I'm not reading all of this. Go to Mugenmonkey, test out the father mask and the mother mask. You'll see. Chaos Blade doesn't bleed the user, it hurts him. 30 points more damage dealt than Uchi, 20 dealt to the user. Good deal, with more range and bleed buildup. Infusions are bad because they have to pass TWO defenses. Your 600 dmg Chaos Zweihänder actually deals only half of its damage because of that. And again, it's too slow to begin with. Look up the weapon tier lists, watch tournaments, read posts from actually skilled players. YOU are completely wrong.
Here:
https://steamcommunity.com/sharedfiles/filedetails/?id=805438917
"And the Scrolls have foretold, of black wings in the cold,That when brothers wage war come unfurled!Alduin, Bane of Kings, ancient shadow unbound,With a hunger to swallow the world!"
And real life has Low Class, Middle Class and Upper Class. The Meta for IRL is Upper Class, achieved through Innovation, which is motivated by Capitalism and the goal of Financial Freedom, which ultimately brings happiness to most (not all) individuals. But, just like in games, people are trying to nerf that Meta and equalize everything across the board through Communism/Socialism, not knowing that it'll just ruin things, destroy incentive, and create a new Meta anyways. But I'm not trying to get into politics on the forums, so I'm hoping no one responds to this portion of my comment (if so, I will not respond). You just made a comment, "if humans were like that, we'd have made no progress", and I'm just here to tell you that's totally false, because the meta IRL has been Capitalism for a very long time, and that's created great progress for everyone across the world, lol. There's a reason the biggest, richest and most innovative companies in the world (such as Amazon, iApple, Facebook, etc.), are all American companies. A majority of which were founded and currently run by American's, and/or individuals who became American citizens and live in America, which is a very Capitalist heavy country.
Versispellis wrote: »People in this game just really resent people that have figured out how to hit things hard, don't they?
@Auroan
Your calculation is completely wrong. Damage calculations in DS are ADDITIVE, not MULTIPLICATIVE. A +15 Zwei with 600 ar gets reduced to 400 dmg by 200 phys resistance. A 670 Chaos Zwei gets reduced to 170 dmg by 200 phys res and 300 flame def. Man, you have a long way to go in DS!
You also didn't look up the build on Mugen. Mask of Mother gives you 8% max health. Father saves you four points of endurance. If you take points from vitality into endurance and put on MoM, you gain 150 extra HP. THIS IS NOT SUBJECTIVE. It is better in every way. THAT is min-maxing!
[snip]
[Edited to remove Baiting]
"And the Scrolls have foretold, of black wings in the cold,That when brothers wage war come unfurled!Alduin, Bane of Kings, ancient shadow unbound,With a hunger to swallow the world!"
"And the Scrolls have foretold, of black wings in the cold,That when brothers wage war come unfurled!Alduin, Bane of Kings, ancient shadow unbound,With a hunger to swallow the world!"
@Lord-Otto And just so we don't beat a dead dog, I'm once again going to post the stats from MugenMonkey so we can end this Infused vs Non Infused for good.
Using Giant Dad vs Giant Dad as example:
+15 Zweihander = 444 damage
Physical DEF = 414.8 = 170 damage reduction
444 - 170 = 274 total damage per swing against another Giant Dad
+5 Chaos Zweihander = 676 damage
Physical DEF = 414.8 = 170 damage reduction
Flame DEF = 338.3 = 168 damage reduction
676 - 170 - 168 = 338 total damage per swing against another Giant Dad.
338>274
If this still isn't enough to convince you then I give up and am wasting my time.
You cut both damage values in half. Of course the higher one will still be higher. [snip] It's not 50% reduction to both - it's TWICE the reduction to the infused one. 200 phys resist and 300 fire is typical for a light ninja flip build, btw. It gets even higher (and more disadvantageous to your Zwei) with heavier armor.
[snip]
"And the Scrolls have foretold, of black wings in the cold,That when brothers wage war come unfurled!Alduin, Bane of Kings, ancient shadow unbound,With a hunger to swallow the world!"
@Lord-Otto And just so we don't beat a dead dog, I'm once again going to post the stats from MugenMonkey so we can end this Infused vs Non Infused for good.
Using Giant Dad vs Giant Dad as example:
+15 Zweihander = 444 damage
Physical DEF = 414.8 = 170 damage reduction
444 - 170 = 274 total damage per swing against another Giant Dad
+5 Chaos Zweihander = 676 damage
Physical DEF = 414.8 = 170 damage reduction
Flame DEF = 338.3 = 168 damage reduction
676 - 170 - 168 = 338 total damage per swing against another Giant Dad.
338>274
If this still isn't enough to convince you then I give up and am wasting my time.
600. A two-handed Zwei with 27 strength has 611 AR.
"And the Scrolls have foretold, of black wings in the cold,That when brothers wage war come unfurled!Alduin, Bane of Kings, ancient shadow unbound,With a hunger to swallow the world!"
@Lord-Otto And just so we don't beat a dead dog, I'm once again going to post the stats from MugenMonkey so we can end this Infused vs Non Infused for good.
Using Giant Dad vs Giant Dad as example:
+15 Zweihander = 444 damage
Physical DEF = 414.8 = 170 damage reduction
444 - 170 = 274 total damage per swing against another Giant Dad
+5 Chaos Zweihander = 676 damage
Physical DEF = 414.8 = 170 damage reduction
Flame DEF = 338.3 = 168 damage reduction
676 - 170 - 168 = 338 total damage per swing against another Giant Dad.
338>274
If this still isn't enough to convince you then I give up and am wasting my time.
600. A two-handed Zwei with 27 strength has 611 AR.
The Giant Dad build uses 16 STR because that's all that's required to 2H it. That's part of Min/Maxing. The calculations I provided are with OnlyAfro's MugenMonkey Giant Dad build.
@Lord-Otto And just so we don't beat a dead dog, I'm once again going to post the stats from MugenMonkey so we can end this Infused vs Non Infused for good.
Using Giant Dad vs Giant Dad as example:
+15 Zweihander = 444 damage
Physical DEF = 414.8 = 170 damage reduction
444 - 170 = 274 total damage per swing against another Giant Dad
+5 Chaos Zweihander = 676 damage
Physical DEF = 414.8 = 170 damage reduction
Flame DEF = 338.3 = 168 damage reduction
676 - 170 - 168 = 338 total damage per swing against another Giant Dad.
338>274
If this still isn't enough to convince you then I give up and am wasting my time.
600. A two-handed Zwei with 27 strength has 611 AR.
The Giant Dad build uses 16 STR because that's all that's required to 2H it. That's part of Min/Maxing. The calculations I provided are with OnlyAfro's MugenMonkey Giant Dad build.
Let me guess: SL 99?
"And the Scrolls have foretold, of black wings in the cold,That when brothers wage war come unfurled!Alduin, Bane of Kings, ancient shadow unbound,With a hunger to swallow the world!"
@Lord-Otto And just so we don't beat a dead dog, I'm once again going to post the stats from MugenMonkey so we can end this Infused vs Non Infused for good.
Using Giant Dad vs Giant Dad as example:
+15 Zweihander = 444 damage
Physical DEF = 414.8 = 170 damage reduction
444 - 170 = 274 total damage per swing against another Giant Dad
+5 Chaos Zweihander = 676 damage
Physical DEF = 414.8 = 170 damage reduction
Flame DEF = 338.3 = 168 damage reduction
676 - 170 - 168 = 338 total damage per swing against another Giant Dad.
338>274
If this still isn't enough to convince you then I give up and am wasting my time.
600. A two-handed Zwei with 27 strength has 611 AR.
The Giant Dad build uses 16 STR because that's all that's required to 2H it. That's part of Min/Maxing. The calculations I provided are with OnlyAfro's MugenMonkey Giant Dad build.
Let me guess: SL 99?
Yes. Last I recall, somewhere around the SL 120 range was the commonly accepted range for competitive PvP. This is about 21 SL lower then that range. Again, Min/Maxing is about getting as much as you can for as little possible. This is what Giant Dad accomplishes. I'm not saying it's the best, or be all, end all. All I'm saying is Giant Dad has been revered by a large portion of the community to be the epitome of Min/Maxing. Unless another SL 99 uses another strong Min/Max build and outplays them, taking down the Giant Dad can be challenging for the average player. This is why it was Meta.
Overall the game is not balance.
1. Skilled players knows how to block and attack while animation cancel into Block. I still have not gotten used to this yet. It has to become a habit to master it.
2. Gears play a big role and unfortunately makes up 50% of advantages in PVP.
3. If you have more gold you you can buy these top 10 gear set which required 9 traits crafting completed.
In of the day, ESO is totally not balance and there's pot holes to fill.
@Lord-Otto And just so we don't beat a dead dog, I'm once again going to post the stats from MugenMonkey so we can end this Infused vs Non Infused for good.
Using Giant Dad vs Giant Dad as example:
+15 Zweihander = 444 damage
Physical DEF = 414.8 = 170 damage reduction
444 - 170 = 274 total damage per swing against another Giant Dad
+5 Chaos Zweihander = 676 damage
Physical DEF = 414.8 = 170 damage reduction
Flame DEF = 338.3 = 168 damage reduction
676 - 170 - 168 = 338 total damage per swing against another Giant Dad.
338>274
If this still isn't enough to convince you then I give up and am wasting my time.
600. A two-handed Zwei with 27 strength has 611 AR.
The Giant Dad build uses 16 STR because that's all that's required to 2H it. That's part of Min/Maxing. The calculations I provided are with OnlyAfro's MugenMonkey Giant Dad build.
Let me guess: SL 99?
Yes. Last I recall, somewhere around the SL 120 range was the commonly accepted range for competitive PvP. This is about 21 SL lower then that range. Again, Min/Maxing is about getting as much as you can for as little possible. This is what Giant Dad accomplishes. I'm not saying it's the best, or be all, end all. All I'm saying is Giant Dad has been revered by a large portion of the community to be the epitome of Min/Maxing. Unless another SL 99 uses another strong Min/Max build and outplays them, taking down the Giant Dad can be challenging for the average player. This is why it was Meta.
Again, you've never met a skilled player. Meta level is 125. Everything below is... funsies, really. But even a lightning Uchi would beat you there. Or a +15 Zwei with mid-roll. Which is irrelevant, since meta is 125. This is not min-maxing. You're still playing in junior league. Even Afro mentioned the remaining 26 points. That is exactly what I meant: You just don't understand the meta.
"And the Scrolls have foretold, of black wings in the cold,That when brothers wage war come unfurled!Alduin, Bane of Kings, ancient shadow unbound,With a hunger to swallow the world!"
And real life has Low Class, Middle Class and Upper Class. The Meta for IRL is Upper Class, achieved through Innovation, which is motivated by Capitalism and the goal of Financial Freedom, which ultimately brings happiness to most (not all) individuals. But, just like in games, people are trying to nerf that Meta and equalize everything across the board through Communism/Socialism, not knowing that it'll just ruin things, destroy incentive, and create a new Meta anyways. But I'm not trying to get into politics on the forums, so I'm hoping no one responds to this portion of my comment (if so, I will not respond). You just made a comment, "if humans were like that, we'd have made no progress", and I'm just here to tell you that's totally false, because the meta IRL has been Capitalism for a very long time, and that's created great progress for everyone across the world, lol. There's a reason the biggest, richest and most innovative companies in the world (such as Amazon, iApple, Facebook, etc.), are all American companies. A majority of which were founded and currently run by American's, and/or individuals who became American citizens and live in America, which is a very Capitalist heavy country.
Thanks for the laugh, Donald.
Versispellis wrote: »People in this game just really resent people that have figured out how to hit things hard, don't they?
OP is comparing mechanics of a single-player game to an MMORPG and those mechanics make no sense here.
In any MMORPG that DPS meter is there and top groups working to clear the most challenging content will often have DPS requirements and in that certain sets of gear are the go-to choices to help obtain that DPS. FF14, SWTOR, and WoW all have the means to track ones DPS with both FF14 and SWTOR having the ability for a raid to track everyone's actions. I expect WoW does but could not stand the game enough to get into raiding.
So what OP is complaining about is life for anyone who wants to get into serious raiding groups in an MMORPG. With all this, player skill is still the most important factor in a players DPS.
As for the comments about PvP, they do not seem very appropriate to this game. Gear is far from the most significant aspect of a build (ok, except tank builds). Player skill is by far the most significant factor in a player's survival and killing other players. I have never been burst down in 1v1 as is suggested to be the case in ESO unless it is a large group all focusing on me.
I did have a different comment here with a deep explanation, but then I realized you want ESO to be exactly like every other MMO. It makes it easier for you to jump around different MMOs and know what you are doing. I want ESO to be what it could be. I realize that your thoughts may be the majority and shared with the eso staff.
I might have simply grew out of ESO. So I am making my own game, 2D for simplicity.
The only reason why I am here is because I randomly saw this vid today.https://www.youtube.com/watch?v=JMrE2sXJhno
Its funny because after the ESO portion he plays some third person shooter game and uses mines to kill somebody...
Then I finally realized, ESO is not the game for me. I gravitate towards games like Dark Souls and Syphon Filter. (Not CoD).
Dark souls I can beat a boss with a broken sword no armors similar with Syphon Filter.
I'll probably stay in ESO, but I won't try to play it to enjoy it. I give up. I am going to just follow the meta and do what everybody else is doing for progress.
Actually no can't do it..who enjoyed going down the same path everybody else does? If humans were like that we'd have made no progress.
LOLZTineaCruris wrote: »OP is comparing mechanics of a single-player game to an MMORPG and those mechanics make no sense here.
In any MMORPG that DPS meter is there and top groups working to clear the most challenging content will often have DPS requirements and in that certain sets of gear are the go-to choices to help obtain that DPS. FF14, SWTOR, and WoW all have the means to track ones DPS with both FF14 and SWTOR having the ability for a raid to track everyone's actions. I expect WoW does but could not stand the game enough to get into raiding.
So what OP is complaining about is life for anyone who wants to get into serious raiding groups in an MMORPG. With all this, player skill is still the most important factor in a players DPS.
As for the comments about PvP, they do not seem very appropriate to this game. Gear is far from the most significant aspect of a build (ok, except tank builds). Player skill is by far the most significant factor in a player's survival and killing other players. I have never been burst down in 1v1 as is suggested to be the case in ESO unless it is a large group all focusing on me.
I did have a different comment here with a deep explanation, but then I realized you want ESO to be exactly like every other MMO. It makes it easier for you to jump around different MMOs and know what you are doing. I want ESO to be what it could be. I realize that your thoughts may be the majority and shared with the eso staff.
I might have simply grew out of ESO. So I am making my own game, 2D for simplicity.
The only reason why I am here is because I randomly saw this vid today.https://www.youtube.com/watch?v=JMrE2sXJhno
Its funny because after the ESO portion he plays some third person shooter game and uses mines to kill somebody...
Then I finally realized, ESO is not the game for me. I gravitate towards games like Dark Souls and Syphon Filter. (Not CoD).
Dark souls I can beat a boss with a broken sword no armors similar with Syphon Filter.
I'll probably stay in ESO, but I won't try to play it to enjoy it. I give up. I am going to just follow the meta and do what everybody else is doing for progress.
Actually no can't do it..who enjoyed going down the same path everybody else does? If humans were like that we'd have made no progress.
Wow. How can a streamer be so easily agitated? [snip] He's not even good enough to run in Cyro or IC. ...ESO has a learning curve. You can't just jump in and be tier 1 player first day.
[Edited to remove Rude Comments]