The space, personnel, and infrastructure... you need a constantly cooled environment, in which the servers fit. You can't just throw a server into any room, it will overheat quite quickly. And someone to maintain the servers. If you outsource maintenance, you give that responsibility to another company who specializes in it. If ZOS would run their own servers, they would have to get specialized space. Get an infrastructure to/from the servers running(expensive cables/connections), and they would have to maintain their own servers(specialized personnel). Not to mention if something breaks, ZOS would get the bill, instead of the company they outsourced it to. Since any smart company has hardware defect costs as part of their rentprice, which spread out over multiple companies is cheaper.anitajoneb17_ESO wrote: »Again can't speak to ZOS but this ability to scale up and down when required literally saves us a few million per year in costs with the cloud company. Still much cheaper though than owning your own hardware and running/staffing your own data center.
Asking out of curiosity, since you seem to know a bit on the topic : what's so expensive in a data center, and what's more expensive in running your own rather than renting it ?
Off the top of my head, I can think of hardware, electricity and cooling costs, which I believe would be equivalent in both cases, and staff (which can be mutualized, but it's not the main cost factor here). Just asking.
And as you mentioned, other ongoing monthly costs like electricity for example.
I am sick and tired of people saying "buy better servers"
Now TBH I tell my bro this "The U.S servers expect the people to write bad code, the German servers probably expect the people to write efficient code. That's why the U.S servers stay up they handle the errors. " Now if they are the same type of servers from the same company that statement can be thrown out the window.
Ectheliontnacil wrote: »Why is performance in pvp greatly improved during midyear mayhem then?
Ectheliontnacil wrote: »Why is performance in pvp greatly improved during midyear mayhem then?
I am sick and tired of people defending bad company behaviour.
Sidenote: ZOS doesn't buy or build its own servers.. they rent them from dedicated companies.
Ah thank you. Google search only gave some companies and strange websites over here, and since it's has been a long day for me the rest was just a wall of text. Understand it better now
Now I am going to sit here for about 15 mins thinking of a good analogy.
Ok, how about this one, I went to go renew my license at the DMV after like 12 years.
Back in the day, they would
1. give us a number and have us sit
2. call us up one by one no matter what the reason of the visit was.
3. We would go to whoever was available to take us at the counter.
This obviously led to unpredicatble and mostly long times at the dmv.
Fast forward to 2020.
Before we walk in we need to
1. register to a computer that is not controlled by a human.
2. it asks us what is the nature of the visit.
3. They assign us to sit at a certain part of the building. This is because they are splitting us up into groups of who need to have the similar things done.
4. Instead of calling us up one by one, they call a portion of the group up in 20s to go to the counter.
5. Then they split the 20 by 5 and have the smaller group stand at one of the 5 counters that were previously empty. These counters specialize in what our group needs to have done.
So once we are standing there it's about 5 minutes per person. Obviously, this data was taken over the years and created this system to make the DMV more efficient. No matter how much people flood in the wait times should be about the same for that specific group. It allows people to plan their time when they go to the dmv.
Note that this was the same DMV in the 12 yrs, they had the same amount of counters, the same amount of people at those counters, similar hardware, the building was the same size. The only thing that changed to make the dmv more efficient was the logic behind how to take in the people and process them.
So what does this mean? buying better servers won't solve the overall problem.
Yes, the DMV of 12 years ago could have invest in a bigger DMV, but then they will have to take more space, hire more people to fill in those new counters, buy more hardware to take pictures and signatures, oh yeah rebuild the whole DMV and have it close down for a while, buy more seats, more restrooms, etc. However realize, the problem was not fixed. The times are still wildly different. When the more people start coming in, it will still get jammed even though they expanded the size. You'll have people who could have been processed fast and easily out the door being behind people who need time to be processed. Just because they still wanted to keep the first come first serve motto for all processes instead of splitting the process into different types like the 2020 version.
furiouslog wrote: »1. You assume that the same number of people are going to the DMV. ESO is an on demand service, so limiting people's ability to play when they want is not a feasible solution.
furiouslog wrote: »And that's what people who complain about the servers are doing: they want to play ESO, they just don't want to be forced to sit in a stinky bathroom to do it.
I just wish the EU server had its capacity increased. May be naive of me, but the NA one is less populated and has less issues (everything else being equal?), so rather than wish my fellow Europeans go and find another game, I would rather have a server with enough space for all of us.