Recently converted to Magden from Stamden and have a few questions

WastedJoker
WastedJoker
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I'm following this guide from AlcastHQ:

https://alcasthq.com/eso-solo-magicka-warden-build-pve/

I'm using gear setup 2 but with a Maelstrom's Inferno Staff on backbar (which is what the recommended gear setup uses) which gives the bonus:

"Your Light and Heavy Attacks deal an additional 1353 damage to enemies in your Wall of Elements."

but with alcast's build having it on the backbar am I even going to see much benefit from it? I will obviously maintain the backbar for uptime of important skills but most of my skills that I cast will be on the frontbar.

Is it better overall to just have another Mother's Sorrow staff on backbar too for the extra 2661 spell crit? Or should I be making sure to use heavy attacks on backbar?

I haven't come across any sustain issues though.

Bit confused tbh

Let me guess, someone stole your sweetroll!
  • WastedJoker
    WastedJoker
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    Oh forgot to mention I moved harness magicka to backbar and put Fletcher Infection on front bar as pre-loading skills felt better when they were on the backbar.

    Let me guess, someone stole your sweetroll!
  • zvavi
    zvavi
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    The staff buffs the skill itself. Imagine you are casting an improved wall of elements on backbar that will make you hit everything inside it stronger with light attacks. vMA staff is very strong, much better than backbarring MS
    Edited by zvavi on August 14, 2020 2:00PM
  • WastedJoker
    WastedJoker
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    zvavi wrote: »
    The staff buffs the skill itself. Imagine you are casting an improved wall of elements on backbar that will make you hit everything inside it stronger with light attacks. vMA staff is very strong, much better than backbarring MS

    Oh I thought the buff from the MA staff only worked when using the MA staff to do light/heavy attacks. So it actually changes the WoE skill itself when used from the MA staff?

    Let me guess, someone stole your sweetroll!
  • zvavi
    zvavi
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    zvavi wrote: »
    The staff buffs the skill itself. Imagine you are casting an improved wall of elements on backbar that will make you hit everything inside it stronger with light attacks. vMA staff is very strong, much better than backbarring MS

    Oh I thought the buff from the MA staff only worked when using the MA staff to do light/heavy attacks. So it actually changes the WoE skill itself when used from the MA staff?

    Exactly.
  • Everest_Lionheart
    Everest_Lionheart
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    zvavi wrote: »
    The staff buffs the skill itself. Imagine you are casting an improved wall of elements on backbar that will make you hit everything inside it stronger with light attacks. vMA staff is very strong, much better than backbarring MS

    And if you feeling especially crazy and have the psijic skill elemental weapons as your spamable your light attacks hits for a crazy amount. I use it for my magplar spamable, just have to get the timing right. Warden spamable is one of the best in the game though but the power of elemental weapons is undeniable once you learn to use it.
  • zvavi
    zvavi
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    zvavi wrote: »
    The staff buffs the skill itself. Imagine you are casting an improved wall of elements on backbar that will make you hit everything inside it stronger with light attacks. vMA staff is very strong, much better than backbarring MS

    And if you feeling especially crazy and have the psijic skill elemental weapons as your spamable your light attacks hits for a crazy amount. I use it for my magplar spamable, just have to get the timing right. Warden spamable is one of the best in the game though but the power of elemental weapons is undeniable once you learn to use it.

    I prefer force pulse for the cleave.
  • WastedJoker
    WastedJoker
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    So, equip both those skills instead of cliff racer/fletcher infection?

    The animal companions passive giving 2% extra damage means 4% lost from losing cliff racer/fletcher infection...
    Edited by WastedJoker on August 15, 2020 9:38AM

    Let me guess, someone stole your sweetroll!
  • zvavi
    zvavi
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    So, equip both those skills instead of cliff racer/fletcher infection?

    The animal companions passive giving 2% extra damage means 4% lost from losing cliff racer/fletcher infection...

    No no, Fletcher is a nice dot with an extra effect, dots are important, so I would keep it, what we are suggesting is to swap cliff racer for either elemental weapon or force pulse. The 2% dmg loss from a non animal companion ability is more like 1.5% and is relatively neglectable, especially when other spammables are better.

    Elemental weapon is great because it is the strongest single target spammable, and it will help you keep up burning status effect for a lot of damage, and the chilled status effect for the warden 10% critical damage taken passive. The downside is it being a bit clunky to use. (The timing of the skill is the same, but the sound effect makes it confusing for those who use sound to weave).

    Force pulse is not as strong as elemental weapon (and has lower uptime on status effects), but has a very strong cleave of hitting additional enemies that have status effect on them (up to 2) it synergies very well with winter's revenge that has around 25% (after all the passives) of applying chilled every second to each enemy hit.

    You can even do both and swap between them according to the situation, a lot of adds? Force pulse. 1 big enemy? Elemental weapons.
    Edited by zvavi on August 15, 2020 4:16PM
  • WastedJoker
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    Nice, thanks for the clarification. I'll give both a look and see if I can weave them in effectively.

    Let me guess, someone stole your sweetroll!
  • WastedJoker
    WastedJoker
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    Unexpected side effect of switching Cliff Racer out for Force Pulse is the tri-damage effect means I activate my Ilambris 2-piece effect more!

    Let me guess, someone stole your sweetroll!
  • zvavi
    zvavi
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    Unexpected side effect of switching Cliff Racer out for Force Pulse is the tri-damage effect means I activate my Ilambris 2-piece effect more!

    I am pretty sure they are removing proc chance next patch so all you fire light attacks will insta proc it anyway then.
  • Everest_Lionheart
    Everest_Lionheart
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    zvavi wrote: »
    zvavi wrote: »
    The staff buffs the skill itself. Imagine you are casting an improved wall of elements on backbar that will make you hit everything inside it stronger with light attacks. vMA staff is very strong, much better than backbarring MS

    And if you feeling especially crazy and have the psijic skill elemental weapons as your spamable your light attacks hits for a crazy amount. I use it for my magplar spamable, just have to get the timing right. Warden spamable is one of the best in the game though but the power of elemental weapons is undeniable once you learn to use it.

    I prefer force pulse for the cleave.

    My mags have the crushing shock morph for the range interrupt which is needed in some trials. I need to re-evaluate that choice. How does force pulse synergize with elemental succession set? Does the damage get boosted?
  • zvavi
    zvavi
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    zvavi wrote: »
    zvavi wrote: »
    The staff buffs the skill itself. Imagine you are casting an improved wall of elements on backbar that will make you hit everything inside it stronger with light attacks. vMA staff is very strong, much better than backbarring MS

    And if you feeling especially crazy and have the psijic skill elemental weapons as your spamable your light attacks hits for a crazy amount. I use it for my magplar spamable, just have to get the timing right. Warden spamable is one of the best in the game though but the power of elemental weapons is undeniable once you learn to use it.

    I prefer force pulse for the cleave.

    My mags have the crushing shock morph for the range interrupt which is needed in some trials. I need to re-evaluate that choice. How does force pulse synergize with elemental succession set? Does the damage get boosted?

    It does, but elemental succession is getting nerfed (lol), while you do need to interrupt in some trials, most can be interrupted in melee with a bash... generally in most trials (not dungeons) elemental weapons are over performing cause u need the single target damage, but are clunky. I wouldn't run elemental succession on warden though, the damage loss on bear+fissure is way to big.
    Edited by zvavi on August 16, 2020 8:05PM
  • WastedJoker
    WastedJoker
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    I'm liking Force Pulse but is there any way to know when it activates i.e hits 2 nearby enemies who are chilled/concussed/burning etc?

    Let me guess, someone stole your sweetroll!
  • Everest_Lionheart
    Everest_Lionheart
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    zvavi wrote: »
    zvavi wrote: »
    zvavi wrote: »
    The staff buffs the skill itself. Imagine you are casting an improved wall of elements on backbar that will make you hit everything inside it stronger with light attacks. vMA staff is very strong, much better than backbarring MS

    And if you feeling especially crazy and have the psijic skill elemental weapons as your spamable your light attacks hits for a crazy amount. I use it for my magplar spamable, just have to get the timing right. Warden spamable is one of the best in the game though but the power of elemental weapons is undeniable once you learn to use it.

    I prefer force pulse for the cleave.

    My mags have the crushing shock morph for the range interrupt which is needed in some trials. I need to re-evaluate that choice. How does force pulse synergize with elemental succession set? Does the damage get boosted?

    It does, but elemental succession is getting nerfed (lol), while you do need to interrupt in some trials, most can be interrupted in melee with a bash... generally in most trials (not dungeons) elemental weapons are over performing cause u need the single target damage, but are clunky. I wouldn't run elemental succession on warden though, the damage loss on bear+fissure is way to big.

    I was looking at force pulse on Magplar, possibly MagDK as well where I’m looking at succession. It’s the same MagDK you gave me advice on the thread in the general forums. I like options, options are always good. Been going back and forth between jabs and elemental weapon on magplar results within 1K of each other but find both at times clunky.

    But yeah for Warden the class spamables are just way too good.
  • zvavi
    zvavi
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    A
    I'm liking Force Pulse but is there any way to know when it activates i.e hits 2 nearby enemies who are chilled/concussed/burning etc?

    There is a small magical beam hitting nearby targets for magic damage, additionally in ESO logs and combat metrics it will be under the damage done from force pulse, but the magic damage, not elemental.
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