slasb16_ESO wrote: »Rapids at Assault rank 1 had been in place since beta. The reason it was put there was because Cyrodiil is a MASSIVE zone and you needed it to get anywhere.
The Catch-22 is this. To get Rapids I need to get to rank 5, but to get to rank 5 I need to get to the fight and I can't get there in a timely manner without rapids. In the <50 campaign at level 12, Cyrodiil is all but unplayable.
This whole topic is a gross exaggeration and essentially whining for no reason....if you want rapids, PvP until you get it...just like you used to do with Vigor or Barrier or Warhorn...its honestly not a big deal. I personally think stamina players have access to a better heal when they start PvP puts them on more even footing with magicka players.....as to getting to fights in time...its Cyro...getting to fights on time is an issue even WITH rapids.
Tsar_Gekkou wrote: »We're gonna be seeing a lot more people go afk in bgs to farm rapids now.
Tsar_Gekkou wrote: »We're gonna be seeing a lot more people go afk in bgs to farm rapids now.
Some may even join BGs and AFK out of spite....
karthrag_inak wrote: »This one complained somewhat about rapids being moved - primarily the logic that a healing skill was in assault and not support. Would have been better to move vigor to first spot of support than this solution.
This one has 18 characters. When this fiasco happened, only 5 of them were higher than lvl 5 in assault. Now, however, all but 3 are. Since the change, this one leveled up characters via battlegrounds. Is easy and fun - much more exciting than cyrodiil usually is, and with quicker payouts.
FrancisCrawford wrote: »slasb16_ESO wrote: »Rapids at Assault rank 1 had been in place since beta. The reason it was put there was because Cyrodiil is a MASSIVE zone and you needed it to get anywhere.
The Catch-22 is this. To get Rapids I need to get to rank 5, but to get to rank 5 I need to get to the fight and I can't get there in a timely manner without rapids. In the <50 campaign at level 12, Cyrodiil is all but unplayable.
I got Vigor in Cyrodiil [before this update] without using Rapid Maneuvers.
On how many different characters?
slasb16_ESO wrote: »Rapids at Assault rank 1 had been in place since beta. The reason it was put there was because Cyrodiil is a MASSIVE zone and you needed it to get anywhere.
The Catch-22 is this. To get Rapids I need to get to rank 5, but to get to rank 5 I need to get to the fight and I can't get there in a timely manner without rapids. In the <50 campaign at level 12, Cyrodiil is all but unplayable.
TineaCruris wrote: »slasb16_ESO wrote: »Rapids at Assault rank 1 had been in place since beta. The reason it was put there was because Cyrodiil is a MASSIVE zone and you needed it to get anywhere.
The Catch-22 is this. To get Rapids I need to get to rank 5, but to get to rank 5 I need to get to the fight and I can't get there in a timely manner without rapids. In the <50 campaign at level 12, Cyrodiil is all but unplayable.
Yes. This is the exact situation they were trying to create. Now you are encouraged (leveraged) to buy mount training and/or alliance skill line from the crown store.
karthrag_inak wrote: »This one complained somewhat about rapids being moved - primarily the logic that a healing skill was in assault and not support. Would have been better to move vigor to first spot of support than this solution.
This one has 18 characters. When this fiasco happened, only 5 of them were higher than lvl 5 in assault. Now, however, all but 3 are. Since the change, this one leveled up characters via battlegrounds. Is easy and fun - much more exciting than cyrodiil usually is, and with quicker payouts.
Your post is what we call confirmation bias, you already do BGs so are inclined to like PvP. That you found it fun does not relate to many others who prefer to not PvP and find it onerous.
karthrag_inak wrote: »karthrag_inak wrote: »This one complained somewhat about rapids being moved - primarily the logic that a healing skill was in assault and not support. Would have been better to move vigor to first spot of support than this solution.
This one has 18 characters. When this fiasco happened, only 5 of them were higher than lvl 5 in assault. Now, however, all but 3 are. Since the change, this one leveled up characters via battlegrounds. Is easy and fun - much more exciting than cyrodiil usually is, and with quicker payouts.
Your post is what we call confirmation bias, you already do BGs so are inclined to like PvP. That you found it fun does not relate to many others who prefer to not PvP and find it onerous.
No, actually it is not confirmation bias. This one had not done a single battleground -ever- before this fiasco started, and dreaded the grind on dedicated tanks and healers.
FrancisCrawford wrote: »kendellking_chaosb14_ESO wrote: »
Okay umm no I’m so tried of seeing this from PvE player that clearly never PvPed you can teleport to keeps before they are flagged you get A LOT OF WARNING IN ZONE CHAT you know where the fight will be and can just pop in before in flags most fights are 15-20 minutes long and good back and forth it doesn’t take anywhere near that to RUN from one keep to another.
.
This discussion is difficult enough without false claims like yours.
Many times the first indication that a keep will be under attack is that fact that it ... has come under attack. And the times it is most predictable which of your keeps will be attacked next are exactly those when the enemy is rolling and there is little chance your defense will succeed.
Further, i your claim about back-and-forth fights were true, fewer people would complain about "PvDoor".
Your ideaized dream of Cyrodiil PvP is the exception in actual Cyrodiil reality.
karthrag_inak wrote: »karthrag_inak wrote: »This one complained somewhat about rapids being moved - primarily the logic that a healing skill was in assault and not support. Would have been better to move vigor to first spot of support than this solution.
This one has 18 characters. When this fiasco happened, only 5 of them were higher than lvl 5 in assault. Now, however, all but 3 are. Since the change, this one leveled up characters via battlegrounds. Is easy and fun - much more exciting than cyrodiil usually is, and with quicker payouts.
Your post is what we call confirmation bias, you already do BGs so are inclined to like PvP. That you found it fun does not relate to many others who prefer to not PvP and find it onerous.
No, actually it is not confirmation bias. This one had not done a single battleground -ever- before this fiasco started, and dreaded the grind on dedicated tanks and healers.
OK then PvP you stated 5 characters were already level 5 in assault. You must have liked PvP enough to push to level 5, whether PvP or BG point stands you were inclined to that play-style.
karthrag_inak wrote: »karthrag_inak wrote: »karthrag_inak wrote: »This one complained somewhat about rapids being moved - primarily the logic that a healing skill was in assault and not support. Would have been better to move vigor to first spot of support than this solution.
This one has 18 characters. When this fiasco happened, only 5 of them were higher than lvl 5 in assault. Now, however, all but 3 are. Since the change, this one leveled up characters via battlegrounds. Is easy and fun - much more exciting than cyrodiil usually is, and with quicker payouts.
Your post is what we call confirmation bias, you already do BGs so are inclined to like PvP. That you found it fun does not relate to many others who prefer to not PvP and find it onerous.
No, actually it is not confirmation bias. This one had not done a single battleground -ever- before this fiasco started, and dreaded the grind on dedicated tanks and healers.
OK then PvP you stated 5 characters were already level 5 in assault. You must have liked PvP enough to push to level 5, whether PvP or BG point stands you were inclined to that play-style.
"inclined to that playstyle?" That's both presumptuous and incorrect. This one has 18 full cp characters (cp 1336 as of this writing), all of which run vet dungeons and trials and are full 7-prof master crafters, and 7800 hours according to steam (~227 days according to /played all). Do you know how long it takes 5 characters to get to assault 5+ running in guild groups? HINT less than 1% of this one's play time, which is about accurate.
still, instead of continuously whinging on forums about this topic (granted, Karth did briefly whine in a thread he started on the topic when this change first hit) this one decided to try battlegrounds, and had fun with them. There was no catch-22, there was no need to have rapids in order to earn rapids, and after 6 or 7 battlegrounds on average per character, this one re-acquired rapids on nearly all of his characters who lost it.
5 toons to level 5 is not idle play, it may not be hard core but it is enough that you obviously did not mind playing it then. It seems you continue to avoid the obvious conclusion of that, I suspect with purpose.
BTW todays experience in BG was several players telling me to "GIT GUD" and stop being a ***. Ya lovely, keep pushing how great it is to take a craft toon into BG's. Also before you go the route of I need to gear up right and so on..why? I was only trying to get AP and playing as best as a craft geared toon with no real skills to play. it is stupid then to tell others not only to BG to get AP for rapids but to also gear up right etc.. All you are doing is say play hard core or don't bother.
karthrag_inak wrote: »5 toons to level 5 is not idle play, it may not be hard core but it is enough that you obviously did not mind playing it then. It seems you continue to avoid the obvious conclusion of that, I suspect with purpose.
BTW todays experience in BG was several players telling me to "GIT GUD" and stop being a ***. Ya lovely, keep pushing how great it is to take a craft toon into BG's. Also before you go the route of I need to gear up right and so on..why? I was only trying to get AP and playing as best as a craft geared toon with no real skills to play. it is stupid then to tell others not only to BG to get AP for rapids but to also gear up right etc.. All you are doing is say play hard core or don't bother.
yes. there is a purpose. the purpose is to say that there is no catch 22, regaining rapids is not impossible, nor is it even that hard. This one will be honest. Perhaps someone did rage at him for his incompetence in some bgs. it was easily ignored, so much so that he did not see it.
bottom line : Karth got rapids on 13 characters who had lower than 3.5 in Assault in <looks at watch> 2 weeks, along with crafting dailies on all characters 11 of those 14 days, 4 trial runs, a laughably pathetic trudge through vma, clearing 3 zones-worth of quests and perhaps 12 dungeon runs.
he would have gotten more done, but he has full time job, 3 kids and a wife who hardly understands why this one actually needs 5120 x 1440 resolution to play silly games.
Easily ignored, yes but no less distasteful. I play this game to escape life, not have the ignorance of it intrude. It is called escapism and I resent ZoS for requiring me to endure those who thrive on abusing others just to get back what I had previously for 6 years.