Maintenance for the week of January 6:
• PC/Mac: No maintenance – January 6
• NA megaservers for maintenance – January 8, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)
• EU megaservers for maintenance – January 8, 9:00 UTC (4:00AM EST) - 13:00 UTC (8:00AM EST)

Regarding AOE Tests and A Better Resolution.

  • volkeswagon
    volkeswagon
    ✭✭✭✭✭
    If cleaning up AOE improves performance then do it. We'll just have to live with less dps. People will threaten to quit but they won't
    Edited by volkeswagon on July 30, 2020 1:20AM
  • ExistingRug61
    ExistingRug61
    ✭✭✭✭
    Xzysts wrote: »
    Hallothiel wrote: »
    Whilst I appreciate what the op is trying to do, it would ruin pvp for many in my pvp guild.

    When we have a guild group, there is a huge social aspect, as well as the fighting. People join the large group as they can join in as & when they please - they do not have to talk if they don’t want. If the groups were smaller, this could be problematic for the shyer, less confident members. The large group can also help newer players get more confidence & learn strategy & tactics.

    We also like to pick up random ‘lfg’s as is a good way to build the guild.

    Then there is the issue of who takes the crown in these small groups - again, not everyone is happy to do that.

    We have people in the guild who do go and organise their own ball groups (usually 4/6) but they communicate with the main group & work with us.

    And as has been pointed out, you would still have oodles of calculations as if we had to do this, we would either be in guild chat or psn chat co-ordinating where to go, so there would still be the same areas with lots of players all spamming the same as before. Causing the same problems. Even if the calculations were done within the group, there would still be a huge amount necessary.

    And a bit unfair to solo players if aos only affected the group - can’t give a bit of a health boost to an ally at a keep defence?

    Edit: I thought that the problem was ball groups NOT the big groups, as the big groups are rarely well co-ordinated! Well, at least in our guild 🤣🤣



    I appreciate your comment as many who have left a similar comment were not nearly as insightful. Thank you for sharing. I definitely agree with your statements, especially on those about new players. Hopefully we can come up with a great compromise for everyone.

    I would echo the comments of @Hallothiel in that while I appreciate that the OP is offering suggestions of alternatives to address an issue present in the game, I also feel it may have some negative consequences for those outside the groups OP is trying to target.

    In my case I predominantly play PvP in ESO, and while doing so I vary between solo, PUGs of varying size, and larger semi serious/semi social guild groups like Hallothiel has mentioned (I would also specifically point out that the reason I got into PvP was because I got included in such groups when I was starting out and less confident, before I got comfortable enough to play on my own). It just depends what I feel like doing, and how social I am feeling at the time.

    Despite the fact I often like being not part of groups, I still tend to slot skills that help allies, like Radianting Regen over Rapid Regen. This is because I want to be able to help out allies on my alliance if I happen upon them in my travels. I like being able to toss a regen to the other random player I happen upon taking a town to help out, or to the help out a small group I come across taking a keep, or to send a clutch heal to a player who isn't part of a group I'm in but is nevertheless assisting with the same objective. Or any number of scenarios. I wouldn't want the simple fact that I am not in a group with them to preclude me from doing helping them, as the OPs suggestion would do. Conversely I don't like the idea that it would pressure me, or others, to form groups simply so we could assist each other with buffs and heals.

    Similarly, consider a 2v2 that just naturally starts up somewhere, but one pair is grouped and the other pair isn't. The un-grouped pair would be at a combat disadvantage (because they can't heal/buff each other like the grouped pair can) simply because they aren't grouped up, which doesn't seem right to me. In my opinion, grouping should provide a co-ordination/communication benefit, but not a combat one.

    Anyway that's just my take on it. I don't know what can be done in this area, but the idea of cooldowns certainly doesn't sit well with me either. Interesting times ahead.

    @CAB_Life, Thanks for the comment in this thread and the indication someone is taking the feedback players are posting, it is good to hear. I would also ask that in addition to the OPs suggestion you also include some of the opposing views that have been provided in this thread as well as the OP and its supporters. It certainly looks like a difficult issue to address and I hope that a solution can be found that we are all comfortable with.
    Edited by ExistingRug61 on July 30, 2020 11:25AM
  • FrancisCrawford
    FrancisCrawford
    ✭✭✭✭✭
    ✭✭✭✭
    idk wrote: »
    It would nice if OP would actually state why forcing everyone into small groups would have a significant reduction in lag instead of just saying that it combined with the second point would reduce lag.

    Even when combined with the second point the fact remains that we tend to go to the same areas and we would still be casting the same skills which means that the idea would do little to reduce the lag. OP even states there is no doubt in their mind that the spamming of AoE overloads the server.

    Perhaps you missed the part where he said that skills (other than damaging ones) would only affect group members.
  • carlos424
    carlos424
    ✭✭✭✭✭
    Hallothiel wrote: »
    Whilst I appreciate what the op is trying to do, it would ruin pvp for many in my pvp guild.

    When we have a guild group, there is a huge social aspect, as well as the fighting. People join the large group as they can join in as & when they please - they do not have to talk if they don’t want. If the groups were smaller, this could be problematic for the shyer, less confident members. The large group can also help newer players get more confidence & learn strategy & tactics.

    We also like to pick up random ‘lfg’s as is a good way to build the guild.

    Then there is the issue of who takes the crown in these small groups - again, not everyone is happy to do that.

    We have people in the guild who do go and organise their own ball groups (usually 4/6) but they communicate with the main group & work with us.

    And as has been pointed out, you would still have oodles of calculations as if we had to do this, we would either be in guild chat or psn chat co-ordinating where to go, so there would still be the same areas with lots of players all spamming the same as before. Causing the same problems. Even if the calculations were done within the group, there would still be a huge amount necessary.

    And a bit unfair to solo players if aos only affected the group - can’t give a bit of a health boost to an ally at a keep defence?

    Edit: I thought that the problem was ball groups NOT the big groups, as the big groups are rarely well co-ordinated! Well, at least in our guild 🤣🤣



    So you would rather keep large groups but implement some of these changes? Wouldn’t a 3 second cooldown to all aoe abilities also ruin pvp for many in your guild? Something has to give. I personally think shrinking group size and making it so friendly aoe abilities only effect group members should be test #1. It seems the least game-changing/breaking.
  • Xzysts
    Xzysts
    ✭✭✭
    carlos424 wrote: »
    Hallothiel wrote: »
    Whilst I appreciate what the op is trying to do, it would ruin pvp for many in my pvp guild.

    When we have a guild group, there is a huge social aspect, as well as the fighting. People join the large group as they can join in as & when they please - they do not have to talk if they don’t want. If the groups were smaller, this could be problematic for the shyer, less confident members. The large group can also help newer players get more confidence & learn strategy & tactics.

    We also like to pick up random ‘lfg’s as is a good way to build the guild.

    Then there is the issue of who takes the crown in these small groups - again, not everyone is happy to do that.

    We have people in the guild who do go and organise their own ball groups (usually 4/6) but they communicate with the main group & work with us.

    And as has been pointed out, you would still have oodles of calculations as if we had to do this, we would either be in guild chat or psn chat co-ordinating where to go, so there would still be the same areas with lots of players all spamming the same as before. Causing the same problems. Even if the calculations were done within the group, there would still be a huge amount necessary.

    And a bit unfair to solo players if aos only affected the group - can’t give a bit of a health boost to an ally at a keep defence?

    Edit: I thought that the problem was ball groups NOT the big groups, as the big groups are rarely well co-ordinated! Well, at least in our guild 🤣🤣



    So you would rather keep large groups but implement some of these changes? Wouldn’t a 3 second cooldown to all aoe abilities also ruin pvp for many in your guild? Something has to give. I personally think shrinking group size and making it so friendly aoe abilities only effect group members should be test #1. It seems the least game-changing/breaking.

    Well said. the 3 second cool down will be more damning imo for the game
    -Goblinu_ESO on YouTube
    Community Discord: hK4dFwE7zZ
    All-class player w/over 5,000 hours across multiple platforms
  • volkeswagon
    volkeswagon
    ✭✭✭✭✭
    how would a 3 second cool down hurt the game.
  • carlos424
    carlos424
    ✭✭✭✭✭
    how would a 3 second cool down hurt the game.

    What will happen is stam characters will spam snipe/lethal arrow every second. You will need to purge, you will need to heal. But wait, you will have to wait 3 seconds in between purging and healing. Meanwhile they keep hitting you with lethal arrow every second. No chance for survival unless you run away or streak. But wait you can’t streak for 3 seconds. Lol.
  • volkeswagon
    volkeswagon
    ✭✭✭✭✭
    Then snipe them back or adapt. If the cooldown works then I think players will welcome good performance and adapt their mechanics to suite. What about vigor
    Edited by volkeswagon on July 31, 2020 3:43AM
Sign In or Register to comment.