VaranisArano how many CPs you got already? i have more then 1150
Still you do dungeons for the xp? Still you do dungeons for the monster set? (ok it may happen that you are looking for a modified monster set), Often you do dungeons/trials for the gear? Still you do event for get another Indrik mount?
Now I don't want to be pessimistic (I've been playing for a long time, I like the game), just realistic that something is missing in the game, maybe something that focuses on players with +810 CPs, but surely there is a lack of Quality of Life Improvement .
BlueRaven for people like me? I think the players with +1000 CPs are enough in the game and they are usually the ones doing dungeons, ZOS what listing for us?
(...) as a tank (not DD or healer) I was unable to enter the new dungeons by going in the queue (...)
VaranisArano how many CPs you got already? i have more then 1150
Still you do dungeons for the xp? Still you do dungeons for the monster set? (ok it may happen that you are looking for a modified monster set), Often you do dungeons/trials for the gear? Still you do event for get another Indrik mount?
Now I don't want to be pessimistic (I've been playing for a long time, I like the game), just realistic that something is missing in the game, maybe something that focuses on players with +810 CPs, but surely there is a lack of Quality of Life Improvement .
Now maybe I can be wrong but in this game there is a basic component that is missing, something that actually pushes players to do dungeons,
It seems to me that recently ZOS has lost sight of the fact that the game is an online game .. little is done in my opinion to imply a vision of a group game, and also the farming itself for the gear, for the achievements is quite simple or focused only on a few aspects of the game (naturally without looking for that exaggerated farming of oriental games).
I write this because yesterday as a tank (not DD or healer) I was unable to enter the new dungeons by going in the queue, after half an hour of waiting I preferred to play another game ..
Now maybe I can be wrong but in this game there is a basic component that is missing, something that actually pushes players to do dungeons, trials, etc ... even the gear apart from some small variations is unchanged and still easy to obtain, then at ZOS the task of getting players to do! of course, the daily rewards for low-level players are not enough.
That's exactly what I'm talking about, bring out new dungeons, ZOS make players focus on those as well!!
, for example by giving transmute crystals for the first month for all runs in new dungeons regardless of whether they are pledge or not .
This is one of the many examples I could do but nothing like this is done in this game.
Mass enforced PvP argues against this,
along with the 50% of every years content being for the 2%
That's exactly what I'm talking about, bring out new dungeons, ZOS make players focus on those as well!!
, for example by giving transmute crystals for the first month for all runs in new dungeons regardless of whether they are pledge or not .
This is one of the many examples I could do but nothing like this is done in this game.
It seems to me that recently ZOS has lost sight of the fact that the game is an online game .. little is done in my opinion to imply a vision of a group game, and also the farming itself for the gear, for the achievements is quite simple or focused only on a few aspects of the game (naturally without looking for that exaggerated farming of oriental games).
I write this because yesterday as a tank (not DD or healer) I was unable to enter the new dungeons by going in the queue, after half an hour of waiting I preferred to play another game ..
Now maybe I can be wrong but in this game there is a basic component that is missing, something that actually pushes players to do dungeons, trials, etc ... even the gear apart from some small variations is unchanged and still easy to obtain, then at ZOS the task of getting players to do! of course, the daily rewards for low-level players are not enough.
ESO becoming the weird singleplayer MMO hybrid it's striving to be today was inevitable when they decided to open the game up to the traditional TES audience
Even though I'd really like to see them return more to the game's MMO roots, it's simply not going to happen because the vast majority of players want it to be a singleplayer-but-with-friends game.
etchedpixels wrote: »There are even guilds for solo players, where they may do dungeons but as a guild group and slowly, enjoying the story line, opening every barrel and sack, and sometimes even roleplaying bits of it. It's not terribly compatible with the speedrunning/farming mindset and the two don't mix well 8)
Wifeaggro13 wrote: »Mass enforced PvP argues against this,
along with the 50% of every years content being for the 2%
95%of this game is played solo. Just because they add 2 dungeons and a raid does not equate 50%of the content. The difference is dungeons and trials have a far larger replayabliity. The game tried to make itself to many things. Now it just feels souless