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18 character slots is not enough.

  • rrimöykk
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    Aptonoth wrote: »
    wolf486 wrote: »
    I deleted a few of my characters as I found keeping up with 7 characters was too much, not sure how you all manage that many

    I mostly play solo. I don’t have to "keep up" with anything.

    So your characters are basically for roleplaying? 18 is more than enough. It's mmorpg.
  • Dark_Lord_Kuro
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    rrimöykk wrote: »
    Aptonoth wrote: »
    wolf486 wrote: »
    I deleted a few of my characters as I found keeping up with 7 characters was too much, not sure how you all manage that many

    I mostly play solo. I don’t have to "keep up" with anything.

    So your characters are basically for roleplaying? 18 is more than enough. It's mmorpg.

    And who do you think you are for deciding how much is egnough for other player
  • BisDasBlutGefriert
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    If i could give you guys/gals my other open 13 character slots, I definitely would!! 5 is more than enough for me since my job keeps me away for periods of time.
    ~There’s a positive in every negative. Sometimes the positive is harder to find than other times, but there is ALWAYS one there~
  • FafiQ_xP
    FafiQ_xP
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    It's more then enough in my opinion.
    For the Covenant!
  • kadochka
    kadochka
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    Let's not start an argument, please. It's simple enough:
    Some of you may not need more than 18 slots; some of you may not even need the 18!
    But there are tons of us players out there who want/need more than 18. That much is true.
    Just, please don't try to tear others down, just because you don't want/need those slots. It can be added into the game, but it doesn't affect you negatively, and it helps others!
    I'd love to have more slots! Please, ZOS? :bawling:
    if I could make another character, their name would be Cries-For-Character-Slots. AKA, I need more.

  • kargen27
    kargen27
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    I see this the same way I see inventory slots. Players want more. If they get more they will be happy until those slots are filled then want more. Never ends. At some point it has to have impact on the game. Maybe 19 is that number?

    When I wanted more than 18 characters I got another account and play on that one. I know others play both servers to have more characters. I know two players that like leveling characters. They have no problem doing the content they find fun (mostly storyline) then deleting the character and starting over.

    I would make more characters if given the option on my main account but it isn't going to make any difference to me really if they do not increase how many characters we can have.
    and then the parrot said, "must be the water mines green too."
  • Grianasteri
    Grianasteri
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    Minyassa wrote: »
    Yes please. 18 is such an awkward number. 20 would be a nice round number.

    Personally, I'm thinking 36. Why? Let me explain.

    We have 6 classes and 10 races. That's a lot of combinations to enjoy the full breadth of what is on offer. But more importantly, we have 3 specific roles, DPS, Tank, Healz. Healers tend to be magica only and tanks tend to be stamina only, but that is still 12 characters to have one for each class.

    DPS of course is more complex because we have both magica and stamina varieties. So that's 12 more characters to have one for each class.

    So were at 24 characters, and all weve done is have one type of role for each class, without even bringing races into it.

    Now, lets turn to pvp. So we will want at least 1 pvp character for each class. That's 6 more. If we want a magica and a stamina version, that's another 6, so 12 pvp characters in total.

    In total, 36 character slots as a minimum to experience ESO in all its glory and variety, for those of us with the creativity, motivation and time to do so. And there are a LOT of us, see poll.

    https://forums.elderscrollsonline.com/en/discussion/493216/how-many-characters-do-you-have/p1

    Now of course we have hybrid characters, themed characters, RP characters, pvp tanks/heals, mules and races... so the likelihood is that not all 36 combinations described earlier will be used, but many of the slots will be filled with other types of character variety as an individual sees fit.

    36 minimum.

    As of right now, I would have 22 characters if possible, because I have 18 already, and 4 theory crafted builds I want to create, level, test and enjoy. Please Zos, sort this out, you have a game with wonderful variety and choice, why block paying customers from experiencing it (and spending more money on it).

    ps, can people please stop making negative comments about how THEY dont need or want more than 18 etc. Fine, you don't need to use them, but please stop arguing against others having the slots available. The poll I have posted and the reasoning outlined above prove beyond doubt that there is a clear need and demand.
    .
    Edited by Grianasteri on August 26, 2020 9:11AM
  • Mappy2kx
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    what you doing with so many slots ?
    M
  • Athan1
    Athan1
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    Srsly guys.. I don't get it... I hardly have time to play on 1 char. There's just so much to do in this game... and since eso allows you to respec everything but class, there is very little point in making alts to experience different char set ups... Most people end up deleting their alts anyway. I tried making a crafter alt, but realising the grind required to get him to lvl 50, learn traits, train the mount.. I'm like not in a million years. I value my time :D
    Athan Atticus Imperial Templar of Shezarr
  • Neoyoshi
    Neoyoshi
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    I feel like i have the genes of a mayfly because 1 character in a MMORPG has always felt like more work then i can handle.
  • Thannazzar
    Thannazzar
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    er

    6 classes x 3 build types (Stam/Mag/Hybrid) = 18 , why do you need more?
  • Grianasteri
    Grianasteri
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    Thannazzar wrote: »
    er

    6 classes x 3 build types (Stam/Mag/Hybrid) = 18 , why do you need more?

    @Thannazzar Read my earlier post above. I explain in some detail.

    YOU may not need more. Many people do.
    Edited by Grianasteri on August 26, 2020 12:20PM
  • Gythral
    Gythral
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    18x PvP is way too much
    18x Undaunted is no fun
    18x Psijic on a snail .. .well you know :dizzy:
    “Be as a tower, that, firmly set,
    Shakes not its top for any blast that blows!”
    Dante Alighieri, The Divine Comedy
  • Grianasteri
    Grianasteri
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    Athan1 wrote: »
    Srsly guys.. I don't get it... I hardly have time to play on 1 char. There's just so much to do in this game... and since eso allows you to respec everything but class, there is very little point in making alts to experience different char set ups... Most people end up deleting their alts anyway. I tried making a crafter alt, but realising the grind required to get him to lvl 50, learn traits, train the mount.. I'm like not in a million years. I value my time :D

    @Athan1

    Wrong.

    https://forums.elderscrollsonline.com/en/discussion/493216/how-many-characters-do-you-have/p1
    .
    Edited by Grianasteri on August 26, 2020 12:20PM
  • Galwylin
    Galwylin
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    I have a full roster of 18 characters and if given the chance would increase that number. Now of course I don't play all those characters. Most are just ideas I like to throw together to see if anything really captures my attention. To date, I have a main with a somewhat partial second main but I only really play the main. Most of these characters sit in their home city training their horses eating experience scrolls as the daily reward throws them out so I've gotten them to fifty without even finishing their starting zone. And once a new idea hits me, I trash them. Just trashed three the other day. I do dailies with my main then when I'm bored but not ready to quit playing fire up one these backups and hope to remember the idea behind their creation.

    And of course they play mules mostly.
  • Dark_Lord_Kuro
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    Thannazzar wrote: »
    er

    6 classes x 3 build types (Stam/Mag/Hybrid) = 18 , why do you need more?

    6 class×4 roles(mag dps/stam dps/heal/tank)=24
  • Grianasteri
    Grianasteri
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    Thannazzar wrote: »
    er

    6 classes x 3 build types (Stam/Mag/Hybrid) = 18 , why do you need more?

    6 class×4 roles(mag dps/stam dps/heal/tank)=24

    Indeed, and they have not of course included PVP characters, which require a completely different build. Hence my suggested 36.
  • Syldras
    Syldras
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    Why are some people always complaining if anyone else makes a suggestion they personally don't care for? You don't need it - fine. You don't have to buy extra slots then. What's so bad about other people uttering their wishes that you have to barge in and contradict?
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • Grianasteri
    Grianasteri
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    Syldras wrote: »
    Why are some people always complaining if anyone else makes a suggestion they personally don't care for? You don't need it - fine. You don't have to buy extra slots then. What's so bad about other people uttering their wishes that you have to barge in and contradict?

    What they said ^
  • RedTalon
    RedTalon
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    Given my female chars can't use beards I'm fine with the current amount
  • newtinmpls
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    Indeed, and they have not of course included PVP characters, which require a completely different build. Hence my suggested 36.

    I'm skipping the calculations and wholeheartedly endorsing your conclusion!!
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • Inhuman003
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    Only if Sea Elves are added as a new race in-game and another Race ??? for 2 character slots.

    Sea Elves are the bonus ticket to opening that character slot or slots because of their rich lore that impact ESO.
  • Kalik_Gold
    Kalik_Gold
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    I only have 12 and someone in my guild insinuated that was *gross* when I has to spend the first night of Stonethorn, re-speccing, checking the Mundus and Champion ponts (impen change) for my crew.

    I can think of 6 more builds easily!! Well 5 because I already have a Warden planned out.
    Main Character:
    Ras Kalik a Redguard Templar, the Vestige

    PvP Pure-class:
    Goliath of Hammerfell a Redguard Dragonknight
    Jux Blackheart a Redguard Nightblade
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: Subclassed
    Two-Big-Horns an Argonian Arcanist (Sorcerer)
    Uri Ice-Heart the Twin a Nord Vampiric Warden (Ice-Theme)

    PvP: Specialty
    Movárth Piquine a Nord Vampiric Necromancer (Tank)
    Voa a Priest of Sep a Redguard* Necromancer (Healer)
    Tsar af-Bomba a Redguard Vampiric Nightblade (Bomber)

    PvE:
    Cinan Tharn an Imperial Dragonknight (Tank)
    Herzog Zwei the Genesis an Akavari* Templar (Healer)
    Bates Vesuius of Dawnstar an Imperial Dragonknight (Damage)
    Tyrus Septim an Imperial Sorcerer (Damage)
    Tav'i at-Shinji a Redguard** Warden (Arenas)
    Lucky Hunch the Gambler - a Redguard Nightblade (Thief)

    Leveling...
    Styx of Akatosh a Goblin*** Arcanist
    Zenovia at-Tura a Redguard** Lycan Sorcerer
    Yesi af-Kalik a Redguard Templar
    ======
    Passives of another race used for roleplay reasons.
    *Breton
    **Imperial
    ***Argonian




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant
  • CleymenZero
    CleymenZero
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    Bank and bag space aren't enough.
  • Chaos2088
    Chaos2088
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    24 slots would be nice.

    Can do a Tank, Heal, Mag DD, Stam DD on every class then :)
    @Chaos2088 PC EU Server | AD-PvP
  • FlopsyPrince
    FlopsyPrince
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    kadochka wrote: »
    Let's not start an argument, please. It's simple enough:
    Some of you may not need more than 18 slots; some of you may not even need the 18!
    But there are tons of us players out there who want/need more than 18. That much is true.
    Just, please don't try to tear others down, just because you don't want/need those slots. It can be added into the game, but it doesn't affect you negatively, and it helps others!
    I'd love to have more slots! Please, ZOS? :bawling:

    But some people feel compelled to put others down if they don't like their posts!
    PC
    PS4/PS5
  • ZaroktheImmortal
    ZaroktheImmortal
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    I mean if people want to pay for that many character slots then go nuts.
    Edited by ZaroktheImmortal on September 4, 2020 12:10AM
  • Pauwer
    Pauwer
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    I want more. I don't actively play all my 18 chars, but i like all of them and i can't delete them. Plus they have so much stuff in inventory and my bank is full, what to do with all the stuff? Actually i care more about the chars than the stuff. I just can't delete, i've worked so hard on them. But i'd like to make like a nb healer now and a warden healer, but no room.
  • Hämähäkki
    Hämähäkki
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    Well, I don't want to dissapoint you guys, but Matt Firor and Rich Lambert said last week on Twitch that there are no more charakter slots coming. It would be to much data work for them to handle if I remember right.
    TherealHämähäkki
  • Dark_Lord_Kuro
    Dark_Lord_Kuro
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    Well, I don't want to dissapoint you guys, but Matt Firor and Rich Lambert said last week on Twitch that there are no more charakter slots coming. It would be to much data work for them to handle if I remember right.

    Well the key words were "at the moment"
    So maybe later probably when we get a new class/race or anything justifying new slot

    Also for the record the did say no new class where planed to be released in the fall just before the warden reveal durring winter
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