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Reduce efficient purge cost

Karmanorway
Karmanorway
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I think this should be cheaper, especially in noCP. Its just 1 hit from a venomous smite procsets and its RIP for those of us that dont play templar or p2w warden and necro.

Reduce efficient purge cost 27 votes

Yes good idea (no comment needed, its self explanatory)
48%
dem0n1kJeremySomewhereFischblutsusmitdsAnyronKarmanorwayZabagadTúrin_VidsmidrHotdog_23ZaroktheImmortalSm0kethe1andonlyskwex 13 votes
No (comment why?)
48%
Daviiid_ESOidkMalthorneEdaphonNeoXanthusCinbriKr3doOnefrkncrzypopemaddiniiLunaAlgoraxcaesarvsScarkiiTammany 13 votes
Other(comment)
3%
Larcomar 1 vote
  • idk
    idk
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    No (comment why?)
    The cost is already lowered. Use cost reduction glyphs for an even lower cost.
  • Karmanorway
    Karmanorway
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    Yes good idea (no comment needed, its self explanatory)

    idk wrote: »
    The cost is already lowered. Use cost reduction glyphs for an even lower cost.

    So? Exactly why is it a problem to you If it gets even cheaper? Using cost reduction Glyphs is not a solution, you still need actual damage to kill someone (i know shocker right?)

    Everyone here complains about nerfs, fine dont nerf Venomous Smite or other dot sets, buff efficient purge by reducing cost on it... Oh wait, buffing stuff is apparently a problem too now? Almost sounds like ppl only care about killing others as easy as possible with no effort lol
  • Scarkii
    Scarkii
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    No (comment why?)
    because that'd end up buffing ball groups even more, they're already strong enough now, but for pve im down honestly
    "Even the slightest amount of courage can change the tides of War"
    Former DK main
    Characters - Templar - Sharaji EP/ DK - S'avira EP
  • Somewhere
    Somewhere
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    Yes good idea (no comment needed, its self explanatory)
    Yes but only if were to be self targeted only and didnt affect the group.

    I agree that DK and NB especially want something like that in their toolkit. Especially after the healing nerd.
  • idk
    idk
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    No (comment why?)
    idk wrote: »
    The cost is already lowered. Use cost reduction glyphs for an even lower cost.

    So? Exactly why is it a problem to you If it gets even cheaper? Using cost reduction Glyphs is not a solution, you still need actual damage to kill someone (i know shocker right?)

    Everyone here complains about nerfs, fine dont nerf Venomous Smite or other dot sets, buff efficient purge by reducing cost on it... Oh wait, buffing stuff is apparently a problem too now? Almost sounds like ppl only care about killing others as easy as possible with no effort lol

    Scarkii has a very valid point in the post above. Also, cost reduction glyphs are a solution for reducing the cost of skills. That or increase regen. Regen is extremely important in PvP, much more so than PvE.

    Also, IMHO one set does not justify making changes to a skill. I do not think that would be a good way for Zos to manage the game. Again, just my opinion.
  • Karmanorway
    Karmanorway
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    Yes good idea (no comment needed, its self explanatory)
    Scarkii wrote: »
    because that'd end up buffing ball groups even more, they're already strong enough now, but for pve im down honestly

    I can guarantee you they will have templar in there, i doubt it would change anything 🤷‍♂️ besides they can already spam it how much they want now, they just need magicka users lol
  • idk
    idk
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    No (comment why?)
    Scarkii wrote: »
    because that'd end up buffing ball groups even more, they're already strong enough now, but for pve im down honestly

    I can guarantee you they will have templar in there, i doubt it would change anything 🤷‍♂️ besides they can already spam it how much they want now, they just need magicka users lol

    Maybe add a templar to the group you run with. If running solo, that is a choice and the game should not be balanced for Cyrodiil solo play.
  • Karmanorway
    Karmanorway
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    Yes good idea (no comment needed, its self explanatory)
    idk wrote: »
    idk wrote: »
    The cost is already lowered. Use cost reduction glyphs for an even lower cost.

    So? Exactly why is it a problem to you If it gets even cheaper? Using cost reduction Glyphs is not a solution, you still need actual damage to kill someone (i know shocker right?)

    Everyone here complains about nerfs, fine dont nerf Venomous Smite or other dot sets, buff efficient purge by reducing cost on it... Oh wait, buffing stuff is apparently a problem too now? Almost sounds like ppl only care about killing others as easy as possible with no effort lol

    Scarkii has a very valid point in the post above. Also, cost reduction glyphs are a solution for reducing the cost of skills. That or increase regen. Regen is extremely important in PvP, much more so than PvE.

    Also, IMHO one set does not justify making changes to a skill. I do not think that would be a good way for Zos to manage the game. Again, just my opinion.

    True regen is very important, but so is having a defensive set, or you will get oneshot, roll dodging wont save you from jesusbeams and leaps etc.

    And im not talking about 1 set, it was just an example. We have Draugrkins grip, azureblight, Icy Conjuror, zaan and i can go on and on.

    Ahhh... Haunting Curse stacking from multiple sorcs, 100% Uptime on major defile from necros and a lot more cheese.

    Ballgroups can already spam as much purge as they want.

    In fact, my suggestion benefits outnumbered players.
  • Karmanorway
    Karmanorway
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    Yes good idea (no comment needed, its self explanatory)
    idk wrote: »
    Scarkii wrote: »
    because that'd end up buffing ball groups even more, they're already strong enough now, but for pve im down honestly

    I can guarantee you they will have templar in there, i doubt it would change anything 🤷‍♂️ besides they can already spam it how much they want now, they just need magicka users lol

    Maybe add a templar to the group you run with. If running solo, that is a choice and the game should not be balanced for Cyrodiil solo play.

    I dont have cyrodiil on mind, since lag cant be purged. No im having BGs in mind, u know when in high enough mmr it will always without fail be 4 or 8 vs 1, because they strategically take down 1 at a time, always the templar first*

    And If you somehow manage to survive and escape the 3 incoming leaps its because they let you, you have 2xVenomous smites and curses stacked on you from multiple sorcs, they dont need to chase you, their sets will kill you automaticly from the other side of the map lmao
  • Karmanorway
    Karmanorway
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    Yes good idea (no comment needed, its self explanatory)
    Somewhere wrote: »
    Yes but only if were to be self targeted only and didnt affect the group.

    I agree that DK and NB especially want something like that in their toolkit. Especially after the healing nerd.

    I like that, this would nerf these noskill noob groups, and improve survivability on outnumbered players👌
  • Hotdog_23
    Hotdog_23
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    Yes good idea (no comment needed, its self explanatory)
    Every class should have a purge somewhere in their class toolkit. How is it fair a StanDK or StamNB has to spend 4k mag for a purge only skill when the Warden get’s it free along with Major Brutality and Sorcery along with either mag or stam return. Plus, for kicks it continues to purge one effect every 5 seconds so no GCD wasted.

    Be safe and have fun :)
  • Larcomar
    Larcomar
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    Other(comment)
    Scarkii wrote: »
    because that'd end up buffing ball groups even more, they're already strong enough now, but for pve im down honestly

    Was about to vote yes but then saw scarkii's comment. Which is a good point. Purge does seem pricey but ultimately the way ball group ruin cyro for everyone else is a much bigger issue. I wouldn't want to see anything buffing them.
  • Algorax
    Algorax
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    No (comment why?)
    The problem is not the ability cost, but the abuse of Venomous smite: pathetic.
  • idk
    idk
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    No (comment why?)
    idk wrote: »
    idk wrote: »
    The cost is already lowered. Use cost reduction glyphs for an even lower cost.

    So? Exactly why is it a problem to you If it gets even cheaper? Using cost reduction Glyphs is not a solution, you still need actual damage to kill someone (i know shocker right?)

    Everyone here complains about nerfs, fine dont nerf Venomous Smite or other dot sets, buff efficient purge by reducing cost on it... Oh wait, buffing stuff is apparently a problem too now? Almost sounds like ppl only care about killing others as easy as possible with no effort lol

    Scarkii has a very valid point in the post above. Also, cost reduction glyphs are a solution for reducing the cost of skills. That or increase regen. Regen is extremely important in PvP, much more so than PvE.

    Also, IMHO one set does not justify making changes to a skill. I do not think that would be a good way for Zos to manage the game. Again, just my opinion.

    True regen is very important, but so is having a defensive set, or you will get oneshot, roll dodging wont save you from jesusbeams and leaps etc.

    And im not talking about 1 set, it was just an example. We have Draugrkins grip, azureblight, Icy Conjuror, zaan and i can go on and on.

    Ahhh... Haunting Curse stacking from multiple sorcs, 100% Uptime on major defile from necros and a lot more cheese.

    Ballgroups can already spam as much purge as they want.

    In fact, my suggestion benefits outnumbered players.

    Actually, you were talking about one set. The blame for the issue was squarely put upon one set in the OP. In the big picture of things, the cost of the efficient purge has worked well.
  • maddiniiLuna
    maddiniiLuna
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    No (comment why?)
    Templar can purge.
    Necromancer can purge.
    Warden can semi-purge.
    Nightblade can sneak to avoid all damage (just as good as purge)
    Dragonknight can shield all damage.
    Sorcerer can shield all damage.

    What exactly is this p2w that you mentioned?

    If anything, then this skill needs to be more expensive for PvP and less for PvE.
  • Karmanorway
    Karmanorway
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    Yes good idea (no comment needed, its self explanatory)
    Templar can purge.
    Necromancer can purge.
    Warden can semi-purge.
    Nightblade can sneak to avoid all damage (just as good as purge)
    Dragonknight can shield all damage.
    Magicka Sorcerer can shield all damage.

    What exactly is this p2w that you mentioned?

    If anything, then this skill needs to be more expensive for PvP and less for PvE.

    I suggest you go and play necro and warden before denying they are p2w unless you are trolling that ofc. I recommend u search Kristofereso PvP on youtube, there you see cp80 Necromancer kill off an zerg of cp810 veterans in Grey host...

    Yes NB can cloak their way out of it, If they are fighting noobs. And no they cant "sneak their way out of all damage" , only PVE players think so🤦‍♂️

    Yes Magicka sorcerer can shield it, however as soon as that shield gets down, watch half your hp disappear in 2 secs (without burst from opponent)

    Yes DKs are tanky and have major mending, this counters a lot of Dots until the major mending buff goes down.

    And I disagree it should be cheaper in pve, there is a difference in fighting braindead npcs and real humans. In fact it should be oppisite of what you suggested

    Btw. I play stamsorc, whats my counter to Major defile and 20 - 30k dots?

    Edited by Karmanorway on July 28, 2020 2:19PM
  • Karmanorway
    Karmanorway
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    Yes good idea (no comment needed, its self explanatory)
    idk wrote: »
    idk wrote: »
    idk wrote: »
    The cost is already lowered. Use cost reduction glyphs for an even lower cost.

    So? Exactly why is it a problem to you If it gets even cheaper? Using cost reduction Glyphs is not a solution, you still need actual damage to kill someone (i know shocker right?)

    Everyone here complains about nerfs, fine dont nerf Venomous Smite or other dot sets, buff efficient purge by reducing cost on it... Oh wait, buffing stuff is apparently a problem too now? Almost sounds like ppl only care about killing others as easy as possible with no effort lol

    Scarkii has a very valid point in the post above. Also, cost reduction glyphs are a solution for reducing the cost of skills. That or increase regen. Regen is extremely important in PvP, much more so than PvE.

    Also, IMHO one set does not justify making changes to a skill. I do not think that would be a good way for Zos to manage the game. Again, just my opinion.

    True regen is very important, but so is having a defensive set, or you will get oneshot, roll dodging wont save you from jesusbeams and leaps etc.

    And im not talking about 1 set, it was just an example. We have Draugrkins grip, azureblight, Icy Conjuror, zaan and i can go on and on.

    Ahhh... Haunting Curse stacking from multiple sorcs, 100% Uptime on major defile from necros and a lot more cheese.

    Ballgroups can already spam as much purge as they want.

    In fact, my suggestion benefits outnumbered players.

    Actually, you were talking about one set. The blame for the issue was squarely put upon one set in the OP. In the big picture of things, the cost of the efficient purge has worked well.

    Sorry for assuming that ppl had the intelligence to understand this set was just an example. But Anyhow, i also do understand you are pointing this out to make your previous posts valid (you are a well known "know it all" after all)
    And since you cant give a valid reason for purge not being cheaper just because "they already lowered the cost"

    I want to say thank you for your contribution, you are free to leave
    (before you get further under my skin) 👍
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