veteran and esp vet dlc dungeons, they are all largely dps checks. if you don't have high dps, its torture and it takes forever.
Playboy_Shrek wrote: »
I really have no idea whats the fix here. its too much of a time investment to try to create a group to do dungeons and some people aren't always available. pugging is only option or at least the most available. if we can make that gap between average and top tier dps. sometimes like. maybe 50% more dps. not like double or 2.5x the dps, that would be a lot better in my opinion.
veteran and esp vet dlc dungeons, they are all largely dps checks. if you don't have high dps, its torture and it takes forever.
There is content that is simply not meant to be played by everyone. This content requires a certain level of experience to succeed. And that is a good thing because it offers a long term challence and a goal to work on.
Getting to a decent ammount of dps is really not *that* hard. I'm not talking about 95k dps, I'm talking about 40-50k which is more than enough to beat vet dlc dungeons.
If people are not willing to invest some time and effort into reaching those numbers, you can not expect the game to artficially give them a helping hand, those players are simply not ready for this kind of content.
DMuehlhausen wrote: »ForzaRammer wrote: »The problem is subpar dps are way too often carried instead of kicked.
The solution is simply kick them even if you can carry.
[Quoted post was removed]
veteran and esp vet dlc dungeons, they are all largely dps checks. if you don't have high dps, its torture and it takes forever.
There is content that is simply not meant to be played by everyone. This content requires a certain level of experience to succeed. And that is a good thing because it offers a long term challence and a goal to work on.
Getting to a decent ammount of dps is really not *that* hard. I'm not talking about 95k dps, I'm talking about 40-50k which is more than enough to beat vet dlc dungeons.
If people are not willing to invest some time and effort into reaching those numbers, you can not expect the game to artficially give them a helping hand, those players are simply not ready for this kind of content.
I can't think of many dungeons that are "DPS checks", really - which ones do you mean? At a few of them, you can circumvent some mechanics by nuking bosses - but there's not much more to it afaik. It's almost a bit more like you should be slow cooking quite a few bosses in order to not get overwhelmed by adds/mechanics that spawn/happen at certain %'s.
On the contrary, it feels a little like a "quality check", if you can't "pug" a vet dungeon - are you really that good? ;-D
Imagine paying for a game and getting told that you don't get to play some of it, ever.
This couldn't be further from the truth. Anybody can complete anything. Just don't be a jerk and kick people.
Playboy_Shrek wrote: »veteran and esp vet dlc dungeons, they are all largely dps checks. if you don't have high dps, its torture and it takes forever. and most of them are downright undoable without very good dps, so you end up queuing. seeing how bad the dps is at the first group of mobs. and exit because you really don't want to waste your time over nothing.
the difference between the average dps and the top tier dps player is far too big because of LA weaving and animation canceling. I don't play dps. pretty much only tank. but your making vet dungeons pretty much based around the skills of those high tier players otherwise they'd be a breeze for them.
I really have no idea whats the fix here. its too much of a time investment to try to create a group to do dungeons and some people aren't always available. pugging is only option or at least the most available. if we can make that gap between average and top tier dps. sometimes like. maybe 50% more dps. not like double or 2.5x the dps, that would be a lot better in my opinion.
like just not gonna go through with vet moongrave when my 810cp dps is soloing the crocodile for 12 seconds. I feel like the limit of animation canceling should be visible LA weaving and quick succession. maybe not to the point where you don't even see the skill going off which makes people do 90k+ dps.
Honest question:
What fights have a group wipe mechanic if you don't kill the boss within a certain amount of time?
The only one I can think of is Bloodspawn, which used to be the original DPS test.
Playboy_Shrek wrote: »veteran and esp vet dlc dungeons, they are all largely dps checks. if you don't have high dps, its torture and it takes forever. and most of them are downright undoable without very good dps, so you end up queuing. seeing how bad the dps is at the first group of mobs. and exit because you really don't want to waste your time over nothing.
the difference between the average dps and the top tier dps player is far too big because of LA weaving and animation canceling. I don't play dps. pretty much only tank. but your making vet dungeons pretty much based around the skills of those high tier players otherwise they'd be a breeze for them.
I really have no idea whats the fix here. its too much of a time investment to try to create a group to do dungeons and some people aren't always available. pugging is only option or at least the most available. if we can make that gap between average and top tier dps. sometimes like. maybe 50% more dps. not like double or 2.5x the dps, that would be a lot better in my opinion.
like just not gonna go through with vet moongrave when my 810cp dps is soloing the crocodile for 12 seconds. I feel like the limit of animation canceling should be visible LA weaving and quick succession. maybe not to the point where you don't even see the skill going off which makes people do 90k+ dps.
Funny, I just pug tanked vDoM yesterday without any real trouble with 34k group DPS....it doesn't get much lower than that these days. True, it was not a fast or smooth run by any means....but it can be done just fine with group finder. All it takes is an effort to follow the mechs. It is also true not all vet DLC dungeons are as forgiving(vLoM, vMGF in particular) but most can be done just fine with lower DPS
Yes, Bloodspawn is the obvious one, you also have soft dps checks like keeper Indril and last boss in BC2.Honest question:
What fights have a group wipe mechanic if you don't kill the boss within a certain amount of time?
The only one I can think of is Bloodspawn, which used to be the original DPS test.
No, actually, the solution isn't to kick people just because you think they aren't doing 'enough' damage. The solution is to actually try to help people instead of just automatically tossing them to the side like they're garbage.ForzaRammer wrote: »[Quoted post was removed]
No, actually, the solution isn't to kick people just because you think they aren't doing 'enough' damage. The solution is to actually try to help people instead of just automatically tossing them to the side like they're garbage.
So many people get angry at people doing 'subpar' DPS, saying "oh they should know how to do stuff before doing group content!", and yet how do you people expect others to know how to do stuff if you want to just punt them from the group rather than trying to show them the ropes? It's always "I don't have the time" or "I'm not obligated to teach anyone anything", well, you don't have a right to complain about 'subpar' DPS if you aren't making an effort to help people and want to pass the buck of teaching them off to someone else because you can't be bothered.
PizzaCat82 wrote: »
Imagine paying for a game and getting told that you don't get to play some of it, ever.
Donny_Vito wrote: »Playboy_Shrek wrote: »veteran and esp vet dlc dungeons, they are all largely dps checks. if you don't have high dps, its torture and it takes forever. and most of them are downright undoable without very good dps, so you end up queuing. seeing how bad the dps is at the first group of mobs. and exit because you really don't want to waste your time over nothing.
the difference between the average dps and the top tier dps player is far too big because of LA weaving and animation canceling. I don't play dps. pretty much only tank. but your making vet dungeons pretty much based around the skills of those high tier players otherwise they'd be a breeze for them.
I really have no idea whats the fix here. its too much of a time investment to try to create a group to do dungeons and some people aren't always available. pugging is only option or at least the most available. if we can make that gap between average and top tier dps. sometimes like. maybe 50% more dps. not like double or 2.5x the dps, that would be a lot better in my opinion.
like just not gonna go through with vet moongrave when my 810cp dps is soloing the crocodile for 12 seconds. I feel like the limit of animation canceling should be visible LA weaving and quick succession. maybe not to the point where you don't even see the skill going off which makes people do 90k+ dps.
Funny, I just pug tanked vDoM yesterday without any real trouble with 34k group DPS....it doesn't get much lower than that these days. True, it was not a fast or smooth run by any means....but it can be done just fine with group finder. All it takes is an effort to follow the mechs. It is also true not all vet DLC dungeons are as forgiving(vLoM, vMGF in particular) but most can be done just fine with lower DPS
You really need to specify what you mean by "just fine" because before that you stated the run was not a fast or smooth run by any means, so it seems there is a pretty low bar for what is classified as being "just fine." Any dungeon that takes longer than an hour, maybe an hour and a half for a few exceptions, is way beyond behind fine in my opinion.