I recently started getting into trial content once quarantine hit. It was a slow process, but I was able to get my DPS high enough that trial guilds let me run with them.
Now, I would consider myself a mid-tier player with mid-tier APM. I'm no god player hitting 0.9 la/s with infinite sustain. Nor am I a super new player that only ever light-attacks.
It took a pretty long time, but I finally managed to get a set of PFG. I was fairly disappointed to find out all False God was getting a nerf.
Then I saw that the reason: to better mirror the power Vicious Ophidian as the perfected version of Quick Serpent.
Correct me if I am wrong on these:
* Magicka based abilities usually costs more than stamina
* Stamina abilities usually deal more damage than on Magicka
* Blood for Blood is getting nerfed
* Hollofang is getting nerfed
So you (devs) are nerfing False Gods even though the sustain on magicka classes is bad (w/o blood for blood- which you are nerfing) even with synergies, and mag does less damage than stam but they're taking away spell damage bonus on false god...to make it closer to a stamina set which doesn't have a weapon damage bonus because stam does more damage inherently...
Lets assume I am wrong about above:
Some of you might be saying, "yeah certain classes can inherently sustain and do not need the additional line of magicka nor do they need the spell damage, it's just a 1%-3% drop in DPS."
First, this ignores the stupid reason they are nerfing False God. They want it similar to a fossil set and ignores inherent differences between magicka and stamina playstyles and the increased difficulties of newer trials over old ones.
Second, certain classes can infinitely sustain. I play on magicka dragonknight and without blood for blood or false god, my sustain would be actual garbage. I do not understand why they do not just nerf other classes with infinite sustain rather than punishing single classes. I understand magDK was really good a while ago due to a bug in the game, but even after the last nerf it is still a fun class to play, I do not want it to become the new nerfblade.
Third, just a 1%-3% drop in DPS can be the difference in being allowed to participate in trials. Just like real life, people want more dps better players. This affects mid-tier players like me more than it will affect the elitists.
Remember when ZOS was trying to implement the heavy attack builds to close the gap between newer players and end-game players? Well, looks like with these changes they're going in the opposite direction. "Bigger gaps" - ZOS devs