MurderMostFoul wrote: »Also, I've done a bit of premade queuing, and smashing pugs was not fun. And the very rare occasions where we would face other premades were even less fun. Ball v ball, aoe and heal spam, relying entirely on ultimate dumping, and matches that always hit the time limit with low scores. It wasn't fun, ESO is not well designed for this kind of min-max group v. min-max group play. I suspect a lot of the folks clamoring for the return of group queue and suggesting a group only queue would find premade v premade v premade a lot less fun then it was when they could farm randoms. (Assuming the population would be high enough for a group only queue to work, which even Rich doubts.)
But there should be a social option. Therefore, let solos and duos queue together.
When it comes to skill and the knowledge (ie builds) of the game, PvP Queues should not be considered. Ranking systems are the fix to the abuse of "better players farming the bracket", this is not a valid reason for preventing group queue. Actually, this is a highly beneficial thing and in my profession opinion, is THE of the most important aspects of content and its validation (ie cooperation and competition).
As for the stomping noobs aspect, its because of the power in the game. If pvp had some hard caps on it this would be significantly less of an issue. On top of that some things just need a hard cap (like being an unkillable tank in pvp, or spamming 10 abilities in 1 second).
Each problem needs to be introduced separately. If one stroke can solve a few problems, that is a more desirable stroke, provided it does not need as much development time/effort as the two separate strokes would collectively.
One things for sure, regardless of ranking systems and all that, the group pvp should not be disabled. I am so enraged at zenimax for not addressing this problem i cannot begin to express my utter and unconditional disgust as a player, and hatred for the bad name they are giving the rest of us designers/developers.
I find this to be extremely unprofessional.
Random groups can and do cooperate. Even with cooperation they often can not compete against a team that can coordinate in Discord or have discussed strategy before entering.
The ranking system is a completely separate issue. As players rise in rank they find the queue times getting longer. No ranking system means a chance for a player new to battlegrounds getting easily outdone by players with more experience and that isn't a fun experience for either most of the time. It might even cause the less experience player to not give battlegrounds another try. Without an increase in player population there is no easy fix. Going back to group queues is not the fix. In fact it is going in exactly the wrong direction. I think an antiquity lead being found in battlegrounds was a toe in the water approach to trying to get more people interested.
Might be good to have a battleground exclusive event. Something like they did with the dragons where we all got a house if a certain number of dragons were killed. Until the population increases there isn't enough players to support two separate queues except maybe at peak hours for a short time. Most the day queues would be miserable.
This is not about validating (group specific) teamwork, its about validating guilds and their existence which result in a long-term social bond.This (guild validation) is the most important aspect of an mmo. Group validation will always bet there as long as its a group vs group event.
People are trying to argue that group ques should not be because they get farmed, but this is a horrible diagnoses of the cause of the problem.
The problem ultimately is ignorance (specifically about builds) but some of it may be shifted to better skill (ability to push buttons, and push the more correctly).
IF people are being farmed (and btw, they are now with out premades), then the cause of that (ie player ignorance) should be looked at.
When it comes to solving the problem of ignorance, the solution is to remove the ignorance. There are various ways of doing this, but as designers (of what ever game we work on), the best option is to simply remove the complexity(more ambiguous options) from the game and replace it with depth (easier to understand options).
As i said in the past, complexity is the second greatest cause of imbalance in the game (the first being power). People think that removing complexity means removing options, but this is by far not he case. The truth is such people fall under that previously mentioned realm of "egotism" that is the primary driving factor of complexity.
To put this in a more simplistic way...
People get farmed in battlegrounds in a group because another group of players have sat down, invested time in learning how to break the game through its complex aspects, and then farm people with it. This would not be an issue if the complexity was not there to start with, and the "mechanic" of people having to investigate ways to break things did not exist.
More over, If the "breaking of things" was not directly tied to large amounts of power, it would not complexity would not be as bad as it is.
luen79rwb17_ESO wrote: »Premades are long gone... Good riddance!
Removing premades was the absolute best thing that has happened to BGs. Prior to the change pre mades destroyed the BG experience for anyone else. In a perfect world you could have a separate queue for premades but I just don’t see a high enough population for that.
trackdemon5512 wrote: »PVPers are arguably the most fickle population of all of ESO. This group doesn’t need to buy the latest dlc as their activities are focused on content that is accessible to all with the base game. Because they don’t need to buy expansions/ESO+ they don’t have the investment to anchor them to the game and thus are the crowd that easily screams the loudest about quitting the game patch after patch.
I make this point because this fickleness means routinely trying to appease them does not work out in the favor of the ESO population as a whole. The vast majority of players are PVE who occasionally dip a toe into BGs or Cyro. But because of the hardcore toxicity/imbalances of PVP they often stay out. You can blame that disconnection on the fact that the PVE aspect of ESO is designed so that ALL players can complete the content regardless of build, lvl, etc.
Groups in BGs amplified the counter sentiment that without top gear and a group you were going to lose. You don’t have the gear and your team is going to lose. Your experience in that kind of mode is limited and you were going to lose. And losing over and over and over isn’t fun. That drove those players out and drove them out in numbers that a BG population started to collapse in on itself like black hole. Sure you could get a few new players into the mode but players continued to leave in greater numbers. And eventually even hardcore PVPers left because they kept fighting the same players over and over again. It was self defeatist.
In a perfect world where BGs were balanced and fair and the population for the mode was healthy you can have groups and you can have separate queues for ranked and unranked play. Both FPS and fighting games exemplify this in the current age. But without the population to back up such a thing you cannot have groups.
And consider that while PVE content has expanded quarterly and at a solid rate for the last several years, that groups population has increased to its highest ever. We have more people actively playing than ever before. And yet the populations for BGs continues to go down. Single queue may have brought back a few older players and some newer but as ZOS pointed out it wasn’t to the numbers that were healthy or likely even sustainable. Remember that PVPers will leave the game at the drop of a hat.
ZOS is continuing to make moves to try and address this. The latest is perhaps reorganizing the Assault Skill unlock so that Rapid Maneuvers requires BG play to unlock (because no one is going to travel around Cyro without rapids all the way up to lvl 4). This will get some ppl into BGs but doesn’t address the long standing issue of creating a strong balanced population. Until that can creatively be addressed don’t expect to see group play back in BGs. It’s best left to Cyro at this point.
trackdemon5512 wrote: »PVPers are arguably the most fickle population of all of ESO. This group doesn’t need to buy the latest dlc as their activities are focused on content that is accessible to all with the base game. Because they don’t need to buy expansions/ESO+ they don’t have the investment to anchor them to the game and thus are the crowd that easily screams the loudest about quitting the game patch after patch.
I make this point because this fickleness means routinely trying to appease them does not work out in the favor of the ESO population as a whole. The vast majority of players are PVE who occasionally dip a toe into BGs or Cyro. But because of the hardcore toxicity/imbalances of PVP they often stay out. You can blame that disconnection on the fact that the PVE aspect of ESO is designed so that ALL players can complete the content regardless of build, lvl, etc.
Groups in BGs amplified the counter sentiment that without top gear and a group you were going to lose. You don’t have the gear and your team is going to lose. Your experience in that kind of mode is limited and you were going to lose. And losing over and over and over isn’t fun. That drove those players out and drove them out in numbers that a BG population started to collapse in on itself like black hole. Sure you could get a few new players into the mode but players continued to leave in greater numbers. And eventually even hardcore PVPers left because they kept fighting the same players over and over again. It was self defeatist.
In a perfect world where BGs were balanced and fair and the population for the mode was healthy you can have groups and you can have separate queues for ranked and unranked play. Both FPS and fighting games exemplify this in the current age. But without the population to back up such a thing you cannot have groups.
And consider that while PVE content has expanded quarterly and at a solid rate for the last several years, that groups population has increased to its highest ever. We have more people actively playing than ever before. And yet the populations for BGs continues to go down. Single queue may have brought back a few older players and some newer but as ZOS pointed out it wasn’t to the numbers that were healthy or likely even sustainable. Remember that PVPers will leave the game at the drop of a hat.
ZOS is continuing to make moves to try and address this. The latest is perhaps reorganizing the Assault Skill unlock so that Rapid Maneuvers requires BG play to unlock (because no one is going to travel around Cyro without rapids all the way up to lvl 4). This will get some ppl into BGs but doesn’t address the long standing issue of creating a strong balanced population. Until that can creatively be addressed don’t expect to see group play back in BGs. It’s best left to Cyro at this point.
PvP isn't PVE. Should learn the difference. Also this is an MMO. Not being able to queue with friends defeats the purpose of an MMO. Also casual PVErs are gonna get steamrolled in PvP even without premades I watch it happen all the time. Wonder what the excuse you people have now that there aren't any premades and you're still getting stomped?
Taleof2Cities wrote: »trackdemon5512 wrote: »PVPers are arguably the most fickle population of all of ESO. This group doesn’t need to buy the latest dlc as their activities are focused on content that is accessible to all with the base game. Because they don’t need to buy expansions/ESO+ they don’t have the investment to anchor them to the game and thus are the crowd that easily screams the loudest about quitting the game patch after patch.
I make this point because this fickleness means routinely trying to appease them does not work out in the favor of the ESO population as a whole. The vast majority of players are PVE who occasionally dip a toe into BGs or Cyro. But because of the hardcore toxicity/imbalances of PVP they often stay out. You can blame that disconnection on the fact that the PVE aspect of ESO is designed so that ALL players can complete the content regardless of build, lvl, etc.
Groups in BGs amplified the counter sentiment that without top gear and a group you were going to lose. You don’t have the gear and your team is going to lose. Your experience in that kind of mode is limited and you were going to lose. And losing over and over and over isn’t fun. That drove those players out and drove them out in numbers that a BG population started to collapse in on itself like black hole. Sure you could get a few new players into the mode but players continued to leave in greater numbers. And eventually even hardcore PVPers left because they kept fighting the same players over and over again. It was self defeatist.
In a perfect world where BGs were balanced and fair and the population for the mode was healthy you can have groups and you can have separate queues for ranked and unranked play. Both FPS and fighting games exemplify this in the current age. But without the population to back up such a thing you cannot have groups.
And consider that while PVE content has expanded quarterly and at a solid rate for the last several years, that groups population has increased to its highest ever. We have more people actively playing than ever before. And yet the populations for BGs continues to go down. Single queue may have brought back a few older players and some newer but as ZOS pointed out it wasn’t to the numbers that were healthy or likely even sustainable. Remember that PVPers will leave the game at the drop of a hat.
ZOS is continuing to make moves to try and address this. The latest is perhaps reorganizing the Assault Skill unlock so that Rapid Maneuvers requires BG play to unlock (because no one is going to travel around Cyro without rapids all the way up to lvl 4). This will get some ppl into BGs but doesn’t address the long standing issue of creating a strong balanced population. Until that can creatively be addressed don’t expect to see group play back in BGs. It’s best left to Cyro at this point.
PvP isn't PVE. Should learn the difference. Also this is an MMO. Not being able to queue with friends defeats the purpose of an MMO. Also casual PVErs are gonna get steamrolled in PvP even without premades I watch it happen all the time. Wonder what the excuse you people have now that there aren't any premades and you're still getting stomped?
(sigh)
You can still queue with friends in IC or Cyrodiil ... I don't know how many times that's been mentioned in this thread alone.
The bottom line, though, is that ZOS wouldn't have made the change if they had data to support your statement, @DrCanabis.
luen79rwb17_ESO wrote: »Premades are long gone... Good riddance!
Yep and we have the only team game where you cant choose your team ever in all of gaming history that I can find. [snip]
[Edited to remove Rude Comment]
luen79rwb17_ESO wrote: »luen79rwb17_ESO wrote: »Premades are long gone... Good riddance!
Yep and we have the only team game where you cant choose your team ever in all of gaming history that I can find. [snip]
[Edited to remove Rude Comment]
One thing is premades and other team game. There's plenty of team game in Cyrodiil but I guess it's hard to grief 8+ people there.
luen79rwb17_ESO wrote: »If you want "team game" at least have the decency to ask ZOS to match you against other structured teams like your own.
luen79rwb17_ESO wrote: »I guess ZOS has already done the math and noticed there's not that many of you for BGs.
I only go to those hellish pits for the rewards and thankfully I can get over that in just 1 or 2 matches at most. Back on the premade days it was truly hell, facing the same premade over and over. It was pathetic. So yeah I hope if it ever comes back it will be on a totally separate queue.
If you read through all the comments you will notice that this is attitude of all people who happy with solo q - they simply dont care about bgs, and for that reason they not trying to play it competitive and for that reason they got stomped by people who invested time in bgs. Simple logical chain of events.So you want the queues to stay as they are because it's easier for you to get your rewards now, but for the rest of it, you don't like and are not interested in battlegrounds? Interesting... When we're talking about population, i wonder how this and similar shared attitudes impact those numbers.
trackdemon5512 wrote: »PVPers are arguably the most fickle population of all of ESO. This group doesn’t need to buy the latest dlc as their activities are focused on content that is accessible to all with the base game. Because they don’t need to buy expansions/ESO+ they don’t have the investment to anchor them to the game and thus are the crowd that easily screams the loudest about quitting the game patch after patch.
I make this point because this fickleness means routinely trying to appease them does not work out in the favor of the ESO population as a whole. The vast majority of players are PVE who occasionally dip a toe into BGs or Cyro. But because of the hardcore toxicity/imbalances of PVP they often stay out. You can blame that disconnection on the fact that the PVE aspect of ESO is designed so that ALL players can complete the content regardless of build, lvl, etc.
Groups in BGs amplified the counter sentiment that without top gear and a group you were going to lose. You don’t have the gear and your team is going to lose. Your experience in that kind of mode is limited and you were going to lose. And losing over and over and over isn’t fun. That drove those players out and drove them out in numbers that a BG population started to collapse in on itself like black hole. Sure you could get a few new players into the mode but players continued to leave in greater numbers. And eventually even hardcore PVPers left because they kept fighting the same players over and over again. It was self defeatist.
In a perfect world where BGs were balanced and fair and the population for the mode was healthy you can have groups and you can have separate queues for ranked and unranked play. Both FPS and fighting games exemplify this in the current age. But without the population to back up such a thing you cannot have groups.
And consider that while PVE content has expanded quarterly and at a solid rate for the last several years, that groups population has increased to its highest ever. We have more people actively playing than ever before. And yet the populations for BGs continues to go down. Single queue may have brought back a few older players and some newer but as ZOS pointed out it wasn’t to the numbers that were healthy or likely even sustainable. Remember that PVPers will leave the game at the drop of a hat.
ZOS is continuing to make moves to try and address this. The latest is perhaps reorganizing the Assault Skill unlock so that Rapid Maneuvers requires BG play to unlock (because no one is going to travel around Cyro without rapids all the way up to lvl 4). This will get some ppl into BGs but doesn’t address the long standing issue of creating a strong balanced population. Until that can creatively be addressed don’t expect to see group play back in BGs. It’s best left to Cyro at this point.
Random groups can and do cooperate. Even with cooperation they often can not compete against a team that can coordinate in Discord or have discussed strategy before entering.
The ranking system is a completely separate issue. As players rise in rank they find the queue times getting longer. No ranking system means a chance for a player new to battlegrounds getting easily outdone by players with more experience and that isn't a fun ex
"The problem ultimately is ignorance (specifically about builds) but some of it may be shifted to better skill (ability to push buttons, and push the more correctly)."
I've seen your posts in a few threads. You have a severe problem of insulting (be it veiled insults) anybody that disagrees with your point of view.
"People get farmed in battlegrounds in a group because another group of players have sat down, invested time in learning how to break the game through its complex aspects, and then farm people with it. This would not be an issue if the complexity was not there to start with, and the "mechanic" of people having to investigate ways to break things did not exist."
In this case the complexity is gear, skills, group dynamics and experience. Removing the three that could be removed makes for a boring game. Experience is always going to be a big part of the deciding factor. That is true whether it is individual queues or group queues. Groups compound the problem. I know it is anecdotal but I've had a higher percentage of fun competitive matches since the removal of groups in battlegrounds. Higher by a pretty good amount.
Better rewards might help but they can't be so good that people feel compelled to play just for the rewards. That leads to other problems that undermine the long term health of the game.
It's good to have the conversation. Your veiled insults do not add to the conversation.
If you read through all the comments you will notice that this is attitude of all people who happy with solo q - they simply dont care about bgs, and for that reason they not trying to play it competitive and for that reason they got stomped by people who invested time in bgs. Simple logical chain of events.So you want the queues to stay as they are because it's easier for you to get your rewards now, but for the rest of it, you don't like and are not interested in battlegrounds? Interesting... When we're talking about population, i wonder how this and similar shared attitudes impact those numbers.
Anfieldkris wrote: »Adding my 2p’s worth to this thread as a lament to battlegrounds being a fun social experience, which it no longer is. I’m on PS4 EU.
When group queues were possible, battlegrounds were a regular part of my (mainly PVE) guild’s activities. There were maybe 8-10 of us who would regularly do random and specific battlegrounds, often including new guild members, and we’d try to make sure that we agreed who would do what in the group before we queued. Amongst those 8-10 were AD, DC and EP. Someone (or all of us) needed to bring heals, we’d have someone tankier and everyone was on mic. Chuck on some impen, set up the group and join the queue. That was it though as far as planning was concerned. Definitely no min maxing or meta chasing.
Results were mixed. We won quite a few very easily just by being on mic and being coordinated on flag games. All of us got merciless, battleground butcher and most of the achievements, I was top of the weekly leaderboards several times. We also got utterly wrecked quite a few times by super coordinated groups who were just better than us. Didn’t feel the need to cry about it or break the controller, just joined the queue again. Main thing was it was great fun, a good way of getting into pvp for newer members if our guild and an opportunity for us to pvp together when we were from different alliances.
With the solo only queues, all of that stopped, so we definitely lost something which was previously fun. Each of us did a few more BGs, but then gave it up as a bad job. I only went back in recently chasing the lead for the antiquity or MYM achievements, and I didn’t like it at all. No one was on mic, my non meta outdated armour build was good enough for me to be top scorer in 10 of the 12 BGs that I did but I was usually grouped with people who treated every game mode as if it was a death match and wouldn’t coordinate. It definitely wasn’t fun. It definitely wasn’t social.
I would really like to see group queues brought back. I have no issue with not winning every time. It would improve the social pvp options for my mixed alliance guild.
Taleof2Cities wrote: »trackdemon5512 wrote: »PVPers are arguably the most fickle population of all of ESO. This group doesn’t need to buy the latest dlc as their activities are focused on content that is accessible to all with the base game. Because they don’t need to buy expansions/ESO+ they don’t have the investment to anchor them to the game and thus are the crowd that easily screams the loudest about quitting the game patch after patch.
I make this point because this fickleness means routinely trying to appease them does not work out in the favor of the ESO population as a whole. The vast majority of players are PVE who occasionally dip a toe into BGs or Cyro. But because of the hardcore toxicity/imbalances of PVP they often stay out. You can blame that disconnection on the fact that the PVE aspect of ESO is designed so that ALL players can complete the content regardless of build, lvl, etc.
Groups in BGs amplified the counter sentiment that without top gear and a group you were going to lose. You don’t have the gear and your team is going to lose. Your experience in that kind of mode is limited and you were going to lose. And losing over and over and over isn’t fun. That drove those players out and drove them out in numbers that a BG population started to collapse in on itself like black hole. Sure you could get a few new players into the mode but players continued to leave in greater numbers. And eventually even hardcore PVPers left because they kept fighting the same players over and over again. It was self defeatist.
In a perfect world where BGs were balanced and fair and the population for the mode was healthy you can have groups and you can have separate queues for ranked and unranked play. Both FPS and fighting games exemplify this in the current age. But without the population to back up such a thing you cannot have groups.
And consider that while PVE content has expanded quarterly and at a solid rate for the last several years, that groups population has increased to its highest ever. We have more people actively playing than ever before. And yet the populations for BGs continues to go down. Single queue may have brought back a few older players and some newer but as ZOS pointed out it wasn’t to the numbers that were healthy or likely even sustainable. Remember that PVPers will leave the game at the drop of a hat.
ZOS is continuing to make moves to try and address this. The latest is perhaps reorganizing the Assault Skill unlock so that Rapid Maneuvers requires BG play to unlock (because no one is going to travel around Cyro without rapids all the way up to lvl 4). This will get some ppl into BGs but doesn’t address the long standing issue of creating a strong balanced population. Until that can creatively be addressed don’t expect to see group play back in BGs. It’s best left to Cyro at this point.
PvP isn't PVE. Should learn the difference. Also this is an MMO. Not being able to queue with friends defeats the purpose of an MMO. Also casual PVErs are gonna get steamrolled in PvP even without premades I watch it happen all the time. Wonder what the excuse you people have now that there aren't any premades and you're still getting stomped?
(sigh)
You can still queue with friends in IC or Cyrodiil ... I don't know how many times that's been mentioned in this thread alone.
The bottom line, though, is that ZOS wouldn't have made the change if they had data to support your statement, @DrCanabis.
SamanthaCarter wrote: »I carried thousands of new players vs premade group and won
Seems like these casuals just want everything handed to them on a silver platter. I queued solo against premades in PvP. I didn't complain about getting steamrolled against premades. It's how you get better. Casuals don't want to get better. They want the easy way. Should be called Elder Solo Scrolls MSP (Massive Single Player). Matchmaking in BGs is way more unbalanced without premades. It's all random. You can be stuck with no healer in BGs while they give one team 2 max gear templars. That's not balanced at all when you give one team no healer and the other team gets 2 max gear templars.
Seems like these casuals just want everything handed to them on a silver platter. I queued solo against premades in PvP. I didn't complain about getting steamrolled against premades. It's how you get better. Casuals don't want to get better. They want the easy way. Should be called Elder Solo Scrolls MSP (Massive Single Player). Matchmaking in BGs is way more unbalanced without premades. It's all random. You can be stuck with no healer in BGs while they give one team 2 max gear templars. That's not balanced at all when you give one team no healer and the other team gets 2 max gear templars.
ESO IS a casual game. It just is. If you and your friends only play and enjoy ESO because of BG'S then in all honesty with zero malicious intent, you all should play a dedicated pvp game [snip]
Casuals just aren't interested in getting better at pvping in a mostly pve game as this is not a pvp centric game.