ChaosWotan wrote: »Getting materials for creating new level gear doesn't require much effort. It's the upgrading to gold quality which takes time. Besides, the gear you get from vet dungeons etc will instantly be at a higher level when you progress as a fighter in the game.
ChaosWotan wrote: »I have always felt that reaching new gear levels in a mmorpg is part of the fun in such games, providing a feeling of progress and achievement. After all, that's why ESO has a gear level system. But it's only fun the first time you play through a mmorpg. Then it gets boring to grind for new gear. A solution is to have a legendary transfer station that also upgrades all trial and undaunted gear you already have, so that you don't have to regrind those.
ChaosWotan wrote: »I have always felt that reaching new gear levels in a mmorpg is part of the fun in such games, providing a feeling of progress and achievement. After all, that's why ESO has a gear level system. But it's only fun the first time you play through a mmorpg. Then it gets boring to grind for new gear. A solution is to have a legendary transfer station that also upgrades all trial and undaunted gear you already have, so that you don't have to regrind those.
ChaosWotan wrote: »Transmute stations make it possible to change the trait of gear, so why not introduce: 1) new gear levels higher than rubedite etc, and 2) a transfer station that makes it possible to transfer the legendary (gold) quality of old gear to each new level of gear introduced by ESO in the future.
We have had ruby gear now for many years. To introduce more (of a feeling of) progress in the game, it would be nice to have many more gear levels. But upgrading each new level to legendary quality is a boring grind. So why not have a legendary transfer station as an item sold by master writ merchants?
If you have a legendary sword for example, at level 16, then put in a level 17 sword in the transfer station, and the gold quality gets transferred to the latter.
To avoid upgrading the HP and fighting skills of all open world NPCs, perhaps new level gear should only be usable in vet dungeons, vet trials and "legendary pvp". That's realistic, since warfighters usually don't dress up in their most heavy battle gear when being in areas that are relatively safe.
ChaosWotan wrote: »I have always felt that reaching new gear levels in a mmorpg is part of the fun in such games, providing a feeling of progress and achievement. After all, that's why ESO has a gear level system. But it's only fun the first time you play through a mmorpg. Then it gets boring to grind for new gear. A solution is to have a legendary transfer station that also upgrades all trial and undaunted gear you already have, so that you don't have to regrind those.
VaranisArano wrote: »No, I don't want to regrind ALL of my CP 160 gear just to feel a smidgeon more powerful.