Playboy_Shrek wrote: »non proc sets are all the same thing. stats,
proc sets add a lot of other elements to the build and gameplay.
I dont find the changes to the proc set too bad. I've played with the Malcath ring and while it flat-lines your damage; you do notice the nom-crit damage burst. The proc sets work well with the ring yet at the same time you could push your critical damge up past +90% with reasonable frequency.
In PVP, you can play against high critical.. play against high resistant targets... play against high mobile/LOS targets.. and the list goes on. The changes to proc sets adds another situation scenario with limited counters; however, its a counter against very hard targets to apply more pressure through these sets.
The proc set changes seems to be the by product that comes ahead to open options for players. A new player who isn't use to LOS/fast targets have small windows to land damage, so proc sets help those players add to their attacks; same is true to hard targets that have exceptional resustances and burst healing. The proc sets without the fight could add additional pressure or counter some of the burst healing.
I also see why it puts current comfortable builds into disarray since proc sets often don't have a telegraph except a few. So its harder to play against these sets. Yet it doesn't ruin the PVP. It pushes the expert to a higher level of situation awareness and response/reactions. I don't see that as bad even if that means I take a dirt nap being pummeled by a proc set.