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Are you a fan of the "year-long adventure" system?

  • the1andonlyskwex
    the1andonlyskwex
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    JD2013 wrote: »

    A problem is, of course, none of these stories have ANYTHING to do with The Vestige. We seem very third wheel in all of these plots, and it feels like, with Greymoor at least, things would have turned out exactly the same had we not gone.

    I am also noticing a trend of them making our characters fit to NPC's who become the leads of the story as opposed to other ES games where the hero is the main character.

    I agree with pretty much everything else you said, but I honestly like when the vestige/player character isn't the one that the story is centered around. I always pretend/headcanon that none of my characters are the vestige, or the hero of Kvatch, or the dragonborn, etc. I always pretend my characters are always the people on the side assisting the mains if that's not already the plot.

    I think this is a personal preference thing rather than an objectively better approach though. I honestly can't say which I think is better, and as you said one is traditional TES plot style and one isn't.

    I think your headcannon approach makes a lot of sense for an MMO. In a shared world, we can't all be the one hero that single-handedly saves everyone else.
  • bluebird
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    No, I'd prefer if every DLC had it's own theme so we could get a larger variety of content each year.
    The year-long system

    Cons
    - Overarching story continuity is forced, and results in lower quality stories. Villains that make brief appearances but do nothing for the plot, convenient 'ooh they got away, we'll see more of them soon' connections. Repetitive rehash of themes for people who did do previous instalments, like Greymoor taking ages to get to the 'great mystery' when we already knew many things from the dungeons, the prologue quests, and the tutorial.
    - And a complete mish-mash of themes all shoved into one gimmicky year to tick boxes, instead of coming up with naturally sensible stories may have future connections, but stand on their own. Like the year of the 'dragons, but with necromancers, in a Khajiiti setting fighting against Imperials' nonsense.
    - Makes it harder to get into the game, new players won't be able to jump into the current episode as easily. And people who only want to play part of the game, will be forced to buy and play through previous instalments to get a resolution (you needed to buy Dragonhold AND Elsweyr to get a resolution; but you didn't need to own Morrowind and CWC to play and enjoy Summerset including its finale).
    - More recycled locations (instead of Summerset and Murkmire, or Morrowind and CWC, we get Elsweyr and Elsweyr 2.0)
    - Less content (Dragonhold had no new arena/trial like Murkmire and CWC, no new furniture schematics, no new assets)

    Pros
    - Cheaper to produce
    - More hype catchphrases for the company for a whole year
    - Allows for deeper characters (potentially, but not guaranteed - as we can see with Abnur who had a good character arc but compared to the terrible writing in Greymoor such as Lyris being a bland brute with none of her humanising characteristics that made her so good in the main quests, or with Svana going from lifelong tavern drunkard to protector of her people in the span of a single quest).

    So yeah... their panel about the 'year-long' story was quite telling, as none of the reasons they gave for 'why it would be a great idea for the players and the game' made sense, and in fact was a step back from better things. The only reasons that became clear is that it's easier for them to market, and cheaper to produce slight variations on the same theme rather than having to come up with something original.
  • Integral1900
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    I’m a little confused why it’s called a year, let’s face it, it’s basically six months where we get two zone expansions. The rest is just a bunch of half deserted dungeons full of glitchy one shot mechanics loosely bolted on to pad it out 😂🤣😆
  • Galwylin
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    Yes, I want ZOS to continue releasing content of the same theme for each calendar year.
    The idea is a good one to me. I thought Elsweyr was good in that you have a release schedule where each release more or less connected. If you did Northern (before or later) it gave you the conclusion of the year in Southern. But you didn't feel like you were missing something if you didn't. I think you miss the crowning of Khamira just *** Southern so they knitted together in more than one way.

    What Greymoor has done it seems was break up one story (and so far a pretty thin one) across releases so that the story content feels very much unfinished as we go. A year is too long to do this with only four releases and two being dungeon DLC. Summerset followed releases which lead into the next with Morrowind leading into Clockwork City leading into Summerset. Greymoor gave us a Western Skyrim which looks great but a sad storyline that only promises to be better down the road. No where near the Daedric War model. And much more predictable so far.

    I had a good time with Elsweyr and wished they had spend more time in what they did do in all of them. I still believe these chapters should be full enough to get every new player to level 50 before going out to the rest of the world where timelines start to unravel (such as meeting people for the first time after you have already met them). This gives them a level playing field they can enhance going forward and older players get a setting that builds upon the whole. These chapters seem to be getting less and less worth the price while their skill with them should be increasing.

    I still look at it as you charging us 2/3 of the price of the base game at launch (I think as I didn't buy it at launch) where you know how the combat works, how the world will look, what the gearing should follow all done so all you have to do is work on any new systems and the new area/quests/items. Instead I'm not even sure we're getting 2/3 of Orsinium (a DLC). Chapters either need to follow what was setup when Morrowind was launched and where they fit into the game or disappear. I think it was Rich who explained what chapters were going to be and what they would bring to the game. So far its not been what the hype was but it was a good start. I thought Morrowind nowhere near what it should have been and they've gone down from there with Summerset the only one to actually rise above. And I'm not sure that's not just because they did it better than any of the rest. Or maybe I like elves more than I thought.
  • RaddlemanNumber7
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    No, I'd prefer if every DLC had it's own theme so we could get a larger variety of content each year.
    The Chapter storyline had no real conclusion this year. It feels like a little bit of something bigger rather than a big thing in itself, and so lacks the satisfaction of completion. Gimme my dopamine splurg :(
    PC EU
  • colossalvoids
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    No, I'd prefer if every DLC had it's own theme so we could get a larger variety of content each year.
    I’m a little confused why it’s called a year, let’s face it, it’s basically six months where we get two zone expansions. The rest is just a bunch of half deserted dungeons full of glitchy one shot mechanics loosely bolted on to pad it out 😂🤣😆

    Ironically dungeons are less bugged, made more polished due to size and always offering actually great main quests, at least the ones before all this year long thing appeared. Also only piece of content requiring some effort to be done which makes them memorable.
    Edited by colossalvoids on August 2, 2020 2:31PM
  • Ratzkifal
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    So far it hasn't been a problem, but you can tell that at some point the year-long system just can't work anymore. Areas like the Redoran coast, "middle Elsweyr" or Solstheim will be difficult to seamlessly integrate into stories like that. The time will come when two very different areas very far apart need to somehow make a coherent story if they do not drop the year-long stories at some point. That point is not next year and not the next two either but after that it's going to be difficult...

    The upside of these year-long stories though is the reusability of assets. Southern Elsweyr didn't need a lot of stuff that hadn't already been covered by Northern Elsweyr but Murkmire was completely different from Summerset. If the production cost of a DLC can be reduced somewhere there can be more time spent on polish etc. At least in theory. It's an entirely different topic whether ZOS actually does the extra polish.
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  • JD2013
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    JD2013 wrote: »

    A problem is, of course, none of these stories have ANYTHING to do with The Vestige. We seem very third wheel in all of these plots, and it feels like, with Greymoor at least, things would have turned out exactly the same had we not gone.

    I am also noticing a trend of them making our characters fit to NPC's who become the leads of the story as opposed to other ES games where the hero is the main character.

    I agree with pretty much everything else you said, but I honestly like when the vestige/player character isn't the one that the story is centered around. I always pretend/headcanon that none of my characters are the vestige, or the hero of Kvatch, or the dragonborn, etc. I always pretend my characters are always the people on the side assisting the mains if that's not already the plot.

    I think this is a personal preference thing rather than an objectively better approach though. I honestly can't say which I think is better, and as you said one is traditional TES plot style and one isn't.

    I honestly wouldn’t mind so much if it was a bit more balanced insomuch as we have reasons to be there beyond “you go hit things now.”

    I’d be okay with the NPC’s taking centre stage if they were well written characters that you can connect to, but I have to say that all the big NPC’s in Greymoor just aren’t well written to me or interesting enough to care about.

    Orsinium did it well insomuch as it wasn’t about The Vestige but we genuinely felt needed to be there and there were some really good character moments, like for example when Kurog had that meeting with the leaders of the other orc tribes in the throne room and went a bit mad.
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  • MajThorax
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    No, I'd prefer if every DLC had it's own theme so we could get a larger variety of content each year.
    I don't mind q2 and q4 being in the same theme but the vet dlc spam is annoying. I would prefer 2 dungeons and one huge expansion each year. The remaining time should be used for bug fixing.
  • Mettaricana
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    Id be down for a half year story.... not gonna lie i dont feel the devs can stretch a weak story a years length and keep it interesting. Much less place a few dungeons relevant to the story in the midst of it all. I feel most of us were over the lame vampire and harrowstorm crap soon as greymoor launched and now we got another 2 dlcs to put up with before we can say goodbye good riddance to the year of dead end vampire nerfs reachmen everything and head strong nord crap..
  • Sarannah
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    On the one hand it is cool to have a year long about one theme, on the other hand it sucks when you don't like the theme. There is also no real way to keep up with the year long story content. As most of the story is forgotten once the next part comes out.

    So I am not a fan of the year-long stories, but not against it either. Since it is still content.

    PS: What I do think ZOS needs to change, is removing dungeons from the year long stories. Noone can follow a story in those anyways.
  • Mortiis13
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    Compared to wow or ff14 eso lack pve content. And I dont even want to say wow/ff14 is more fun. Those 4 years of artefact grind killed wow completely for me.

    Eso is more like" 4 weeks of recycled adventure/story" and 11 months sitting in the tavern.
    and the first "new" system they introduce is a mobile game.

    I wish they would do a 2 year cycle where we would get Realy new content and not always the same in different colors.

    Only because I have fun theorycraft and test pvp builds and that resource based fast combat keep me playing and to a lesser reason creating outfits for my toons :trollface:
  • richo262
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    They should make a proper Story Menu. With an option to block all other main quest lines. For instance in the base game, you can accidently take on a quest half way through the story then have to backtrack, they should be hidden. In Chapter/DLC content, the main quest line is not related to quest hubs, it is linear, you cannot progress to Q2 without first completing Q1.

    Plane Meld
    AD/EP/DC -> Cold Harbor ~ IC

    Daedric War
    Wrothgar (eludes to at the end) -> Morrowind -> CWC -> Summerset (Include prologues)

    Season of the Dragon
    Volenfel (related) -> Wrathstone -> Els -> Scalebreaker -> Dragonhold (Include prologues)

    Dark Heart of Skyrim
    Rivenspire (related) -> Harrowstorm -> Greymoor -> Stonethorn -> U28 (The Reach/Sovengard).

    Assortment of stories
    Gold Coast
    Craglorn
    Hews Bane
    Murkmire

    I prefer the DLC's to have some sort of relationship with prior content. I just think how it is presented is a mess. At least the newer zones forbid the player to run straight to the last quest in the questline, you need to actually do the quests in some sort of order and the main quests arent attached to hubs.
    Edited by richo262 on August 2, 2020 3:34PM
  • JamieAubrey
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    No, I'd prefer if every DLC had it's own theme so we could get a larger variety of content each year.
    Not really, the time the next chapter/story comes around I've forgotten anyway and I don't do Dungeon Stories
  • WeerW3ir
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    Long story. With more love, better writing and not just fanservice like in the last two years...
  • TwitterySnake
    TwitterySnake
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    I like it BUT there are big problems with it so I would like it if they changed it up sometimes as we saw basically the same story in greymoor as we did elsweyr as in we kill the second in command/lackey to the big bad, I wish sometimes we got to kill the big bad in the actual chapter and then something else happened instead of us scaring the big bad away. Also, I would like it if they kind of alternated between this format and the old one so one year we could have a year-long story and the next we could have a summerset/orsinium like story.
  • Chaos2088
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    No, I'd prefer if every DLC had it's own theme so we could get a larger variety of content each year.
    I liked it how it was before this was a thing :)
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  • Everest_Lionheart
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    Hard to say as I am a newer player. Only started in March of this year straight away into Elsweyr before I even realized there was a main story. Once I got over that awkwardness I went back and played the main story even so far as finishing my alliance before taking on Molag Bal. From there I dipped my feet into TG and DB to get a feel for it. Nice little side stuff to break up the game and easy side missions when you don’t have time to play. From there to Orsinium. Loved it which pointed me to the Daedric wars story.

    Daedric wars was fantastic. I did every quest and side quest in Vvardenfell before moving on. I was thoroughly impressed. I did most of Clockwork City and it was an interesting diversion from the rest of ESO. I found the length of story just right because it felt more like a long elaborate quest and for such a small niche zone it was appropriate. I put Summerset off for a while and got more into my character building.

    During that off time I went back to complete Dragonhold to wrap up the Elsweyr storyline. I will eventually play that arc in order because I think the overarching story is pretty good and I wish I hadn’t broken it up. After that I went back to Summerset because I wanted to get the zone unlocked fully. I found the story generally pretty good and thematically it’s a very interesting and beautiful environment. I also did the psijic quests which felt to me like they went on and on forever. I wanted a couple skills to build my magplar up so stuck with the endless running all over Tamriel to complete the line.

    Haven’t touched Murkmire or Craglorn yet. Haven’t touched Greymoor either outside of the prologue quest and tutorial on a new toon. I probably won’t get into Greymoor until the fall either. I’ve got a character idea I want to run through it from beginning to end.

    Personally I’m a fan of long reaching story arcs but I feel like having a few other short self contained zones wouldn’t be a bad thing either, and if they could be plugged into a year long story that would be fine as well.
  • HidesFromSun
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    Yes, I want ZOS to continue releasing content of the same theme for each calendar year.
    Honestly I love it. It allows you to really delve into that years province and race. I'm not so keen on the dungeons Q1 and Q3 though, but some do like that so it's okay ;)
  • TX12001rwb17_ESO
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    No, I'd prefer if every DLC had it's own theme so we could get a larger variety of content each year.
    JD2013 wrote: »

    A problem is, of course, none of these stories have ANYTHING to do with The Vestige. We seem very third wheel in all of these plots, and it feels like, with Greymoor at least, things would have turned out exactly the same had we not gone.

    I am also noticing a trend of them making our characters fit to NPC's who become the leads of the story as opposed to other ES games where the hero is the main character.

    I agree with pretty much everything else you said, but I honestly like when the vestige/player character isn't the one that the story is centered around. I always pretend/headcanon that none of my characters are the vestige, or the hero of Kvatch, or the dragonborn, etc. I always pretend my characters are always the people on the side assisting the mains if that's not already the plot.

    I think this is a personal preference thing rather than an objectively better approach though. I honestly can't say which I think is better, and as you said one is traditional TES plot style and one isn't.

    Then how do you explain your characters ability to revive?
  • TX12001rwb17_ESO
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    No, I'd prefer if every DLC had it's own theme so we could get a larger variety of content each year.
    Overarching stories force the player to play them in a specific order if they want to get any sense of what is actually going on.

    I did them in this order

    - Clockwork City
    - Summerset
    - Morrowind

    A bit weird in Morrowind where we need Barilzar to get to a place i tend to hang out a few times a week and how a supposed certain NPC who is a villain in Summerset appears alive and well in Morrowind, as for Greymoor I am already sick of the Gray Host storyline, after reading about how they were originally defeated they seem kind of pathetic.
  • AgaTheGreat
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    I'm a fan of bug free games 🤷‍♀
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  • Marto
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    I like the idea of a year-long story, and how it allows the devs to show us big threats (like dragons) without making the conflict resolve itself too quickly. If the Dragon threat had begun and finished in the span of just 1 DLC, it would have felt rushed and inappropriate.

    However, I would like to see more variety and differences between the Chapter and the Q4 DLC. Instead of having the Chapter and the Q4 DLC as different regions of the same province.

    An Imperial Chapter with an Argonian Q4, a Hammerfel Chapter with a Valenwood Q4, a Telvanni Chapter with a Daedric Q4, etc.

    But I can understand why doing something like that could be more expensive and time consuming, as far as art assets and music are concerned.
    "According to the calculations of the sages of the Cult of the Ancestor Moth, the batam guar is the cutest creature in all Tamriel"
  • BlueRaven
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    The year long story line is basically like taking a big swing in baseball. They are going for a home run, but there is always a risk of a big whiff.
  • baltic1284
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    I have to say other on this I'm not really against the idea but not for it either especially when they charge what they do for such little work. Greymoor itself 40 dollars and it isn't even worth it at all, Skyrim Cost 20 dollars base game and YOU GOT ALL FO SKYRIM with it not a section that is smaller then the actual hold that isn't even the same size as the actual hold.
    Don't get me wrong it is almost 1000 years in the past compared to when Skyrim is around so the city wont look the same and such but map borders don't change for the hold according the lore itself.
    So yeah i don't mind a year long thing for the game but show me a year long effort of work that actually shows you worked on that single chapter for a year, so far not impressed ever since morrowwind less and less and less has happened to the game itself as far as content and accuracy of the maps and size that they described as being. Really sad if you ask me Greymoor probably the last amount of money i giv this company towards anything anymore due to what i am seeing happening.
  • ArchMikem
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    Yes, I want ZOS to continue releasing content of the same theme for each calendar year.
    It's pretty unfortunate the people who appreciate a robust story over more smaller stories are a minority.
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  • Sylvermynx
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    ArchMikem wrote: »
    It's pretty unfortunate the people who appreciate a robust story over more smaller stories are a minority.

    Well.... I guess that would depend on your definition of "robust story"....
  • idk
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    Yes, I want ZOS to continue releasing content of the same theme for each calendar year.
    The concept is great and I see no reason to not like it. The issue is quality storytelling and how the DLCs are tied together needs to make sense.

    Heck, the best three stories added to ESO were all linked. Morrowind, Clockwork City, and Summerset. Summerset was a great finish to that story. Zos needs to keep storytelling in that ballpark of quality.
  • feyii
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    In general I like it, if a game story has a main theme for a set amount of time - one year is good for that, in my opinion. I just don't like the way ESO handles this.

    On the one hand, even with a main theme, single DLCs/Chapters, should feel complete in their own, after you finish them. I think up until and including Summerset, this was the case. I don't include Murkmire here (though it too does feel complete), because it was the first and only one that doesn't belong to a specific main theme - more or less the break point between the old system and the new.

    Since the year-long-adventure system was introduced, it just feels like the content is artifically streched over one year, instead of having individual stories with conclusion that also tie well together.

    I'm personally also not a fan of stories in dungeons in this game, because everyone is always in a rush and there is no time to actually experience it. And if you are still trying to get the story in there, it feels like holding the rest of the group up. So that is also a thing I don't like about the year-long-adventure. I won't ever get to experience the part of the story that is in the dungeons.
  • TwinLamps
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    No, I'd prefer if every DLC had it's own theme so we could get a larger variety of content each year.
    Because of double dungeon DLCs we get each year i dislike this system.
    Also, imho it had more meaning last year. I think Elsweyr as a whole is superior content in every way to this year's story
    Awake, but at what cost
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