The cost is already lowered. Use cost reduction glyphs for an even lower cost.
Karmanorway wrote: »The cost is already lowered. Use cost reduction glyphs for an even lower cost.
So? Exactly why is it a problem to you If it gets even cheaper? Using cost reduction Glyphs is not a solution, you still need actual damage to kill someone (i know shocker right?)
Everyone here complains about nerfs, fine dont nerf Venomous Smite or other dot sets, buff efficient purge by reducing cost on it... Oh wait, buffing stuff is apparently a problem too now? Almost sounds like ppl only care about killing others as easy as possible with no effort lol
because that'd end up buffing ball groups even more, they're already strong enough now, but for pve im down honestly
Karmanorway wrote: »because that'd end up buffing ball groups even more, they're already strong enough now, but for pve im down honestly
I can guarantee you they will have templar in there, i doubt it would change anything 🤷♂️ besides they can already spam it how much they want now, they just need magicka users lol
Karmanorway wrote: »The cost is already lowered. Use cost reduction glyphs for an even lower cost.
So? Exactly why is it a problem to you If it gets even cheaper? Using cost reduction Glyphs is not a solution, you still need actual damage to kill someone (i know shocker right?)
Everyone here complains about nerfs, fine dont nerf Venomous Smite or other dot sets, buff efficient purge by reducing cost on it... Oh wait, buffing stuff is apparently a problem too now? Almost sounds like ppl only care about killing others as easy as possible with no effort lol
Scarkii has a very valid point in the post above. Also, cost reduction glyphs are a solution for reducing the cost of skills. That or increase regen. Regen is extremely important in PvP, much more so than PvE.
Also, IMHO one set does not justify making changes to a skill. I do not think that would be a good way for Zos to manage the game. Again, just my opinion.
Karmanorway wrote: »because that'd end up buffing ball groups even more, they're already strong enough now, but for pve im down honestly
I can guarantee you they will have templar in there, i doubt it would change anything 🤷♂️ besides they can already spam it how much they want now, they just need magicka users lol
Maybe add a templar to the group you run with. If running solo, that is a choice and the game should not be balanced for Cyrodiil solo play.
Yes but only if were to be self targeted only and didnt affect the group.
I agree that DK and NB especially want something like that in their toolkit. Especially after the healing nerd.
because that'd end up buffing ball groups even more, they're already strong enough now, but for pve im down honestly
Karmanorway wrote: »Karmanorway wrote: »The cost is already lowered. Use cost reduction glyphs for an even lower cost.
So? Exactly why is it a problem to you If it gets even cheaper? Using cost reduction Glyphs is not a solution, you still need actual damage to kill someone (i know shocker right?)
Everyone here complains about nerfs, fine dont nerf Venomous Smite or other dot sets, buff efficient purge by reducing cost on it... Oh wait, buffing stuff is apparently a problem too now? Almost sounds like ppl only care about killing others as easy as possible with no effort lol
Scarkii has a very valid point in the post above. Also, cost reduction glyphs are a solution for reducing the cost of skills. That or increase regen. Regen is extremely important in PvP, much more so than PvE.
Also, IMHO one set does not justify making changes to a skill. I do not think that would be a good way for Zos to manage the game. Again, just my opinion.
True regen is very important, but so is having a defensive set, or you will get oneshot, roll dodging wont save you from jesusbeams and leaps etc.
And im not talking about 1 set, it was just an example. We have Draugrkins grip, azureblight, Icy Conjuror, zaan and i can go on and on.
Ahhh... Haunting Curse stacking from multiple sorcs, 100% Uptime on major defile from necros and a lot more cheese.
Ballgroups can already spam as much purge as they want.
In fact, my suggestion benefits outnumbered players.
maddiniiLuna wrote: »Templar can purge.
Necromancer can purge.
Warden can semi-purge.
Nightblade can sneak to avoid all damage (just as good as purge)
Dragonknight can shield all damage.
Magicka Sorcerer can shield all damage.
What exactly is this p2w that you mentioned?
If anything, then this skill needs to be more expensive for PvP and less for PvE.
Karmanorway wrote: »Karmanorway wrote: »The cost is already lowered. Use cost reduction glyphs for an even lower cost.
So? Exactly why is it a problem to you If it gets even cheaper? Using cost reduction Glyphs is not a solution, you still need actual damage to kill someone (i know shocker right?)
Everyone here complains about nerfs, fine dont nerf Venomous Smite or other dot sets, buff efficient purge by reducing cost on it... Oh wait, buffing stuff is apparently a problem too now? Almost sounds like ppl only care about killing others as easy as possible with no effort lol
Scarkii has a very valid point in the post above. Also, cost reduction glyphs are a solution for reducing the cost of skills. That or increase regen. Regen is extremely important in PvP, much more so than PvE.
Also, IMHO one set does not justify making changes to a skill. I do not think that would be a good way for Zos to manage the game. Again, just my opinion.
True regen is very important, but so is having a defensive set, or you will get oneshot, roll dodging wont save you from jesusbeams and leaps etc.
And im not talking about 1 set, it was just an example. We have Draugrkins grip, azureblight, Icy Conjuror, zaan and i can go on and on.
Ahhh... Haunting Curse stacking from multiple sorcs, 100% Uptime on major defile from necros and a lot more cheese.
Ballgroups can already spam as much purge as they want.
In fact, my suggestion benefits outnumbered players.
Actually, you were talking about one set. The blame for the issue was squarely put upon one set in the OP. In the big picture of things, the cost of the efficient purge has worked well.