Hallothiel wrote: »Whilst I appreciate what the op is trying to do, it would ruin pvp for many in my pvp guild.
When we have a guild group, there is a huge social aspect, as well as the fighting. People join the large group as they can join in as & when they please - they do not have to talk if they don’t want. If the groups were smaller, this could be problematic for the shyer, less confident members. The large group can also help newer players get more confidence & learn strategy & tactics.
We also like to pick up random ‘lfg’s as is a good way to build the guild.
Then there is the issue of who takes the crown in these small groups - again, not everyone is happy to do that.
We have people in the guild who do go and organise their own ball groups (usually 4/6) but they communicate with the main group & work with us.
And as has been pointed out, you would still have oodles of calculations as if we had to do this, we would either be in guild chat or psn chat co-ordinating where to go, so there would still be the same areas with lots of players all spamming the same as before. Causing the same problems. Even if the calculations were done within the group, there would still be a huge amount necessary.
And a bit unfair to solo players if aos only affected the group - can’t give a bit of a health boost to an ally at a keep defence?
Edit: I thought that the problem was ball groups NOT the big groups, as the big groups are rarely well co-ordinated! Well, at least in our guild 🤣🤣
I appreciate your comment as many who have left a similar comment were not nearly as insightful. Thank you for sharing. I definitely agree with your statements, especially on those about new players. Hopefully we can come up with a great compromise for everyone.
It would nice if OP would actually state why forcing everyone into small groups would have a significant reduction in lag instead of just saying that it combined with the second point would reduce lag.
Even when combined with the second point the fact remains that we tend to go to the same areas and we would still be casting the same skills which means that the idea would do little to reduce the lag. OP even states there is no doubt in their mind that the spamming of AoE overloads the server.
Hallothiel wrote: »Whilst I appreciate what the op is trying to do, it would ruin pvp for many in my pvp guild.
When we have a guild group, there is a huge social aspect, as well as the fighting. People join the large group as they can join in as & when they please - they do not have to talk if they don’t want. If the groups were smaller, this could be problematic for the shyer, less confident members. The large group can also help newer players get more confidence & learn strategy & tactics.
We also like to pick up random ‘lfg’s as is a good way to build the guild.
Then there is the issue of who takes the crown in these small groups - again, not everyone is happy to do that.
We have people in the guild who do go and organise their own ball groups (usually 4/6) but they communicate with the main group & work with us.
And as has been pointed out, you would still have oodles of calculations as if we had to do this, we would either be in guild chat or psn chat co-ordinating where to go, so there would still be the same areas with lots of players all spamming the same as before. Causing the same problems. Even if the calculations were done within the group, there would still be a huge amount necessary.
And a bit unfair to solo players if aos only affected the group - can’t give a bit of a health boost to an ally at a keep defence?
Edit: I thought that the problem was ball groups NOT the big groups, as the big groups are rarely well co-ordinated! Well, at least in our guild 🤣🤣
Hallothiel wrote: »Whilst I appreciate what the op is trying to do, it would ruin pvp for many in my pvp guild.
When we have a guild group, there is a huge social aspect, as well as the fighting. People join the large group as they can join in as & when they please - they do not have to talk if they don’t want. If the groups were smaller, this could be problematic for the shyer, less confident members. The large group can also help newer players get more confidence & learn strategy & tactics.
We also like to pick up random ‘lfg’s as is a good way to build the guild.
Then there is the issue of who takes the crown in these small groups - again, not everyone is happy to do that.
We have people in the guild who do go and organise their own ball groups (usually 4/6) but they communicate with the main group & work with us.
And as has been pointed out, you would still have oodles of calculations as if we had to do this, we would either be in guild chat or psn chat co-ordinating where to go, so there would still be the same areas with lots of players all spamming the same as before. Causing the same problems. Even if the calculations were done within the group, there would still be a huge amount necessary.
And a bit unfair to solo players if aos only affected the group - can’t give a bit of a health boost to an ally at a keep defence?
Edit: I thought that the problem was ball groups NOT the big groups, as the big groups are rarely well co-ordinated! Well, at least in our guild 🤣🤣
So you would rather keep large groups but implement some of these changes? Wouldn’t a 3 second cooldown to all aoe abilities also ruin pvp for many in your guild? Something has to give. I personally think shrinking group size and making it so friendly aoe abilities only effect group members should be test #1. It seems the least game-changing/breaking.
volkeswagon wrote: »how would a 3 second cool down hurt the game.