Playboy_Shrek wrote: »am all in for rewarding higher difficulty more. but am of the mindest that lower difficulty should be able to access that reward. randomly. probably have some rewards be guarnteed on stuff like hardmodes and maybe vet. and some not guarnteed but random and common on vet, and very uncommon on normal
I like a system like that. I think the problem is that these need to be time gated for all difficulties. because the economy of the game and everyones needs will be filled faster than new players will join the game
Playboy_Shrek wrote: »am all in for rewarding higher difficulty more. but am of the mindest that lower difficulty should be able to access that reward. randomly. probably have some rewards be guarnteed on stuff like hardmodes and maybe vet. and some not guarnteed but random and common on vet, and very uncommon on normal
I like a system like that. I think the problem is that these need to be time gated for all difficulties. because the economy of the game and everyones needs will be filled faster than new players will join the game
Motifs are working exactly like that, this thread is about achievements though. And achievement rewards. Not dungeon rewards. I edited the original thread to clarify.
Thannazzar wrote: »Content should provide appropriate rewards. Harder vet dlc achievements should reward titles and better gear. Locking desirable cosmetics behind the hardest content that's only achievable by 20% of the player base is the kind of elitist approach that facilitates paid carries and kills mmos.
This is particularly true of no death runs given the profiferation of one hit kill mechanics in vet DLCs.
Skins and personalities(if available in a dungeon) should definitely be locked behind challenger achievements....you can have your titles for vet completion if you they mean so much to you. If I join a pug in a vDLC and see someone wearing a Spiderkith or Amberplasm skin, I have more confidence in their ability than if I see someone wearing a Meridian Purified skin...I never even look at their titles. Its far far easier to get the Meridian skin than the Amberplasm skin...even these days with vROM nerfed into the ground from where it used to be.
tomofhyrule wrote: »Skins and personalities(if available in a dungeon) should definitely be locked behind challenger achievements....you can have your titles for vet completion if you they mean so much to you. If I join a pug in a vDLC and see someone wearing a Spiderkith or Amberplasm skin, I have more confidence in their ability than if I see someone wearing a Meridian Purified skin...I never even look at their titles. Its far far easier to get the Meridian skin than the Amberplasm skin...even these days with vROM nerfed into the ground from where it used to be.
This is kind of going along the same route as "Oh, this player is CP160, so I'm gonna vote kick him right away," without knowing that that's some elite player's second account. Or the better "Oh, here's someone with CP810, this'll be great" and then you find out they're CP810 solely from crafting writs and are wearing white gear and dual barring resto staves on a DPS.
Even looking at your examples - I know if I were trying to get a Malatar trifecta, I can guarantee that one of them knows the mechanics of that specific dungeon. Just because the other can breeze through Mighty Chudan as a DPS (or got carried through Na-Kesh, could be either) doesn't mean they know how to pass Tharayya's heal check during the Narilmor fight as a healer. Besides, how much do you get to see someone's personality in a PUG? That means they have to put away their weapons. And there are some cosmetics from dungeons that I've literally never seen anyone wearing, like the Sable Man-Beast skin or the Keptu hat.
Just leaving aside the concept of getting carries for skins/personalities though, part of the trifecta is just not dependent on you as a player. You can be an elite player, and still have someone else in your group die. Example: I know that Xynode's All About Mechanics video for LoM showed someone take a one shot from Maarselok near the end... does that imply that Xynode himself is not a very good player since that run didn't get the trifecta because someone else died? Does that mean I'm a better player than him since I did get a trifecta on a different dungeon like vFGI? Obviously not. I wish I was that good, then I would have that Beast personality and wouldn't have to try to beg my guild to help me run MoS.
Like most content in the game, the challenge to get these achievements is based on getting groups to run with. The older a DLC is, the less likely that people want to run it unless it's a pledge or is the helm-style-page-of-the-month, so it gets harder and harder to even practice the run, let alone actually make it. Incidentally, I'm always looking for people to practice March of Sacrifices with. I know I'm not a perfect tank and I'm still learning, but if anyone on PCNA is up for a few non-judgey practice runs, let me know.