ZaroktheImmortal wrote: »All dungeons clearly need to be run with 4 dps no tanks or healers. It's one or the other if you don't need the buffs and debuffs you don't need either. I know you want to feel like your role is important but by your own logic it's not.
When i do dungeons with random people, i usually play healer and most of the time healer is very much needed in my experiencei realize this is not always the case when one plays with friends.
ZaroktheImmortal wrote: »All dungeons clearly need to be run with 4 dps no tanks or healers. It's one or the other if you don't need the buffs and debuffs you don't need either. I know you want to feel like your role is important but by your own logic it's not.
only a little part of the community need a 4th dps. DD´s who build for dps don´t have problems regarding healer assistance and do really welcome healers - that´s how it looks I my game world - that goes for normal and vet.
Build a hybrid dd you will miss out and need another dd - it´s so simple. Healers will allways be important for a large group of player´s.
Build a pure dd and no one need a holding hand from a 4th dd
FrancisCrawford wrote: »I've experimented a bit with Winter's Respite as my second set after SPC, but I don't think it's accomplished much for me.
FrancisCrawford wrote: »Grianasteri wrote: »
How are you missing with Combat prayer? Its instantaneous... a burst heal and buff... Im not criticising just wonder out loud.
Your teammates may not stay close enough together for one cast of Combat Prayer to hit everybody.
And in a dungeon, double-casting Combat Prayer is pretty expensive for the benefit conferred.
newtinmpls wrote: »FrancisCrawford wrote: »I've experimented a bit with Winter's Respite as my second set after SPC, but I don't think it's accomplished much for me.
I love that for Warden healers, they have a Lot of ground based heals to trigger it. For example, not gonna go there with my NB healer.
ZaroktheImmortal wrote: »the1andonlyskwex wrote: »ZaroktheImmortal wrote: »the1andonlyskwex wrote: »ZaroktheImmortal wrote: »There's no healer needed in 4 man content.
Healer in dungeons = dps loss
Err you do realise healers can buff team and debuff enemies so you do more damage and keep your stamina and magika up and can make the fights go faster? If your dps is that bad that you think the support roles should be doing your job for you well...plus try doing the harder content like that and see how far you get. This just shows a lack of understand on how roles work and what healers actually do they do a lot more than just healing as it turns out.
If you only look at damage buffs, in a 4-man with a tank you would need to increase the DD DPS by 50% to be more valuable than just having another DD. In most cases, if the group can survive without a healer, you're better off with another DD instead.
That said, lots of groups can't survive without a healer.
Between ofsetting enemies olorime combat prayers and various buffs and debuffs healers do also war horn is a good ultimate for boosting both damage and resource pool. If there still isn't enough damage being done then really that's on the DPS. The healer shouldn't be expected to be doing the DPS job. And you can actually clear enemies fast if you actually let the support roles do their job assuming the dps can actually dps. At the point they're expecting others to do their job for them that just says to me they're bad at their role.
You're missing my point. Sure, you can kill stuff "fast" with a healer, but all of the buffs you mentioned only add up to about 25% increased DPS. If you replace all that with another DD equal to the average of the two DDs you already have, you'll kill stuff even faster, plus some of the common healer buffs and debuffs can be provided by the tank instead (or one of the DD without sacrificing much DPS).
Where all of the healer buffs start coming out ahead is in trials, where the number of DD benefiting is much larger.
By that argument why do you need a tank? Why not 4 dps? If your argument is you don't need support roles cause DPS ROOLS WE DON'T NEED YOU HEALERS. Then surely you don't need a tank.
the1andonlyskwex wrote: »It's usually awful in PuG dungeons because nobody stands in it anyway...
Grandchamp1989 wrote: »I think it's hugely important that we make the distinction between PUGs and pre formed groups.
Some guys in preformed guild groups knows every mech, parse 100k and can kite bosses forever and roll dodge time.
For them the sky is the limit, 4 of those could probably pick 4 healers and still clear HM MHK.
Pugging is another discussion entirely.
-Fake roles
-People don't know mechs
-Inexperienced tanks
-10K DPS stand in red every fight and pull the boss
-Healer who does Regen-Heavy attack all match in a corner with an ice staff taunting constantly
When this is what you have to work with the 1-2-1 setup is by far the most efficient and a must have for pugging DLC vet.
Grandchamp1989 wrote: »I think it's hugely important that we make the distinction between PUGs and pre formed groups.
Some guys in preformed guild groups knows every mech, parse 100k and can kite bosses forever and roll dodge time.
For them the sky is the limit, 4 of those could probably pick 4 healers and still clear HM MHK.
Pugging is another discussion entirely.
-Fake roles
-People don't know mechs
-Inexperienced tanks
-10K DPS stand in red every fight and pull the boss
-Healer who does Regen-Heavy attack all match in a corner with an ice staff taunting constantly
When this is what you have to work with the 1-2-1 setup is by far the most efficient and a must have for pugging DLC vet.
I have been pugging vDSA as a tank lately(zone pugging, not GF), collecting the master weapons for no good reason really. I have noticed that there is a higher completion rate if we go as a group of 3DPS 1 Tank than a conventional group of 2DPS 1 Heals 1 Tank. The reason for this is that the average group DPS for these pugs is around 90k(the 3-4k DPS my tank contributes isn't material) whereas with a healer the average group DPS drops to about 60k DPS(remember, this is just a random pug, so I wouldn't expect high DPS regardless, and as a tank everyone has better DPS than me anyway) some groups have significantly more, but that is average according to combat metrics.
The reason completion of the arena for farming runs is easier is simply because they can burn stuff down faster(in particular the sacrifice stage and the last boss). Do people die a lot more without a healer in the content? They sure do, wipes are fairly common on the last boss and a couple other arenas, even though I will run a resto staff on my back bar up until the final arena and run combat prayer and healing ward while using orbs and blood altar for passive support...in the end though, what really matters for actual COMPLETION of that arena is the damage output and its simply easier with 3DPS...in this particular example its easier because 3 DPS you grab from zone will almost always have enough DPS to get through, even if you die a few times doing it.
I don't think anyone actually likes the fact that sometimes things are easier without support roles(I know for a fact base game dungeons with 4 DPS who know what they are doing is easier than 3 DPS and a tank, and even 4 less than ideal DPS would be able to muddle through just fine because of sheer damage output, the only time that rule breaks down is if the DPS is so bad that they just can't burn stuff....but in that case a tank or healer isn't going to help anyway)