steinernein wrote: »This entire thing is pretty laughable.
Crescent have you completed most of the content yet?
I'm afraid the heavy vs medium thing won't change with more diverse healing. The crit from medium and everything from light simply blows the heavy passives out of the water. Considering a stamina based Sorcerer should have Lightning Form or Bound Armour, there's little reason to consider Heavy.
As for Critical Surge, it works out to give 97% of your crit chance multiplied by your DPS as healing. To put that in perspective, the Nightblades main heal, Strife, heals roughly 10% of ther DPS every second if they're speced for magica. To achieve this level of healing, a stamina based Sorcerer only needs to have one of:
- A weapon with precise and the thief stone OR
- Two weapons with precise OR
- A two daggers, one with precise (currently broken) OR
- More then three pieces of medium armour.
A magica based Sorcerer will easily triple Strife's healing with light armour and Inner Light alone.
Uh, Dark Exchange. It comes a little late, but its worth it.
The_Emproer wrote: »that's just a drawback to Sorc - they have 'meh' sustain outside of critical surge in exchange for their high ranged burst and untouchable mobility with Bolt Escape. it's similar to how DK's have nonexistent ranged presence and low burst damage.
The_Emproer wrote: »
Uh, Dark Exchange. It comes a little late, but its worth it.
Dark Exchange is terrible, especially for stamina based builds.
Even if you are a caster, spamming crystal shards with blood magic trait and surge up with inner light, you'll actually achieve greater HPS than using Dark Exchange and bring your DPS to 0 for 4 seconds on top of wiping out your dodge/sprint pool.
The whole point of this game is build variety but right not it's kinda lopsided. If you want to melee you need to go leather.
Just think about it, not only does leather output better damage, but plate is even worse survival wise than leather or light armor on a sorc build in terms of survival. They need to bring the weaker aspects up to par. Playing one way gets boring quick, at least for me.
Please, don't use Asperger's as an insult.steinernein wrote: »This entire thing is pretty laughable.
Crescent have you completed most of the content yet?
What part of build diversity don't you get. Until then, stay on ignore until you've grown out of your Asperger's phase.
The whole point of this game is build variety but right not it's kinda lopsided. If you want to melee you need to go leather.
Just think about it, not only does leather output better damage, but plate is even worse survival wise than leather or light armor on a sorc build in terms of survival. They need to bring the weaker aspects up to par. Playing one way gets boring quick, at least for me.
Just being devils advocate here.
Besides a melee sorcerer using critical surge and bound armor/lightning form, who else is more tanky in leather than plate? I'm accepting your claim that it is indeed the most tanky sorc build at face value despite my temptation to devils advocate that as well.
Pretty sure it's the only one, but I'm not positive. I sure can't think of anything synergistic elsewhere off the top of my head. Isn't that the definition of build variety? It IS the variety, as far as I can tell. There is one way to be tanky in not plate, this way.
Run of the mill jackass that played sorc extensively in beta and I think made emperor.
Yeah, Carde doesnt know what hes talking about. Ok.
From my point of view it seems to be you are the one who isn't interested in discussion. You've pretty much ignored counter arguments, focusing mainly on those you can dismiss.
Right, so I am imagining no response to my posts at all then? Given I was the first one to respond, it struck me as very obvious.
The whole point of this game is build variety but right not it's kinda lopsided. If you want to melee you need to go leather.
Just think about it, not only does leather output better damage, but plate is even worse survival wise than leather or light armor on a sorc build in terms of survival. They need to bring the weaker aspects up to par. Playing one way gets boring quick, at least for me.
Just being devils advocate here.
Besides a melee sorcerer using critical surge and bound armor/lightning form, who else is more tanky in leather than plate? I'm accepting your claim that it is indeed the most tanky sorc build at face value despite my temptation to devils advocate that as well.
Pretty sure it's the only one, but I'm not positive. I sure can't think of anything synergistic elsewhere off the top of my head. Isn't that the definition of build variety? It IS the variety, as far as I can tell. There is one way to be tanky in not plate, this way.
Not just leather. Light armor can cap armor with those buffs, making plate fairly obsolete because of its terrible passives.
For those not wearing heavy you can take Immovable and cap on armor as well without needing to be a sorc, though admittedly it drains stamina instead of magicka for stamina dependent builds.
Cast Quick Siphon from resto staff, heal from your DPS for 20 seconds?I also want to emphasize sustain on a DPS spec does not mean you switch to a healing stance at the expense of DPS. We're looking at skills you can use while continuing a fairly average DPS rotation. Like NB leeches, etc. Sustain that can function while offensive. Yeah, resto staff can be OK DPS as well but not really on a melee based sorcerer.
bubbajones wrote: »ive got to say sorcerers suck bad for damage I am lvl 1 VR and a lvl 10 just killed me because I can do no damage ? WTF sorcerers are supposed to be killer nukers not just support types
Im disgusted with this I used all of my abilities knockback with fire clench, unstable wall of fire, lightning pool shattering prison and then auto attack im oom and the lvl 10 got up and walked all over me ***