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9k group damage in Vet Dungeon?

Grandchamp1989
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I get it, I really do, people want to give vet a try and they see "banished cell 1 pledge" and give it a go.

But when you're cp 450-550, que up for DD and the group damage on the boss is around 25k that's 12,5k damage each!
On top of that when you constantly go down because your health is so low, and you can't block the final boss' special attack (the push) it's not good. As a result the group damage would plummet to 8-9k.. Then it's not fun to be a tank..

When you tell them that around 10k group damage and no food/block is not acceptable (while rez'ing them) and they tell you to leave.... That's a sight to behold.

I was there too, at one time I couldn't break 20k either, I totally understand... But when you struggle with killing regular skeletons and has to be rez'd for the 5th time in Banished Cell 1 you gotta realize something ain't working...
  • Taleof2Cities
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    These are the downsides of using the queue, @Grandchamp1989.

    If you need a specific outcome for your pledge, find a pre-made group instead ... even if the outcome you’re expecting is just a clear.
  • Charon_on_Vacation
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    just use a build that can solo it and don't revive them in the bossfight.
    after you've killed the boss, say something like "my god, you are the worst players i've ever encountered :D" and "don't ever queue for vet again :D "
    the smiley is important!
    alternatively you can also offer to help them with their build and improve their knowledge of the game, though.
    whatever floats your boat!
  • Grandchamp1989
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    just use a build that can solo it and don't revive them in the bossfight.
    after you've killed the boss, say something like "my god, you are the worst players i've ever encountered :D" and "don't ever queue for vet again :D "
    the smiley is important!
    alternatively you can also offer to help them with their build and improve their knowledge of the game, though.
    whatever floats your boat!

    lolol kinda hard when they ask you to leave when you point out the problem lol.
  • zaria
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    Yes, now I'm low dps, as in my best parses on best dps was 30 k with headwind.
    But if you can not do 15k dps don't queue as an DD in vet dungeons.

    Now the last boss in BC1 has an pretty nasty one shot, you need to block or shield for it or your dead.
    I would change it as BC1 is an low tire dungeon and its too hard for its level, its fitting for an 2.
    Same with spindle 1.

    Now BC2 has two dps checks, one is keeper Indril who spawns lot of adds, second is the last boss and the daedroths.
    You can wipe multiple times on each in normal if group is bad enough. Yes its require some serious lack of skill.

    An bad sign i then the tank is very fake and your healer do +50% of damage. Now this is not an problem in nCoA1, but it will not work in an vet dlc, just leave after first trash pull



    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Charon_on_Vacation
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    i've met a few of those very special players. it's not that uncommon that i have to finish tempest or banished cells 1 hm solo because reviving the rest of the group will just result in them dying again.
    a minority of those wasn't willing to listen and learn, but they also exist.
    vet dlcs can be quite a pain if you try them with randoms, though.

    [Edit to remove quoted content]
    Edited by [Deleted User] on August 16, 2020 7:16PM
  • preevious
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    i've met a few of those very special players. it's not that uncommon that i have to finish tempest or banished cells 1 hm solo because reviving the rest of the group will just result in them dying again.
    a minority of those wasn't willing to listen and learn, but they also exist.
    vet dlcs can be quite a pain if you try them with randoms, though.

    I don't say it never happens. And yes, I agree with you about the vet DLC (though it's often a mechanic problem instead of a pure dps problem - those dungeons are a bit tricky. Also, sometimes, the tank and healer are also to blame).

    I just say it incredibly rarer than reading the forums would lead you to believe.
    I mean, if you read the forum, the queue is a wild west full of fake tanks and bad dps. That is not true, I can do vet dungeon on queue the vast majority or the times.

    [Edit to remove quoted content]
    Edited by [Deleted User] on August 16, 2020 7:17PM
  • [Deleted User]
    [Deleted User]
    Soul Shriven
    Hello everyone,

    Recently we've had to remove a few posts for baiting, content that is against the Forum Rules. For further posts please be sure to stay constructive to avoid thread derailment.

    Thank you for understanding.
    Staff Post
  • MajThorax
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    Kick the dds from the group or leave yourself before the situation gets worse at the last boss. There's nothing else to do in pugs.
  • zvavi
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    These are the downsides of using the queue, @Grandchamp1989.

    If you need a specific outcome for your pledge, find a pre-made group instead ... even if the outcome you’re expecting is just a clear.

    Bull-dang, don't blame queue as the culprit when obviously the lack of proper role tutorial with few different levels is the real problem.
  • ForzaRammer
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    These are the downsides of using the queue, @Grandchamp1989.

    If you need a specific outcome for your pledge, find a pre-made group instead ... even if the outcome you’re expecting is just a clear.

    The system should not cater for the lowest of the low.
  • redspecter23
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    Stop expecting pugs to be whatever you want them to be. Pugs are a warm body and nothing more. If you want a group to do what you need it to do, please form it yourself. You're a tank. It would take practically no time. When you find players that are decent add them to your friends list. Grab people from zone. Maybe even join a guild that does dungeons. Use all the tools available to you. I get it. People want to just click a single button and let the system do all the rest of the work. This is what you get when you settle for that one button solution.

    You can't change the way pugs perform. However, you can remove them from the equation to make your own life easier. Stop taking the path of most resistance and look at the options you have to make things easier on yourself.
  • Scrollup
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    The mechanics in this game are stupid. Especially even on one shotter in normal dungeon. Its cringeworthy.

    Only a few are good mechanics that are not 1 shot.
    Edited by Scrollup on August 16, 2020 10:19PM
  • Luckylancer
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    Why do you care? You are the tank, just leave. You will find a better group in milisecobds and they have to wait a tank.
  • Kadoin
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    To be fair, in a dungeon that easy if you don't like the DPS being done, couldn't you as a tank also DPS...?
  • MorganaBlue
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    Agree
    Edited by MorganaBlue on August 16, 2020 11:12PM
  • Aznarb
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    Kadoin wrote: »
    To be fair, in a dungeon that easy if you don't like the DPS being done, couldn't you as a tank also DPS...?

    That what I do as healer. I mean, 25k groupe dps ? C'mom I pull 20k in healing set up...
    I always carry a nma+ms+grod when I pug in easy content cuz 90% of the time 1 heal is enough.
    And if it's a fake tank I just slot taunt, nothing hard in these.

    But, let be honest, if you queu as tank or heal, you should not be expected to do dmg, even if you can.
    If DPS are that low and that agressive when you tell them about their low perf and knowledge, just kick them or leave. No way I carry some selfish arrogant pug.
    [ PC EU ]

    [ Khuram-dar ]
    [ Khajiit ]
    [ Templar - Healer ]
    [Crazy Gatherer & Compulsive Thief]

  • ForzaRammer
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    Why do you care? You are the tank, just leave. You will find a better group in milisecobds and they have to wait a tank.

    Get rid of group finder penalty then
  • thegreat_one
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    These are the downsides of using the queue, @Grandchamp1989.

    If you need a specific outcome for your pledge, find a pre-made group instead ... even if the outcome you’re expecting is just a clear.

    The system should not cater for the lowest of the low.

    But the game is be anything you want, do anything you want.
  • PizzaCat82
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    They should allow you to parse on a dummy before queueing up and then using that as a sort of baseline for what dungeon you should run.

    Then you can set a requirement as the group leader. Wont help with fake tanks or healers but at least you'll melt stuff down.
  • josiahva
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    Kadoin wrote: »
    To be fair, in a dungeon that easy if you don't like the DPS being done, couldn't you as a tank also DPS...?

    This isn't as simple as you make it sound. The ONLY time I ever do non-DLC dungeons is when I hit the random button. The problem with this is that as a tank, because the dungeon is random, I have a good chance of getting a DLC dungeon...and if I get a DLC dungeon, I need to be able to survive a pug with bad DPS....which means that my default pug sets are sets that will let me survive very long fights on bosses and trash mobs that can kill tanks. If I go into a vet DLC dungeon under a tank role with a hybrid DPS setup, survival becomes very difficult if the DPS is bad.

    On non-DLC vet dungeons, this isn't a problem in the least...nothing there can one-shot anyone if they are blocking or evading. The only really viable solution to be able to run a hybrid DPS/tank consistently is dressing room add-on or similar....which I use myself, but a lot of people(especially console players) do not have access to.

    The better solution is of course just not to pug....its really sad that the way some groups wind up drives tanks away from helping those who need it most. I pug all the time...but I am just a glutton for punishment I guess.

  • Firstmep
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    Banished cells vet? im pretty sure 10k dps is more than enough per person, you can do these dungeons practically naked.

    Old vet dungeons are definetly balanced for lower than 500 cp.

    Even VMA which was added later is balanced around 300cp.

    If ppl keep dying its not a dps issue, its a dont stand in stupid issue.

    Even than, my templar can keep groups alive with just radiating regen and ritual, reall shouldnt be that hard to survive in these dungeons.
  • Shantu
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    Face it. Many players are just not going to learn the basics of moderate to high DPS...no matter how many times you attempt to help them. I gave up pugs a long time ago. I either run with homies or solo. Makes the game a lot less frustrating.
  • Everest_Lionheart
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    As a DPS I dipped my feet into pugs somewhere around CP180 or so. I was doing OK damage at that time but after ending up in DLC a few times out of the gate I worked on my gear, stats and rotation before getting back in so I would never be a liability basically never touching a dungeon again until I was hitting 35K on the 21mil dummy. I didn’t want to be a liability to the group.
  • Jeremy
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    I get it, I really do, people want to give vet a try and they see "banished cell 1 pledge" and give it a go.

    But when you're cp 450-550, que up for DD and the group damage on the boss is around 25k that's 12,5k damage each!
    On top of that when you constantly go down because your health is so low, and you can't block the final boss' special attack (the push) it's not good. As a result the group damage would plummet to 8-9k.. Then it's not fun to be a tank..

    When you tell them that around 10k group damage and no food/block is not acceptable (while rez'ing them) and they tell you to leave.... That's a sight to behold.

    I was there too, at one time I couldn't break 20k either, I totally understand... But when you struggle with killing regular skeletons and has to be rez'd for the 5th time in Banished Cell 1 you gotta realize something ain't working...

    Does Banished Cell 1 have any dps checks?

    Banished Cells 2 can be annoying to tank with low DPS cause those adds at the end can stack up and be a pain to control. But I don't remember Banished Cells 1 being a problem with low dps.
    Edited by Jeremy on August 17, 2020 9:51PM
  • Jeremy
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    Firstmep wrote: »
    Banished cells vet? im pretty sure 10k dps is more than enough per person, you can do these dungeons practically naked.

    Old vet dungeons are definetly balanced for lower than 500 cp.

    Even VMA which was added later is balanced around 300cp.

    If ppl keep dying its not a dps issue, its a dont stand in stupid issue.

    Even than, my templar can keep groups alive with just radiating regen and ritual, reall shouldnt be that hard to survive in these dungeons.

    The last boss does have a fairly nasty move that randomly hits a member of the group. So that's probably what the OP is talking about. So I have seen some survivability problems on that dungeon before with players getting one-shotted.

    But unless I'm forgetting something, there isn't any hard dps checks. So I would think even below average damage should be able to complete it.
    Edited by Jeremy on August 17, 2020 10:00PM
  • BXR_Lonestar
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    Honestly, I don't que for vet dungeons unless we at least have 3/4 slots set up with pre-made and we're confident we can do the vet dungeon with 3 people. Its for this reason why I wish we could have the option to de-select dungeons so it won't randomly put you in a vet DLC dungeon that your not fully equipped to take on. And then you are punished by a cool-down if you abandon the dungeon. It's just frustrating.
  • karekiz
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    They really need a system to limit que.

    An instanced solo challenge for tank/heal/dps que toggle for vet only would be super nice at least for DLC anyway.
  • ArchMikem
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    The truth hurts sometimes.

    A player at that level should be doing 20k to 25k dps each, not 12k. Did you notice if they were doing nothing but light attacks. When you say something like that in a Vet Dungeon is unacceptable, I definitely agree, but I feel we must express that to the group in a polite, constructive way. Try and give pointers, advice, even mention how rotations work if we must. A lot of the time players are glad to learn way to be better. I've had my fair share of teaching moments, but if they refuse to listen and reply with telling you the more experienced player to leave, then really, just leave. Taking your carry with you.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • AlnilamE
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    zaria wrote: »

    Now BC2 has two dps checks, one is keeper Indril who spawns lot of adds, second is the last boss and the daedroths.
    You can wipe multiple times on each in normal if group is bad enough. Yes its require some serious lack of skill.

    Imiril can be taken down slowly as long as you focus on the adds.

    For the last boss, you can keep killing the Daedroth until the boss is low, then wait for the third one to pop before killing the boss for the hard mode achievement.

    Neither of those is a DPS check.

    If anything, the DPS check in that dungeon used to be the Maw of the Infernal, as he could fill the room with fire if you didn't take him down quickly enough.
    The Moot Councillor
  • zaria
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    Scrollup wrote: »
    The mechanics in this game are stupid. Especially even on one shotter in normal dungeon. Its cringeworthy.

    Only a few are good mechanics that are not 1 shot.
    Who one shots in normals? Yes you have some in some DLC ones, like the the first bosses in march of sacrifices.
    Jeremy wrote: »
    Firstmep wrote: »
    Banished cells vet? im pretty sure 10k dps is more than enough per person, you can do these dungeons practically naked.

    Old vet dungeons are definetly balanced for lower than 500 cp.

    Even VMA which was added later is balanced around 300cp.

    If ppl keep dying its not a dps issue, its a dont stand in stupid issue.

    Even than, my templar can keep groups alive with just radiating regen and ritual, reall shouldnt be that hard to survive in these dungeons.

    The last boss does have a fairly nasty move that randomly hits a member of the group. So that's probably what the OP is talking about. So I have seen some survivability problems on that dungeon before with players getting one-shotted.

    But unless I'm forgetting something, there isn't any hard dps checks. So I would think even below average damage should be able to complete it.
    Yes vBC1 has an hard hitting attack who is a bit hard to see. Its obviously worse on lower cp players as it does 16-20 K damage. Not an issue for tank but DD can easy get problems here. For magic players having an shield up is very smart.
    vSpindle1 has the same issue
    Edited by zaria on August 18, 2020 3:34PM
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
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