https://youtu.be/KIQZNJR4CfA Versispellis wrote: »Thank you for sharing!
Balorgh's is cool! I'm disappointed that my fears were confirmed and console is just going to miss out on Slimecraw shoulders, though.
Teridax941 wrote: »Is Balorgh's more useful for PvE or does it have uses in PvP as well? For a werewolf build specifically.
Teridax941 wrote: »Is Balorgh's more useful for PvE or does it have uses in PvP as well? For a werewolf build specifically.
Balorgh gives bonus only for 12 seconds. So unless you are using WW only for a short burst then it will be fine. But WW "timer" is usually much longer than 12 seconds.Teridax941 wrote: »Is Balorgh's more useful for PvE or does it have uses in PvP as well? For a werewolf build specifically.
So what's the deal with vykosa, is it a pvp thing, how do the reductions affect pve bosses?
EDIT: So i googled it and there are no recent conversations about it, eso-sets detailed information hasn't been updated still talks like the set still has major maim. https://eso-sets.com/set/vykosa
So what's the deal with vykosa, is it a pvp thing, how do the reductions affect pve bosses?
EDIT: So i googled it and there are no recent conversations about it, eso-sets detailed information hasn't been updated still talks like the set still has major maim. https://eso-sets.com/set/vykosa
spartaxoxo wrote: »What will Mad Tinkerer be good for post buff?
spartaxoxo wrote: »What will Mad Tinkerer be good for post buff?
Mad Tinkerer:
Increased the damage of this set to 10390, up from 9999.
Removed the proc chance from this set. Whenever you deal damage, a verminous fabricant will be summoned that will charge the nearest enemy, doing 10,206 damage.
Reduced the cooldown to 8 seconds, down from 10.
This will be good for controlled burst/cleave situations, as long as you get your timing right. I would probably look to magDKs for this, since they can capitalize on the close proximity target in conjunction with their skills.
spartaxoxo wrote: »spartaxoxo wrote: »What will Mad Tinkerer be good for post buff?
Mad Tinkerer:
Increased the damage of this set to 10390, up from 9999.
Removed the proc chance from this set. Whenever you deal damage, a verminous fabricant will be summoned that will charge the nearest enemy, doing 10,206 damage.
Reduced the cooldown to 8 seconds, down from 10.
This will be good for controlled burst/cleave situations, as long as you get your timing right. I would probably look to magDKs for this, since they can capitalize on the close proximity target in conjunction with their skills.
So PVP on magdks or magdens mostly?
Tommy_The_Gun wrote: »Balorgh gives bonus only for 12 seconds. So unless you are using WW only for a short burst then it will be fine. But WW "timer" is usually much longer than 12 seconds.Teridax941 wrote: »Is Balorgh's more useful for PvE or does it have uses in PvP as well? For a werewolf build specifically.
Balorgh (when used on max ultimate points) gives 500 weapon / spell damage & 11 500 physical / magical penetration. Only for 12 seconds, so for WW there are better options. If something - Balorgh is awesome for bomber builds.