CleymenZero wrote: »Nerf it and you might have to nerf some content to make achievements attainable.
Don't have Godslayer yet but remove major vuln from a group that's close to getting GS and you just killed their chances.
These achievements were designed factoring in Major Vuln in the balance.
Before anyone has a knee jerk reaction, I didn't say GS is impossible to obtain without Major Vuln, you would just greatly reduce the amount of clears without it.
IneedaDollar wrote: »CleymenZero wrote: »Nerf it and you might have to nerf some content to make achievements attainable.
Don't have Godslayer yet but remove major vuln from a group that's close to getting GS and you just killed their chances.
These achievements were designed factoring in Major Vuln in the balance.
Before anyone has a knee jerk reaction, I didn't say GS is impossible to obtain without Major Vuln, you would just greatly reduce the amount of clears without it.
Lmao wr is like <22min
Time is no problem in any trial
Damage is way to high atm
@SlimeBro1 every score pushing groups uses 5-6 necro DDs out 8. How is it balanced?
amm7sb14_ESO wrote: »The fact that yes is winning is sad.
I main a necro. Its my favorite class. But we are far from any sort of over powered.
The tradeoff for that Major Vuln is:
-No execute ability
-no gap closers or Major Expedition ability (we are the slowest class)
-a spammable that requires 3 casts for a benefit, meaning most will stick with weapon skill spammables
-no burst heals for anyone outside of ourselves
-literally 0 buffs outside of Major Resolve and the Goliath transformation
Necros give up a lot and all we get in return is AOE breach & fracture OR the opportunity to use our own synergy - for mag users only, Major Vuln, Goliath transformation, and the 3 man insta-rez which is situational at best.
stevenyaub16_ESO wrote: »Even at 15% would still end up as 3 necros per raid. The problem is the debuff is class specific. It would also be needed to be added to some other classes/skills or item sets in addition a nerf. 30% is kinda insane.
Imagine if meteor had this, it would be obviously overpowered that's how over stacked collosus ulti is.
Playboy_Shrek wrote: »honestly. just remove the vulnerability all together and make the ult charge less and increase damage
Sooo...just turn them into a crappier version of a Nightblade?
I voted immediately without thinking much about it, but looking back in retrospect, it's pretty much all necromancers bring to the table anymore. Stamplars and Magsorcs and magblades do more damage and offer more to the group than any necro spec, outside of major vuln. It's the only thing that keeps them in raids really.
Aside from this, making enemies have a universal cooldown on major vuln basically made it so people weren't running just 8 magcros, because chaining it back to back was stronger than having other higher hitting dps who couldn't reach as high due to permamajorvuln. now that that is not the case and you only need 3-4 magcros to reach optimal uptimes, i think they're in an ok spot. nerfing major vuln wouldn't be the end of the world, but it would further bury their only utility.
on the plus side, next patch magcro is the only spec that can reliably have 100% uptime on all 3 EC stacks without using force pulse, and Master Architect lasting like 17 secs or whatever matches perfectly with their major vuln ult, so they have a lot going for htem as support dps.
I voted immediately without thinking much about it, but looking back in retrospect, it's pretty much all necromancers bring to the table anymore. Stamplars and Magsorcs and magblades do more damage and offer more to the group than any necro spec, outside of major vuln. It's the only thing that keeps them in raids really.
Aside from this, making enemies have a universal cooldown on major vuln basically made it so people weren't running just 8 magcros, because chaining it back to back was stronger than having other higher hitting dps who couldn't reach as high due to permamajorvuln. now that that is not the case and you only need 3-4 magcros to reach optimal uptimes, i think they're in an ok spot. nerfing major vuln wouldn't be the end of the world, but it would further bury their only utility.
on the plus side, next patch magcro is the only spec that can reliably have 100% uptime on all 3 EC stacks without using force pulse, and Master Architect lasting like 17 secs or whatever matches perfectly with their major vuln ult, so they have a lot going for htem as support dps.
Stamplars ? Lol. RoR is worthless next patch
Kingslayer513 wrote: »Yes, but it doesn't need to be nerfed, major vuln needs to be accessible on other classes (undaunted ultimate maybe?) so necros aren't permanently forced into being debuff slaves