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vDLC dungeon achievement rewards

  • zvavi
    zvavi
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    am all in for rewarding higher difficulty more. but am of the mindest that lower difficulty should be able to access that reward. randomly. probably have some rewards be guarnteed on stuff like hardmodes and maybe vet. and some not guarnteed but random and common on vet, and very uncommon on normal


    I like a system like that. I think the problem is that these need to be time gated for all difficulties. because the economy of the game and everyones needs will be filled faster than new players will join the game

    Motifs are working exactly like that, this thread is about achievements though. And achievement rewards. Not dungeon rewards. I edited the original thread to clarify.
    Edited by zvavi on August 20, 2020 2:40AM
  • Playboy_Shrek
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    zvavi wrote: »
    am all in for rewarding higher difficulty more. but am of the mindest that lower difficulty should be able to access that reward. randomly. probably have some rewards be guarnteed on stuff like hardmodes and maybe vet. and some not guarnteed but random and common on vet, and very uncommon on normal


    I like a system like that. I think the problem is that these need to be time gated for all difficulties. because the economy of the game and everyones needs will be filled faster than new players will join the game

    Motifs are working exactly like that, this thread is about achievements though. And achievement rewards. Not dungeon rewards. I edited the original thread to clarify.

    then yes I have no problem with the cosmetics part held behind those achivements. some are for harder ones, some are for easier ones. if your good you get both. and if you don't then its not end of the world its not really like your missing out on a skin or something
  • UGotBenched91
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    Honestly none of the rewards for completing the hardest PVE content interest me. I don’t care about titles, skins ( why work towards something that alters the way I made my character look by just making them shiny) and a lot of the outfit style rewards are ugly in my opinion. I wish the game gave you something worth while.
  • richo262
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    Vet challenger with good rewards
    I prefer the old system where you need no death and time, but I rarely bothered because I'd have to do it all on the same character. If those achievements were account wide, I'd prefer they go back to the harder threshold. If not, its just too much of a chore.
  • Thannazzar
    Thannazzar
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    Vet completion with subpar rewards
    Content should provide appropriate rewards. Harder vet dlc achievements should reward titles and better gear. Locking desirable cosmetics behind the hardest content that's only achievable by 20% of the player base is the kind of elitist approach that facilitates paid carries and kills mmos.

    This is particularly true of no death runs given the profiferation of one hit kill mechanics in vet DLCs.
    Edited by Thannazzar on August 20, 2020 5:24AM
  • zvavi
    zvavi
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    Thannazzar wrote: »
    Content should provide appropriate rewards. Harder vet dlc achievements should reward titles and better gear. Locking desirable cosmetics behind the hardest content that's only achievable by 20% of the player base is the kind of elitist approach that facilitates paid carries and kills mmos.

    This is particularly true of no death runs given the profiferation of one hit kill mechanics in vet DLCs.

    1. Title is also cosmetic.
    2. Best gear should not always be locked behind harder content, it will literally gate the average player from ever completing it cause power creep.
    3. As mentioned many times, this thread is not about gear.
  • tomofhyrule
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    josiahva wrote: »
    Skins and personalities(if available in a dungeon) should definitely be locked behind challenger achievements....you can have your titles for vet completion if you they mean so much to you. If I join a pug in a vDLC and see someone wearing a Spiderkith or Amberplasm skin, I have more confidence in their ability than if I see someone wearing a Meridian Purified skin...I never even look at their titles. Its far far easier to get the Meridian skin than the Amberplasm skin...even these days with vROM nerfed into the ground from where it used to be.

    This is kind of going along the same route as "Oh, this player is CP160, so I'm gonna vote kick him right away," without knowing that that's some elite player's second account. Or the better "Oh, here's someone with CP810, this'll be great" and then you find out they're CP810 solely from crafting writs and are wearing white gear and dual barring resto staves on a DPS.

    Even looking at your examples - I know if I were trying to get a Malatar trifecta, I can guarantee that one of them knows the mechanics of that specific dungeon. Just because the other can breeze through Mighty Chudan as a DPS (or got carried through Na-Kesh, could be either) doesn't mean they know how to pass Tharayya's heal check during the Narilmor fight as a healer. Besides, how much do you get to see someone's personality in a PUG? That means they have to put away their weapons. And there are some cosmetics from dungeons that I've literally never seen anyone wearing, like the Sable Man-Beast skin or the Keptu hat.

    Just leaving aside the concept of getting carries for skins/personalities though, part of the trifecta is just not dependent on you as a player. You can be an elite player, and still have someone else in your group die. Example: I know that Xynode's All About Mechanics video for LoM showed someone take a one shot from Maarselok near the end... does that imply that Xynode himself is not a very good player since that run didn't get the trifecta because someone else died? Does that mean I'm a better player than him since I did get a trifecta on a different dungeon like vFGI? Obviously not. I wish I was that good, then I would have that Beast personality and wouldn't have to try to beg my guild to help me run MoS.

    Like most content in the game, the challenge to get these achievements is based on getting groups to run with. The older a DLC is, the less likely that people want to run it unless it's a pledge or is the helm-style-page-of-the-month, so it gets harder and harder to even practice the run, let alone actually make it. Incidentally, I'm always looking for people to practice March of Sacrifices with. I know I'm not a perfect tank and I'm still learning, but if anyone on PCNA is up for a few non-judgey practice runs, let me know.
  • josiahva
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    Vet challenger with good rewards
    josiahva wrote: »
    Skins and personalities(if available in a dungeon) should definitely be locked behind challenger achievements....you can have your titles for vet completion if you they mean so much to you. If I join a pug in a vDLC and see someone wearing a Spiderkith or Amberplasm skin, I have more confidence in their ability than if I see someone wearing a Meridian Purified skin...I never even look at their titles. Its far far easier to get the Meridian skin than the Amberplasm skin...even these days with vROM nerfed into the ground from where it used to be.

    This is kind of going along the same route as "Oh, this player is CP160, so I'm gonna vote kick him right away," without knowing that that's some elite player's second account. Or the better "Oh, here's someone with CP810, this'll be great" and then you find out they're CP810 solely from crafting writs and are wearing white gear and dual barring resto staves on a DPS.

    Even looking at your examples - I know if I were trying to get a Malatar trifecta, I can guarantee that one of them knows the mechanics of that specific dungeon. Just because the other can breeze through Mighty Chudan as a DPS (or got carried through Na-Kesh, could be either) doesn't mean they know how to pass Tharayya's heal check during the Narilmor fight as a healer. Besides, how much do you get to see someone's personality in a PUG? That means they have to put away their weapons. And there are some cosmetics from dungeons that I've literally never seen anyone wearing, like the Sable Man-Beast skin or the Keptu hat.

    Just leaving aside the concept of getting carries for skins/personalities though, part of the trifecta is just not dependent on you as a player. You can be an elite player, and still have someone else in your group die. Example: I know that Xynode's All About Mechanics video for LoM showed someone take a one shot from Maarselok near the end... does that imply that Xynode himself is not a very good player since that run didn't get the trifecta because someone else died? Does that mean I'm a better player than him since I did get a trifecta on a different dungeon like vFGI? Obviously not. I wish I was that good, then I would have that Beast personality and wouldn't have to try to beg my guild to help me run MoS.

    Like most content in the game, the challenge to get these achievements is based on getting groups to run with. The older a DLC is, the less likely that people want to run it unless it's a pledge or is the helm-style-page-of-the-month, so it gets harder and harder to even practice the run, let alone actually make it. Incidentally, I'm always looking for people to practice March of Sacrifices with. I know I'm not a perfect tank and I'm still learning, but if anyone on PCNA is up for a few non-judgey practice runs, let me know.

    First off, I make no judgement on skill based on CP. I have seen way too many low-CP people out perform high-CP people that obviously it makes no difference in a pug at all, only skill does. But the FACT is that if you have a vROM skin, you HAVE to have made it through vROM without dying, period. If you have made it through without dying, that MUST mean you know the mechs well enough to pug the place without a problem. All a Meridian Purified skin means is that you were in a group near the last boss when that boss was killed...it does NOT mean that you were alive when it happened, you could easily have paid for a carry....but you cant be carried through a no-death run....hence, if you have a Amberplasm skin you have earned it through a greater application of knowledge than a Meridian skin requires. I guess you can go stand in a corner and pay for a no-death run...but survival in those circumstances is certainly not guaranteed.

    Obviously being good at vRoM doesnt make you good at vDoM(or vice versa) but it does still show a certain level of basic competence. Not that a skin is really much of a way to judge skill anyway. I am not really suggesting any such thing, I am simply suggesting that a skin is more desirable than a hat, and therefore as a top-tier cosmetic, it should be locked behind content that requires top-tier effort. You get better rewards for showing better skill...there is nothing wrong with this approach...if you want it enough, you WILL succeed at doing the content, even if it takes you a year of trying.

    For those who do not or are somehow unable to complete the content required...well, offer it in the crown store(or some version thereof like the crown store version of the spiderkith skin, similar but a different color).

    I say this a player who has unlocked some of these challenger cosmetics, but not all of them. Sure...I would like the ones I don't yet have, but I should definately have to earn them.

    As for trifecta runs...they are more difficult than challenger achievments, and as such should offer something above even skins...mounts or the like maybe. They could offer some previous crown crate season mounts at a low-medium drop rate for trifecta runs. This would encourage more people to try for trifecta runs, increasing the achievements in DLC dungeons for a larger percentage of the playerbase...even those who don't get trifecta. The side-effect of this is that your average DLC pug group would become better as people gain experience in a given dungeon in an effort to prepare for challenger achievements and trifecta runs
    Edited by josiahva on August 20, 2020 4:54PM
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