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Is this an acceptable tank?

relentless_turnip
relentless_turnip
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Hi all,

I am normally a PVP player, but need the balorgh head piece.

Since it is one of the pledges today, I thought i would temporarily change my magdk into a tank so I can run it fast and not hinder anyone with my pvp dps.

Could anyone tell me whether this is acceptable as a tank:

https://en.uesp.net/wiki/Special:EsoBuildData?id=273131

I'm not looking for an optimal build, I welcome your advice,but please keep in mind I don't want to make drastic changes to morphs etc... As after a successful run I would like to easily switch back to my PVP build. I have changed my CP, attributes and thrown on armor master.


In the interest of being considerate I want to make it effective as to not hinder the group. I have educated myself on the dungeons excessive mechanics too.

Your help would be appreciated.
  • Mr_Nesbitt
    just never do Woeler builds
    Alkosh and Ebon are still fine with Bloodspawn tho




  • Mr_Nesbitt
    I think eternal vigor + alkosh is better
  • relentless_turnip
    relentless_turnip
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    Mr_Nesbitt wrote: »
    I think eternal vigor + alkosh is better

    Yes thank you, but as I said I'm not looking for optimal. Only acceptable.
    I would have to buy or grind for these sets, I already have armor master crafted.

    I only want to know whether it would be enough for a vet dlc dungeon?
  • Mr_Nesbitt
    thats not a tank bar but as a PvPer u know that u don't need to tank dead stuff
  • Grandchamp1989
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    Can't think of any Dungeon content your tank wouldn't be able to clear.

    40k health, 18k stam
    You got Taunts, CC and chains covered.
    You got an offensive and defensive ULT too
    Maybe go with Green Dragonblood skill for better insta heal

    Looks like you're wearing the Doctor for health boost which is perfectly fine, don't let other people tell you how you should play if it works for you. At the end of the day YOU are the one who have to take the big hits not them.

    A few pointers tho..

    Your resistances is quite a bit above cap (33k) and it isn't doing much for you PVE, so there's some room for you to move some traits/CP points around to make you stronger in other areas.

    Your magicka is higher than your Stam, so if you're popping the damage morphs of Orb/Shard you'll not recieve stam for your blocks/dodges. This is a choice, but personly I prefer to be able to hold block and get free stam no matter the orb/shard is thrown my way.

    All around you got yourself a solid tank right there

    If you're looking for Trials it's a different story though
    Edited by Grandchamp1989 on September 8, 2020 12:42PM
  • relentless_turnip
    relentless_turnip
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    Can't think of any Dungeon content your tank wouldn't be able to clear.

    40k health, 18k stam
    You got Taunts, CC and chains covered.
    You got an offensive and defensive ULT too
    Maybe go with Green Dragonblood skill for better insta heal

    Looks like you're wearing the Doctor for health boost which is perfectly fine, don't let other people tell you how you should play if it works for you. At the end of the day YOU are the one who have to take the big hits not them.

    A few pointers tho..

    Your resistances is quite a bit above cap (33k) and it isn't doing much for you PVE, so there's some room for you to move some traits/CP points around to make you stronger in other areas.

    Your magicka is higher than your Stam, so if you're popping the damage morphs of Orb/Shard you'll not recieve stam for your blocks/dodges. This is a choice, but personly I prefer to be able to hold block and get free stam no matter the orb/shard is thrown my way.

    All around you got yourself a solid tank right there

    If you're looking for Trials it's a different story though

    Thanks mate, I appreciate this.

    I will definitely look into somehow raising my stam as not heavy attacking sounds ideal :lol: and shifting my CP

    I only want to do this dungeon, so trials will not be an issue :smiley:
    Edited by relentless_turnip on September 8, 2020 12:46PM
  • Grandchamp1989
    Grandchamp1989
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    *Double post*
    Edited by Grandchamp1989 on September 8, 2020 12:45PM
  • gatekeeper13
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    I guess you dont want to morph your skills. And you also want to use what items you have available.

    Generally speaking, yes your build is enough to clear vMoS. It's not optimal but enough to clear the content. Problem is you have no armor debuffs except Ransack (Major Fracture).

    Question is, are you comfortable with tanking?//

    In my opinion you would do a better job as a DD than tank. MoS is not a dps check dungeon as far as I remember.
  • madrab73
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    Hi all,

    I am normally a PVP player, but need the balorgh head piece.

    Since it is one of the pledges today, I thought i would temporarily change my magdk into a tank so I can run it fast and not hinder anyone with my pvp dps.

    Could anyone tell me whether this is acceptable as a tank:

    https://en.uesp.net/wiki/Special:EsoBuildData?id=273131

    I'm not looking for an optimal build, I welcome your advice,but please keep in mind I don't want to make drastic changes to morphs etc... As after a successful run I would like to easily switch back to my PVP build. I have changed my CP, attributes and thrown on armor master.


    In the interest of being considerate I want to make it effective as to not hinder the group. I have educated myself on the dungeons excessive mechanics too.

    Your help would be appreciated.

    You should pay attention what sets are in the golden vendor. This was a few weeks ago. Good luck with the runs though
  • relentless_turnip
    relentless_turnip
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    madrab73 wrote: »
    Hi all,

    I am normally a PVP player, but need the balorgh head piece.

    Since it is one of the pledges today, I thought i would temporarily change my magdk into a tank so I can run it fast and not hinder anyone with my pvp dps.

    Could anyone tell me whether this is acceptable as a tank:

    https://en.uesp.net/wiki/Special:EsoBuildData?id=273131

    I'm not looking for an optimal build, I welcome your advice,but please keep in mind I don't want to make drastic changes to morphs etc... As after a successful run I would like to easily switch back to my PVP build. I have changed my CP, attributes and thrown on armor master.


    In the interest of being considerate I want to make it effective as to not hinder the group. I have educated myself on the dungeons excessive mechanics too.

    Your help would be appreciated.

    You should pay attention what sets are in the golden vendor. This was a few weeks ago. Good luck with the runs though

    :lol: i know 2 weeks running as well!

    I considered it both times and passed, despite having millions of AP at the time.
  • VelimOrthic
    VelimOrthic
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    Looks like you're wearing the Doctor for health boost
    I'm curious if you meant the Lord mundus stone? The only doctor I'm aware of is Plague Doctor, which is obviously not the case. Hope this isn't a stupid question. Wait actually I hope it is, because then I'll only have to not know once.

  • relentless_turnip
    relentless_turnip
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    I guess you dont want to morph your skills. And you also want to use what items you have available.

    Generally speaking, yes your build is enough to clear vMoS. It's not optimal but enough to clear the content. Problem is you have no armor debuffs except Ransack (Major Fracture).

    Question is, are you comfortable with tanking?//

    In my opinion you would do a better job as a DD than tank. MoS is not a dps check dungeon as far as I remember.

    @gatekeeper13 Yes I am fairly comfortable, I have done it without converting my attributes and cp in normal dungeons when I want to grind sets fast. I have watched a guide for this particular dungeon, so I know which adds to prioritise and the boss mechs etc...

    I did have ele drain on my bars as i have it for PVP, should i swap it for engulfing maybe? 10% extra flame damage is probably pretty niche. I could of course slot more debuffs or swap my glyphs? My charged ice staff has a shock glyph so i have minor vulnerability.
  • Grandchamp1989
    Grandchamp1989
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    Looks like you're wearing the Doctor for health boost
    I'm curious if you meant the Lord mundus stone? The only doctor I'm aware of is Plague Doctor, which is obviously not the case. Hope this isn't a stupid question. Wait actually I hope it is, because then I'll only have to not know once.

    Thank you for posting mate, just re-clicked the link and realized you could hover over the gear to see specificly what he's wearing. Thx for making me aware of this, I see he's not wearing plague doctor, I see now why his resistances is so much over cap, he's wearing Armor master lol. That'll do it.
  • relentless_turnip
    relentless_turnip
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    Looks like you're wearing the Doctor for health boost
    I'm curious if you meant the Lord mundus stone? The only doctor I'm aware of is Plague Doctor, which is obviously not the case. Hope this isn't a stupid question. Wait actually I hope it is, because then I'll only have to not know once.

    Thank you for posting mate, just re-clicked the link and realized you could hover over the gear to see specificly what he's wearing. Thx for making me aware of this, I see he's not wearing plague doctor, I see now why his resistances is so much over cap, he's wearing Armor master lol. That'll do it.

    :lol: it is craftable and easy for an amateur such as myself, it is directly replacing elf bane. The staff bar is below cap on physical resistance, so wasn't sure the best route to take. I would happily do something equally as lazy, if you have any suggestions.
  • Grandchamp1989
    Grandchamp1989
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    I guess you dont want to morph your skills. And you also want to use what items you have available.

    Generally speaking, yes your build is enough to clear vMoS. It's not optimal but enough to clear the content. Problem is you have no armor debuffs except Ransack (Major Fracture).

    Question is, are you comfortable with tanking?//

    In my opinion you would do a better job as a DD than tank. MoS is not a dps check dungeon as far as I remember.

    @gatekeeper13 Yes I am fairly comfortable, I have done it without converting my attributes and cp in normal dungeons when I want to grind sets fast. I have watched a guide for this particular dungeon, so I know which adds to prioritise and the boss mechs etc...

    I did have ele drain on my bars as i have it for PVP, should i swap it for engulfing maybe? 10% extra flame damage is probably pretty niche. I could of course slot more debuffs or swap my glyphs? My charged ice staff has a shock glyph so i have minor vulnerability.

    If you want the group damage to increase a super easy fix is to slot Wall of Elements on your -infused- destruction staff. Put a Crusher enchantment on it and it will keep proc'ing the debuff.

    Don't worry about Ele drain that's the healers burden and most magicka dd got it available if there's no healer.
  • zvavi
    zvavi
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    Look, the top tanks usually tank in support sets as it is, so as long as you wear heavy armor, have more than 30k hp (40k for more comfort) 20k~ resources, any sets would do. Now I would recommend swapping out armor master (especially since you are not using any armor skills, it is a dead 5 piece) for something that will help you feel more comfy (anything really, if ignoring group support I would probably go tava's favour, craftable, a lot of ult gen, but only if you enjoy dodging the heavy hits)

    I would also change a bit morphs (I am not sure you will manage to self heal well with the mag heal, green dragon blood will serve you better) and either help group with elemental drain (70% of healers don't do it) or change ransack into pierce armor (nothing like running with 2 mag dds that deal 15% less damage because nobody uses major breach)

    Also definitely changing one of your rings from endurance to ring of the wild Hunt, you will only lose 2k max health on your staff bar for a lot of fun (you should usually block only on s/b anyway)
  • relentless_turnip
    relentless_turnip
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    I guess you dont want to morph your skills. And you also want to use what items you have available.

    Generally speaking, yes your build is enough to clear vMoS. It's not optimal but enough to clear the content. Problem is you have no armor debuffs except Ransack (Major Fracture).

    Question is, are you comfortable with tanking?//

    In my opinion you would do a better job as a DD than tank. MoS is not a dps check dungeon as far as I remember.

    @gatekeeper13 Yes I am fairly comfortable, I have done it without converting my attributes and cp in normal dungeons when I want to grind sets fast. I have watched a guide for this particular dungeon, so I know which adds to prioritise and the boss mechs etc...

    I did have ele drain on my bars as i have it for PVP, should i swap it for engulfing maybe? 10% extra flame damage is probably pretty niche. I could of course slot more debuffs or swap my glyphs? My charged ice staff has a shock glyph so i have minor vulnerability.

    If you want the group damage to increase a super easy fix is to slot Wall of Elements on your -infused- destruction staff. Put a Crusher enchantment on it and it will keep proc'ing the debuff.

    Don't worry about Ele drain that's the healers burden and most magicka dd got it available if there's no healer.

    Thanks man, I will try that :smiley:
  • relentless_turnip
    relentless_turnip
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    zvavi wrote: »
    Look, the top tanks usually tank in support sets as it is, so as long as you wear heavy armor, have more than 30k hp (40k for more comfort) 20k~ resources, any sets would do. Now I would recommend swapping out armor master (especially since you are not using any armor skills, it is a dead 5 piece) for something that will help you feel more comfy (anything really, if ignoring group support I would probably go tava's favour, craftable, a lot of ult gen, but only if you enjoy dodging the heavy hits)

    I would also change a bit morphs (I am not sure you will manage to self heal well with the mag heal, green dragon blood will serve you better) and either help group with elemental drain (70% of healers don't do it) or change ransack into pierce armor (nothing like running with 2 mag dds that deal 15% less damage because nobody uses major breach)

    Also definitely changing one of your rings from endurance to ring of the wild Hunt, you will only lose 2k max health on your staff bar for a lot of fun (you should usually block only on s/b anyway)

    Thanks man, I will take this on board :smiley:
    I have wild hunt ring actually, I normally have malacath where the extra endurance ring is.

    The 5 piece is giving me extra resistance upon activation of armor buff. I am also mainly going to be on S&B bar.
    I will definitely look up the set you suggested above though.
  • pluckpluck
    pluckpluck
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    For what you plan to do, aka "farm the Balhorg", it's more than enough.

    If you wish to push further, you can modify a few things. Most of ESO content is doable with 35k health and 22k resistances. In a few places, having more than 35k health can even be harder to manage.

    The things I'd change on your build are the glyph of your staff to turn into Crusher, and the staff itself since you'll prefer to play lightning staff over ice staff, I'd equip igneous shield instead of cauterize because of the health received bonus, and would replace molten armament (because your DDs use potions anyway) for elemental blockade (the off-balance can make a difference), and engulfing flame (because it's only effective if you play with magicka DDs using firestaff, and since the %fire it gives is related to you spell dmg, better to have a true magdk placing it) with StoneGiant.

    On late DLCs (starting with dragonbones), I play or talons or timestop. For MoS god-mode, for example, or FL god-mode, I'll only use timestop. Because it cancels heavies from mobs. It doesn't affect all the creatures, the biggest ones just won't care (as for talons) but..

    In MoS, during hunt on last boss, placing timestop in your path while "running" allows the doggies following you to get stopped for a few seconds, enough to make distance between you and them.

    Once you know the mechanics, and can count on your healer, it's possible to do heavies to get some stamina back. Anyway, except big attacks you're forced to block or rolldodge, most of damage you can manage without blocking, therefore you can apply kind of a rotation, to at least make proc your glyphs. Crusher is really important, so, you understand it, most of your time, you should be on staff bar applying light attacks to maintain Crusher active almost 100% time.
    "The net is a waste of time and that's exactly what's right about it. "
    -- W. Gibson
  • relentless_turnip
    relentless_turnip
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    pluckpluck wrote: »
    For what you plan to do, aka "farm the Balhorg", it's more than enough.

    If you wish to push further, you can modify a few things. Most of ESO content is doable with 35k health and 22k resistances. In a few places, having more than 35k health can even be harder to manage.

    The things I'd change on your build are the glyph of your staff to turn into Crusher, and the staff itself since you'll prefer to play lightning staff over ice staff, I'd equip igneous shield instead of cauterize because of the health received bonus, and would replace molten armament (because your DDs use potions anyway) for elemental blockade (the off-balance can make a difference), and engulfing flame (because it's only effective if you play with magicka DDs using firestaff, and since the %fire it gives is related to you spell dmg, better to have a true magdk placing it) with StoneGiant.

    On late DLCs (starting with dragonbones), I play or talons or timestop. For MoS god-mode, for example, or FL god-mode, I'll only use timestop. Because it cancels heavies from mobs. It doesn't affect all the creatures, the biggest ones just won't care (as for talons) but..

    In MoS, during hunt on last boss, placing timestop in your path while "running" allows the doggies following you to get stopped for a few seconds, enough to make distance between you and them.

    Once you know the mechanics, and can count on your healer, it's possible to do heavies to get some stamina back. Anyway, except big attacks you're forced to block or rolldodge, most of damage you can manage without blocking, therefore you can apply kind of a rotation, to at least make proc your glyphs. Crusher is really important, so, you understand it, most of your time, you should be on staff bar applying light attacks to maintain Crusher active almost 100% time.

    Thanks man, I appreciate this :smiley:

    If I ever want to play more PVE I hope you won't mind if I seek you out!
    Just this bloody helmet for now though :lol:
  • pluckpluck
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    No problem, just, I only play tank, and on EU server.
    "The net is a waste of time and that's exactly what's right about it. "
    -- W. Gibson
  • pluckpluck
    pluckpluck
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    * double post
    Edited by pluckpluck on September 8, 2020 1:38PM
    "The net is a waste of time and that's exactly what's right about it. "
    -- W. Gibson
  • Thechuckage
    Thechuckage
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    Engulfing flames would be good to have.
  • zvavi
    zvavi
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    zvavi wrote: »
    Look, the top tanks usually tank in support sets as it is, so as long as you wear heavy armor, have more than 30k hp (40k for more comfort) 20k~ resources, any sets would do. Now I would recommend swapping out armor master (especially since you are not using any armor skills, it is a dead 5 piece) for something that will help you feel more comfy (anything really, if ignoring group support I would probably go tava's favour, craftable, a lot of ult gen, but only if you enjoy dodging the heavy hits)

    I would also change a bit morphs (I am not sure you will manage to self heal well with the mag heal, green dragon blood will serve you better) and either help group with elemental drain (70% of healers don't do it) or change ransack into pierce armor (nothing like running with 2 mag dds that deal 15% less damage because nobody uses major breach)

    Also definitely changing one of your rings from endurance to ring of the wild Hunt, you will only lose 2k max health on your staff bar for a lot of fun (you should usually block only on s/b anyway)

    Thanks man, I will take this on board :smiley:
    I have wild hunt ring actually, I normally have malacath where the extra endurance ring is.

    The 5 piece is giving me extra resistance upon activation of armor buff. I am also mainly going to be on S&B bar.
    I will definitely look up the set you suggested above though.

    The 5th piece gives you bonuses when you active armor ability, list of armor abilities:
    https://eso-skillbook.com/skill/annulment and morphs
    https://eso-skillbook.com/skill/evasion and morphs
    https://eso-skillbook.com/skill/unstoppable and morphs

    So actually armor master gives you nothing for the 5th piece in your current skill toolkit.
  • relentless_turnip
    relentless_turnip
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    zvavi wrote: »
    zvavi wrote: »
    Look, the top tanks usually tank in support sets as it is, so as long as you wear heavy armor, have more than 30k hp (40k for more comfort) 20k~ resources, any sets would do. Now I would recommend swapping out armor master (especially since you are not using any armor skills, it is a dead 5 piece) for something that will help you feel more comfy (anything really, if ignoring group support I would probably go tava's favour, craftable, a lot of ult gen, but only if you enjoy dodging the heavy hits)

    I would also change a bit morphs (I am not sure you will manage to self heal well with the mag heal, green dragon blood will serve you better) and either help group with elemental drain (70% of healers don't do it) or change ransack into pierce armor (nothing like running with 2 mag dds that deal 15% less damage because nobody uses major breach)

    Also definitely changing one of your rings from endurance to ring of the wild Hunt, you will only lose 2k max health on your staff bar for a lot of fun (you should usually block only on s/b anyway)

    Thanks man, I will take this on board :smiley:
    I have wild hunt ring actually, I normally have malacath where the extra endurance ring is.

    The 5 piece is giving me extra resistance upon activation of armor buff. I am also mainly going to be on S&B bar.
    I will definitely look up the set you suggested above though.

    The 5th piece gives you bonuses when you active armor ability, list of armor abilities:
    https://eso-skillbook.com/skill/annulment and morphs
    https://eso-skillbook.com/skill/evasion and morphs
    https://eso-skillbook.com/skill/unstoppable and morphs

    So actually armor master gives you nothing for the 5th piece in your current skill toolkit.

    I will slot unstoppable instead of volatile then i guess :smile:
  • relentless_turnip
    relentless_turnip
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    Thanks everyone, I have taken all your advice on board and this is the final iteration:

    https://en.uesp.net/wiki/Special:EsoBuildData?id=273131
  • LashanW
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    Health, defenses and utility are fine, but I think you will have significant sustain issues, especially stamina. Like others said, try to get your max stam slightly higher than max mag. You can also slot obsidian shield skill to help with heals and stam regain. Most of your skills are magicka but your magicka sustain might also be bad when moving from one trash pack to the next.

    I'd suggest replacing your endurance + will power stuff with armor of seducer set (craftable so super easy to get). It will help a LOT with magicka sustain. Try to go with infused ice/lightning staff with crusher enchantment on backbar.

    On your sword + shield bar, I'd replace cauterize with defensive stance skill. Will be helpful as some stuff in vMoS hit pretty hard and that skill also helps with stam sustain a bit.
    ---No longer active in ESO---
    Platform: PC-EU
    CP: 2500+
    Trial Achievements
    Godslayer, Gryphon Heart, Tick-Tock Tormentor, Immortal Redeemer, Dro-m'Athra Destroyer, vMoL no death

    Arena Achievements
    vMA Flawless, vVH Spirit Slayer

    DLC Dungeon Trifectas
    Scalecaller Peak, Fang Lair, Depths of Malatar, Icereach
  • zvavi
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    :looks at new setup:
    :Still no major breach:
    :Cries in magsorc:

    I would recommend swapping the lord to atronach though, additionally to the buff it got (more mag regen~) you don't exactly need that much resistance, and your toolkit is very mag heavy.
    Edited by zvavi on September 9, 2020 8:56AM
  • Saubon
    Saubon
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    Hi all,

    I am normally a PVP player, but need the balorgh head piece.

    Since it is one of the pledges today, I thought i would temporarily change my magdk into a tank so I can run it fast and not hinder anyone with my pvp dps.

    Could anyone tell me whether this is acceptable as a tank:

    https://en.uesp.net/wiki/Special:EsoBuildData?id=273131

    I'm not looking for an optimal build, I welcome your advice,but please keep in mind I don't want to make drastic changes to morphs etc... As after a successful run I would like to easily switch back to my PVP build. I have changed my CP, attributes and thrown on armor master.


    In the interest of being considerate I want to make it effective as to not hinder the group. I have educated myself on the dungeons excessive mechanics too.

    Your help would be appreciated.

    If you know mechanics and tanking basics, you'll be more than fine with this build. The sets you have provide very little group support tho

    Good luck with drops :)
    Edited by Saubon on September 9, 2020 9:35AM
  • Zer0_CooL
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    Just out of curiosity, how well did it work?
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