ChaosWotan wrote: »We already have vet trials and hm dungeons, with rewards not accessible to other players.
DigitalHype wrote: »Hard pass.
ChaosWotan wrote: »Why do some people visit casinos or choose to play Russian roulette? Partly because these unsophisticated activities create adrenaline when you fear negative consequences. It's a cheap and primitive thrill, but the lousy adrenalinkick of potentially getting instakilled (and lose the chance of getting the best rewards) is at least better than the boredom of ESO's mini quests today.
ChaosWotan wrote: »The overland mini quests are boring partly because the mechanics of mob NPCs are not challenging at all. Increasing only their health points makes it even more tedious. An easy way to create a hardmode for open world quests is to let each mob NPC attack have a 15-5 % chance of instakilling you, unless you interrupt, dodge or block. Let players choose the chance of this happening, with better rewards if you choose a 15% risk than 10% or 5%. After finishing all the hardmode mini quests in all the zones of a faction, you get a cool mount, or some other lesser reward if you decided to go for a less challenging hardmode. Alternatively, since ESO is built on greed now, let hardmode give players the right to buy a very uber-cool mount in the crown store.
Instakills are not an optimal hardmode solution, of course, but it's a cheap way for devs to make mini quests a bit more challenging, without spending time and energy on redesigning the mechanics of mob NPCs.
Dark Souls did not had "true" insta-kills. If you had a good build in Dark Souls you would not die to an "insta-kill". When one character was hit by 100% of his/her health pool, other character with larger health pool would be hit by 70 - 80%.Dark Souls >>>>
guess where I'm not off to...
tomofhyrule wrote: »People have been complaining about instakill mechanics in DLC dungeons basically invalidating the need for roles like healers. Instakills are just a form of fake difficulty, and I'm sure that if they were implemented we'd just end up with a lot of "this is bugged"/"my block's not working"/"nerf overland mobs!" threads.
Otherwise, I see nothing in this argument that hasn't been in the last 526 "we all want harder overland!!!11!" threads.ChaosWotan wrote: »Why do some people visit casinos or choose to play Russian roulette? Partly because these unsophisticated activities create adrenaline when you fear negative consequences. It's a cheap and primitive thrill, but the lousy adrenalinkick of potentially getting instakilled (and lose the chance of getting the best rewards) is at least better than the boredom of ESO's mini quests today.
Let me highlight one word in your quote.
You said yourself that you've done vMA and dungeon HMs. That means that the basic overland content is not for you - you're more advanced than that. The basic overland is for the new players who are not looking up how to build their characters to any specific meta, for the players who just want to relax and have fun.
Not all people consider 'fun' as "OMG I might die!" Some people consider 'fun' as "Look at my pretty dress!" or "Ooh, I can pick flowers in a pretty world!" And I'm sure ZOS has data on how many players run vMA versus don't...and I'm willing to bet that the vMA players are in the minority.
Besides, even some endgame players might not be able to do vMA. If I'm not mistaken, you need to have a good DPS build for that, which means any of the standard 3k DPS tanks will need to completely respec just to run Maelstrom. I know that, built as a tank as I am, I'm nowhere near facerolling overland since I don't have the DPS to do that. Could I respec? Yeah. But then I can't really complain that it's too easy when I build my character specifically to faceroll overland content.
We don't need to make Russian roulette mechanics in overworld since one or two people wants to get instagibbed by a mudcrab for their fun. If that's what you want, you're perfectly free to go solo Moon Hunter.
Besides, there are a lot of people who prefer things light and casual...as evidenced by the massive pushback to people now having to do PvP to get their horse speed skill back. Why are people hesitant to do that, even though you can get AP by doing the Cyrodiil PvE quests and scouting missions? "I don't want to get ganked by other people."
...so it seems that there are also a lot of people who don't want overland instakills...
ChaosWotan wrote: »Once again: this thread is about making overland more fun for vets (who want dye rewards by finishing mini quests). Saying that I can find hardmode in other parts of the game is irrelevant.