Playboy_Shrek wrote: »WiredandTired wrote: »I've said this before but...
Blur should be moved to the Shadow tree, since it's a tank-related skill, and the Blur morph can be slightly changed. It should perhaps grant stacks of damage mitigation to direct attacks when hit by one (instead of Minor resistances) up to 10%. It will also passively grant Major Resolve/Ward making it a must have skill along with Dark Cloak to keep up the buff uptime.
In return, Veiled Strike should move to the Assassination tree where it fits best. It will then work with the tree passive to grant crit chance and crit dmg, instead of granting hp and armour buffs for slotting and using an offensive ability... which is entirely counter intuitive.
veiled strike and all other shadow tree abilities activates our shadow tree passive that provides literally all of our defense. the fact that you dont know this or how vital it is that our spammable activates this defensive passive means you don't understand nightblade at all.
Depends, it could work if the passive was reworked to allow major resolve to be active for the duration that a shadow ability is up for and instead of for 5 seconds. As it is you have shade currently and if blur and its morph is moved over will allow better major resolve up time. I also don't buy that it would be broken as you have plenty of other abilities like necro's bone armor that gives major resolve for about the same duration.
Either way, I am too of the mind that the mitigation lost from grim focus needs to come back into the NB toolkit. Since the shadow tree is the tanking tree, Refreshing Path or Shade should provide the 10% mitigation. My own wish would be for Shade to inherit the 10% mitigation, since its part of the signature NB toolkit. The 10% mitigation from shade and 8% major protection from dark cloak would benefit non-stealth pvp styles and satisfy pve tanks.
the thing about the mitigation that made it good is the fact that it was near permanent. pretty much 95% uptime using almost no resources.
if we move it to a skill. like you said, it will have way higher downtime. and way higher cost to keep it up. it would be a bit absurd.
I am for adding it in the shadow tree somehow as a passive and making it stack somehow. that would be most fair. the other suggestions just aren't great for uptime and resources.
Skjaldbjorn wrote: »As a (unwilling) tank main with a NB tank, I feel like this change is fine. It hurts NB tanks, but that's okay. NB tanks were already exceedingly strong in high-damage encounters. This 10% nerf should bring them more in line with the Sorcs, Wardens and DKs of the world. I would be okay with them getting an active for a few seconds to replace it, but a "set it and forget it" flat 10% damage mit was absurd to begin with.
Playboy_Shrek wrote: »tank NB is getting a humongous nerf that would leave the tank NB build pretty much pointless as to why you'd use it besides wanting to play tank NB. and its not meant as a nerf but as a buff to DPS NB as its struggling a bit. can we please get a buff like 5%/10% rank1/2 on the shadow tree passive. something like
While a shadow skill is slotted: gain 5% damage reduction
rank II: gain 10% damage reduction.
or something that activates on a skill that works on both bars. like maybe have it on dark cloak and make it 30 seconds long instead of the 60. that would be acceptable.
Playboy_Shrek wrote: »Skjaldbjorn wrote: »As a (unwilling) tank main with a NB tank, I feel like this change is fine. It hurts NB tanks, but that's okay. NB tanks were already exceedingly strong in high-damage encounters. This 10% nerf should bring them more in line with the Sorcs, Wardens and DKs of the world. I would be okay with them getting an active for a few seconds to replace it, but a "set it and forget it" flat 10% damage mit was absurd to begin with.
it wasn't absurd because NB tank lacks a shield and a bust heal. and base defensive stats other get for free (besides major resolve. which all classes have access too). this literally leaves like 4 skills in the entire NB tree as tanking skills.
I've said this before but...
Blur should be moved to the Shadow tree, since it's a tank-related skill, and the Blur morph can be slightly changed. It should perhaps grant stacks of damage mitigation to direct attacks when hit by one (instead of Minor resistances) up to 10%. It will also passively grant Major Resolve/Ward making it a must have skill along with Dark Cloak to keep up the buff uptime.
In return, Veiled Strike should move to the Assassination tree where it fits best. It will then work with the tree passive to grant crit chance and crit dmg, instead of granting hp and armour buffs for slotting and using an offensive ability... which is entirely counter intuitive.
sabresandiego_ESO wrote: »If they add the mitigation back in: It should be on dark cloak (in addition to minor protection and the healing)
That way you have to give up the ability to go invisible, and it’s also only up for a short duration
I've said this before but...
Blur should be moved to the Shadow tree, since it's a tank-related skill, and the Blur morph can be slightly changed. It should perhaps grant stacks of damage mitigation to direct attacks when hit by one (instead of Minor resistances) up to 10%. It will also passively grant Major Resolve/Ward making it a must have skill along with Dark Cloak to keep up the buff uptime.
In return, Veiled Strike should move to the Assassination tree where it fits best. It will then work with the tree passive to grant crit chance and crit dmg, instead of granting hp and armour buffs for slotting and using an offensive ability... which is entirely counter intuitive.
Passive damage reduction from slotting a skill? I say no. Either you champion to keep it as it is on live or keep the healing and damage buff.
Skjaldbjorn wrote: »Playboy_Shrek wrote: »Skjaldbjorn wrote: »As a (unwilling) tank main with a NB tank, I feel like this change is fine. It hurts NB tanks, but that's okay. NB tanks were already exceedingly strong in high-damage encounters. This 10% nerf should bring them more in line with the Sorcs, Wardens and DKs of the world. I would be okay with them getting an active for a few seconds to replace it, but a "set it and forget it" flat 10% damage mit was absurd to begin with.
it wasn't absurd because NB tank lacks a shield and a bust heal. and base defensive stats other get for free (besides major resolve. which all classes have access too). this literally leaves like 4 skills in the entire NB tree as tanking skills.
Necros lack a shield or meaningful burst heal, either. Having their major and minor resists tied to their core heal is actually crazy good. No other tank class has that. They get the passive HP % from having Shadow skills slotted, which is also crazy good. Their ult gen is nuts, they still get Major Evasion in-kit, Nightblades have been one of the most overloaded classes since I started playing in Morrowind. Their passives are crazy strong, their in-kit synergy is the best of any class I have seen, etc.
NB tanks didn't need the flat 10% mit. At the very least, it needs to be tied to skill activation. Being able to pop grim focus before the fight even starts, leaving it on your back bar, build your stacks and pretend that's a "cost" for 10% flat damage mitigation that stacks with other sources is absolutely absurd.
Skjaldbjorn wrote: »sabresandiego_ESO wrote: »If they add the mitigation back in: It should be on dark cloak (in addition to minor protection and the healing)
That way you have to give up the ability to go invisible, and it’s also only up for a short duration
So Dark Cloak would grant Minor Resolve, Minor Protection, Major Protection, and 10% flat mitigation. No lol
WiredandTired wrote: »Skjaldbjorn wrote: »Playboy_Shrek wrote: »Skjaldbjorn wrote: »As a (unwilling) tank main with a NB tank, I feel like this change is fine. It hurts NB tanks, but that's okay. NB tanks were already exceedingly strong in high-damage encounters. This 10% nerf should bring them more in line with the Sorcs, Wardens and DKs of the world. I would be okay with them getting an active for a few seconds to replace it, but a "set it and forget it" flat 10% damage mit was absurd to begin with.
it wasn't absurd because NB tank lacks a shield and a bust heal. and base defensive stats other get for free (besides major resolve. which all classes have access too). this literally leaves like 4 skills in the entire NB tree as tanking skills.
Necros lack a shield or meaningful burst heal, either. Having their major and minor resists tied to their core heal is actually crazy good. No other tank class has that. They get the passive HP % from having Shadow skills slotted, which is also crazy good. Their ult gen is nuts, they still get Major Evasion in-kit, Nightblades have been one of the most overloaded classes since I started playing in Morrowind. Their passives are crazy strong, their in-kit synergy is the best of any class I have seen, etc.
NB tanks didn't need the flat 10% mit. At the very least, it needs to be tied to skill activation. Being able to pop grim focus before the fight even starts, leaving it on your back bar, build your stacks and pretend that's a "cost" for 10% flat damage mitigation that stacks with other sources is absolutely absurd.Skjaldbjorn wrote: »sabresandiego_ESO wrote: »If they add the mitigation back in: It should be on dark cloak (in addition to minor protection and the healing)
That way you have to give up the ability to go invisible, and it’s also only up for a short duration
So Dark Cloak would grant Minor Resolve, Minor Protection, Major Protection, and 10% flat mitigation. No lol
I'm guessing you must be one of those on the side of ZoS skill pruning and auditing. It would be major resolve from passive minor protection, and the 10% mitigation actually. Minor resolve comes from blur and the heal on Dark Cloak is okay at best. As a whole it would be healthy for the nightblade class, more play diversity aside from ganking, reducing folks from raging at being ganked, and allow the class to remain a strong mitigation tank.
Oh yes necro, has resistant flesh as its burst heal to be totally correct there, but of course the defile is not that great.
Temeraire507 wrote: »I would not mind getting the resistances or at least a part of them back on my NB tank, the new bow isn't bad either for a NB tank though, does the 'healing' part in the tooltip apply to all healing or just crit healing? Regardless NB tanks already shine in the healing department. Yes, no real burstheal but the overall (self-)healing output of a NB tank is generally quite high for little cost in comparison to other tanks. They currently offer a very strong toolkit in their healing and defense and lots of strong passive buffs. The 10% damage reduction are nice but not too much needed in a lot of content while better healing will always be good. Despite this of course this change is hurting NB tanks' current roles though as they are often used when high mitigation is advantagous (it is not hurting the role of a partial healer too much of course).
Also I strongly disagree with balancing based mainly on PvP and the weird idea tanking would be a niche playstyle, good luck completing any meaningful content without a tank, I guess. Tank is one of the three base roles and probably even the most important one at that, with Healer being close seconds as both of them can easily make or break a run with the Tank probably having the even more important and powerful job in harder content
I would also not switch Blur and Veiled Strike as the passives procced from veiled Strike can be quite important to DD or PvP characters.
Playboy_Shrek wrote: »NB have a lot of chip healing. but they have no burst healing. the harder dungeons, trials mostly require burst healing not chip healing. NBs are best at holding trash mobs and such but those are never a problem. I would go as far as to say if this goes through templar tank would probably be better than nightblade tank. this is not a fair nerf at all.
Playboy_Shrek wrote: »Temeraire507 wrote: »I would not mind getting the resistances or at least a part of them back on my NB tank, the new bow isn't bad either for a NB tank though, does the 'healing' part in the tooltip apply to all healing or just crit healing? Regardless NB tanks already shine in the healing department. Yes, no real burstheal but the overall (self-)healing output of a NB tank is generally quite high for little cost in comparison to other tanks. They currently offer a very strong toolkit in their healing and defense and lots of strong passive buffs. The 10% damage reduction are nice but not too much needed in a lot of content while better healing will always be good. Despite this of course this change is hurting NB tanks' current roles though as they are often used when high mitigation is advantagous (it is not hurting the role of a partial healer too much of course).
Also I strongly disagree with balancing based mainly on PvP and the weird idea tanking would be a niche playstyle, good luck completing any meaningful content without a tank, I guess. Tank is one of the three base roles and probably even the most important one at that, with Healer being close seconds as both of them can easily make or break a run with the Tank probably having the even more important and powerful job in harder content
I would also not switch Blur and Veiled Strike as the passives procced from veiled Strike can be quite important to DD or PvP characters.
NB have a lot of chip healing. but they have no burst healing. the harder dungeons, trials mostly require burst healing not chip healing. NBs are best at holding trash mobs and such but those are never a problem. I would go as far as to say if this goes through templar tank would probably be better than nightblade tank. this is not a fair nerf at all.