List your top 3-5 things that frustrate you about this game. Keep this Train Running

  • Enemy-of-Coldharbour
    Enemy-of-Coldharbour
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    1. Performance
    2. Nerfs
    3. Other players

    Silivren (Silly) Thalionwen | Altmer Templar | Magicka | 9-Trait Master Crafter/Jeweler | Master Angler | PVE Main - Killed by U35
    Jahsul at-Sahan | Redguard Sorcerer | Stamina | Werewolf - Free Bites | PVP Main
    Derrok Gunnolf | Redguard Dragonknight | Stamina | Werewolf - Free Bites
    Liliana Littleleaf | 9-Trait Grand Master Crafter/Jeweler (non-combat)
    Amber Emberheart | Breton Dragonknight | Stamina | Master Angler
    Vlos Anon | Dunmer Nightblade | Magicka | Vampire - Free Bites
    Kalina Valos | Dunmer Warden | Magicka | Vampire - Free Bites
    Swiftpaws-Moonshadow | Khajiit Nightblade | Stamina
    Morgul Vardar | Altmer Necromancer | Magicka
    Tithin Geil | Altmer Sorceress | Magicka
    Dhryk | Imperial Dragonknight | Stamina

    Guild Master - ESO Traders Union
    PC/NA - CP 2560+
  • IonicKai
    IonicKai
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    1) Performance
    2) Massive balance swings every patch even when warned that it was a bad idea. Most of which excessively reward skilled gameplay and excessively nerf those trying to get to skilled gameplay levels (except scale breaker which just gave everyone a huge power boost and made PvP nonsense).
    3) The amount of changes that punish the majority of the player base in failed attempts to lower the ceiling and raise the floor for dps (I suppose this is really 2b but still worth mentioning again)
    4) Mount upgrades. This game is old enough that we should be able to do 3 mount upgrades a day or that it should be gated as a partial gold sink if you want to upgrade faster.
  • amm7sb14_ESO
    amm7sb14_ESO
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    1. the extreme difference in difficulty between normal and veteran modes, particularly for DLC Dungeons. Normal is too easy and because normal is so easy, you don't have the opportunity to learn mechanics, so playing through on vet becomes an exercise in patience/frustration until you've tried it enough times to get the hang of things.

    3. The fact that mount research is character specific and not account-wide. 6 Months per character to finish research is ridiculous.

    4. The combat system. I hate that you have to button mash in a specific order and do animation cancelling just to get your DPS up to what is considered "decent" by most standards. Some may enjoy it, but it is my LEAST favorite part of the game and I wish they would fix it instead of balancing the game assuming that you are going to be able to flawlessly execute animation cancelling all the time. Even if your good at it, lag and being on console makes it unreliable at best.

    5. The fact that the game is so DPS oriented and the fact that people favor DPS in order to bypass mechanics. I wish the game was designed so that elite-tier support players could make it just as simple to walk through content as elite tier DPS.

    Can I add all of these to my list, as well?

    (I took out the botting one simply because I hardly if ever encounter it or witness it, so for me *individually* it isn't a problem.)
  • Zardayne
    Zardayne
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    1. Cyrodiil needs more love. Performance and otherwise...
    2. No choice of difficulty in Delves and Public Dungeons. Too easy for veterans and too easy to duo with a friend.
    3. We need more weapons and skill choices (or added morphs). Combat wasn't the best in the beginning and after 6 years it's pretty boring.
    4. Get away from the DPS everything mentality.
    5. Removal of making a decent hybrid build
    Edited by Zardayne on August 10, 2020 6:02PM
  • amm7sb14_ESO
    amm7sb14_ESO
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    Only three? Well then...
    1. The squat ESO takes on hybrid play, a TES staple...
    2. META. As much as people complain about balance, META is literally imbalance. It drives players to all be copied/pasted, instead of encouraging a unique variety of builds.

    Yes, yes yes yes yes yes yes yes yes yes yes yes yes yes
  • Recapitated
    Recapitated
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    Scrollup wrote: »
    Yea, FFXIV is simplistic and no other MMO can match it's multiple jobs/class in a single toon without switching to another toon! I've played FFXIV from 1.0 to the current expansion and SE certainly add SOOO MUCH QOL to the game it's crazy in a very good way. The game is very smooth and almost completely bug free! And till this day they continue to improve their game's QOL.

    Not sure whether you're agreeing with me on my first point. But I'm not bringing up FFXIV as an example of something that can be strictly emulated by ESO. Arguably it's a bad thing because it discourages alts.

    I'm just saying, I don't want to have to traipse around the map collecting the same wayshrines, skyshards, lorebooks, and time rifts on base mount speed just to play the same character with a different skin and 64 points in health.

    If it's unavoidable to some extent fine, make it avoidable to the extent that it *can* be. Let me have stats profiles, where I can change my morphs, attributes and CP to one of 4 preselected setups at will. Who knows, maybe you'll see more people taking a stab at tanking if it's not a whole ordeal trying out a playstyle that you don't know you'll like.
    Edited by Recapitated on August 10, 2020 6:06PM
  • zaria
    zaria
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    1. Tutorial needs to be longer and more intensive. Really teach people about basic rotations and light attack weaving. By basic rotation, I mean aoe dot > aoe dot > buff > dot > spammable > reset as needed. Something like that to explain how they all add together. Will it be perfect for each class? No. Will people pull better damage? Absolutely.
    2. Main quest and alliance quests need to be more challenging and interesting. Give them mechanics and more health. Elswyr was probably my favorite in terms of boss fights but they felt slow at times with waiting for the dragons to come back to the fight.
    3. Continue to improve build diversity and bringing up the dps floor. Make having various sets for dps a fun AND useful thing.
    Make one very good tutorial and make the intro quest to new zone an continuity of the prelude quests.
    Rater make multiple tutorials, the first one, then perhaps an second with Lyris before the undaunted academy first course, introduction to normal dungeons.
    Their last is vet dlc dungeons qualification.

    Now some who are very good in ESO PvP and is an professional domina can script the PvP tutorial :smiley:
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Recapitated
    Recapitated
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    4) Mind-boggling changes or choices that seem designed to make people unhappy and force them through content they hate to respect limitations that don't really matter. Just put Vigor and Rapid Maneuver at the same rank.
  • Aendruu
    Aendruu
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    1. Story continuity
    2. Inconsiderate pet owners and wayshrine duellers
    3. Half-looted chests
    4. Mount training
    5. Housing slots
    "So, drinking is a sacrament to Y'ffre... because it's his way of reminding us not to take things too seriously... You know how the other Elves are. Altmer have their crystal towers, and that's how they want to be — cold and perfect. And Dunmer are just like their Red Mountain — smouldering and dark. We just want to have a drink and not worry about it."
    - Regring the Spinner
  • Ravensilver
    Ravensilver
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    1. Housing Slots
    2. Droprate of Gold Antiquities leads
    3. Half-looted chests and thieves' troves
    4. Housing Slots
    5. Housing Slots
  • xF1REFL1x
    xF1REFL1x
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    - Swapping gear between toons
    - No housing storage
    - Class balance
  • rrimöykk
    rrimöykk
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    Oh, one more game to mind. How in *beep* my character I just made can have 19k hp with no gear whatsoever and my cp810 with a full trial gear, best enchants and using a food buff have only 15.9k? Makes absolutely no sense. The more levels I gain, the squishier I become?
    Edited by rrimöykk on August 10, 2020 11:48PM
  • Scrollup
    Scrollup
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    rrimöykk wrote: »
    Oh, one more game to mind. How in *beep* my character I just made can have 19k hp with no gear whatsoever and my cp810 with a full trial gear, best enchants and using a food buff have only 15.9k? Makes absolutely no sense. The more levels I gain, the squishier I become?

    Haha, yesterday I got my Warden to level 50 (6th Class at lv.50) and I said something similar in a BG. CP 160 gears at 494CP has several thousands HP short below lv50 gears LMAO.

    But it was it is with the way Gears and attribute is setup in this game its pretty BAD.

    ***HERE HOW TO FIX THIS ZOS***

    For every level gain, increase HP, MP, STAM, by at least 100 points on top of the Skill Points provided!
  • Nareya726
    Nareya726
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    1. Dwarven Ebon Wolf drop rates - it doesn't even seem worth it after grinding the skill lines just to grind even more for each piece
    2. Obnoxiously long load screens
    3. The new year long story model that cheapens the chapter stories
  • volkeswagon
    volkeswagon
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    1. Constant nerfing skills and gear
    2. Too big a gap between new and vet players in abilities. The whole build, rotation system is too complex
    3. Graphics realism lags behind other games.
    4. Negativity and whining and complaining on forums and in chat
    Edited by volkeswagon on August 11, 2020 4:35AM
  • Firstmep
    Firstmep
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    1. Terrible Servers
    2. Spreadsheet Balancing
    3. Uncommunicative devs
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