I will play it and would without double AP. I dont really like their ideas on how to address the issue but the issue needs to be addressed, and if people sit out; all they are going to do is make these changes look good.
Luckylancer wrote: »I will play it and would without double AP. I dont really like their ideas on how to address the issue but the issue needs to be addressed, and if people sit out; all they are going to do is make these changes look good.
I everyone that PvP gonna go to cyrodiil atleast once. Then most of players will hate it and play other type of PvPes (or PvE). Cyro will have high population for 1 day.
Luckylancer wrote: »I will play it and would without double AP. I dont really like their ideas on how to address the issue but the issue needs to be addressed, and if people sit out; all they are going to do is make these changes look good.
I everyone that PvP gonna go to cyrodiil atleast once. Then most of players will hate it and play other type of PvPes (or PvE). Cyro will have high population for 1 day.
Well; it won't be fun if you don't adjust your build. I mean, I will be running a stamplar without jabs... May not be fun if you do adjust. But the point will be to make sure that the only way these tests stick is if it actually gives us a better Cyrodiil. It will be 4 weeks of crap but for those who want better; its a good investment
Luckylancer wrote: »I will play it and would without double AP. I dont really like their ideas on how to address the issue but the issue needs to be addressed, and if people sit out; all they are going to do is make these changes look good.
I everyone that PvP gonna go to cyrodiil atleast once. Then most of players will hate it and play other type of PvPes (or PvE). Cyro will have high population for 1 day.
Well; it won't be fun if you don't adjust your build. I mean, I will be running a stamplar without jabs... May not be fun if you do adjust. But the point will be to make sure that the only way these tests stick is if it actually gives us a better Cyrodiil. It will be 4 weeks of crap but for those who want better; its a good investment
“I will be running a stamplar without jabs.” How far have we fallen? Lol. It’s just crazy that you cannot use the one ability that really defines the class. Does this make any freaking sense?
Of course it doesn't. But if some version of the AOE cooldown/stacking cost changes fix Cyrodiil performance, would a templar with skills like Jabs and Honor the Dead morphed to be single-target make sense? Yes, I think so.Luckylancer wrote: »I will play it and would without double AP. I dont really like their ideas on how to address the issue but the issue needs to be addressed, and if people sit out; all they are going to do is make these changes look good.
I everyone that PvP gonna go to cyrodiil atleast once. Then most of players will hate it and play other type of PvPes (or PvE). Cyro will have high population for 1 day.
Well; it won't be fun if you don't adjust your build. I mean, I will be running a stamplar without jabs... May not be fun if you do adjust. But the point will be to make sure that the only way these tests stick is if it actually gives us a better Cyrodiil. It will be 4 weeks of crap but for those who want better; its a good investment
“I will be running a stamplar without jabs.” How far have we fallen? Lol. It’s just crazy that you cannot use the one ability that really defines the class. Does this make any freaking sense?
Of course it doesn't. But if some version of the AOE cooldown/stacking cost changes fix Cyrodiil performance, would a templar with skills like Jabs and Honor the Dead morphed to be single-target make sense? Yes, I think so.Luckylancer wrote: »I will play it and would without double AP. I dont really like their ideas on how to address the issue but the issue needs to be addressed, and if people sit out; all they are going to do is make these changes look good.
I everyone that PvP gonna go to cyrodiil atleast once. Then most of players will hate it and play other type of PvPes (or PvE). Cyro will have high population for 1 day.
Well; it won't be fun if you don't adjust your build. I mean, I will be running a stamplar without jabs... May not be fun if you do adjust. But the point will be to make sure that the only way these tests stick is if it actually gives us a better Cyrodiil. It will be 4 weeks of crap but for those who want better; its a good investment
“I will be running a stamplar without jabs.” How far have we fallen? Lol. It’s just crazy that you cannot use the one ability that really defines the class. Does this make any freaking sense?
People need to realize that if this works, ZOS will spend the remainder of the year if not longer rebalancing every class to fit with the new AOE design. I've criticized ZOS as much as anyone, but they're not stupid enough to think that a 3-second cooldown on your spammable is fun or acceptable.
Luckylancer wrote: »rare motif drops from cyro mail awards
Luckylancer wrote: »I will play it and would without double AP. I dont really like their ideas on how to address the issue but the issue needs to be addressed, and if people sit out; all they are going to do is make these changes look good.
I everyone that PvP gonna go to cyrodiil atleast once. Then most of players will hate it and play other type of PvPes (or PvE). Cyro will have high population for 1 day.
Well; it won't be fun if you don't adjust your build. I mean, I will be running a stamplar without jabs... May not be fun if you do adjust. But the point will be to make sure that the only way these tests stick is if it actually gives us a better Cyrodiil. It will be 4 weeks of crap but for those who want better; its a good investment
“I will be running a stamplar without jabs.” How far have we fallen? Lol. It’s just crazy that you cannot use the one ability that really defines the class. Does this make any freaking sense?
Luckylancer wrote: »I will play it and would without double AP. I dont really like their ideas on how to address the issue but the issue needs to be addressed, and if people sit out; all they are going to do is make these changes look good.
I everyone that PvP gonna go to cyrodiil atleast once. Then most of players will hate it and play other type of PvPes (or PvE). Cyro will have high population for 1 day.
Well; it won't be fun if you don't adjust your build. I mean, I will be running a stamplar without jabs... May not be fun if you do adjust. But the point will be to make sure that the only way these tests stick is if it actually gives us a better Cyrodiil. It will be 4 weeks of crap but for those who want better; its a good investment
“I will be running a stamplar without jabs.” How far have we fallen? Lol. It’s just crazy that you cannot use the one ability that really defines the class. Does this make any freaking sense?
I have only one aoe ability and its caltrops to support siege, so my "class" wont be nerfed.Summary: your class will be nerfed beyond logic as everyone elses.
Yeah sucks but luckily theres dizzy swing.
Yeah sucks but luckily theres dizzy swing.
We're finally arriving at full homogenization. Almost every stamina class, in pvp, will now be running dizzy for damage. You have your class skills to do other work, but if you die to a stam player, you very likely died to dizzy. That is really and truly sad.
I honestly have better things to do, but I don't think this needs any testing anyway. The results should be clear to anyone having played a decent amount of PvP without the need to test it.
Taleof2Cities wrote: »I honestly have better things to do, but I don't think this needs any testing anyway. The results should be clear to anyone having played a decent amount of PvP without the need to test it.
@FakeFox, you primarily play PvE ... so I'm not sure how much value we should put in your response.
I think most of us want to help ZOS improve the game by getting in some testing time (with double AP frosting on the cake).
If you have "better things to do" than improve the game, then I'm sure you're going to get some raised eyebrows from both PvE and PvP players.
Taleof2Cities wrote: »I honestly have better things to do, but I don't think this needs any testing anyway. The results should be clear to anyone having played a decent amount of PvP without the need to test it.
@FakeFox, you primarily play PvE ... so I'm not sure how much value we should put in your response.
I think most of us want to help ZOS improve the game by getting in some testing time (with double AP frosting on the cake).
If you have "better things to do" than improve the game, then I'm sure you're going to get some raised eyebrows from both PvE and PvP players.
The changes are completely ridiculous, no matter if they improve performance or not. They are the equivalent to breaking your leg and deciding hoping around on one leg is far more convenient and even cheaper then seeing a doctor. Those are no solutions, those are cheap work arounds. Sure, slowing down combat will improve some aspects of the performance, but so will removing combat all together.
Taleof2Cities wrote: »I honestly have better things to do, but I don't think this needs any testing anyway. The results should be clear to anyone having played a decent amount of PvP without the need to test it.
@FakeFox, you primarily play PvE ... so I'm not sure how much value we should put in your response.
I think most of us want to help ZOS improve the game by getting in some testing time (with double AP frosting on the cake).
If you have "better things to do" than improve the game, then I'm sure you're going to get some raised eyebrows from both PvE and PvP players.
The changes are completely ridiculous, no matter if they improve performance or not. They are the equivalent to breaking your leg and deciding hoping around on one leg is far more convenient and even cheaper then seeing a doctor. Those are no solutions, those are cheap work arounds. Sure, slowing down combat will improve some aspects of the performance, but so will removing combat all together.
Lmao, those arent solution nor workarounds and they never claimed they are. Those are literally just implementations for test purposes.
I strongly recommend rereading the thread so you can improve your understanding.
Heck yeah I'll play. Just to see a bunch of stamplars be brought down to the level of the rest of us Stam Classes. Welcome to the world of Dragonknight, Templars! Let me take you on a tour
Those defensive skills you have like purge? At least you'll be able to cast them at all. Not something Dragonknight is afforded. That nice aeo class spammable you have, that does the best dps of any single skill in the game? Yeah, we got a replacement for you. It's called stonefist. Are you worried about losing class identity? Let me introduce you to Stamsorc, whose class identity is the daedric crafting style. Or Stamdk, whose class identity is split between jumping every 30 seconds, and the color green.
It will be awesome. Templars are going to experience what it's like to barely scrape by, and have almost all of your skills be weapon skills, in a class identity vacuum, as we all look on and wonder "How come necromancer and warden get all the mechanics?"
Welcome to our world, Templars! We saved a seat for you, right up front!
Taleof2Cities wrote: »I honestly have better things to do, but I don't think this needs any testing anyway. The results should be clear to anyone having played a decent amount of PvP without the need to test it.
@FakeFox, you primarily play PvE ... so I'm not sure how much value we should put in your response.
I think most of us want to help ZOS improve the game by getting in some testing time (with double AP frosting on the cake).
If you have "better things to do" than improve the game, then I'm sure you're going to get some raised eyebrows from both PvE and PvP players.
The changes are completely ridiculous, no matter if they improve performance or not. They are the equivalent to breaking your leg and deciding hoping around on one leg is far more convenient and even cheaper then seeing a doctor. Those are no solutions, those are cheap work arounds. Sure, slowing down combat will improve some aspects of the performance, but so will removing combat all together.
Lmao, those arent solution nor workarounds and they never claimed they are. Those are literally just implementations for test purposes.
I strongly recommend rereading the thread so you can improve your understanding.
What? Yes, of course those are tests. But guess what tests are run for. Those concepts are not mutually exclusive as you seem to think.
Luckylancer wrote: »I will play it and would without double AP. I dont really like their ideas on how to address the issue but the issue needs to be addressed, and if people sit out; all they are going to do is make these changes look good.
I everyone that PvP gonna go to cyrodiil atleast once. Then most of players will hate it and play other type of PvPes (or PvE). Cyro will have high population for 1 day.