RaptorRodeoGod wrote: »It'd be nice if the Stalking Blastbones morph scaled with distance instead of time, or a combination of the two for when it sits there doing nothing.
It would also be nice if the tether could be used without a corpse, but become more powerful or useful when used on a corpse; kinda like Boneyard. It would be more reliable that way.
Wandering_Immigrant wrote: »Blastbones mechanic is fine. People complain about it not always landing and I don't blame them, I do it too, you always want your abilities to land. But the pathing gives it counterplay, which it needs because the Stam morph is really the strongest semi spamamble available in PvP. Without that it would need to be adjusted, most likely removing major defile and leaving it with the chance to proc minor from being disease damage. As described in OP in would basically be a curse clone and would need to be of a similar power level.
In PvE I never have an issue with it. Against bosses I'm in melee range and it goes off after a very short delay everytime. Even at range most bosses just stand relatively still. Against trash packs your target will sometimes die before it gets there but that happens with all delayed damage abilities, just means you didn't need to fire off that last one. Trash pulls I usually open with it, casting it before the tank engages but as he's running in, I follow that up with my endless hail, then another blastbones and after that I generally don't bother with it until the next group.
The problem is with the mag morph, it has the same counterplay but without the punch. They just need to replace the distance traveled bonus damage with a similarly punishing debuff. Maybe minor vulnerability, or major maim. Or major mangle, we don't have that one yet.