First time i've seen that interesting mechanic i knew some1 gonna cry about it, here is the topic.
Damn fun to see people getting oneshoted in pugs cause they have used to faceroll traditional vet dungeons.
Taleof2Cities wrote: »First time i've seen that interesting mechanic i knew some1 gonna cry about it, here is the topic.
Damn fun to see people getting oneshoted in pugs cause they have used to faceroll traditional vet dungeons.
You’re right, @Tammany.
Vet DLC dungeons should be challenging.
I’ve seen a few tanks roll through the Depths of Malatar “Stone Watcher” adds without any issues ... though you can usually tell if a tank is going to survive at the first DoM boss.
Any example ?Playboy_Shrek wrote: »
there are more ways to make things challenging
When a truck-size minotaur charging a heavy attack right into your face oneshot looks like a logical result for me.Playboy_Shrek wrote: »thats the cheapest laziest easiest way to make things challenging.
In some content blocking isn't worth the risk compared to dodging even on a tank. Remember you can dodge a HA and avoid 100% of damage.
I don't wanna sound harsh, and maybe I am spoiled by mostly running around with fairly skilled guildies these days, but this really sounds like a "you problem".
Like yes, there are many things that can one shot you, but excluding bugs very few things should one shot you.
If you get one shot when you aren't blocking, learn to block at the right time. If you get one shot through block, learn when to roll dodge. Literally the only time I see these issues come up as a problem is if someone decided to turn an alt into a tank and we're running stuff specifically to give them practice.
If you're struggling on add pulls in something as outdated as RoM it sounds like you just need to up your game, or you support does, or both.
That said, I 100% agree that there is way too much emphasis on DPS in the game's current form. I despise the meta where tanks and healers wear sets designed to buff dps rather than to make themselves better at surviving and healing respectively.
:::shrug::: As a tank I honestly dont mind the fact that some ads can one shot you if you arent blocking, it just means you just have to be better at timing blocks. What DOES annoy me is when you are blocking with plenty of stam and a heavy attack still kills you....either the boss or ad going right through block as a glitch, or ads like the hulking werewolves in vMHK being so powerful you get one shot by their AOE....AND their heavy attacks, the only one of their special attacks you can survive as a tank in block mode is their howl/breath/cleave, and that only if you shield yourself well or get good self(or healer) heals. I mean, they are ads for god's sake...its one thing for bosses to have mechanics like that, but those hulking werewolves for instance, you HAVE to position far enough away from the boss that they dont enrage(which makes the cleave unsurvivable as well as the other 2) but at the same time, in an effort to keep the claustrophobic arena clear you have to hug the wall....but, big problem, there is furniture and garbage in the way so getting out of their AOE in time can be a problem....all the while making sure you are close enough to pull new ads when they spawn with chains or gate or whatever. For that matter later on there, Vyskosa herself in HM will one-shot you with her heavy attack through block...not bad in and of itself, but you have a lot more to worry about there than just Vyskosa and her heavy attack. Why do I have full resistances and 40k health if they make no difference anyway? I STILL have to roll dodge. I would probably be better off running the ring of the wild hunt and another speed boosting set and just run around the boss in circles.
Grandchamp1989 wrote: »
I've noticed this too, it's not just vMoonhunter where you'll die despite blocking.
Same goes for the fire Atronach in vWGT and the Giant in Icereach and HM icereach
You're playing a tank and you're literally running for your life lol
I agree with this. Tanks shouldn't have to dodge heavies imo. But it's just too effective. Next patch I'll be rolling powerful assault + alkosh and I'd be easily avoiding most of the dmg by dodging. It'll be easy and cost very little resources thanks to medium armor passives + CP and maybe well fitted trait. But it doesn't feel like the tanking way, more like a scared rabbit.In some content blocking isn't worth the risk compared to dodging even on a tank. Remember you can dodge a HA and avoid 100% of damage.
Grandchamp1989 wrote: »Personly I think it makes the healer useless
The problem with one shot mechanics is that it literally makes your health pools pointless. As a tank, I should have at least 30k+ health, preferably 40k+ health. So say I get myself to 40k+ health, I'm also a necro so I have the Goliath form, that can get me to 70k - 80k health easy, but all of that is pointless because the one shot mechanic just scales to that and now does 95k damage. So what's even the point of the bigger health pools?
Dusk_Coven wrote: »When mechanics are strong enough to require a REAL tank to hold down the block button and a REAL healer to keep them alive... people complain? Shows how dysfunctional the roles are in ESO.
And "everything one shots" is clearly an exaggeration. How about listing exactly which dungeons and which bosses?
In Secret World Legends, if you are in a dungeon rated for your gear score, even a single unit of a trash mob can 1-shot or 2-shot anyone except a tank. We have it easy here where there's no area taunt because dps isn't supposed to die from trash mobs.
One-shot mechanics punish those who do not follow the mechanics. It has nothing to do with the role the player is in. Everyone needs to follow the mechanics or they are letting down the group.
One-shot mechanics punish those who do not follow the mechanics. It has nothing to do with the role the player is in. Everyone needs to follow the mechanics or they are letting down the group.
Agreed. I always see people talk about mechanics being #1 priority rather than upping DPS etc <On other forums> to just turn around and say they got one shot by a mechanic and died to it which is unfair 0_0.
Let me look at it like this. If a mechanic can be healed without killing you then it can be burned.
the1andonlyskwex wrote: »One-shot mechanics punish those who do not follow the mechanics. It has nothing to do with the role the player is in. Everyone needs to follow the mechanics or they are letting down the group.
Agreed. I always see people talk about mechanics being #1 priority rather than upping DPS etc <On other forums> to just turn around and say they got one shot by a mechanic and died to it which is unfair 0_0.
Let me look at it like this. If a mechanic can be healed without killing you then it can be burned.
The problem, as I see it, is that a one shot mechanic makes healing and mitigation completely useless. On the other hand, a damage mechanic that takes a few second to kill someone (and may be harder to avoid that a one-shot) actually benefits from having a healer (or a tankier build otherwise).
the1andonlyskwex wrote: »One-shot mechanics punish those who do not follow the mechanics. It has nothing to do with the role the player is in. Everyone needs to follow the mechanics or they are letting down the group.
Agreed. I always see people talk about mechanics being #1 priority rather than upping DPS etc <On other forums> to just turn around and say they got one shot by a mechanic and died to it which is unfair 0_0.
Let me look at it like this. If a mechanic can be healed without killing you then it can be burned.
The problem, as I see it, is that a one shot mechanic makes healing and mitigation completely useless. On the other hand, a damage mechanic that takes a few second to kill someone (and may be harder to avoid that a one-shot) actually benefits from having a healer (or a tankier build otherwise).
Until you realize that a DPS can heal as much as a healer. Most time I roll full DPS, its not like they have 0 ways to heal themselves. Vigor, siphon, shields, Altar 100% uptime, various heal skills.
the1andonlyskwex wrote: »One-shot mechanics punish those who do not follow the mechanics. It has nothing to do with the role the player is in. Everyone needs to follow the mechanics or they are letting down the group.
Agreed. I always see people talk about mechanics being #1 priority rather than upping DPS etc <On other forums> to just turn around and say they got one shot by a mechanic and died to it which is unfair 0_0.
Let me look at it like this. If a mechanic can be healed without killing you then it can be burned.
The problem, as I see it, is that a one shot mechanic makes healing and mitigation completely useless. On the other hand, a damage mechanic that takes a few second to kill someone (and may be harder to avoid that a one-shot) actually benefits from having a healer (or a tankier build otherwise).
the1andonlyskwex wrote: »One-shot mechanics punish those who do not follow the mechanics. It has nothing to do with the role the player is in. Everyone needs to follow the mechanics or they are letting down the group.
Agreed. I always see people talk about mechanics being #1 priority rather than upping DPS etc <On other forums> to just turn around and say they got one shot by a mechanic and died to it which is unfair 0_0.
Let me look at it like this. If a mechanic can be healed without killing you then it can be burned.
The problem, as I see it, is that a one shot mechanic makes healing and mitigation completely useless. On the other hand, a damage mechanic that takes a few second to kill someone (and may be harder to avoid that a one-shot) actually benefits from having a healer (or a tankier build otherwise).
While I agree that the overall design of ESO does not have the constant unavoidable raid-wide damage as is found in other games and reduces the need for healers. However, that does not mean one-shot mechanics are a problem.
In any MMORPG, including ESO, I would take a player that paid attention and followed the mechanics vs better DPS. For tanks, it is an absolute requirement.
Taleof2Cities wrote: »the1andonlyskwex wrote: »One-shot mechanics punish those who do not follow the mechanics. It has nothing to do with the role the player is in. Everyone needs to follow the mechanics or they are letting down the group.
Agreed. I always see people talk about mechanics being #1 priority rather than upping DPS etc <On other forums> to just turn around and say they got one shot by a mechanic and died to it which is unfair 0_0.
Let me look at it like this. If a mechanic can be healed without killing you then it can be burned.
The problem, as I see it, is that a one shot mechanic makes healing and mitigation completely useless. On the other hand, a damage mechanic that takes a few second to kill someone (and may be harder to avoid that a one-shot) actually benefits from having a healer (or a tankier build otherwise).
While I agree that the overall design of ESO does not have the constant unavoidable raid-wide damage as is found in other games and reduces the need for healers. However, that does not mean one-shot mechanics are a problem.
In any MMORPG, including ESO, I would take a player that paid attention and followed the mechanics vs better DPS. For tanks, it is an absolute requirement.
Right, @idk.
I have a more concise take on some of the opinions in this thread, though:
"How do we get dungeon clears without learning any of the mechanics?"