slasb16_ESO wrote: »Rapids at Assault rank 1 had been in place since beta. The reason it was put there was because Cyrodiil is a MASSIVE zone and you needed it to get anywhere.
The Catch-22 is this. To get Rapids I need to get to rank 5, but to get to rank 5 I need to get to the fight and I can't get there in a timely manner without rapids. In the <50 campaign at level 12, Cyrodiil is all but unplayable.
BisDasBlutGefriert wrote: »Next, they won't let your character run or cast more than 3 skills in 60 seconds...without spending real money on crowns. The ability to cast five skills in 60 seconds will be the first upgrade. Jogging, not running, will be the 5k crown upgrade for that skill line...(sigh)
Ah, you want to pvp? Sorry, being able to use pvp skills for pvp isn’t factored into the decision. This change was to make it easier for pve players avoid pvp.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Just make both skills available at rank 1 problem solved is that so hard.
Just make both skills available at rank 1 problem solved is that so hard.
Actually, they should not be holding Vigor out for PVE characters like some sort of carrot to get them into PVP. No one playing PVE should feel they have to go to PVP for skills. What Vigor does should be available as a skill that can be obtained outside of Cyrodiil.
slasb16_ESO wrote: »Rapids at Assault rank 1 had been in place since beta. The reason it was put there was because Cyrodiil is a MASSIVE zone and you needed it to get anywhere.
The Catch-22 is this. To get Rapids I need to get to rank 5, but to get to rank 5 I need to get to the fight and I can't get there in a timely manner without rapids. In the <50 campaign at level 12, Cyrodiil is all but unplayable.
kendellking_chaosb14_ESO wrote: »Okay umm no I’m so tried of seeing this from PvE player that clearly never PvPed you can teleport to keeps before they are flagged you get A LOT OF WARNING IN ZONE CHAT you know where the fight will be and can just pop in before in flags most fights are 15-20 minutes long and good back and forth it doesn’t take anywhere near that to RUN from one keep to another.
Stamina characters need a good heal if they don’t have class stamina heals you NEED to ride faster it just helps.
Just make both skills available at rank 1 problem solved is that so hard.
Actually, they should not be holding Vigor out for PVE characters like some sort of carrot to get them into PVP. No one playing PVE should feel they have to go to PVP for skills. What Vigor does should be available as a skill that can be obtained outside of Cyrodiil.
CheeseyNugs wrote: »[snip] I have maxed assault and support skill lines across 6 of my toons that I’m not even super active on, it really isn’t that hard and it really doesn’t take that long. I’d also like to add that vigor is a lot more of an important skill than rapids in terms of actual character strength and viability [snip]
slasb16_ESO wrote: »Rapids at Assault rank 1 had been in place since beta. The reason it was put there was because Cyrodiil is a MASSIVE zone and you needed it to get anywhere.
The Catch-22 is this. To get Rapids I need to get to rank 5, but to get to rank 5 I need to get to the fight and I can't get there in a timely manner without rapids. In the <50 campaign at level 12, Cyrodiil is all but unplayable.
I got Vigor in Cyrodiil [before this update] without using Rapid Maneuvers.
CheeseyNugs wrote: »[snip] I have maxed assault and support skill lines across 6 of my toons that I’m not even super active on, it really isn’t that hard and it really doesn’t take that long. I’d also like to add that vigor is a lot more of an important skill than rapids in terms of actual character strength and viability [snip]
kendellking_chaosb14_ESO wrote: »
Okay umm no I’m so tried of seeing this from PvE player that clearly never PvPed you can teleport to keeps before they are flagged you get A LOT OF WARNING IN ZONE CHAT you know where the fight will be and can just pop in before in flags most fights are 15-20 minutes long and good back and forth it doesn’t take anywhere near that to RUN from one keep to another.
.
Just make both skills available at rank 1 problem solved is that so hard.
Actually, they should not be holding Vigor out for PVE characters like some sort of carrot to get them into PVP. No one playing PVE should feel they have to go to PVP for skills. What Vigor does should be available as a skill that can be obtained outside of Cyrodiil.
Just make both skills available at rank 1 problem solved is that so hard.
Actually, they should not be holding Vigor out for PVE characters like some sort of carrot to get them into PVP. No one playing PVE should feel they have to go to PVP for skills. What Vigor does should be available as a skill that can be obtained outside of Cyrodiil.
kendellking_chaosb14_ESO wrote: »slasb16_ESO wrote: »Rapids at Assault rank 1 had been in place since beta. The reason it was put there was because Cyrodiil is a MASSIVE zone and you needed it to get anywhere.
The Catch-22 is this. To get Rapids I need to get to rank 5, but to get to rank 5 I need to get to the fight and I can't get there in a timely manner without rapids. In the <50 campaign at level 12, Cyrodiil is all but unplayable.
Okay umm no I’m so tried of seeing this from PvE player that clearly never PvPed you can teleport to keeps before they are flagged you get A LOT OF WARNING IN ZONE CHAT you know where the fight will be and can just pop in before in flags most fights are 15-20 minutes long and good back and forth it doesn’t take anywhere near that to RUN from one keep to another.
Stamina characters need a good heal if they don’t have class stamina heals you NEED to ride faster it just helps.