ChaosWotan wrote: »A casual player can choose easy mode, as already mentioned.
What is most fun for a newbie during a mini quest: 1) I come along and instakill all the mobs he is fighting, or 2) he sees me being busy dodging, blocking and interrupting, before going up in flames, while he kills the mob?
Rewards are important, (especially when mini quests have mediocre storylines). That's just elementary psychology.
But an alternative is not to hide dye rewards behind the current wall of boredom aka "mini quests". Then I can get these dyes and drop tons of solo quests, ... and find another game which has more and better content.
ChaosWotan wrote: »A casual player can choose easy mode, as already mentioned.
What is most fun for a newbie during a mini quest: 1) I come along and instakill all the mobs he is fighting, or 2) he sees me being busy dodging, blocking and interrupting, before going up in flames, while he kills the mob?
Rewards are important, (especially when mini quests have mediocre storylines). That's just elementary psychology.
But an alternative is not to hide dye rewards behind the current wall of boredom aka "mini quests". Then I can get these dyes and drop tons of solo quests, ... and find another game which has more and better content.
They can choose easy mode right up until you offer different and better rewards for hard mode then they feel compelled to make the move. You proved that with your elementary psychology comment. I would like sometimes to have a more challenging experience doing overland activity. It would be fun. I don't need a reward for having more fun. The fun is the reward.
If there is a game out there that provides you with more fun why grind for dyes in this game? Games are about entertaining yourself for a while. Don't make it a grind by feeling you need some reward. You are falling for the same thing you want to push on casual players with extra rewards in harder instances. Linking harder game play to better rewards is going to get more push back from more players. ZoS is also less likely to add the harder options knowing the backlash they will face in linking rewards to those options. If you really want harder content it would be a good idea to quit linking it to added rewards.
ChaosWotan wrote: »Again, having two options, one for those who prefer easy mode and another option for veterans, will increase freedom of choice and "play as you want".
ChaosWotan wrote: »Yes, my self-esteem goes down the drain if I don't call myself a veteran
ChaosWotan wrote: »An easy way to create a hardmode for open world quests is to let each mob NPC attack have a 15-5 % chance of instakilling you, .
Daemons_Bane wrote: »Does it make you feel better, calling yourself a veteran.? And what makes a "veteran".?
The only way this could work is with a separate instance for hard mode. You can't have individual settings with some in easy amd one on hard on the same boss.
ChaosWotan wrote: »Again, having two options, one for those who prefer easy mode and another option for veterans, will increase freedom of choice and "play as you want".
Most people in ESO don't do vet dungeons designed for the elite. Most gamers don't even participate in this forum. Just being in the majority doesn't mean that you are right.
I want to do mini quests because I've done almost everything else in the game, but each time I try to play them I get bored. It feels pointless.
Ideally, I wished that all mini quests had great storylines and creative NPC mob mechanics. But that's not the case. However, give me a cool reward after finishing all the mini quests in a faction, and I will get more motivated. Will also take these quests more seriously if I have to focus on surviving instead of killing with impunity in "god-mode". Some cheap "Russian roulette" action is better than not having any challenge at all.
And I'm not a mindless thrill-seeker btw. Enjoy scrying, and this one is also a Grand Master Decorator
AgaTheGreat wrote: »I've yet to see veteran players do any overland content.
They log in, stand around in a town, maybe do some crafting writs and later raid for 2 - 3 hours.
AgaTheGreat wrote: »I've yet to see veteran players do any overland content.
They log in, stand around in a town, maybe do some crafting writs and later raid for 2 - 3 hours.