SilverBride wrote: »What would be the purpose of making them soloable?
You can do them through the group finder so even casuals should be able to find groups for them. So I don't really understand why this is needed.
I can tell you why I would like to solo them. I am a casual player. I do follow builds up to a point, but often tweak them to be more fun. This probably makes my dps lower than if I followed them strictly. I also don't gather multiple sets so I'm covered for every situation.
I do quite fine for things like World Bosses and Harrowstorms where there is usually a larger group, but feel I may not be able to contribute adequately to a dungeon group.
If I could solo these I could still experience them without being a burden on others.
SilverBride wrote: »What would be the purpose of making them soloable?
You can do them through the group finder so even casuals should be able to find groups for them. So I don't really understand why this is needed.
I can tell you why I would like to solo them. I am a casual player. I do follow builds up to a point, but often tweak them to be more fun. This probably makes my dps lower than if I followed them strictly. I also don't gather multiple sets so I'm covered for every situation.
I do quite fine for things like World Bosses and Harrowstorms where there is usually a larger group, but feel I may not be able to contribute adequately to a dungeon group.
If I could solo these I could still experience them without being a burden on others.
SilverBride wrote: »What would be the purpose of making them soloable?
You can do them through the group finder so even casuals should be able to find groups for them. So I don't really understand why this is needed.
I can tell you why I would like to solo them. I am a casual player. I do follow builds up to a point, but often tweak them to be more fun. This probably makes my dps lower than if I followed them strictly. I also don't gather multiple sets so I'm covered for every situation.
I do quite fine for things like World Bosses and Harrowstorms where there is usually a larger group, but feel I may not be able to contribute adequately to a dungeon group.
If I could solo these I could still experience them without being a burden on others.
So why not just stick to doing normal versions? It's the same content - just easier and less demanding of a more specialized combat role. Which sounds to me pretty much what a solo version would end up being anyway. So it just seems redundant to me.
Now if there was no group finder for the content I could understand the need for a solo version.
SilverBride wrote: »SilverBride wrote: »What would be the purpose of making them soloable?
You can do them through the group finder so even casuals should be able to find groups for them. So I don't really understand why this is needed.
I can tell you why I would like to solo them. I am a casual player. I do follow builds up to a point, but often tweak them to be more fun. This probably makes my dps lower than if I followed them strictly. I also don't gather multiple sets so I'm covered for every situation.
I do quite fine for things like World Bosses and Harrowstorms where there is usually a larger group, but feel I may not be able to contribute adequately to a dungeon group.
If I could solo these I could still experience them without being a burden on others.
So why not just stick to doing normal versions? It's the same content - just easier and less demanding of a more specialized combat role. Which sounds to me pretty much what a solo version would end up being anyway. So it just seems redundant to me.
Now if there was no group finder for the content I could understand the need for a solo version.
I should have been more specific. I was referring to dungeons in general.
SilverBride wrote: »SilverBride wrote: »What would be the purpose of making them soloable?
You can do them through the group finder so even casuals should be able to find groups for them. So I don't really understand why this is needed.
I can tell you why I would like to solo them. I am a casual player. I do follow builds up to a point, but often tweak them to be more fun. This probably makes my dps lower than if I followed them strictly. I also don't gather multiple sets so I'm covered for every situation.
I do quite fine for things like World Bosses and Harrowstorms where there is usually a larger group, but feel I may not be able to contribute adequately to a dungeon group.
If I could solo these I could still experience them without being a burden on others.
So why not just stick to doing normal versions? It's the same content - just easier and less demanding of a more specialized combat role. Which sounds to me pretty much what a solo version would end up being anyway. So it just seems redundant to me.
Now if there was no group finder for the content I could understand the need for a solo version.
I should have been more specific. I was referring to dungeons in general.
Ah, I see.
I wouldn't let the worry of you not being able to contribute keep you using the activity finder, especially on normal. If you can handle your self against world bosses and Harrowstorms your build is likely more than adequate for normal dungeons.
SilverBride wrote: »What would be the purpose of making them soloable?
You can do them through the group finder so even casuals should be able to find groups for them. So I don't really understand why this is needed.
I can tell you why I would like to solo them. I am a casual player. I do follow builds up to a point, but often tweak them to be more fun. This probably makes my dps lower than if I followed them strictly. I also don't gather multiple sets so I'm covered for every situation.
I do quite fine for things like World Bosses and Harrowstorms where there is usually a larger group, but feel I may not be able to contribute adequately to a dungeon group.
If I could solo these I could still experience them without being a burden on others.
But.... if you think you would have trouble in a dungeon group, why do you think it would be easier to do it solo?
That doesn't make any sense to me at all.
ChaosWotan wrote: »Each year, increase CP enough to make new vet dungeons soloable after 1-2 years.
Critics will object and claim that power creep is an issue, but if you want fair fights in pvp just play no-cp campaigns.
Overlands mobs are already so easy to kill with 810 cp that if the devs intend to keep it that way it will not matter much whether you instakill them with 810 cp or 3010 cp. Just upgrade the overland bosses once every year or two.
ChaosWotan wrote: »Each year, increase CP enough to make new vet dungeons soloable after 1-2 years.
Critics will object and claim that power creep is an issue, but if you want fair fights in pvp just play no-cp campaigns.
Overlands mobs are already so easy to kill with 810 cp that if the devs intend to keep it that way it will not matter much whether you instakill them with 810 cp or 3010 cp. Just upgrade the overland bosses once every year or two.
I too would like to see more soloable content. But after the "fix" to Direfrost, it's not hard to see where the dev mindset is at.
The problem with an power creep like this is that it will affect all of the game, trials, older dungeons who would now be face roll solo even in vet, would affect PvP more so PvPvE like IC.ChaosWotan wrote: »Each year, increase CP enough to make new vet dungeons soloable after 1-2 years.
Critics will object and claim that power creep is an issue, but if you want fair fights in pvp just play no-cp campaigns.
Overlands mobs are already so easy to kill with 810 cp that if the devs intend to keep it that way it will not matter much whether you instakill them with 810 cp or 3010 cp. Just upgrade the overland bosses once every year or two.
"Critics" will object and complain that it is bad to remove the MM from MMORPG." ESO is already Elder Solo onlineNN to increase it further.
IMO more (open world) grp content is needed, not less.
--> As far as the "I am casual/solo player" argument goes ... --> YOU DON'T NEED TO BE ABLE TO SOLO EVERYTHING. It's in fact good that there are limits .... that's why you want/need to grp up with other ppl .... together = stronger.
~2020 is the year everyone wants to be able to do everything ...and also be complimented for having such a mindset ..... strange times.
DMuehlhausen wrote: »I too would like to see more soloable content. But after the "fix" to Direfrost, it's not hard to see where the dev mindset is at.
I mean honestly really? The entire game is basically Skyrim where you see other people. Stop killing the idea of playing with other people. They should make it all no soloable. I'd be fine if the locked it to where you had to have at least 3 people to even enter the dungeons.
That content is the point of playing an MMO. you can go play through Morrowind, Oblivion and Skyrim if you want all redone in HD at this point. Do that if you don't want to play with other people.
DMuehlhausen wrote: »Stop killing the idea of playing with other people.
I'd be fine if the locked it to where you had to have at least 3 people to even enter the dungeons.
Why people want to play everything solo on an MMO is genuinely beyond me.
Why people want to play everything solo on an MMO is genuinely beyond me.