tomofhyrule wrote: »What do you mean 'subpar' rewards? Are you implying the Meridian Purified skin is somehow 'less' than the Amber Plasm one since one is just completing vDoM while the other is speedrun/hardmode/nodeath vRoM? They're both skins.
tomofhyrule wrote: »
So to answer your poll, I'd like more cosmetic rewards like skins and personalities, but I'd also like the big stuff to be accessible to good players, not just the elite best-of-the-best who are able to have a team to practice whenever they want.
I feel you 1000% on this. I also have a WW RP character who I want the Beast Personality for, but I get so easily overwhelmed and my situational awareness is so cruddy that a No-Death Vet run is pretty much out of the question for me. I'm of the belief that No-Death should only count for yourself, not the whole group, because of the situation you mentioned: another group member getting hit with the more and more common lag and dying, or getting disconnected and dying. It turns from a matter of skill into one of luck. An achievement relying on how other people perform is just kind of 'meh' to me.tomofhyrule wrote: »What do you mean 'subpar' rewards? Are you implying the Meridian Purified skin is somehow 'less' than the Amber Plasm one since one is just completing vDoM while the other is speedrun/hardmode/nodeath vRoM? They're both skins.
I figure you're probably talking about how the skins are 'lesser' than personalities like the Beast and Worm Wizard, but those are the only two personalities that we got; the earlier DLC hardmode/speedrun/nodeath from Shadows of the Hist or Horns of the Reach also gave skins. Heck, the same from MHK or Scalecaller still give skins, and Bloodroot gave just a hat. And you could also get some personalities (Heroic) by just entering the dungeon, not even doing it.
So far, we've really gotten one cosmetic from each dungeon/trial. Earlier they were for vet speedrun/hardmode/nodeath, and the later ones gave the cosmetic for vet completion and titles for harder content.
I'm kind of against cosmetics being available for very hard content, especially personalities which are useful for RPers. I think the new way is best - some reward for getting through vet, and then titles for getting more complex stuff. You can still show it off, but it also makes it so you don't have to rely on practicing content with a consistent 4-man group over and over until you get it.
I'll admit, I'm a bit biased myself - I've been angling for that Beast personality for a werewolf RP character for ages, and I finally am so close to getting it. But now all I need is the nodeath...and it's very hard to try to convince three other people to grind the same dungeon over and over for days just to practice it. Especially in some dungeons where you're at the mercy of RNG (like the Tarcyr hunts being a bit buggy), or if one of your groupmates hits random disconnects/ping spikes, and your achievement fails because of that...and then they don't want to do the same dungeon over and over again, just so one person can go RP somewhere else...
And as to what others say - I honestly don't have much of a pull to do the earlier dungeons because of the way they're set up. At least the later ones give titles to work towards, but the earliest ones didn't give anything until you got the challenger. If you don't care about the skin, then why bother? At least the later ones even give something afterwards.
NewBlacksmurf wrote: »Perhaps just blend content into one version. And for difficult rewards, they could simply offer timed kills per boss or 0 deaths.
As is, it divides players and while some want harder and others may not...no one wants easier content
Grandchamp1989 wrote: »Except for two Dungeons, i have completed every vet Dungeon in the game, most on hardmode.
Even with that I Think it is wrong to lock good gear behind the hardest content.
What you get by doing that is the strong gets super strong and the weak gets nowhere.
I much rather we close the gear gap a bit and instead lock skins and titles behind vet/hm achievements.
I'm all for cosmetics but I would like to have a choice, like vouchers you can hand in for skins, outfits, minipets and the like.Grandchamp1989 wrote: »I Think it is wrong to lock good gear behind the hardest content.
What you get by doing that is the strong gets super strong and the weak gets nowhere.
I much rather we close the gear gap a bit and instead lock skins and titles behind vet/hm achievements.
Can't agree with you there.tomofhyrule wrote: »I'm kind of against cosmetics being available for very hard content, especially personalities which are useful for RPers.
I have no problem with the way it works now with a nice skin or other cosmetic being available for a straight clear. People have been asking for that for a long time and I feel ZOS did listen on that front. At the same time, there should still be adequate rewards for trifecta. What those would be, I don't know, but certainly ZOS should come up with something, be that a memento, personality, title, unique piece of a dungeon set with a unique appearance/animation/effect, or even a mythic item, something fun and worthwhile.
tomofhyrule wrote: »What do you mean 'subpar' rewards? Are you implying the Meridian Purified skin is somehow 'less' than the Amber Plasm one since one is just completing vDoM while the other is speedrun/hardmode/nodeath vRoM? They're both skins.
tomofhyrule wrote: »I feel that we've gotten a lot of different things based on dungeons. Not every one gave a skin and a personality...vICP: dye
vICP HM: -
vICP challenger: -
vWGT: dye
vWGT HM: -
vWGT challenger: -
both: - non combat pet
Can't agree with you there.tomofhyrule wrote: »I'm kind of against cosmetics being available for very hard content, especially personalities which are useful for RPers.
Normal Dungeons are easy, and were designed as such.
The "Bar" for mediocrity is already low enough as it is.
Veteran mode content, especially DLC Hard Modes and Trifectas, are designed to be the pinnacle of achievement and difficulty for a reason, because they're the hardest stuff there is.
I spent months working towards Worm-wizard, and probably hundreds of hours in attempts before I and my group finally achieved it. It's hard for a reason, and the worm-wizard personality was well worth the effort.
As for skins, eh...most skins look like crap anyway for most uses, and there are only a few which match any kind of RP visage which doesnt look downright cheesy.
Personally I've always been a fan of weapon effects or persistent toggleable auras, given that the only current weapon effects available come from special crown-only motifs, and are only visible when weapons are drawn.
There could be a further breakdown in rewards which facilitate the intended purposes of recognition for achievement, and we don't have to be limited to just personalities or skins.
There is a certain point where you need to stop giving higher rewards for higher difficulty. When you lock the best gear behind "Naked No death HM Solo Vet Speedruns" the only people who are getting that gear are the people who don't need it. The top tier content should give tittles to show off your achievement, but definitely not powerful specialty gear. IMO it was far better in the old days back before "perfected" sets, when the difference between normal and vet gear was that vet stuff came at a higher improvement level by default.
If it were up to me, which its not, I'd opt for a reward set up like this:
Normal: Most gear available (not monster helms), blue tier
Vet: All gear available, purple tier. Skins, pets, mounts, and motifs available
Vet HM: All gear available, gold tier, always best traits. All collectibles. Tittles.
Much of this is similar to how it is now for the most part, but more rigidly defined and keeps to the idea that challenge is only about gear up to a point, after that challenge is mostly about the challenge itself. This way the most important gear is available to anyone, but you can still do hard mode for bragging rights, to save gold on tempers, and to reduce grinding time for ideal traits.
Playboy_Shrek wrote: »when you go onto a forum with hard core players its kinda obvious what they are gonna lean towards. ofc they gonna lean towards level 1 no armor dark souls run with a set of cooking pans as a controller
Playboy_Shrek wrote: »when you go onto a forum with hard core players its kinda obvious what they are gonna lean towards. ofc they gonna lean towards level 1 no armor dark souls run with a set of cooking pans as a controller
@Playboy_Shrek We are definitely fine with the better rewards behind distributed through less hard achievements. The problem is that since the rewards got on easier achievements, the rewards quality went with it.