BaiterOfZergs wrote: »I’d think the distance traveled would essentially act as a cast time in most cases.
Atherakhia wrote: »DK Leap does have a cast time. It was just increased in fact several months back. It's honestly refreshing though hearing people complain about adding cast times. For some reason people don't like the idea of counterplay and prefer their opponents use telepathy in PvP and want everything instant cast.
Also forgot to mention a gap closer, that stuns, damages, knocks back and it's an AOE.
Agreed 100% for counter play.
Atherakhia wrote: »DK Leap does have a cast time. It was just increased in fact several months back. It's honestly refreshing though hearing people complain about adding cast times. For some reason people don't like the idea of counterplay and prefer their opponents use telepathy in PvP and want everything instant cast.
Atherakhia wrote: »DK Leap does have a cast time. It was just increased in fact several months back. It's honestly refreshing though hearing people complain about adding cast times. For some reason people don't like the idea of counterplay and prefer their opponents use telepathy in PvP and want everything instant cast.
So according to you all instant cast abilities have no counterplay. lol
Atherakhia wrote: »DK Leap does have a cast time. It was just increased in fact several months back. It's honestly refreshing though hearing people complain about adding cast times. For some reason people don't like the idea of counterplay and prefer their opponents use telepathy in PvP and want everything instant cast.
Also forgot to mention a gap closer, that stuns, damages, knocks back and it's an AOE.
Agreed 100% for counter play.
Permafrost damages, stuns, snares, gives allies Major Protection and it's an AoE.
Leap already has cast time, during animation you can't do anything. Play a DK yourself to see that 1) target mitigate nearly all of its effects by blocking 2) using on full health targets is waste of ult. You'll see that people see Leap on death recaps because its used as execute DKs lacks outside of stamina.
Adding 0.25-0.5s cast time will do absolutely nothing because its roughly travel time from about 5-10m.
Atherakhia wrote: »DK Leap does have a cast time. It was just increased in fact several months back. It's honestly refreshing though hearing people complain about adding cast times. For some reason people don't like the idea of counterplay and prefer their opponents use telepathy in PvP and want everything instant cast.
This game would be dead if there was a delay on skills. It’s not a mobile game. ESO pvp is fast paced and requires quick reaction time. It’s anticipation of the moment, no telepathy needed lol.
BaiterOfZergs wrote: »I’d think the distance traveled would essentially act as a cast time in most cases.
It is essentially a ranged dawnbreaker with not only damage, stun but an instant knockback aoe from ranged. OR remove cast times from all ulti, since the main issue is getting them off in lagged situations mostly.
Atherakhia wrote: »Atherakhia wrote: »DK Leap does have a cast time. It was just increased in fact several months back. It's honestly refreshing though hearing people complain about adding cast times. For some reason people don't like the idea of counterplay and prefer their opponents use telepathy in PvP and want everything instant cast.
So according to you all instant cast abilities have no counterplay. lol
As I said before... telepathy.
Atherakhia wrote: »DK Leap does have a cast time. It was just increased in fact several months back. It's honestly refreshing though hearing people complain about adding cast times. For some reason people don't like the idea of counterplay and prefer their opponents use telepathy in PvP and want everything instant cast.
Also forgot to mention a gap closer, that stuns, damages, knocks back and it's an AOE.
Agreed 100% for counter play.
BaiterOfZergs wrote: »I’d think the distance traveled would essentially act as a cast time in most cases.
It is essentially a ranged dawnbreaker with not only damage, stun but an instant knockback aoe from ranged. OR remove cast times from all ulti, since the main issue is getting them off in lagged situations mostly.
Dawnbreaker has DoT component
Also, leap is most telegraphed ultimate in game.
Only new or not very skilled player do not block it anyways.
I'd be OK with cast time if the damage was increased. It's one of the most telegraphed ultis and I can't remeber (must have been years) the last time I died to a leap? In PvP leap damage is a tickle and you can pretty much make it null and void by blocking.
It doesn't grant major protection like Warden or Templar ulti, it doesn't increase the damage done like incap, it doesn't silence you, it doesn't leave an aoe, it doesn't have a dot, it doesn't grant major Vulnerability...
All it does is provide an easily blockable stun and damages less than a c frag proc.
https://www.youtube.com/watch?v=iv7aZlwpl3IAtherakhia wrote: »DK Leap does have a cast time. It was just increased in fact several months back. It's honestly refreshing though hearing people complain about adding cast times. For some reason people don't like the idea of counterplay and prefer their opponents use telepathy in PvP and want everything instant cast.
Also forgot to mention a gap closer, that stuns, damages, knocks back and it's an AOE.
Agreed 100% for counter play.
Permafrost damages, stuns, snares, gives allies Major Protection and it's an AoE.
Leap already has cast time, during animation you can't do anything. Play a DK yourself to see that 1) target mitigate nearly all of its effects by blocking 2) using on full health targets is waste of ult. You'll see that people see Leap on death recaps because its used as execute DKs lacks outside of stamina.
Adding 0.25-0.5s cast time will do absolutely nothing because its roughly travel time from about 5-10m.
Hi, considering that templar ulti was deemed needing a cast timer to give time to react and match some of the other ulti, I would suggest DK Leap be taken into that same consideration.
Also forgot to mention a gap closer, that stuns, damages, knocks back and it's an AOE.
Agreed 100% for counter play.
Permafrost damages, stuns, snares, gives allies Major Protection and it's an AoE.
Leap already has cast time, during animation you can't do anything. Play a DK yourself to see that 1) target mitigate nearly all of its effects by blocking 2) using on full health targets is waste of ult. You'll see that people see Leap on death recaps because its used as execute DKs lacks outside of stamina.
Adding 0.25-0.5s cast time will do absolutely nothing because its roughly travel time from about 5-10m.
I play a DK..
Just like every other class that doesn't have an execute, that use weapon skills execute (poison injection, executioner/reverse slice, whirling blades)?Atherakhia wrote: »DK Leap does have a cast time. It was just increased in fact several months back. It's honestly refreshing though hearing people complain about adding cast times. For some reason people don't like the idea of counterplay and prefer their opponents use telepathy in PvP and want everything instant cast.
This game would be dead if there was a delay on skills. It’s not a mobile game. ESO pvp is fast paced and requires quick reaction time. It’s anticipation of the moment, no telepathy needed lol.
https://forums.elderscrollsonline.com/en/discussion/539136/update-on-cyrodiil-performance-upcoming-aoe-tests/p1
You were saying?
The purpose of suggesting a cast time, is so that everyone has to deal with client <> server lag when ultimates do not go off.
universal_wrath wrote: »Atherakhia wrote: »DK Leap does have a cast time. It was just increased in fact several months back. It's honestly refreshing though hearing people complain about adding cast times. For some reason people don't like the idea of counterplay and prefer their opponents use telepathy in PvP and want everything instant cast.
Better counterplay for leap is to remove the snare. Even while leap has cast time to it, the travel distance very high, it almost immposible to out run. Before , leap was slow which is why snare was interduced, but it does not need it anymore.