the1andonlyskwex wrote: »Taleof2Cities wrote: »the1andonlyskwex wrote: »One-shot mechanics punish those who do not follow the mechanics. It has nothing to do with the role the player is in. Everyone needs to follow the mechanics or they are letting down the group.
Agreed. I always see people talk about mechanics being #1 priority rather than upping DPS etc <On other forums> to just turn around and say they got one shot by a mechanic and died to it which is unfair 0_0.
Let me look at it like this. If a mechanic can be healed without killing you then it can be burned.
The problem, as I see it, is that a one shot mechanic makes healing and mitigation completely useless. On the other hand, a damage mechanic that takes a few second to kill someone (and may be harder to avoid that a one-shot) actually benefits from having a healer (or a tankier build otherwise).
While I agree that the overall design of ESO does not have the constant unavoidable raid-wide damage as is found in other games and reduces the need for healers. However, that does not mean one-shot mechanics are a problem.
In any MMORPG, including ESO, I would take a player that paid attention and followed the mechanics vs better DPS. For tanks, it is an absolute requirement.
Right, @idk.
I have a more concise take on some of the opinions in this thread, though:
"How do we get dungeon clears without learning any of the mechanics?"
Except that's not what it is at all. There are tons of way to make dungeons challenging without relying on one shots. As-is, dungeon mechanics pretty much consist of one shots and DPS checks. I think it would be nice if there were also a few healing or mitigation (or general survivability) checks too.
Additionally, there are tons of cases where you can bypass mechanics with high DPS. Why shouldn't you be able to do the same with high HPS or great mitigation?
I got 1 shot , not from DLC mechanics but a single heavy attackhttps://www.youtube.com/watch?v=SD6up9lPcdw
7 heavy 7 sturdy , 810 cp , normal tank cp setting
Hp was a bit low , 34k , I know I could roll dodge , but I am not 100% guarantee I could dodge the HA because Im a high ping player , what I mean is
HA > Roll dodge > Missed > Return block form
HA > Roll dodge > Return block form > got 1 shot , always happen to high ping player
I felt pretty shocked at that moment
The 1st heavy attack I survived by Bani's Torment effect , the Major Maim was up .
The 2nd heavy attack killed me , hit 41k when I held block ROFL !
the1andonlyskwex wrote: »Taleof2Cities wrote: »the1andonlyskwex wrote: »One-shot mechanics punish those who do not follow the mechanics. It has nothing to do with the role the player is in. Everyone needs to follow the mechanics or they are letting down the group.
Agreed. I always see people talk about mechanics being #1 priority rather than upping DPS etc <On other forums> to just turn around and say they got one shot by a mechanic and died to it which is unfair 0_0.
Let me look at it like this. If a mechanic can be healed without killing you then it can be burned.
The problem, as I see it, is that a one shot mechanic makes healing and mitigation completely useless. On the other hand, a damage mechanic that takes a few second to kill someone (and may be harder to avoid that a one-shot) actually benefits from having a healer (or a tankier build otherwise).
While I agree that the overall design of ESO does not have the constant unavoidable raid-wide damage as is found in other games and reduces the need for healers. However, that does not mean one-shot mechanics are a problem.
In any MMORPG, including ESO, I would take a player that paid attention and followed the mechanics vs better DPS. For tanks, it is an absolute requirement.
Right, @idk.
I have a more concise take on some of the opinions in this thread, though:
"How do we get dungeon clears without learning any of the mechanics?"
Except that's not what it is at all. There are tons of way to make dungeons challenging without relying on one shots. As-is, dungeon mechanics pretty much consist of one shots and DPS checks. I think it would be nice if there were also a few healing or mitigation (or general survivability) checks too.
Additionally, there are tons of cases where you can bypass mechanics with high DPS. Why shouldn't you be able to do the same with high HPS or great mitigation?
Not really.
Making it so a healer can heal everyone through the damage makes the mechanics trivial and meaningless. The difference between challenging content and simple normal modes is having mechanics that put the group in jeopardy when someone fails to do what they needed to do. Normal difficulty mode is available for those not up for that challenge.
I got 1 shot , not from DLC mechanics but a single heavy attackhttps://www.youtube.com/watch?v=SD6up9lPcdw
7 heavy 7 sturdy , 810 cp , normal tank cp setting
Hp was a bit low , 34k , I know I could roll dodge , but I am not 100% guarantee I could dodge the HA because Im a high ping player , what I mean is
HA > Roll dodge > Missed > Return block form
HA > Roll dodge > Return block form > got 1 shot , always happen to high ping player
I felt pretty shocked at that moment
The 1st heavy attack I survived by Bani's Torment effect , the Major Maim was up .
The 2nd heavy attack killed me , hit 41k when I held block ROFL !
Sorry to inform you but he hits that hard because you didn't keep your defenses up. Your major buffs + minor protection were not active...ps sturdy doesn't mitigate damage.
I got 1 shot , not from DLC mechanics but a single heavy attackhttps://www.youtube.com/watch?v=SD6up9lPcdw
7 heavy 7 sturdy , 810 cp , normal tank cp setting
Hp was a bit low , 34k , I know I could roll dodge , but I am not 100% guarantee I could dodge the HA because Im a high ping player , what I mean is
HA > Roll dodge > Missed > Return block form
HA > Roll dodge > Return block form > got 1 shot , always happen to high ping player
I felt pretty shocked at that moment
The 1st heavy attack I survived by Bani's Torment effect , the Major Maim was up .
The 2nd heavy attack killed me , hit 41k when I held block ROFL !
Sorry to inform you but he hits that hard because you didn't keep your defenses up. Your major buffs + minor protection were not active...ps sturdy doesn't mitigate damage.
True , sturdy couldn't help at all .
I don't wanna take the risk to swap bar for rebuffs , usually it takes about 0.5 sec , it's not fast like PC , bar swapping has no protection too , it means no block , if I swap bar , back to the main bar , I will have 2 more chances to get 1 shot ...
I lost major resistance buff and minor protection atm , I think the physical resistance dropped to 25k atm , but hit 41k was terrible during block , isn't it ?
I got 1 shot , not from DLC mechanics but a single heavy attackhttps://www.youtube.com/watch?v=SD6up9lPcdw
7 heavy 7 sturdy , 810 cp , normal tank cp setting
Hp was a bit low , 34k , I know I could roll dodge , but I am not 100% guarantee I could dodge the HA because Im a high ping player , what I mean is
HA > Roll dodge > Missed > Return block form
HA > Roll dodge > Return block form > got 1 shot , always happen to high ping player
I felt pretty shocked at that moment
The 1st heavy attack I survived by Bani's Torment effect , the Major Maim was up .
The 2nd heavy attack killed me , hit 41k when I held block ROFL !
Sorry to inform you but he hits that hard because you didn't keep your defenses up. Your major buffs + minor protection were not active...ps sturdy doesn't mitigate damage.
True , sturdy couldn't help at all .
I don't wanna take the risk to swap bar for rebuffs , usually it takes about 0.5 sec , it's not fast like PC , bar swapping has no protection too , it means no block , if I swap bar , back to the main bar , I will have 2 more chances to get 1 shot ...
I lost major resistance buff and minor protection atm , I think the physical resistance dropped to 25k atm , but hit 41k was terrible during block , isn't it ?
the1andonlyskwex wrote: »the1andonlyskwex wrote: »Taleof2Cities wrote: »the1andonlyskwex wrote: »One-shot mechanics punish those who do not follow the mechanics. It has nothing to do with the role the player is in. Everyone needs to follow the mechanics or they are letting down the group.
Agreed. I always see people talk about mechanics being #1 priority rather than upping DPS etc <On other forums> to just turn around and say they got one shot by a mechanic and died to it which is unfair 0_0.
Let me look at it like this. If a mechanic can be healed without killing you then it can be burned.
The problem, as I see it, is that a one shot mechanic makes healing and mitigation completely useless. On the other hand, a damage mechanic that takes a few second to kill someone (and may be harder to avoid that a one-shot) actually benefits from having a healer (or a tankier build otherwise).
While I agree that the overall design of ESO does not have the constant unavoidable raid-wide damage as is found in other games and reduces the need for healers. However, that does not mean one-shot mechanics are a problem.
In any MMORPG, including ESO, I would take a player that paid attention and followed the mechanics vs better DPS. For tanks, it is an absolute requirement.
Right, @idk.
I have a more concise take on some of the opinions in this thread, though:
"How do we get dungeon clears without learning any of the mechanics?"
Except that's not what it is at all. There are tons of way to make dungeons challenging without relying on one shots. As-is, dungeon mechanics pretty much consist of one shots and DPS checks. I think it would be nice if there were also a few healing or mitigation (or general survivability) checks too.
Additionally, there are tons of cases where you can bypass mechanics with high DPS. Why shouldn't you be able to do the same with high HPS or great mitigation?
Not really.
Making it so a healer can heal everyone through the damage makes the mechanics trivial and meaningless. The difference between challenging content and simple normal modes is having mechanics that put the group in jeopardy when someone fails to do what they needed to do. Normal difficulty mode is available for those not up for that challenge.
You are so wrong I'm having trouble deciding how to reply. Some options include:
1) The fact that the DPS doesn't need to do anything special doesn't mean the mechanic doesn't exist or is trivial. Just as bosses can have enrage mechanics that punish poor DPS, it's possible (and reasonable) to have mechanics that punish poor healing or poor tanking.
2) It's possible to create mechanics where the DPS (or tank) have to do something special to reduce the damage they take to a point where the healer can keep up. This sort of mechanic would at least involve/require healing (and/or damage mitigation), unlike most of what exists now. Mechanics don't need to be binary where you either die instantly or take no damage at all.
You can even tune this sort of mechanic to require above average healing even when everyone else does everything right, resulting in something even harder than a one-shot.
3) You could reduce DPS and tank self healing, increasing the burden on healers.
4) You can have mechanics that one shot DPS and heals without one-shotting properly built tanks, requiring the tank to hold aggro (ESO actually has a fair amount of this in non-DLC vet dungeons). You can even include cleave mechanics requiring the tank to position themselves so that their teammates don't get hit.
The possibilities are really endless. I would hope ZOS's encounter designers have more imagination than you do, but they haven't exactly shown it lately if they do.
I got 1 shot , not from DLC mechanics but a single heavy attackhttps://www.youtube.com/watch?v=SD6up9lPcdw
7 heavy 7 sturdy , 810 cp , normal tank cp setting
Hp was a bit low , 34k , I know I could roll dodge , but I am not 100% guarantee I could dodge the HA because Im a high ping player , what I mean is
HA > Roll dodge > Missed > Return block form
HA > Roll dodge > Return block form > got 1 shot , always happen to high ping player
I felt pretty shocked at that moment
The 1st heavy attack I survived by Bani's Torment effect , the Major Maim was up .
The 2nd heavy attack killed me , hit 41k when I held block ROFL !
Sorry to inform you but he hits that hard because you didn't keep your defenses up. Your major buffs + minor protection were not active...ps sturdy doesn't mitigate damage.
True , sturdy couldn't help at all .
I don't wanna take the risk to swap bar for rebuffs , usually it takes about 0.5 sec , it's not fast like PC , bar swapping has no protection too , it means no block , if I swap bar , back to the main bar , I will have 2 more chances to get 1 shot ...
I lost major resistance buff and minor protection atm , I think the physical resistance dropped to 25k atm , but hit 41k was terrible during block , isn't it ?
Why bar swap ? you've balance in the front-bar that give this buff. Minor protection was not needed, you just didn't have major resolve on you.
Anyway that not why you'r dead here. You've cast a forest, so you was not blocking when getting hit.
I got 1 shot , not from DLC mechanics but a single heavy attackhttps://www.youtube.com/watch?v=SD6up9lPcdw
7 heavy 7 sturdy , 810 cp , normal tank cp setting
Hp was a bit low , 34k , I know I could roll dodge , but I am not 100% guarantee I could dodge the HA because Im a high ping player , what I mean is
HA > Roll dodge > Missed > Return block form
HA > Roll dodge > Return block form > got 1 shot , always happen to high ping player
I felt pretty shocked at that moment
The 1st heavy attack I survived by Bani's Torment effect , the Major Maim was up .
The 2nd heavy attack killed me , hit 41k when I held block ROFL !
Sorry to inform you but he hits that hard because you didn't keep your defenses up. Your major buffs + minor protection were not active...ps sturdy doesn't mitigate damage.
True , sturdy couldn't help at all .
I don't wanna take the risk to swap bar for rebuffs , usually it takes about 0.5 sec , it's not fast like PC , bar swapping has no protection too , it means no block , if I swap bar , back to the main bar , I will have 2 more chances to get 1 shot ...
I lost major resistance buff and minor protection atm , I think the physical resistance dropped to 25k atm , but hit 41k was terrible during block , isn't it ?
Why bar swap ? you've balance in the front-bar that give this buff. Minor protection was not needed, you just didn't have major resolve on you.
Anyway that not why you'r dead here. You've cast a forest, so you was not blocking when getting hit.
Hello friend, if you cast a skill while blocking, you are still blocking. It is something all tanks should know. This tanking style is called "permablocking". Sadly while you barswap you drop block for a small moment, this is why bad tanks use only 1 bar.
I got 1 shot , not from DLC mechanics but a single heavy attackhttps://www.youtube.com/watch?v=SD6up9lPcdw
7 heavy 7 sturdy , 810 cp , normal tank cp setting
Hp was a bit low , 34k , I know I could roll dodge , but I am not 100% guarantee I could dodge the HA because Im a high ping player , what I mean is
HA > Roll dodge > Missed > Return block form
HA > Roll dodge > Return block form > got 1 shot , always happen to high ping player
I felt pretty shocked at that moment
The 1st heavy attack I survived by Bani's Torment effect , the Major Maim was up .
The 2nd heavy attack killed me , hit 41k when I held block ROFL !
Sorry to inform you but he hits that hard because you didn't keep your defenses up. Your major buffs + minor protection were not active...ps sturdy doesn't mitigate damage.
True , sturdy couldn't help at all .
I don't wanna take the risk to swap bar for rebuffs , usually it takes about 0.5 sec , it's not fast like PC , bar swapping has no protection too , it means no block , if I swap bar , back to the main bar , I will have 2 more chances to get 1 shot ...
I lost major resistance buff and minor protection atm , I think the physical resistance dropped to 25k atm , but hit 41k was terrible during block , isn't it ?
Why bar swap ? you've balance in the front-bar that give this buff. Minor protection was not needed, you just didn't have major resolve on you.
Anyway that not why you'r dead here. You've cast a forest, so you was not blocking when getting hit.
Hello friend, if you cast a skill while blocking, you are still blocking. It is something all tanks should know. This tanking style is called "permablocking". Sadly while you barswap you drop block for a small moment, this is why bad tanks use only 1 bar.
That doesn't work for the forest who have a long animation and that not the only skill like this that prevent you from blocking.
And again, he doesn't needed to bar swap to get major resolve, if you look the video balance is on his main bar.
I've play warden tank for a while too and have 3 other tank that have do a big chunk of content, so thank but I know how to play tank :>
You can clearly see this on the video when the block get dropped by the ult cast and immediately take the HA in the teeth.
the1andonlyskwex wrote: »the1andonlyskwex wrote: »Taleof2Cities wrote: »the1andonlyskwex wrote: »One-shot mechanics punish those who do not follow the mechanics. It has nothing to do with the role the player is in. Everyone needs to follow the mechanics or they are letting down the group.
Agreed. I always see people talk about mechanics being #1 priority rather than upping DPS etc <On other forums> to just turn around and say they got one shot by a mechanic and died to it which is unfair 0_0.
Let me look at it like this. If a mechanic can be healed without killing you then it can be burned.
The problem, as I see it, is that a one shot mechanic makes healing and mitigation completely useless. On the other hand, a damage mechanic that takes a few second to kill someone (and may be harder to avoid that a one-shot) actually benefits from having a healer (or a tankier build otherwise).
While I agree that the overall design of ESO does not have the constant unavoidable raid-wide damage as is found in other games and reduces the need for healers. However, that does not mean one-shot mechanics are a problem.
In any MMORPG, including ESO, I would take a player that paid attention and followed the mechanics vs better DPS. For tanks, it is an absolute requirement.
Right, @idk.
I have a more concise take on some of the opinions in this thread, though:
"How do we get dungeon clears without learning any of the mechanics?"
Except that's not what it is at all. There are tons of way to make dungeons challenging without relying on one shots. As-is, dungeon mechanics pretty much consist of one shots and DPS checks. I think it would be nice if there were also a few healing or mitigation (or general survivability) checks too.
Additionally, there are tons of cases where you can bypass mechanics with high DPS. Why shouldn't you be able to do the same with high HPS or great mitigation?
Not really.
Making it so a healer can heal everyone through the damage makes the mechanics trivial and meaningless. The difference between challenging content and simple normal modes is having mechanics that put the group in jeopardy when someone fails to do what they needed to do. Normal difficulty mode is available for those not up for that challenge.
You are so wrong I'm having trouble deciding how to reply. Some options include:
1) The fact that the DPS doesn't need to do anything special doesn't mean the mechanic doesn't exist or is trivial. Just as bosses can have enrage mechanics that punish poor DPS, it's possible (and reasonable) to have mechanics that punish poor healing or poor tanking.2) It's possible to create mechanics where the DPS (or tank) have to do something special to reduce the damage they take to a point where the healer can keep up. This sort of mechanic would at least involve/require healing (and/or damage mitigation), unlike most of what exists now. Mechanics don't need to be binary where you either die instantly or take no damage at all..
You can even tune this sort of mechanic to require above average healing even when everyone else does everything right, resulting in something even harder than a one-shot.
3) You could reduce DPS and tank self healing, increasing the burden on healers.
4) You can have mechanics that one shot DPS and heals without one-shotting properly built tanks, requiring the tank to hold aggro (ESO actually has a fair amount of this in non-DLC vet dungeons). You can even include cleave mechanics requiring the tank to position themselves so that their teammates don't get hit.
The possibilities are really endless. I would hope ZOS's encounter designers have more imagination than you do, but they haven't exactly shown it lately if they do
I got 1 shot , not from DLC mechanics but a single heavy attackhttps://www.youtube.com/watch?v=SD6up9lPcdw
7 heavy 7 sturdy , 810 cp , normal tank cp setting
Hp was a bit low , 34k , I know I could roll dodge , but I am not 100% guarantee I could dodge the HA because Im a high ping player , what I mean is
HA > Roll dodge > Missed > Return block form
HA > Roll dodge > Return block form > got 1 shot , always happen to high ping player
I felt pretty shocked at that moment
The 1st heavy attack I survived by Bani's Torment effect , the Major Maim was up .
The 2nd heavy attack killed me , hit 41k when I held block ROFL !
Sorry to inform you but he hits that hard because you didn't keep your defenses up. Your major buffs + minor protection were not active...ps sturdy doesn't mitigate damage.
True , sturdy couldn't help at all .
I don't wanna take the risk to swap bar for rebuffs , usually it takes about 0.5 sec , it's not fast like PC , bar swapping has no protection too , it means no block , if I swap bar , back to the main bar , I will have 2 more chances to get 1 shot ...
I lost major resistance buff and minor protection atm , I think the physical resistance dropped to 25k atm , but hit 41k was terrible during block , isn't it ?
Why bar swap ? you've balance in the front-bar that give this buff. Minor protection was not needed, you just didn't have major resolve on you.
Anyway that not why you'r dead here. You've cast a forest, so you was not blocking when getting hit.