VaranisArano wrote: »No, for storytelling reasons. It's just bizarre.
New players can't possibly experience the story in chronological order due to dungeons, prologue quests, and the brand-new tutorial.
Also, it feels like the Chapter story (the one we pay cash for) is deliberately incomplete because the writers have to save something for the Q4 DLC to finish off the year.
I would prefer something more like Orsinium: a large zone with numerous features, filled with a self-contained story that actually fully resolves its plotline.
As a new player, I completely agree. It's also incongruous that a Summerset Celebration reward is the Skyrim Snowhawk Mage outfit!VaranisArano wrote: »No, for storytelling reasons. It's just bizarre.
New players can't possibly experience the story in chronological order due to dungeons, prologue quests, and the brand-new tutorial.
VaranisArano wrote: »No, for storytelling reasons. It's just bizarre.
New players can't possibly experience the story in chronological order due to dungeons, prologue quests, and the brand-new tutorial.
Also, it feels like the Chapter story (the one we pay cash for) is deliberately incomplete because the writers have to save something for the Q4 DLC to finish off the year.
I would prefer something more like Orsinium: a large zone with numerous features, filled with a self-contained story that actually fully resolves its plotline.
Wrothgar was excellent.
Whilst some of the year long stuff has been good (Dragon fights were well done, both in the fights, and how you could see what was going on on the map), it hasn't really been up to the quality of Wrothgar.
I think perhaps the biggest issue is locking so much of the story in dungeon expansions, IMO ESO really needs a dungeon "story mode".
A problem is, of course, none of these stories have ANYTHING to do with The Vestige. We seem very third wheel in all of these plots, and it feels like, with Greymoor at least, things would have turned out exactly the same had we not gone.
I am also noticing a trend of them making our characters fit to NPC's who become the leads of the story as opposed to other ES games where the hero is the main character.