trackdemon5512 wrote: »[snip]
I mean this is precisely why the switch was made in the first place. Premades dominating BGS to such an extent that casual or solo players stopped queuing. There was no population and new/old players didn’t want to join.
So yes, ZOS will continue to listen [snip] rather than let the mode die. Cyrodiil and Imperial City are for groups.
trackdemon5512 wrote: »[snip]
I mean this is precisely why the switch was made in the first place. Premades dominating BGS to such an extent that casual or solo players stopped queuing. There was no population and new/old players didn’t want to join.
So yes, ZOS will continue to listen [snip] rather than let the mode die. Cyrodiil and Imperial City are for groups.
trackdemon5512 wrote: »Here's a thought, proper ranking and leader-boards with option to play ranked match with group, or non ranked solo.
Good idea. Problem is there aren’t enough players actively queuing for splitting the population like this. If ESO were a dedicated PVP game like Battlefield or COD sure you can do this. But if you look at current leaderboards it’s easily the same individuals over and over again, week after week. Players simply have too many choices in alternative activities within the game.
BG problems go WAY beyond just leaderboards that rewards the most play time. There’s no incentive for players to join up. The gear is stale and of no use in the meta. Players treat every mode as if it were a deathmatch resulting in frustration. And the MIN-MAX meta results in severely unbalanced matches which again forces frustrated players to quit and never return to the mode.
Solo-only queue was the first step in fixing these issue by trying to get a larger number of ppl to play BGs. But more corrective action is needed before group queue can be brought back. Otherwise the same issues will be exacerbated and BGs will be pointless and die.
trackdemon5512 wrote: »Solo-only is still a better alternative to having 4 werewolves on a single team continuously howl and decimate everyone else without trying. That’s a single example of the kind of group play that led to the current situation.
IMO BGs need to be completely reworked at this point. Yes I understand that it’s supposed to be very competitive but to really fix things you may need to go with predetermined character load outs just to balance things up. Furthermore group sizes may need to be cut down from 4 to 3. Too many matches start with only 3 players for some teams and never get a 4th. And that imbalance often caused players to quit rather than waste time in a lost match.
BGs when done right are fun, exciting, and can be downright nail biting. As well as they can instill a sense of accomplishment when players come together. The problem is that now when players do band together gear sets, food, play-styles, and coordination create a seriously imbalanced experience. FPS games minimize this kind of imbalance by limiting the loadouts, weapons, and boosts so that team coordination provides and advantage but doesn’t outright negate individual player skill.
Here we have too many gear combinations, stat boosts, player passives that make things bad enough as it is. Grouping only worsens it. I’d be favor in bringing back grouping if you cut down the other issues. Perhaps by bringing in BG only gear sets...
Dark_Lord_Kuro wrote: »In my opinion
Either it stay at iit is or the seperate the player base with premade queue an matchmade queue wich would basicly separate the already low pvp population in 2
DMuehlhausen wrote: »The sad part...I want the Fire Drake Signature armor. I hate PvP, and by reading these and how people talk in the game it's a terrible experience...not sure I"ll bother with the grind for it.
DMuehlhausen wrote: »The sad part...I want the Fire Drake Signature armor. I hate PvP, and by reading these and how people talk in the game it's a terrible experience...not sure I"ll bother with the grind for it.
Battlegrounds can still be fun - even though I think damage is too high right now - just so long as your'e not pitted against a pre-made (who still manage to get in now and then).
Going up against premade teams as a pug is what can make battlegrounds an absolutely miserable experience. That's why a solo queue for battlegrounds is extremely important to maintain. Especially in this environment - because running around as an organized team focusing on the same target to stun and coordinate damage burst would easily destroy any pug group.
That being said: I'm not against adding a group queue for tournament style battlegrounds. But it needs to be made in addition to the solo queue and not as a replacement.
DMuehlhausen wrote: »The sad part...I want the Fire Drake Signature armor. I hate PvP, and by reading these and how people talk in the game it's a terrible experience...not sure I"ll bother with the grind for it.
Battlegrounds can still be fun - even though I think damage is too high right now - just so long as your'e not pitted against a pre-made (who still manage to get in now and then).
Going up against premade teams as a pug is what can make battlegrounds an absolutely miserable experience. That's why a solo queue for battlegrounds is extremely important to maintain. Especially in this environment - because running around as an organized team focusing on the same target to stun and coordinate damage burst would easily destroy any pug group.
That being said: I'm not against adding a group queue for tournament style battlegrounds. But it needs to be made in addition to the solo queue and not as a replacement.
Solo queue has killed BG´s more than you can imagine.
Crying premade is an excuse for being bad and playing with friends needs to have higher priority than people making up excuses for losing BG matches.
DMuehlhausen wrote: »The sad part...I want the Fire Drake Signature armor. I hate PvP, and by reading these and how people talk in the game it's a terrible experience...not sure I"ll bother with the grind for it.
Battlegrounds can still be fun - even though I think damage is too high right now - just so long as your'e not pitted against a pre-made (who still manage to get in now and then).
Going up against premade teams as a pug is what can make battlegrounds an absolutely miserable experience. That's why a solo queue for battlegrounds is extremely important to maintain. Especially in this environment - because running around as an organized team focusing on the same target to stun and coordinate damage burst would easily destroy any pug group.
That being said: I'm not against adding a group queue for tournament style battlegrounds. But it needs to be made in addition to the solo queue and not as a replacement.
Solo queue has killed BG´s more than you can imagine.
Crying premade is an excuse for being bad and playing with friends needs to have higher priority than people making up excuses for losing BG matches.
I disagree. Allowing premades to fight against pug groups is what ruined BGs more than you can imagine.
It's also not an excuse or crying to point out that organized and coordinated teams have a huge advantage over pug groups. That's just a fact.
Premades should be matched against other premades. Pugs should be matched against other pugs. Simple as that. So I would oppose any change that would throw pugs back into the mix against premade teams. But like I said: if they want to add a group queue in addition to the solo queue that would be fine with me.
DMuehlhausen wrote: »The sad part...I want the Fire Drake Signature armor. I hate PvP, and by reading these and how people talk in the game it's a terrible experience...not sure I"ll bother with the grind for it.
Battlegrounds can still be fun - even though I think damage is too high right now - just so long as your'e not pitted against a pre-made (who still manage to get in now and then).
Going up against premade teams as a pug is what can make battlegrounds an absolutely miserable experience. That's why a solo queue for battlegrounds is extremely important to maintain. Especially in this environment - because running around as an organized team focusing on the same target to stun and coordinate damage burst would easily destroy any pug group.
That being said: I'm not against adding a group queue for tournament style battlegrounds. But it needs to be made in addition to the solo queue and not as a replacement.
Solo queue has killed BG´s more than you can imagine.
Crying premade is an excuse for being bad and playing with friends needs to have higher priority than people making up excuses for losing BG matches.
I disagree. Allowing premades to fight against pug groups is what ruined BGs more than you can imagine.
It's also not an excuse or crying to point out that organized and coordinated teams have a huge advantage over pug groups. That's just a fact.
Premades should be matched against other premades. Pugs should be matched against other pugs. Simple as that. So I would oppose any change that would throw pugs back into the mix against premade teams. But like I said: if they want to add a group queue in addition to the solo queue that would be fine with me.
They already were due to how the MMR system works. The higher score you get,the more games you played or the more you queued as a group, the faster you would end up in high MMR. And in high MMR you would either face:
1. Better player
2. More premades
So back then the issue solved itself by how ZOS mmr system worked. Now you end up fighting the same 20 players in each game and it´s pure RNG on whoever gets the least *** players who for some reason ended up in a high mmr game and ends up with 0-20 on their scoreboard. You can´t defend the current system. The old one is miles better. Even now people make excused about premades, even tho it´s not possible anymore. That if anything tells you all you need to know about the people who cries about premades.
I´d take the old system 24/7 and be up against two full stacked premades as a solo player, as long as it meant I could play with friend whenever I wanted to.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
DMuehlhausen wrote: »The sad part...I want the Fire Drake Signature armor. I hate PvP, and by reading these and how people talk in the game it's a terrible experience...not sure I"ll bother with the grind for it.
Battlegrounds can still be fun - even though I think damage is too high right now - just so long as your'e not pitted against a pre-made (who still manage to get in now and then).
Going up against premade teams as a pug is what can make battlegrounds an absolutely miserable experience. That's why a solo queue for battlegrounds is extremely important to maintain. Especially in this environment - because running around as an organized team focusing on the same target to stun and coordinate damage burst would easily destroy any pug group.
That being said: I'm not against adding a group queue for tournament style battlegrounds. But it needs to be made in addition to the solo queue and not as a replacement.
Solo queue has killed BG´s more than you can imagine.
Crying premade is an excuse for being bad and playing with friends needs to have higher priority than people making up excuses for losing BG matches.
SpiderKnight wrote: »DMuehlhausen wrote: »The sad part...I want the Fire Drake Signature armor. I hate PvP, and by reading these and how people talk in the game it's a terrible experience...not sure I"ll bother with the grind for it.
Battlegrounds can still be fun - even though I think damage is too high right now - just so long as your'e not pitted against a pre-made (who still manage to get in now and then).
Going up against premade teams as a pug is what can make battlegrounds an absolutely miserable experience. That's why a solo queue for battlegrounds is extremely important to maintain. Especially in this environment - because running around as an organized team focusing on the same target to stun and coordinate damage burst would easily destroy any pug group.
That being said: I'm not against adding a group queue for tournament style battlegrounds. But it needs to be made in addition to the solo queue and not as a replacement.
Solo queue has killed BG´s more than you can imagine.
Crying premade is an excuse for being bad and playing with friends needs to have higher priority than people making up excuses for losing BG matches.
Crying ex-premade players I think is what you meant to say, can't get kills in solo queue so they come here to falsely claim that BGs is dead. Go group in the 'diil or IC if you need your ball grouping fix, that's what they're made for.
CheeseyNugs wrote: »I’ve made this point again and again, team orientated, objective based PvP is designed around GROUPS and therefore, you should be allowed to play it in a group. It is 4v4v4 small team tactical player vs player. By the logic I’m seeing on this topic, we should make dungeons solo q only, because I’m sick of seeing premades in there reserving loot for each other while I can only rely on myself.
I completely disregard any argument saying that GROUP PVP should be made strictly as a solo experience, not only do I ignore these but every other developer of other MMOs ignore them too and for good reason. You guys say ZOS doesn’t listen when in fact I think they listen too much, some QQ needs to be ignored and traditional battlegrounds should never have been altered. And I’ll say again, they should just make a free for all playlist for the solo players and let us pvpers enjoy our small scale tactical PvP.
Nobody can justify FPS games doing solo matchmaking or dungeons as solo q’s so why does it make sense to change battlegrounds? Give the solo players a free for all playlist and let us pvpers have our communities back.
Edit: I forgot to mention that I primarily main a nightblade healer so “not being able to get kills” is definitely not my problem, as I now run a cheesey gank build for death match and get around 25-30 kills on average and if I find people who are in pve gear I can farm them even harder. This isn’t about kills it’s about BG’s being absolutely no fun and playing alone is not what an MMORPG is about, least of all PvP. I thought these things were there to promote team play and communities not the complete opposite?