Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Make vet dungeons soloable after 1-2 years

  • UntilValhalla13
    UntilValhalla13
    ✭✭✭✭✭
    ✭✭
    Jeremy wrote: »
    What would be the purpose of making them soloable?

    You can do them through the group finder so even casuals should be able to find groups for them. So I don't really understand why this is needed.

    I can tell you why I would like to solo them. I am a casual player. I do follow builds up to a point, but often tweak them to be more fun. This probably makes my dps lower than if I followed them strictly. I also don't gather multiple sets so I'm covered for every situation.

    I do quite fine for things like World Bosses and Harrowstorms where there is usually a larger group, but feel I may not be able to contribute adequately to a dungeon group.

    If I could solo these I could still experience them without being a burden on others.

    You could literally do it with nothing but crafted gear honestly. It usually boils down to knowing your rotation and avoiding aoes/heavy attacks.
  • MyKillv2.0
    MyKillv2.0
    ✭✭✭✭✭
    Nevermind.
    Edited by MyKillv2.0 on September 3, 2020 10:22PM
  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    Jeremy wrote: »
    What would be the purpose of making them soloable?

    You can do them through the group finder so even casuals should be able to find groups for them. So I don't really understand why this is needed.

    I can tell you why I would like to solo them. I am a casual player. I do follow builds up to a point, but often tweak them to be more fun. This probably makes my dps lower than if I followed them strictly. I also don't gather multiple sets so I'm covered for every situation.

    I do quite fine for things like World Bosses and Harrowstorms where there is usually a larger group, but feel I may not be able to contribute adequately to a dungeon group.

    If I could solo these I could still experience them without being a burden on others.

    So why not just stick to doing normal versions? It's the same content - just easier and less demanding of a more specialized combat role. Which sounds to me pretty much what a solo version would end up being anyway. So it just seems redundant to me.

    Now if there was no group finder for the content I could understand the need for a solo version.
    Edited by Jeremy on September 3, 2020 10:31PM
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    Jeremy wrote: »
    Jeremy wrote: »
    What would be the purpose of making them soloable?

    You can do them through the group finder so even casuals should be able to find groups for them. So I don't really understand why this is needed.

    I can tell you why I would like to solo them. I am a casual player. I do follow builds up to a point, but often tweak them to be more fun. This probably makes my dps lower than if I followed them strictly. I also don't gather multiple sets so I'm covered for every situation.

    I do quite fine for things like World Bosses and Harrowstorms where there is usually a larger group, but feel I may not be able to contribute adequately to a dungeon group.

    If I could solo these I could still experience them without being a burden on others.

    So why not just stick to doing normal versions? It's the same content - just easier and less demanding of a more specialized combat role. Which sounds to me pretty much what a solo version would end up being anyway. So it just seems redundant to me.

    Now if there was no group finder for the content I could understand the need for a solo version.

    I should have been more specific. I was referring to dungeons in general.
    Edited by SilverBride on September 3, 2020 10:37PM
    PCNA
  • ChaosWotan
    ChaosWotan
    ✭✭✭✭✭
    Vet dungeons often have a little more content and better rewards.

    Several of the normal DLCs require above average talent, effort or gear if you want to solo them.

    But give me a save option after each vet boss fight and I will be as happy as I strangely enough was during vMA.
    Edited by ChaosWotan on September 3, 2020 10:41PM
  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    Jeremy wrote: »
    Jeremy wrote: »
    What would be the purpose of making them soloable?

    You can do them through the group finder so even casuals should be able to find groups for them. So I don't really understand why this is needed.

    I can tell you why I would like to solo them. I am a casual player. I do follow builds up to a point, but often tweak them to be more fun. This probably makes my dps lower than if I followed them strictly. I also don't gather multiple sets so I'm covered for every situation.

    I do quite fine for things like World Bosses and Harrowstorms where there is usually a larger group, but feel I may not be able to contribute adequately to a dungeon group.

    If I could solo these I could still experience them without being a burden on others.

    So why not just stick to doing normal versions? It's the same content - just easier and less demanding of a more specialized combat role. Which sounds to me pretty much what a solo version would end up being anyway. So it just seems redundant to me.

    Now if there was no group finder for the content I could understand the need for a solo version.

    I should have been more specific. I was referring to dungeons in general.

    Ah, I see.

    I wouldn't let the worry of you not being able to contribute keep you using the activity finder, especially on normal. If you can handle your self against world bosses and Harrowstorms your build is likely more than adequate for normal dungeons.
    Edited by Jeremy on September 3, 2020 10:46PM
  • Everest_Lionheart
    Everest_Lionheart
    ✭✭✭✭✭
    Arou
    Jeremy wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    What would be the purpose of making them soloable?

    You can do them through the group finder so even casuals should be able to find groups for them. So I don't really understand why this is needed.

    I can tell you why I would like to solo them. I am a casual player. I do follow builds up to a point, but often tweak them to be more fun. This probably makes my dps lower than if I followed them strictly. I also don't gather multiple sets so I'm covered for every situation.

    I do quite fine for things like World Bosses and Harrowstorms where there is usually a larger group, but feel I may not be able to contribute adequately to a dungeon group.

    If I could solo these I could still experience them without being a burden on others.

    So why not just stick to doing normal versions? It's the same content - just easier and less demanding of a more specialized combat role. Which sounds to me pretty much what a solo version would end up being anyway. So it just seems redundant to me.

    Now if there was no group finder for the content I could understand the need for a solo version.

    I should have been more specific. I was referring to dungeons in general.

    Ah, I see.

    I wouldn't let the worry of you not being able to contribute keep you using the activity finder, especially on normal. If you can handle your self against world bosses and Harrowstorms your build is likely more than adequate for normal dungeons.

    Yes you will do fine so long as you have some semblance of rotation and don’t stand in stupid. Those fully optimized min/max DPS builds are heavily reliant on group dynamics anyway so tweaking a build to work better for your style of play makes better sense. I’ve got one of those fully optimized builds and it’s unforgiving when the group is a little shaky. I’ve got 2 other toons optimized for solo play that fit into every dungeon except the hardest vet DLC dungeons. So queue up, tell everyone you are new and ask for help if your don’t understand the mechanics. Nobody is gonna judge you unless you only spam light attacks!
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    Thanks for the encouragement. Maybe I'll give it a try. :)
    PCNA
  • ChaosWotan
    ChaosWotan
    ✭✭✭✭✭
    If you do normal non-DLCs it's easy enough, solo. But I recently tried two DLCs on normal with my vMA toon and have not yet beat the first bosses. Some of these DLCs are not for everyone, even on normal. Suggest three levels:

    HM for the elite

    Vet for average (solo) enthusiasts (after 1-2 years)

    Normal for beginners
    Edited by ChaosWotan on September 4, 2020 12:17AM
  • Miszou
    Miszou
    ✭✭✭✭✭
    Jeremy wrote: »
    What would be the purpose of making them soloable?

    You can do them through the group finder so even casuals should be able to find groups for them. So I don't really understand why this is needed.

    I can tell you why I would like to solo them. I am a casual player. I do follow builds up to a point, but often tweak them to be more fun. This probably makes my dps lower than if I followed them strictly. I also don't gather multiple sets so I'm covered for every situation.

    I do quite fine for things like World Bosses and Harrowstorms where there is usually a larger group, but feel I may not be able to contribute adequately to a dungeon group.

    If I could solo these I could still experience them without being a burden on others.

    But.... if you think you would have trouble in a dungeon group, why do you think it would be easier to do it solo?

    That doesn't make any sense to me at all.
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    Miszou wrote: »
    But.... if you think you would have trouble in a dungeon group, why do you think it would be easier to do it solo?

    That doesn't make any sense to me at all.

    The subject of this thread is "Make vet dungeons soloable after 1-2 years". It stands to reason that regular dungeons would also be soloable. (Some already solo many regular dungeons.)

    If they make them soloable, why couldn't I? Also, I don't think I would have trouble in dungeon groups. But my dps may not be as good as the rest of the group, and I'd feel like I wasn't pulling my weight.

    PCNA
  • Lisutaris
    Lisutaris
    ✭✭✭✭✭
    ChaosWotan wrote: »
    Each year, increase CP enough to make new vet dungeons soloable after 1-2 years.

    Critics will object and claim that power creep is an issue, but if you want fair fights in pvp just play no-cp campaigns.


    Overlands mobs are already so easy to kill with 810 cp that if the devs intend to keep it that way it will not matter much whether you instakill them with 810 cp or 3010 cp. Just upgrade the overland bosses once every year or two.

    "Critics" will object and complain that it is bad to remove the MM from MMORPG." ESO is already Elder Solo online ;) NN to increase it further.

    IMO more (open world) grp content is needed, not less.

    --> As far as the "I am casual/solo player" argument goes ... --> YOU DON'T NEED TO BE ABLE TO SOLO EVERYTHING. It's in fact good that there are limits .... that's why you want/need to grp up with other ppl .... together = stronger.
    ~2020 is the year everyone wants to be able to do everything ...and also be complimented for having such a mindset ..... strange times.
    Edited by Lisutaris on September 4, 2020 6:00AM
  • ChaosWotan
    ChaosWotan
    ✭✭✭✭✭
    "if you think you would have trouble in a dungeon group, why do you think it would be easier to do it solo?"

    Some players, like myself, manage to finish vMA but still suck in some vet trials/dungeons. Why? Because in vMA you can do it in your own tempo, without having to be concerned about 1) letting down team members, and 2) receiving flack and getting kicked for not being good enough.

    The main point of the thread, however, is that if the cp cap increases steadily every year, even the hardest dungeon will eventually become soloable for the not-so-talented or partially disabled.

    With a 1-2 year delay it means that ESO can be both a VGD MMO (vet group dungeon mmo) and a single player mmo.
  • Ephemeraldeception
    I don't get the repeated 'why' questions since it is blatantly obvious that a large number of ESO players and customers already solo the dungeons they can and try thy ones they cant because its fun. I would bet more people try soloing dungeons than do trials.

    Soloing adds variety and takes nothing away from people who prefer groups or dont understand that others like soloing content. Some people seem to have a cult of MMO. Fine, many others do not agree.

    Heck even make trials have a solo mode to be able to experience it without the hassle. After 5 years I have never done a trial and don't plan to. Ok, in a solo mode it would no longer be a trial at all and needs to be easier/faster to complete. But why have content that most players do not even use. Thats a lot of dev effort wasted. As a working adult I do not have the time during the week and could only do VMA originally because of the saves. There is a large demand to be able to solo dungeons. Its just a fact and ZOS is missing a trick by not catering to this type of customer. Maybe they are changing since the direfrost 'fix' because the last dungeons can be soloed , have harder Vet mechanics and harder still HM.

    ESO has a very varied user base and the content has to reflect that. P.S. I still to normal and vet dungeons and got into soloing after completing the content in groups. When trying new builds and leveling chars its great to jump into a dungeon and see how it performs. Others prefer dummy humping etc.


  • ClawOfTheTwoMoons
    ClawOfTheTwoMoons
    ✭✭✭✭
    dimitrisp1 wrote: »
    MMO btw

  • Aznarb
    Aznarb
    ✭✭✭✭✭
    No vDG should be possible in solo, that just doesn't make sense.
    And sadly that not the case, solo play is way to big already for a mmorpg.

    So, no, if anything, buff older vet.
    [ PC EU ]

    [ Khuram-dar ]
    [ Khajiit ]
    [ Templar - Healer ]
    [Crazy Gatherer & Compulsive Thief]

  • Grianasteri
    Grianasteri
    ✭✭✭✭✭
    I mean, tons of vet dungeons are already soloable, including some of the dlc, and Im just a fairly average 810 cp player.

    I really dont think we need to be making things any easier.
  • DMuehlhausen
    DMuehlhausen
    ✭✭✭✭✭
    ✭✭
    ChaosWotan wrote: »
    Each year, increase CP enough to make new vet dungeons soloable after 1-2 years.

    Critics will object and claim that power creep is an issue, but if you want fair fights in pvp just play no-cp campaigns.

    Overlands mobs are already so easy to kill with 810 cp that if the devs intend to keep it that way it will not matter much whether you instakill them with 810 cp or 3010 cp. Just upgrade the overland bosses once every year or two.

    No, go play a single player RPG
  • CaptainVenom
    CaptainVenom
    ✭✭✭✭✭
    Hm, base-game vet dungeons are soloable already if you are good enough. No need to make them easier or harder. Maybe edit Direfrost Keep to have step on one button only if you are solo, since it needs at least two players to open the gate.
    Edited by CaptainVenom on September 4, 2020 1:01PM
    🌈 Ride with Pride🌈
    Magicka/Damage Sorcerer - PC - NA - DC
  • DMuehlhausen
    DMuehlhausen
    ✭✭✭✭✭
    ✭✭
    Shantu wrote: »
    I too would like to see more soloable content. But after the "fix" to Direfrost, it's not hard to see where the dev mindset is at.

    I mean honestly really? The entire game is basically Skyrim where you see other people. Stop killing the idea of playing with other people. They should make it all no soloable. I'd be fine if the locked it to where you had to have at least 3 people to even enter the dungeons.

    That content is the point of playing an MMO. you can go play through Morrowind, Oblivion and Skyrim if you want all redone in HD at this point. Do that if you don't want to play with other people.
  • zaria
    zaria
    ✭✭✭✭✭
    ✭✭✭✭✭
    Lisutaris wrote: »
    ChaosWotan wrote: »
    Each year, increase CP enough to make new vet dungeons soloable after 1-2 years.

    Critics will object and claim that power creep is an issue, but if you want fair fights in pvp just play no-cp campaigns.


    Overlands mobs are already so easy to kill with 810 cp that if the devs intend to keep it that way it will not matter much whether you instakill them with 810 cp or 3010 cp. Just upgrade the overland bosses once every year or two.

    "Critics" will object and complain that it is bad to remove the MM from MMORPG." ESO is already Elder Solo online ;) NN to increase it further.

    IMO more (open world) grp content is needed, not less.

    --> As far as the "I am casual/solo player" argument goes ... --> YOU DON'T NEED TO BE ABLE TO SOLO EVERYTHING. It's in fact good that there are limits .... that's why you want/need to grp up with other ppl .... together = stronger.
    ~2020 is the year everyone wants to be able to do everything ...and also be complimented for having such a mindset ..... strange times.
    The problem with an power creep like this is that it will affect all of the game, trials, older dungeons who would now be face roll solo even in vet, would affect PvP more so PvPvE like IC.
    In short it would not work without an one tamriel style overhaul and even that is questionable.

    Note that CP probably did not case that much power creep from CP 700 and up as your most useful attributes was already pretty high.

    Now an solo mode for dungeons is another option or simply making normal more suited to solo play by changing some mechanics.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Everest_Lionheart
    Everest_Lionheart
    ✭✭✭✭✭
    Shantu wrote: »
    I too would like to see more soloable content. But after the "fix" to Direfrost, it's not hard to see where the dev mindset is at.

    I mean honestly really? The entire game is basically Skyrim where you see other people. Stop killing the idea of playing with other people. They should make it all no soloable. I'd be fine if the locked it to where you had to have at least 3 people to even enter the dungeons.

    That content is the point of playing an MMO. you can go play through Morrowind, Oblivion and Skyrim if you want all redone in HD at this point. Do that if you don't want to play with other people.

    Sometimes it’s a ghost town in certain zones. Take for example last night in Deshaan it was literally like me and 2 other people on XB1/NA server last night at 11pm EDT. Now that’s fantastic for farming rss, but horrible for hitting WB’s on an under 50 toon. Finally ran into someone while soloing a 4th doleman to help me kill 2 of them.

    Now it’s probably due to the event going on an everyone rushing to get their tickets or whatever but the MM was definitely missing from MMO last night.
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    Stop killing the idea of playing with other people.

    I'd be fine if the locked it to where you had to have at least 3 people to even enter the dungeons.

    There are different types of people. Some are extroverts who love going to crowded clubs and mingling with other people. And some are introverts who would rather curl up at home with a good book.

    Both these groups play ESO. So how we like to play, based on our personality types, should not be forced.
    PCNA
  • rotaugen454
    rotaugen454
    ✭✭✭✭✭
    ✭✭✭✭✭
    I've soloed many of them with different character classes and types. The only ones I can't are most of the DLC dungeons or ones with a built in "need at least two people for a mechanic".
    "Get off my lawn!"
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    I think people misunderstand where the power creep comes from as very little of it comes from CP. In other words, OP's idea is to add a thousand, or even thousands, or CP per year.

    More importantly, there is already much of the game that is trivial, and as such this idea would make almost all of the game trivial as OP wants group vet dungeons to be very easy.

    No.
  • ChaosWotan
    ChaosWotan
    ✭✭✭✭✭
    I don't want dungeons to be very easy. If you have 3000 cp you have prb done vet dungeons so many times that you have all the gear you need from the early dungeons. If you don't have the gear, for some reason, it will be a breeze to farm them.

    Early dungeons are still a challenge for those between 1 and 300 cp. Dungeons from the middle period of ESO, which currently is 2017, can be a challenge for those with 500 cp. And no matter how much cp you got, none of the newest vet dungeons should be easier than vMA (with a save option between boss fights).
  • Daemons_Bane
    Daemons_Bane
    ✭✭✭✭✭
    ✭✭
    It's like with overland content.. some want easy, some want hard.. I see no harm in being able to solo it, if you are good enough.. having choices is never a bad thing
  • Astrid
    Astrid
    ✭✭✭✭✭
    Why people want to play everything solo on an MMO is genuinely beyond me.
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    Astrid wrote: »
    Why people want to play everything solo on an MMO is genuinely beyond me.

    I prefer playing solo for questing because I have my own way of doing things and don't want to adapt to someone else's playstyle. Plus it's rare that you will be on the same quests, and at the same stages as someone else. So you either miss doing some of your quests or have to repeat some you've already done so the other person can catch up.

    I do like to group with friends to run around clearing all the World Bosses in a zone, or fighting dragons in Elsweyr, or doing Harrowstorms in Western Skyrim.

    I think there is a place for both group and solo play.
    Edited by SilverBride on September 4, 2020 6:30PM
    PCNA
  • Daemons_Bane
    Daemons_Bane
    ✭✭✭✭✭
    ✭✭
    Astrid wrote: »
    Why people want to play everything solo on an MMO is genuinely beyond me.

    [snip] To answer you, it could be because many players actually prefer it to be as sinGod player friendly as possible.. a vast number of players in this game are fans of the old TES games, and this was simply next in line.. new way to experience all that awesome TES lore

    [Edited for Discussion of Disciplinary Action]
    Edited by Psiion on September 4, 2020 8:02PM
Sign In or Register to comment.