Charon_on_Vacation wrote: »just use a build that can solo it and don't revive them in the bossfight.
after you've killed the boss, say something like "my god, you are the worst players i've ever encountered" and "don't ever queue for vet again
"
the smiley is important!
alternatively you can also offer to help them with their build and improve their knowledge of the game, though.
whatever floats your boat!
Charon_on_Vacation wrote: »
i've met a few of those very special players. it's not that uncommon that i have to finish tempest or banished cells 1 hm solo because reviving the rest of the group will just result in them dying again.
a minority of those wasn't willing to listen and learn, but they also exist.
vet dlcs can be quite a pain if you try them with randoms, though.
Taleof2Cities wrote: »These are the downsides of using the queue, @Grandchamp1989.
If you need a specific outcome for your pledge, find a pre-made group instead ... even if the outcome you’re expecting is just a clear.
Taleof2Cities wrote: »These are the downsides of using the queue, @Grandchamp1989.
If you need a specific outcome for your pledge, find a pre-made group instead ... even if the outcome you’re expecting is just a clear.
To be fair, in a dungeon that easy if you don't like the DPS being done, couldn't you as a tank also DPS...?
Luckylancer wrote: »Why do you care? You are the tank, just leave. You will find a better group in milisecobds and they have to wait a tank.
ForzaRammer wrote: »Taleof2Cities wrote: »These are the downsides of using the queue, @Grandchamp1989.
If you need a specific outcome for your pledge, find a pre-made group instead ... even if the outcome you’re expecting is just a clear.
The system should not cater for the lowest of the low.
To be fair, in a dungeon that easy if you don't like the DPS being done, couldn't you as a tank also DPS...?
Grandchamp1989 wrote: »I get it, I really do, people want to give vet a try and they see "banished cell 1 pledge" and give it a go.
But when you're cp 450-550, que up for DD and the group damage on the boss is around 25k that's 12,5k damage each!
On top of that when you constantly go down because your health is so low, and you can't block the final boss' special attack (the push) it's not good. As a result the group damage would plummet to 8-9k.. Then it's not fun to be a tank..
When you tell them that around 10k group damage and no food/block is not acceptable (while rez'ing them) and they tell you to leave.... That's a sight to behold.
I was there too, at one time I couldn't break 20k either, I totally understand... But when you struggle with killing regular skeletons and has to be rez'd for the 5th time in Banished Cell 1 you gotta realize something ain't working...
Banished cells vet? im pretty sure 10k dps is more than enough per person, you can do these dungeons practically naked.
Old vet dungeons are definetly balanced for lower than 500 cp.
Even VMA which was added later is balanced around 300cp.
If ppl keep dying its not a dps issue, its a dont stand in stupid issue.
Even than, my templar can keep groups alive with just radiating regen and ritual, reall shouldnt be that hard to survive in these dungeons.
Now BC2 has two dps checks, one is keeper Indril who spawns lot of adds, second is the last boss and the daedroths.
You can wipe multiple times on each in normal if group is bad enough. Yes its require some serious lack of skill.
Who one shots in normals? Yes you have some in some DLC ones, like the the first bosses in march of sacrifices.The mechanics in this game are stupid. Especially even on one shotter in normal dungeon. Its cringeworthy.
Only a few are good mechanics that are not 1 shot.
Yes vBC1 has an hard hitting attack who is a bit hard to see. Its obviously worse on lower cp players as it does 16-20 K damage. Not an issue for tank but DD can easy get problems here. For magic players having an shield up is very smart.Banished cells vet? im pretty sure 10k dps is more than enough per person, you can do these dungeons practically naked.
Old vet dungeons are definetly balanced for lower than 500 cp.
Even VMA which was added later is balanced around 300cp.
If ppl keep dying its not a dps issue, its a dont stand in stupid issue.
Even than, my templar can keep groups alive with just radiating regen and ritual, reall shouldnt be that hard to survive in these dungeons.
The last boss does have a fairly nasty move that randomly hits a member of the group. So that's probably what the OP is talking about. So I have seen some survivability problems on that dungeon before with players getting one-shotted.
But unless I'm forgetting something, there isn't any hard dps checks. So I would think even below average damage should be able to complete it.