bubbajones wrote: »ive got to say sorcerers suck bad for damage I am lvl 1 VR and a lvl 10 just killed me because I can do no damage ? WTF sorcerers are supposed to be killer nukers not just support types
Im disgusted with this I used all of my abilities knockback with fire clench, unstable wall of fire, lightning pool shattering prison and then auto attack im oom and the lvl 10 got up and walked all over me ***
Seriously? That's what you got from my my comments? "Not just leather, sorcerers can go tanky light armor too! There is no such thing as build diversity!"
I'll rephrase. The big idea I wanted from you to gain my support was "what other classes can effectively be as tanky as they can possibly be without wearing at least mostly heavy armor?"
(Hint: I *think* dragon knights have enough armor stuff they could soft cap it through abilities as well. Not sure about that being the "best, most efficient way" though for a serious, drawn out high end encounter. Bound armor being forever > temporary and constantly resource draining. And they don't live or die off their crits, since they don't have critical surge)
Not only have you failed to address the only point i choose to actually call you out on, Rahaya pointed out a different sorcerer tank concept that while I admit I haven't tested, succeeds as a proof of concept.
Then there is the whole assburgers thing, and being a general tool to other people, not yet myself who more aggressively disagree with you.
I fail how to see how anything productive is coming from this discussion. Are you trying to troll, or just accidentally being disruptive with your requests for what is essentially a buff to a class that I main as?
Don't get me wrong, buffs wheeee! But as they giveth they taketh away, and I enjoy the slice of gameplay I get as a sorcerer.
You want more straightforward, baseline healing? Play a different class.