OlumoGarbag wrote: »This would lead to alot of balancing problems since you can negate any downside of one class with the positive of other classes making overpowered builds.
AcadianPaladin wrote: »Even though the game is not and will never be balanced, multiclassing would further complicate that impossible task. I would rather see more simplicity. A good start would be making race cosmetic only (just like gender is) and eliminating classes in favor of simply having skill lines.
I don't buy the argument that such would lead to 'only one meta' build because that same statement could be said now and is just as invalid.
AcadianPaladin wrote: »Even though the game is not and will never be balanced, multiclassing would further complicate that impossible task. I would rather see more simplicity. A good start would be making race cosmetic only (just like gender is) and eliminating classes in favor of simply having skill lines.
I don't buy the argument that such would lead to 'only one meta' build because that same statement could be said now and is just as invalid.
Absolutely! I will qualify that with the fact that I think leveling that "secondary" class skill line should take 100x-1000x as much experience as your main skill line....that way, sure, you can do it, but you have to be dedicated to it, and it is very unlikely anyone will ever multi-class any alts.OlumoGarbag wrote: »This would lead to alot of balancing problems since you can negate any downside of one class with the positive of other classes making overpowered builds.
Classes have downsides? Its not like Sorcs take extra physical damage or anything. "Overpowered" is relative. When I first started this game, 15k DPS was considered VERY good damage and 20k was top-of-the-line...and now we have people strolling around putting out 90k+ on a regular basis just to be able to get into a trial...you dont think that is "overpowered"? Of course, if they did this, the entire game would need to be rebalanced....but news flash, the entire game needs to be rebalanced anyway...an easy was to help balance unlocking skill lines would be to require X amount of CP from each tree for each additional skill line...that way, for each additional skill line you unlock you are giving up significant amounts of other buffs for your character and from a damage perspective it wouldn't make sense to ever grab more than one other skill line.
The fact is that whenever someone suggests a new skill line, skill mixing, or things like spellcrafting people always come in screaming about balance...but this game isn't even close to balanced now and has NEVER BEEN.
The fact is that whenever someone suggests a new skill line, skill mixing, or things like spellcrafting people always come in screaming about balance...but this game isn't even close to balanced now and has NEVER BEEN.
Atherakhia wrote: »This is stupid. It takes almost no effort to level another character in this game.
That said, this game is incredibly punitive to alts and they need to stop worrying about their bottom line and start worrying about keeping players interested.
When a player completes a skill line, that should make experience gain for that same skill line on all alts exponentially quicker. Take Mage Guild for example. You get 5 points per lorebook discovered. But once you get rank 10 on one character, all lorebooks should give you 25 points for all of your other characters. Psijic should only take half as many quests. Soul Magic could start maxed. Fighters/Undaunted give you 2x xp. Etc. Etc. Etc.
Given how slow ESO is to change to horrible imbalance and how ZOS likes to use a sledge hammer and not a scalpel when it comes to balance, it would be nice if making alts was a little less punitive.
The fact is that whenever someone suggests a new skill line, skill mixing, or things like spellcrafting people always come in screaming about balance...but this game isn't even close to balanced now and has NEVER BEEN.
The game has balancing issues, therefore lets exacerbate the issue by no longer even trying to maintain any semblance of balance whatsoever and just incorporating any idea any rando on the internet can think up.
Makes sense.
The point here is that IF they chose to implement such a large skill line increase of whatever type, that they could find ways to balance it.
Atherakhia wrote: »This is stupid. It takes almost no effort to level another character in this game.
That said, this game is incredibly punitive to alts and they need to stop worrying about their bottom line and start worrying about keeping players interested.
When a player completes a skill line, that should make experience gain for that same skill line on all alts exponentially quicker. Take Mage Guild for example. You get 5 points per lorebook discovered. But once you get rank 10 on one character, all lorebooks should give you 25 points for all of your other characters. Psijic should only take half as many quests. Soul Magic could start maxed. Fighters/Undaunted give you 2x xp. Etc. Etc. Etc.
Given how slow ESO is to change to horrible imbalance and how ZOS likes to use a sledge hammer and not a scalpel when it comes to balance, it would be nice if making alts was a little less punitive.
The game is actually incredibly friendly towards making genuine multiple characters who can be progressed individually and equally, and it's why so many players remain committed to the game after several years. If, on the other hand, you're simply looking to replace one level 50 with another of a different class then you can do that in a few hours grinding at most, and you automatically have all the original character's CPs from level 1. Most of the other things that have to be leveled individually are either unnecessary or worth putting in the time for. It's hardly punitive.
The point here is that IF they chose to implement such a large skill line increase of whatever type, that they could find ways to balance it.
So the game "isn't even close to balanced now and has NEVER BEEN.", but the devs will suddenly be able to achieve balance after adding significantly more complexity to the game?
Makes sense.
dragonmage0313 wrote: »Should we be allowed to choose another class at level 50, but be able to pick ONLY one of the classes skill lines to follow?
Example: Level 50 Sorcerer can choose to use Dragon Knights Ardent Flame
Atherakhia wrote: »Atherakhia wrote: »This is stupid. It takes almost no effort to level another character in this game.
That said, this game is incredibly punitive to alts and they need to stop worrying about their bottom line and start worrying about keeping players interested.
When a player completes a skill line, that should make experience gain for that same skill line on all alts exponentially quicker. Take Mage Guild for example. You get 5 points per lorebook discovered. But once you get rank 10 on one character, all lorebooks should give you 25 points for all of your other characters. Psijic should only take half as many quests. Soul Magic could start maxed. Fighters/Undaunted give you 2x xp. Etc. Etc. Etc.
Given how slow ESO is to change to horrible imbalance and how ZOS likes to use a sledge hammer and not a scalpel when it comes to balance, it would be nice if making alts was a little less punitive.
The game is actually incredibly friendly towards making genuine multiple characters who can be progressed individually and equally, and it's why so many players remain committed to the game after several years. If, on the other hand, you're simply looking to replace one level 50 with another of a different class then you can do that in a few hours grinding at most, and you automatically have all the original character's CPs from level 1. Most of the other things that have to be leveled individually are either unnecessary or worth putting in the time for. It's hardly punitive.
Nearly every magicka class needs the Mage's Guild. It isn't optional and grinding it out is horrendous the first time. The 2nd, 3rd, 8th time is insanely abusive. Even the Psijic line is largely seen as mandatory for most people and while it's no where near as bad as Mage's Guild, it's still quite abusive the umpteenth time doing it.