Sanguinor2 wrote: »Gonna switch to stamblade tho. Why bother with playing templar when every templar main knows its gonna be unplayable?
Taleof2Cities wrote: »I honestly have better things to do, but I don't think this needs any testing anyway. The results should be clear to anyone having played a decent amount of PvP without the need to test it.
@FakeFox, you primarily play PvE ... so I'm not sure how much value we should put in your response.
I think most of us want to help ZOS improve the game by getting in some testing time (with double AP frosting on the cake).
If you have "better things to do" than improve the game, then I'm sure you're going to get some raised eyebrows from both PvE and PvP players.
The changes are completely ridiculous, no matter if they improve performance or not. They are the equivalent to breaking your leg and deciding hoping around on one leg is far more convenient and even cheaper then seeing a doctor. Those are no solutions, those are cheap work arounds. Sure, slowing down combat will improve some aspects of the performance, but so will removing combat all together.
Lmao, those arent solution nor workarounds and they never claimed they are. Those are literally just implementations for test purposes.
I strongly recommend rereading the thread so you can improve your understanding.
What? Yes, of course those are tests. But guess what tests are run for. Those concepts are not mutually exclusive as you seem to think.
Yeah its pretty basic comprehension that tests to compare impact of decline of AoE casted require hard limitations to force that scenario. What you claim is that those hard limitations for test purposes are meant to be their solutions too. That claim continues to be ridiculous and lacking any bases so my recommendation to improve understanding by rereading the post stands.
They should remove all skills in PVP and let us pick flowers in Cyrodiil.
After the past week and a half with how performance feels to somehow have gotten a little worse again; I kind of can't wait for this. I won't be able to use jabs on my templar, but if this works, dizzying should at least be closer to .8 seconds rather than 5. Streak may not be able to be spammed; but hopefully it actually goes off when I tell it rather than taking 3 seconds and then double streaking because I had been mashing the button. Or if I gave up on it, it won't suddenly go off several seconds later sending me flying off the top of a keep.
Majore adjustments need to be made to magicka classes though, as their strength has always been supporting each other in a group so most of their stuff is hit into uselessness.
While I am not thrilled about some of the ideas being tested I am glad Zos is actually looking at some aspects of the game and their impact. I prefer to be able to give good feedback and help provide worthy data instead of complaining about this. We have seen Zos listen to our well though feedback on changes to combat and we have seen Zos test changes in Cyrodiil on live before but not make the changes we actually tested. It still provides information that can be helpful.