Cast Timer for Leap

sMuggle
sMuggle
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Hi, considering that templar ulti was deemed needing a cast timer to give time to react and match some of the other ulti, I would suggest DK Leap be taken into that same consideration.
  • BaiterOfZergs
    BaiterOfZergs
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    I’d think the distance traveled would essentially act as a cast time in most cases.
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  • sMuggle
    sMuggle
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    I’d think the distance traveled would essentially act as a cast time in most cases.

    It is essentially a ranged dawnbreaker with not only damage, stun but an instant knockback aoe from ranged. OR remove cast times from all ulti, since the main issue is getting them off in lagged situations mostly.
  • Atherakhia
    Atherakhia
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    DK Leap does have a cast time. It was just increased in fact several months back. It's honestly refreshing though hearing people complain about adding cast times. For some reason people don't like the idea of counterplay and prefer their opponents use telepathy in PvP and want everything instant cast.
  • sMuggle
    sMuggle
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    Atherakhia wrote: »
    DK Leap does have a cast time. It was just increased in fact several months back. It's honestly refreshing though hearing people complain about adding cast times. For some reason people don't like the idea of counterplay and prefer their opponents use telepathy in PvP and want everything instant cast.

    Also forgot to mention a gap closer, that stuns, damages, knocks back and it's an AOE.

    Agreed 100% for counter play.
    Edited by sMuggle on August 13, 2020 3:58AM
  • mr1sho
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    sMuggle wrote: »
    Hi, considering that templar ulti was deemed needing a cast timer to give time to react and match some of the other ulti, I would suggest DK Leap be taken into that same consideration.

    Cool add a cast time but give us a execute
    Gold Company Commander
  • robpr
    robpr
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    sMuggle wrote: »

    Also forgot to mention a gap closer, that stuns, damages, knocks back and it's an AOE.

    Agreed 100% for counter play.

    Permafrost damages, stuns, snares, gives allies Major Protection and it's an AoE.

    Leap already has cast time, during animation you can't do anything. Play a DK yourself to see that 1) target mitigate nearly all of its effects by blocking 2) using on full health targets is waste of ult. You'll see that people see Leap on death recaps because its used as execute DKs lacks outside of stamina.

    Adding 0.25-0.5s cast time will do absolutely nothing because its roughly travel time from about 5-10m.
    Edited by robpr on August 13, 2020 4:17AM
  • pieratsos
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    Atherakhia wrote: »
    DK Leap does have a cast time. It was just increased in fact several months back. It's honestly refreshing though hearing people complain about adding cast times. For some reason people don't like the idea of counterplay and prefer their opponents use telepathy in PvP and want everything instant cast.

    So according to you all instant cast abilities have no counterplay. lol
  • Atherakhia
    Atherakhia
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    pieratsos wrote: »
    Atherakhia wrote: »
    DK Leap does have a cast time. It was just increased in fact several months back. It's honestly refreshing though hearing people complain about adding cast times. For some reason people don't like the idea of counterplay and prefer their opponents use telepathy in PvP and want everything instant cast.

    So according to you all instant cast abilities have no counterplay. lol

    As I said before... telepathy.
  • UrbanMonk
    UrbanMonk
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    How about block when you see it coming? If you dont see it coming, 400ms cast time won't help you either.
    Counterplay argument is pointless as long as the game keeps lagging. Adding an additional delay to skills is ZoS trying to give their server some time to see the skill inc, not players.
    Edited by UrbanMonk on August 13, 2020 2:03PM
    Urban.Monk

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  • Sleep724
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    Atherakhia wrote: »
    DK Leap does have a cast time. It was just increased in fact several months back. It's honestly refreshing though hearing people complain about adding cast times. For some reason people don't like the idea of counterplay and prefer their opponents use telepathy in PvP and want everything instant cast.

    This game would be dead if there was a delay on skills. It’s not a mobile game. ESO pvp is fast paced and requires quick reaction time. It’s anticipation of the moment, no telepathy needed lol.
  • sMuggle
    sMuggle
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    robpr wrote: »
    sMuggle wrote: »

    Also forgot to mention a gap closer, that stuns, damages, knocks back and it's an AOE.

    Agreed 100% for counter play.

    Permafrost damages, stuns, snares, gives allies Major Protection and it's an AoE.

    Leap already has cast time, during animation you can't do anything. Play a DK yourself to see that 1) target mitigate nearly all of its effects by blocking 2) using on full health targets is waste of ult. You'll see that people see Leap on death recaps because its used as execute DKs lacks outside of stamina.

    Adding 0.25-0.5s cast time will do absolutely nothing because its roughly travel time from about 5-10m.

    I play a DK..
    mr1sho wrote: »
    sMuggle wrote: »
    Hi, considering that templar ulti was deemed needing a cast timer to give time to react and match some of the other ulti, I would suggest DK Leap be taken into that same consideration.

    Cool add a cast time but give us a execute

    Just like every other class that doesn't have an execute, that use weapon skills execute (poison injection, executioner/reverse slice, whirling blades)?
    Sleep724 wrote: »
    Atherakhia wrote: »
    DK Leap does have a cast time. It was just increased in fact several months back. It's honestly refreshing though hearing people complain about adding cast times. For some reason people don't like the idea of counterplay and prefer their opponents use telepathy in PvP and want everything instant cast.

    This game would be dead if there was a delay on skills. It’s not a mobile game. ESO pvp is fast paced and requires quick reaction time. It’s anticipation of the moment, no telepathy needed lol.

    https://forums.elderscrollsonline.com/en/discussion/539136/update-on-cyrodiil-performance-upcoming-aoe-tests/p1

    You were saying?

    The purpose of suggesting a cast time, is so that everyone has to deal with client <> server lag when ultimates do not go off.
    Edited by sMuggle on August 14, 2020 4:48AM
  • red_emu
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    I'd be OK with cast time if the damage was increased. It's one of the most telegraphed ultis and I can't remeber (must have been years) the last time I died to a leap? In PvP leap damage is a tickle and you can pretty much make it null and void by blocking.

    It doesn't grant major protection like Warden or Templar ulti, it doesn't increase the damage done like incap, it doesn't silence you, it doesn't leave an aoe, it doesn't have a dot, it doesn't grant major Vulnerability...

    All it does is provide an easily blockable stun and damages less than a c frag proc.
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  • TwinLamps
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    sMuggle wrote: »
    I’d think the distance traveled would essentially act as a cast time in most cases.

    It is essentially a ranged dawnbreaker with not only damage, stun but an instant knockback aoe from ranged. OR remove cast times from all ulti, since the main issue is getting them off in lagged situations mostly.

    Dawnbreaker has DoT component

    Also, leap is most telegraphed ultimate in game.
    Only new or not very skilled player do not block it anyways.
    Awake, but at what cost
  • ThePedge
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    Since they increased the cast time or minimum travel time, like Incap, it is easy to block.

    The annoying thing is the 90% snare you get while being Leaped, then the *** performance not letting you break free should you miss the block.
  • pieratsos
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    Atherakhia wrote: »
    pieratsos wrote: »
    Atherakhia wrote: »
    DK Leap does have a cast time. It was just increased in fact several months back. It's honestly refreshing though hearing people complain about adding cast times. For some reason people don't like the idea of counterplay and prefer their opponents use telepathy in PvP and want everything instant cast.

    So according to you all instant cast abilities have no counterplay. lol

    As I said before... telepathy.

    Nah, it's called understanding the game. That's how every good player becomes good.
  • Vevvev
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    sMuggle wrote: »

    Just like every other class that doesn't have an execute, that use weapon skills execute (poison injection, executioner/reverse slice, whirling blades)?

    Ok.... show us the destruction staff execute. My magDK wants it.
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  • TwinLamps
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    Vevvev wrote: »
    sMuggle wrote: »

    Just like every other class that doesn't have an execute, that use weapon skills execute (poison injection, executioner/reverse slice, whirling blades)?

    Ok.... show us the destruction staff execute. My magDK wants it.

    your execute is whip lmoa af af
    Awake, but at what cost
  • idk
    idk
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    sMuggle wrote: »
    Atherakhia wrote: »
    DK Leap does have a cast time. It was just increased in fact several months back. It's honestly refreshing though hearing people complain about adding cast times. For some reason people don't like the idea of counterplay and prefer their opponents use telepathy in PvP and want everything instant cast.

    Also forgot to mention a gap closer, that stuns, damages, knocks back and it's an AOE.

    Agreed 100% for counter play.

    Why did you not comment on the ultimate already having a cast time, and that cast time extended recently, since that is what you are asking for?
  • sMuggle
    sMuggle
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    TwinLamps wrote: »
    sMuggle wrote: »
    I’d think the distance traveled would essentially act as a cast time in most cases.

    It is essentially a ranged dawnbreaker with not only damage, stun but an instant knockback aoe from ranged. OR remove cast times from all ulti, since the main issue is getting them off in lagged situations mostly.

    Dawnbreaker has DoT component

    Also, leap is most telegraphed ultimate in game.
    Only new or not very skilled player do not block it anyways.
    red_emu wrote: »
    I'd be OK with cast time if the damage was increased. It's one of the most telegraphed ultis and I can't remeber (must have been years) the last time I died to a leap? In PvP leap damage is a tickle and you can pretty much make it null and void by blocking.

    It doesn't grant major protection like Warden or Templar ulti, it doesn't increase the damage done like incap, it doesn't silence you, it doesn't leave an aoe, it doesn't have a dot, it doesn't grant major Vulnerability...

    All it does is provide an easily blockable stun and damages less than a c frag proc.

    Not in NoCP, especially in Battle Grounds. Where you really don't have time to be looking, watching everywhere all the time. At 28m the leap can come from anywhere. In the heat of the battle, you're def not watching what the guy on the bridge is going to leap or not. In particular during a 4v8 continuous skirmish.
  • MincVinyl
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    The gap closer serves that purpose already, there are other issues that should be addressed first however.

    https://www.youtube.com/watch?v=iv7aZlwpl3I
    I had gotten stunned, broke free. Then went to dodge roll up the stairs, but since the enemy player used leap it negated my roll and held me in place. Which still used my stamina bringing me to near nothing and lead me to be stuck in execute range from eating the leap and all of the other attacks.

    Imo they should have just made leap a ground placed ability like caltrops. Which gives it a skill shot risk vs reward aspect, where you will have a harder time dunking on people 22 meters away. This would also open up a whole slew of utility to dk for solo pvp mobility. Making it a ground placed would also prevent multiple people from cc locking someone through immunity.
  • universal_wrath
    universal_wrath
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    Atherakhia wrote: »
    DK Leap does have a cast time. It was just increased in fact several months back. It's honestly refreshing though hearing people complain about adding cast times. For some reason people don't like the idea of counterplay and prefer their opponents use telepathy in PvP and want everything instant cast.

    Better counterplay for leap is to remove the snare. Even while leap has cast time to it, the travel distance very high, it almost immposible to out run. Before , leap was slow which is why snare was interduced, but it does not need it anymore.

  • universal_wrath
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    robpr wrote: »
    sMuggle wrote: »

    Also forgot to mention a gap closer, that stuns, damages, knocks back and it's an AOE.

    Agreed 100% for counter play.

    Permafrost damages, stuns, snares, gives allies Major Protection and it's an AoE.

    Leap already has cast time, during animation you can't do anything. Play a DK yourself to see that 1) target mitigate nearly all of its effects by blocking 2) using on full health targets is waste of ult. You'll see that people see Leap on death recaps because its used as execute DKs lacks outside of stamina.

    Adding 0.25-0.5s cast time will do absolutely nothing because its roughly travel time from about 5-10m.

    People don't use leap as excute, thry use leap to prevent others from dodge rolling or running away from their excute skills. Stamdk almost alway will follow up with excutioner or whirling blade, magdk almost alway follow up with whip or any spam they have.

    Maybe i'm wrong, but this is what I see abd experience all the time. I try to dodge when my HP reaches 50%, I get leap then excute. I try to run away, I get snare and lnocked by leap then excute.
    Edited by universal_wrath on August 16, 2020 1:48PM
  • Joy_Division
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    The way you improve a game is not to follow up on and further implement bad decisions.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Unified_Gaming
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    sMuggle wrote: »
    Hi, considering that templar ulti was deemed needing a cast timer to give time to react and match some of the other ulti, I would suggest DK Leap be taken into that same consideration.

    So how much did you get hit for?
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  • Onefrkncrzypope
    Onefrkncrzypope
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    sMuggle wrote: »
    robpr wrote: »
    sMuggle wrote: »

    Also forgot to mention a gap closer, that stuns, damages, knocks back and it's an AOE.

    Agreed 100% for counter play.

    Permafrost damages, stuns, snares, gives allies Major Protection and it's an AoE.

    Leap already has cast time, during animation you can't do anything. Play a DK yourself to see that 1) target mitigate nearly all of its effects by blocking 2) using on full health targets is waste of ult. You'll see that people see Leap on death recaps because its used as execute DKs lacks outside of stamina.

    Adding 0.25-0.5s cast time will do absolutely nothing because its roughly travel time from about 5-10m.

    I play a DK..
    mr1sho wrote: »
    sMuggle wrote: »
    Hi, considering that templar ulti was deemed needing a cast timer to give time to react and match some of the other ulti, I would suggest DK Leap be taken into that same consideration.

    Cool add a cast time but give us a execute

    Just like every other class that doesn't have an execute, that use weapon skills execute (poison injection, executioner/reverse slice, whirling blades)?
    Sleep724 wrote: »
    Atherakhia wrote: »
    DK Leap does have a cast time. It was just increased in fact several months back. It's honestly refreshing though hearing people complain about adding cast times. For some reason people don't like the idea of counterplay and prefer their opponents use telepathy in PvP and want everything instant cast.

    This game would be dead if there was a delay on skills. It’s not a mobile game. ESO pvp is fast paced and requires quick reaction time. It’s anticipation of the moment, no telepathy needed lol.

    https://forums.elderscrollsonline.com/en/discussion/539136/update-on-cyrodiil-performance-upcoming-aoe-tests/p1

    You were saying?

    The purpose of suggesting a cast time, is so that everyone has to deal with client <> server lag when ultimates do not go off.

    Mdk uses leap. No execute. As a SDK you are suggesting PI? Lol
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  • Kadoin
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    Leap is not even instant. Instant cast != instant application. Get out of here with that suggestion.

    If Leap needs a cast time, it should first be fixed so you can actually use it without your bars blacking out.
  • Crow_IX
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    honestly all cast times need to be removed. zos continues to nerf the skill ceiling while unremittingly raising the skill floor. bring back block canceling and skill based play. I'm tired of this zergy one button spam meta they're pushing for.
    RIP skill based PvP days. . .
  • ecru
    ecru
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    leap was just slowed down. try blocking.
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  • Kadoin
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    ecru wrote: »
    leap was just slowed down. try blocking.

    NBs only want to roll/cloak and counter everything ;)
  • Somewhere
    Somewhere
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    Atherakhia wrote: »
    DK Leap does have a cast time. It was just increased in fact several months back. It's honestly refreshing though hearing people complain about adding cast times. For some reason people don't like the idea of counterplay and prefer their opponents use telepathy in PvP and want everything instant cast.

    Better counterplay for leap is to remove the snare. Even while leap has cast time to it, the travel distance very high, it almost immposible to out run. Before , leap was slow which is why snare was interduced, but it does not need it anymore.

    The snare was put in place because people were running out of it. This change occurred in 5.0.5 Elsweyr patch.

    Quoted from the notes:

    Note: Dragon Leap and its morphs are an exclusion to some of these changes. They will continue to fire a snare, which has new visual effectcs introduced to it. This is due to the fact it cannot be used in quick succession compared to other instant cast abilities. Dragon Leap has had its speed increased as well, but not as drastically, to ensure the visual fidelity remains.

    In 5.3.5 the minimum travel time was added.
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