each time the damage ticks it pulls you out of stealth. Secondly if you become visible and someone put magicka detonation on you, you can reenter stealth but when it explodes it will pull you out of stealth.
There are several ways to pull a Nightblade out of stealth. The trick for a Nightblade is to make sure if it does happen and if it does to be able to break line of sight. Even if another player has pulled you out of stealth, if you break his or her line of sight it does not matter. That is why when setting up your ranged stealth attacks, you use the environment to your advantage. Using rocks or higher ground that can cover your escape. Also If you have not farmed the Ring of the Wild Hunt get out there and get it. That ring is a Nighblades best friend along with Invisible Pots which grant 15 seconds of invisiblity and additional speed. A Nightblade that attacks from range, uses the environment and has massive speed is an opponent who is hard to get. Can't kill, what you can't see or catch.
No. The game was bugged at various points in the past. The Sloads set would keep you out of cloak when it was released. The Soul Trap DOT specifically would make you glow and interfere with cloak. Also: Damaging enemies with a DOT, such as with Crippling Grasp, would subsequently pull you out of cloak, as would someone running over your Refreshing (or Twisting) Path. I believe all of these issues have been fixed (I am a magblade main) but it may be worth watching out for recurrences.Texecutioner187 wrote: »When there is a DoT placed on me(in the example of me being a nightblade) and it ticks, does that tick me out of invisibility every second?
Yes.Is doing something to keep them OUT of invisibility an equally effective tactic?
No. The game was bugged at various points in the past. The Sloads set would keep you out of cloak when it was released. The Soul Trap DOT specifically would make you glow and interfere with cloak. Also: Damaging enemies with a DOT, such as with Crippling Grasp, would subsequently pull you out of cloak, as would someone running over your Refreshing (or Twisting) Path. I believe all of these issues have been fixed (I am a magblade main) but it may be worth watching out for recurrences.Texecutioner187 wrote: »When there is a DoT placed on me(in the example of me being a nightblade) and it ticks, does that tick me out of invisibility every second?
Things that are still a pain include sorc (haunting) curses, Inevitable Detonation and templar Power of the Light. If cloaking, then I find it best to seek an obstacle to hide behind for when those explode. Slow projectiles (Snipe, Frags) may hit you after you cloak and knock you out of cloak again, because they were already in the air. The NPCs in Imperial City are particularly egregious in this regard and their projectiles don't necessarily obey physics, e.g. they will go through walls. Most IC bosses will also periodically knock you out of cloak with their AOE ground attacks, if you are in combat.
Furthermore there is ZOS' combat text. This is not an addon, but standard text that allows you to track DOT damage you're doing on enemies (it's an option). I believe cloak suppresses the actual damage, but I sometimes still see the DOT numbers on nightblades and this gives away their location.Yes.Is doing something to keep them OUT of invisibility an equally effective tactic?
If you're a templar, keep jabbing. If the nightblade is decent, they will get away from you with Shadow Image or they may have anti-snare measures, such as Shuffle, Race Against Time or Snow Treaders. If not, they can't get away. Be wary of good players, who may have an Assassin's Will ready and counter-attack. However if they just try to cloak away, you've got them. Do not use any other skill. Jabs will keep them out of cloak, snare them and kill them. Other skills, such as Power of the Light or J-Beam can sometimes be counter-productive and may let them slip away.
If you're a magblade, Major Sorcery / Detection / Magica or Immovability / Detection / Magicka potions are your best friends. These potions are the most effective cloak countermeasure in general, for their range, their duration and the fact that the target does not know you used one. They also work well on other magicka classes. On stamina I find them viable, but a sacrifice. However stamina has the Sentry set. Not widely used, but seriously OP if your mission is to hunt nightblades, because it has no detection range restriction.
If you are a sorcerer you're IMO a nightblade's nastiest opponent, without the sorcerer needing to slot any specific nightblade counters. Lightning Form means you can't go near a sorc undetected, the Twilight zaps you and the atro ultimate zaps you. However I find Streak in the hands of an experienced player - one who understands how nightblades move - the single biggest counter to nightblades. Even when sorcerers don't suspect nightblades many use Streak to move. I find I have to keep at a greater distance from groups that include sorcs, especially when they are congregating and it's not clear where they're going next. A magsorc that combines Streak, a detection potion and Overload tends to be my most feared enemy as my nightblade relies primarily on Cloak and speed, not big shields nor Shadow Image.
DKs are weaker at detecting nightblades, but they have a few tricks. Spamming Breath can keep nightblades out of cloak. Fossilize is nasty, because the DK can do a lot of damage, before the nightblade frees itself. DKs may also leap any nightblade within a 22m/28m radius, however briefly visible. In that way they're probably best placed to punish mistakes that nightblades make.
I don't think of stamdens and stamcros as being particularly anti-NB other than tending to be tanky and hard to kill. Shalks is very predictable. A magden is a different story. The storm ultimate is quite good at trapping nightblades, albeit magden has trouble following through and executing players.
There are some general anti-nightblade build patterns. The orbs that go off after 5 Psijic skill casts detect and hit cloaked nightblades, although that's so random people rarely take advantage of it. Grothdarr is popular and can help against melee nightblades. Pets have a tendency to run after cloaked nightblades. Shadowrend used to do this quite consistently, but has been nerfed. Overwhelming Surge is as good a magicka front bar damage set as any and will "detect" and knock nightblades out of cloak.
Detection potions
Mage Guild inner light (not a lot of range)
Fighters guild camo hunter and other morph (like magelight)
Nightblade can mark a target to see them for 3 seconds even after they go invisible
AOEs
Delayed damage abilities on you
There also is a skill in either assault or supports skill tree to fire off flare type things, but I mean why not use an AOE with another purpose at that point.
Edit: Added delayed damage abilities
driosketch wrote: »Detection potions
Mage Guild inner light (not a lot of range)
Fighters guild camo hunter and other morph (like magelight)
Nightblade can mark a target to see them for 3 seconds even after they go invisible
AOEs
Delayed damage abilities on you
There also is a skill in either assault or supports skill tree to fire off flare type things, but I mean why not use an AOE with another purpose at that point.
Edit: Added delayed damage abilities
The point of flare is it prevents the enemy from restealthing for a short while.
There is one more technique, which I call the active sonar sub hunt. It involves going into stealth and using the eye, which tells you when you are being detected, as an alert that an enemy is nearby. It's best for sweeping a keep for stragglers, and when using skills/sets that increase stealth movement speed. Afterall, a stealth player can see a player running around spamming AoE, but running into another stealth player can be surprising. This technique will not pinpoint your target untill you also begin to understand the psychology of hiding players. Also note, those with a search radius greater than their own detection radius, (see: Bosmer), are at a disadvantage in this technique.
PS, going invisible in this situation has its trade off. You avoid being revealed at that moment, unless they reveal themselves to use a skill, but you also become blind to their presence as your eye shuts completely.
Texecutioner187 wrote: »driosketch wrote: »Detection potions
Mage Guild inner light (not a lot of range)
Fighters guild camo hunter and other morph (like magelight)
Nightblade can mark a target to see them for 3 seconds even after they go invisible
AOEs
Delayed damage abilities on you
There also is a skill in either assault or supports skill tree to fire off flare type things, but I mean why not use an AOE with another purpose at that point.
Edit: Added delayed damage abilities
The point of flare is it prevents the enemy from restealthing for a short while.
There is one more technique, which I call the active sonar sub hunt. It involves going into stealth and using the eye, which tells you when you are being detected, as an alert that an enemy is nearby. It's best for sweeping a keep for stragglers, and when using skills/sets that increase stealth movement speed. Afterall, a stealth player can see a player running around spamming AoE, but running into another stealth player can be surprising. This technique will not pinpoint your target untill you also begin to understand the psychology of hiding players. Also note, those with a search radius greater than their own detection radius, (see: Bosmer), are at a disadvantage in this technique.
PS, going invisible in this situation has its trade off. You avoid being revealed at that moment, unless they reveal themselves to use a skill, but you also become blind to their presence as your eye shuts completely.
This brings up a question... Are you fully invis when the eye is SLIGHTLY ALMOST closed, or only fully closed like a line on each side of the dot?
Texecutioner187 wrote: »driosketch wrote: »Detection potions
Mage Guild inner light (not a lot of range)
Fighters guild camo hunter and other morph (like magelight)
Nightblade can mark a target to see them for 3 seconds even after they go invisible
AOEs
Delayed damage abilities on you
There also is a skill in either assault or supports skill tree to fire off flare type things, but I mean why not use an AOE with another purpose at that point.
Edit: Added delayed damage abilities
The point of flare is it prevents the enemy from restealthing for a short while.
There is one more technique, which I call the active sonar sub hunt. It involves going into stealth and using the eye, which tells you when you are being detected, as an alert that an enemy is nearby. It's best for sweeping a keep for stragglers, and when using skills/sets that increase stealth movement speed. Afterall, a stealth player can see a player running around spamming AoE, but running into another stealth player can be surprising. This technique will not pinpoint your target untill you also begin to understand the psychology of hiding players. Also note, those with a search radius greater than their own detection radius, (see: Bosmer), are at a disadvantage in this technique.
PS, going invisible in this situation has its trade off. You avoid being revealed at that moment, unless they reveal themselves to use a skill, but you also become blind to their presence as your eye shuts completely.
This brings up a question... Are you fully invis when the eye is SLIGHTLY ALMOST closed, or only fully closed like a line on each side of the dot?
Like I said, Sentry set. No detection range limit. The only limit is draw distance, which a player wearing that set will want to set to maximum. This isn't much talked about, because not many people bother going after NBs that aggressively, but it is broken af.pauld1_ESO wrote: »I want to know how far this *** is supposed to work, because I have been scouting people where I am not even in bow range and they come after me. I swear there is some shady *** in Cryo....every night.
I guess the sets you're talking about would be Darloc Brae, Wild Hunt, being a vamp and a stealth range or detection range set?driosketch wrote: »There is one more technique, which I call the active sonar sub hunt. It involves going into stealth and using the eye, which tells you when you are being detected, as an alert that an enemy is nearby. It's best for sweeping a keep for stragglers, and when using skills/sets that increase stealth movement speed. Afterall, a stealth player can see a player running around spamming AoE, but running into another stealth player can be surprising. This technique will not pinpoint your target untill you also begin to understand the psychology of hiding players. Also note, those with a search radius greater than their own detection radius, (see: Bosmer), are at a disadvantage in this technique.
PS, going invisible in this situation has its trade off. You avoid being revealed at that moment, unless they reveal themselves to use a skill, but you also become blind to their presence as your eye shuts completely.
I've heard the gap closer thing, but am unconvinced. It's possible that gap closer spam knocks you out of cloak, because gap closers have a travel time. You get gap closed, you cloak, the gap closer completes, knocking you out of cloak again and so on. If that's what it is, that's not exactly a bug. However, if you are very fast, what could also happen in the past is that the gap closer would fail to do damage, because you were too far away already when the damage check happened. I'm not sure whether this is still the case, but point being that other odd things / bugs work / have worked in the nightblade's favor. If ZOS really follow through with reducing AOE in PvP, due to performance issues, that may also be to the advantage of nightblades.SshadowSscale wrote: »A lot of people have pointed oit some really good point but that said cloak is still bugged and completly broken and people are missing the easiest way to ruin a nightblades day.... First of if you wanna see cloak just being a buggy mess check out decimus when he is streaming on his nightblade and you will see cloak just not working alot of times for no reason at all.... And then if you wanna ruin a nightblades day slot any gap closer..... As soon as you see the nightblade just gapclose spam him.... He will go invis but then imediatly get revealed againm....it is a major bug imo that needs to get fixed but I think not enough people know about it olus whenever you tell people about it you ussualy just get the l2p slap...and no it is not detect pots it is gapclosers... I have done this multiple times without any means of stealth detect and it works everytime as long as you can keep spamming it
I've heard the gap closer thing, but am unconvinced. It's possible that gap closer spam knocks you out of cloak, because gap closers have a travel time. You get gap closed, you cloak, the gap closer completes, knocking you out of cloak again and so on. If that's what it is, that's not exactly a bug. However, if you are very fast, what could also happen in the past is that the gap closer would fail to do damage, because you were too far away already when the damage check happened. I'm not sure whether this is still the case, but point being that other odd things / bugs work / have worked in the nightblade's favor. If ZOS really follow through with reducing AOE in PvP, due to performance issues, that may also be to the advantage of nightblades.SshadowSscale wrote: »A lot of people have pointed oit some really good point but that said cloak is still bugged and completly broken and people are missing the easiest way to ruin a nightblades day.... First of if you wanna see cloak just being a buggy mess check out decimus when he is streaming on his nightblade and you will see cloak just not working alot of times for no reason at all.... And then if you wanna ruin a nightblades day slot any gap closer..... As soon as you see the nightblade just gapclose spam him.... He will go invis but then imediatly get revealed againm....it is a major bug imo that needs to get fixed but I think not enough people know about it olus whenever you tell people about it you ussualy just get the l2p slap...and no it is not detect pots it is gapclosers... I have done this multiple times without any means of stealth detect and it works everytime as long as you can keep spamming it
SshadowSscale wrote: »I've heard the gap closer thing, but am unconvinced. It's possible that gap closer spam knocks you out of cloak, because gap closers have a travel time. You get gap closed, you cloak, the gap closer completes, knocking you out of cloak again and so on. If that's what it is, that's not exactly a bug. However, if you are very fast, what could also happen in the past is that the gap closer would fail to do damage, because you were too far away already when the damage check happened. I'm not sure whether this is still the case, but point being that other odd things / bugs work / have worked in the nightblade's favor. If ZOS really follow through with reducing AOE in PvP, due to performance issues, that may also be to the advantage of nightblades.SshadowSscale wrote: »A lot of people have pointed oit some really good point but that said cloak is still bugged and completly broken and people are missing the easiest way to ruin a nightblades day.... First of if you wanna see cloak just being a buggy mess check out decimus when he is streaming on his nightblade and you will see cloak just not working alot of times for no reason at all.... And then if you wanna ruin a nightblades day slot any gap closer..... As soon as you see the nightblade just gapclose spam him.... He will go invis but then imediatly get revealed againm....it is a major bug imo that needs to get fixed but I think not enough people know about it olus whenever you tell people about it you ussualy just get the l2p slap...and no it is not detect pots it is gapclosers... I have done this multiple times without any means of stealth detect and it works everytime as long as you can keep spamming it
Could be that it is not a bug but then theit needs to be a penalty for gapclose spam.... Because it does not mater how much speed you have you are not getting away from the gapclose spam easily... And if if you are 1v3 or 1v5 etc it become a lot harder if there is one or 2 dude just gapclosing you all day and I have even had a gspclose follow me through a shade
Detection potions
Mage Guild inner light (not a lot of range)
Fighters guild camo hunter and other morph (like magelight)
Nightblade can mark a target to see them for 3 seconds even after they go invisible
AOEs
Delayed damage abilities on you
There also is a skill in either assault or supports skill tree to fire off flare type things, but I mean why not use an AOE with another purpose at that point.
Edit: Added delayed damage abilities
universal_wrath wrote: »Detection potions
Mage Guild inner light (not a lot of range)
Fighters guild camo hunter and other morph (like magelight)
Nightblade can mark a target to see them for 3 seconds even after they go invisible
AOEs
Delayed damage abilities on you
There also is a skill in either assault or supports skill tree to fire off flare type things, but I mean why not use an AOE with another purpose at that point.
Edit: Added delayed damage abilities
Most of what mentioned does not work well beside the detect pots. Foghter guild nad mages guild has short range, nightblade mark is 3 secs as supposed to when it was 6 secs. Mag sorc is probably thd only class that has delayed damage skill which is curse. Most AOEs are small or expensive to small. Flare used to be nice when it was cheap, now it is expensive for what it does.
You best bet is to use detect pots.
Note: slow nightblade is dead nightblade, which is why most nightblades don't get hit by the AOE attacks or mages/fighters guilds skills.
Texecutioner187 wrote: »driosketch wrote: »Detection potions
Mage Guild inner light (not a lot of range)
Fighters guild camo hunter and other morph (like magelight)
Nightblade can mark a target to see them for 3 seconds even after they go invisible
AOEs
Delayed damage abilities on you
There also is a skill in either assault or supports skill tree to fire off flare type things, but I mean why not use an AOE with another purpose at that point.
Edit: Added delayed damage abilities
The point of flare is it prevents the enemy from restealthing for a short while.
There is one more technique, which I call the active sonar sub hunt. It involves going into stealth and using the eye, which tells you when you are being detected, as an alert that an enemy is nearby. It's best for sweeping a keep for stragglers, and when using skills/sets that increase stealth movement speed. Afterall, a stealth player can see a player running around spamming AoE, but running into another stealth player can be surprising. This technique will not pinpoint your target untill you also begin to understand the psychology of hiding players. Also note, those with a search radius greater than their own detection radius, (see: Bosmer), are at a disadvantage in this technique.
PS, going invisible in this situation has its trade off. You avoid being revealed at that moment, unless they reveal themselves to use a skill, but you also become blind to their presence as your eye shuts completely.
This brings up a question... Are you fully invis when the eye is SLIGHTLY ALMOST closed, or only fully closed like a line on each side of the dot?
Like I said, Sentry set. No detection range limit. The only limit is draw distance, which a player wearing that set will want to set to maximum. This isn't much talked about, because not many people bother going after NBs that aggressively, but it is broken af.pauld1_ESO wrote: »I want to know how far this *** is supposed to work, because I have been scouting people where I am not even in bow range and they come after me. I swear there is some shady *** in Cryo....every night.
I have not used the set myself, but believe setting the draw distance to max is involved. You have to play with your graphics settings. Maybe this differs between platforms.Like I said, Sentry set. No detection range limit. The only limit is draw distance, which a player wearing that set will want to set to maximum. This isn't much talked about, because not many people bother going after NBs that aggressively, but it is broken af.pauld1_ESO wrote: »I want to know how far this *** is supposed to work, because I have been scouting people where I am not even in bow range and they come after me. I swear there is some shady *** in Cryo....every night.
I recently was running sentry and didn't notice it revealing far off stealthed NB. Maybe I just didn't realize it. Has anyone tested this lately?
This sort of disappointed me, because once when i was 40-50m away from a group they came straight to me when I was stealthed. I asked how the %^$# they did that and they told me about sentry. This was a couple years ago.