I'm just curious bc I did a vet run and the healer said they don't have it.
They were over CP300 and only used combat prayer after a request.
Is this a new way of healing now?
the1andonlyskwex wrote: »
Also, I hate when people request specific heals. You do your job and I'll do mine. If you need something specific for your build to work, you probably shouldn't be PuGing.
vet dungeon with randoms is when both DD run around like crazy, boss run around like crazy, mechanics forcing you and tank to run around like crazy. Healing springs in that case isn't that good.
There's no healer needed in 4 man content.
Healer in dungeons = dps loss
ZaroktheImmortal wrote: »There's no healer needed in 4 man content.
Healer in dungeons = dps loss
Err you do realise healers can buff team and debuff enemies so you do more damage and keep your stamina and magika up and can make the fights go faster? If your dps is that bad that you think the support roles should be doing your job for you well...plus try doing the harder content like that and see how far you get. This just shows a lack of understand on how roles work and what healers actually do they do a lot more than just healing as it turns out.
the1andonlyskwex wrote: »ZaroktheImmortal wrote: »There's no healer needed in 4 man content.
Healer in dungeons = dps loss
Err you do realise healers can buff team and debuff enemies so you do more damage and keep your stamina and magika up and can make the fights go faster? If your dps is that bad that you think the support roles should be doing your job for you well...plus try doing the harder content like that and see how far you get. This just shows a lack of understand on how roles work and what healers actually do they do a lot more than just healing as it turns out.
If you only look at damage buffs, in a 4-man with a tank you would need to increase the DD DPS by 50% to be more valuable than just having another DD. In most cases, if the group can survive without a healer, you're better off with another DD instead.
That said, lots of groups can't survive without a healer.
ZaroktheImmortal wrote: »the1andonlyskwex wrote: »ZaroktheImmortal wrote: »There's no healer needed in 4 man content.
Healer in dungeons = dps loss
Err you do realise healers can buff team and debuff enemies so you do more damage and keep your stamina and magika up and can make the fights go faster? If your dps is that bad that you think the support roles should be doing your job for you well...plus try doing the harder content like that and see how far you get. This just shows a lack of understand on how roles work and what healers actually do they do a lot more than just healing as it turns out.
If you only look at damage buffs, in a 4-man with a tank you would need to increase the DD DPS by 50% to be more valuable than just having another DD. In most cases, if the group can survive without a healer, you're better off with another DD instead.
That said, lots of groups can't survive without a healer.
Between ofsetting enemies olorime combat prayers and various buffs and debuffs healers do also war horn is a good ultimate for boosting both damage and resource pool. If there still isn't enough damage being done then really that's on the DPS. The healer shouldn't be expected to be doing the DPS job. And you can actually clear enemies fast if you actually let the support roles do their job assuming the dps can actually dps. At the point they're expecting others to do their job for them that just says to me they're bad at their role.
SydneyGrey wrote: »
the1andonlyskwex wrote: »ZaroktheImmortal wrote: »the1andonlyskwex wrote: »ZaroktheImmortal wrote: »There's no healer needed in 4 man content.
Healer in dungeons = dps loss
Err you do realise healers can buff team and debuff enemies so you do more damage and keep your stamina and magika up and can make the fights go faster? If your dps is that bad that you think the support roles should be doing your job for you well...plus try doing the harder content like that and see how far you get. This just shows a lack of understand on how roles work and what healers actually do they do a lot more than just healing as it turns out.
If you only look at damage buffs, in a 4-man with a tank you would need to increase the DD DPS by 50% to be more valuable than just having another DD. In most cases, if the group can survive without a healer, you're better off with another DD instead.
That said, lots of groups can't survive without a healer.
Between ofsetting enemies olorime combat prayers and various buffs and debuffs healers do also war horn is a good ultimate for boosting both damage and resource pool. If there still isn't enough damage being done then really that's on the DPS. The healer shouldn't be expected to be doing the DPS job. And you can actually clear enemies fast if you actually let the support roles do their job assuming the dps can actually dps. At the point they're expecting others to do their job for them that just says to me they're bad at their role.
You're missing my point. Sure, you can kill stuff "fast" with a healer, but all of the buffs you mentioned only add up to about 25% increased DPS. If you replace all that with another DD equal to the average of the two DDs you already have, you'll kill stuff even faster, plus some of the common healer buffs and debuffs can be provided by the tank instead (or one of the DD without sacrificing much DPS).
Where all of the healer buffs start coming out ahead is in trials, where the number of DD benefiting is much larger.
ZaroktheImmortal wrote: »the1andonlyskwex wrote: »ZaroktheImmortal wrote: »the1andonlyskwex wrote: »ZaroktheImmortal wrote: »There's no healer needed in 4 man content.
Healer in dungeons = dps loss
Err you do realise healers can buff team and debuff enemies so you do more damage and keep your stamina and magika up and can make the fights go faster? If your dps is that bad that you think the support roles should be doing your job for you well...plus try doing the harder content like that and see how far you get. This just shows a lack of understand on how roles work and what healers actually do they do a lot more than just healing as it turns out.
If you only look at damage buffs, in a 4-man with a tank you would need to increase the DD DPS by 50% to be more valuable than just having another DD. In most cases, if the group can survive without a healer, you're better off with another DD instead.
That said, lots of groups can't survive without a healer.
Between ofsetting enemies olorime combat prayers and various buffs and debuffs healers do also war horn is a good ultimate for boosting both damage and resource pool. If there still isn't enough damage being done then really that's on the DPS. The healer shouldn't be expected to be doing the DPS job. And you can actually clear enemies fast if you actually let the support roles do their job assuming the dps can actually dps. At the point they're expecting others to do their job for them that just says to me they're bad at their role.
You're missing my point. Sure, you can kill stuff "fast" with a healer, but all of the buffs you mentioned only add up to about 25% increased DPS. If you replace all that with another DD equal to the average of the two DDs you already have, you'll kill stuff even faster, plus some of the common healer buffs and debuffs can be provided by the tank instead (or one of the DD without sacrificing much DPS).
Where all of the healer buffs start coming out ahead is in trials, where the number of DD benefiting is much larger.
By that argument why do you need a tank? Why not 4 dps? If your argument is you don't need support roles cause DPS ROOLS WE DON'T NEED YOU HEALERS. Then surely you don't need a tank.