Now BC2 has two dps checks, one is keeper Indril who spawns lot of adds, second is the last boss and the daedroths.
You can wipe multiple times on each in normal if group is bad enough. Yes its require some serious lack of skill.
Imiril can be taken down slowly as long as you focus on the adds.
For the last boss, you can keep killing the Daedroth until the boss is low, then wait for the third one to pop before killing the boss for the hard mode achievement.
Neither of those is a DPS check.
Taleof2Cities wrote: »These are the downsides of using the queue, @Grandchamp1989.
If you need a specific outcome for your pledge, find a pre-made group instead ... even if the outcome you’re expecting is just a clear.
FangOfTheTwoMoons wrote: »Experienced players need to give out more advice and be more patient while newer players need to listen more and do research. There are thick headed people on both sides of this.
I've tanked for groups that couldn't get past Imiril because, even though they were focusing entirely on the adds, they just couldn't burn down one set of adds before the next set appeared. It is a DPS check, it's just that the bar for that DPS check is set very low compared to the DPS most people are able to pull these days. If you're in a group where the tank (as a dedicated tank, not as a fake tank or hybrid tank-DPS) is doing 25%-40% of the group DPS (which unfortunately does sometimes happen) then you're going to have a bad time here. Of course, on non-vet it's a non-issue, and with probably at least 95% of groups on vet it's also a non-issue.
Now BC2 has two dps checks, one is keeper Indril who spawns lot of adds, second is the last boss and the daedroths.
You can wipe multiple times on each in normal if group is bad enough. Yes its require some serious lack of skill.
Imiril can be taken down slowly as long as you focus on the adds.
For the last boss, you can keep killing the Daedroth until the boss is low, then wait for the third one to pop before killing the boss for the hard mode achievement.
Neither of those is a DPS check.
If anything, the DPS check in that dungeon used to be the Maw of the Infernal, as he could fill the room with fire if you didn't take him down quickly enough.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
I've tanked for groups that couldn't get past Imiril because, even though they were focusing entirely on the adds, they just couldn't burn down one set of adds before the next set appeared. It is a DPS check, it's just that the bar for that DPS check is set very low compared to the DPS most people are able to pull these days. If you're in a group where the tank (as a dedicated tank, not as a fake tank or hybrid tank-DPS) is doing 25%-40% of the group DPS (which unfortunately does sometimes happen) then you're going to have a bad time here. Of course, on non-vet it's a non-issue, and with probably at least 95% of groups on vet it's also a non-issue.
Now BC2 has two dps checks, one is keeper Indril who spawns lot of adds, second is the last boss and the daedroths.
You can wipe multiple times on each in normal if group is bad enough. Yes its require some serious lack of skill.
Imiril can be taken down slowly as long as you focus on the adds.
For the last boss, you can keep killing the Daedroth until the boss is low, then wait for the third one to pop before killing the boss for the hard mode achievement.
Neither of those is a DPS check.
If anything, the DPS check in that dungeon used to be the Maw of the Infernal, as he could fill the room with fire if you didn't take him down quickly enough.
FangOfTheTwoMoons wrote: »Experienced players need to give out more advice and be more patient while newer players need to listen more and do research. There are thick headed people on both sides of this.
The advice experienced players provide is to join a decent guild and start running dungeons with them. as
FangOfTheTwoMoons wrote: »
Or you know, if you notice something specific they can improve on you can it with them? Even asking them if they have questions about anything can go a long way. I'm not telling anyone to sit and teach new players everything, but being active even outside your guilds helps the community as a wholem
WoW had a system called "The Proving Grounds" which was very effective as a mediocrity filter.PizzaCat82 wrote: »They should allow you to parse on a dummy before queuing up and then using that as a sort of baseline for what dungeon you should run.Then you can set a requirement as the group leader. Wont help with fake tanks or healers but at least you'll melt stuff down.
https://www.youtube.com/watch?v=HZyF7kDKZnkThe end boss heals, and will never go down if the group has very low damage and fails to kill the orbs, either because they ignore them, or because they simply cannot kill them fast enough. Believe me, some groups struggle with this. While tanking random vet dungeons, I have seen things that you would not believe. Most random groups are just fine, some are even great, but it's the worst runs you tend to remember. And, in a way, I guess that makes them fun, too....
Does Banished Cell 1 have any dps checks?
stefan.gustavsonb16_ESO wrote: »The end boss heals, and will never go down if the group has very low damage and fails to kill the orbs, either because they ignore them, or because they simply cannot kill them fast enough. Believe me, some groups struggle with this. While tanking random vet dungeons, I have seen things that you would not believe. Most random groups are just fine, some are even great, but it's the worst runs you tend to remember. And, in a way, I guess that makes them fun, too....
Does Banished Cell 1 have any dps checks?