How is it really, for the non-meta builds at end game?

  • Astrid
    Astrid
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    Astrid wrote: »
    Another thing that gets me:

    As a tank, we are expected to wear Alkosh - a non tank set, because it applies resistance debuffs to the mobs.

    But, we are looked down upon for wearing Dragon's Defilement - an actual tanking set, that gives the same debuffs........

    Welcome to the world of supports in trials. Healers wear Martial Knowledge, Z’ens (those two often paired together whilst maintaining a healing rota and meeting proc requirements for both) and Roaring Opportunist for example. Tanks run Alkosh, Powerful Assault, Worm cult in some cases. Thing is with supports in trials - you’re not there to be an undying meat shield as a tank and you’re not there to heal everyone into oblivion even if they’re at 100% with 8 seperate healing skills as a healer. You’re there to be a buff to the group and whatever they need at the time so DPS aren’t forced into sets that stray from the most damage output. Selfish builds aren’t really any use in 12 man content as you’re the only one benefitting from it. Sadly that’s the outlook but I must admit adjusting to these sets and circumstances you’re put into just improves you as a player. It’s challenging and fun. :)

    No, its not fun.

    I find no enjoyment from being a cookie cutter copy paste build that everyone else runs with 0 aspects of personalization.

    As I've said earlier in this thread, if that's the case the ZOS should just remove classes and builds altogether and just have everyone select "tank", "stam dps", "mag dps", and "healer" characters that come pre-equipped and pre-loaded with all the singular skills and sets that those roles wear.

    As it is, the game offers much choice for variety, and I will continue to personalize and individualize my builds

    You talk about selfish builds, but everything you just said is all about dps running selfish builds.

    And that's really what this is all about. DPS want to all wear selfish builds, have 0 utility what so ever, and just treat trials as live action parses. So they force us tanks and healers to wear all the sets and use all the slotted abilities that they don't want to, but then they want to whine and cry and wonder why there are no tanks or healers in the game to group up with.

    I can tell you this: I never have and never will run with any of those tank sets you listed, and nobody in my guilds run those tank or healer sets. Yet, we still routinely clear content, and including vet.

    DPS continue to dictate to us how we play our own characters, all while telling us that we aren't needed ("you don't even need a tank and healer in dungeons, you can just clear it with 4 dps"), but still routinely blame us first when things go wrong, and then whine that there's none left to group with for group content.

    I can't tell you how many times I have been with a dps that thinks he's a badass because he can parse 90k dps, but is *always* the first one dead in a boss fight and holds the group back from proceeding because they have no actual utility or survivability because they want to pass that off on tanks and healers for their own selfish builds.

    You say it's "challenging and fun", but tbh, when the time comes that I'm done with this game, right at the top of the list is going to be dictated to by others how to build my own characters.

    Oh no I’m not telling you how to build your characters or how to play. By all means you can run whatever makes you happy and such.. I’m just explaining that properly organised end-game raid teams run such things. I’m GH/TTT/IR and it’s how you squeeze the most damage for those time-pushes that you need for the titles and scores. Any trial you can sit in for hours upon hours wiping and not meeting DPS checks and it not matter from Craglorns all the way to vCR+3 but you’re not necessarily learning anything.. For example vCR+3 no death and speed is less than 15 minutes, that’s Z’maja and three mini bosses (two if you skip Galanwe) Your dds need all the buffs and help they can get if you’re progging that for the first time. The goal is to blitz through the content comfortably and smoothly with good damage and supports who are.. well yknow.. supportive. The last thing i’d want as a healer is to be told to “just heal”. It’s so dull even in the hardest of content. The fun comes from being diverse and open and accepting the challenges these sets and abilities bring. Its surprising as to how much swapping about supports have to do. There is no one size fits all in vet trials for us supports, we all are given our sets to run by our raid lead for specific purposes. Yes main tank probably will have the most boring role and is usually slapped in Yolna/Alkosh but your play style will change with the trial. You’ll be asked to switch class on tank even, as sorc and even nightblade are more suited than regular DK and it depends if you’re main or off. I have one of each healer just for whatever my team needs.

    You say DPS are selfish and supports can’t be. You’re missing one key thing: “Support”. You don’t spend hours on a dummy perfecting your rotation, getting everything as min/max as possible to get the most damage output for your group.. Probably going through thousands of spell/weapon pots to hit those numbers to get into those teams in the first place. Provided you have the sets and the knowledge and good buff uptime, us supports are under far less scrutiny than our damage dealers until it comes down to the crunch. If damage is suffering and all of those dds are proven to be hitting the numbers - they look at the support classes to see who isn’t pulling their weight. And if you’re stood in selfish sets bringing nothing/unneeded sets into the group it’s going to be you i’m afraid.

    If you wanna play anti meta, fine. Excellent for you but in all honesty the way raid teams work when actually pushing content i’m afraid it won’t work out so well there. Casual, sure by all means.
    Edited by Astrid on July 27, 2020 9:38AM
  • Paramedicus
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    @Algorax
    I agree. I use Alcast's builds as example just because they are so popular, but I don't think his web site is bad. He actually promotes there some off meta builds and gives a list of various DD/tank/healer sets (which may be not complete, but w/e), and -most importantly- his builds are good enough, because they work. Problem is inflexibility of people who focus on that one 'end-game' setup from sheet w/o figuring it out why (and where) it works.

    But i also see inflexibility in some off-meta people, who want to be off-meta "just because". You get that vibe of stubbornness and selfishness (or even elitism) from them. Some of them will tell you straight that "they will play however they want, because they paid for the game" (I almost always see that quote where there is discussion about meta). This attitude wouldn't be too bad, if their ideas were actually functional. But prob is, that most often they aren't, and since those guys don't pay me for their company... I don't feel obligated to tolerate their tarded way of playing the game.
    Edited by Paramedicus on July 27, 2020 9:43AM
    PC EU
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    ↑↑↑ Feel free to visit my house if you need to use: ↑↑↑
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  • bharathitman
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    I don't see why this post is required at all. You just need to find out people that are open to your ideas, pretty sure you will find like minded players if you search for them. If a raid lead is asking you to wear certain sets, and you are not sold on that idea you can either find another group or try to convince that person.

    You are just looking for a casual guild, you and will find plenty of them. There is no point in applying to organized trial groups and playing off meta builds, by this time you should know that they won't accept such things. In general Tanks in ESO are not just meatbags, and healers are not just healbots. It's up-to you to find and play with players that agree with your definition of tanking, healing and dpsing. I am not saying that your points aren't valid, they are.

    P.S: You are bringing Galenwe up way too much, it's a decent set but not meta at all as there are better support sets available. If anything people would consider it off-meta
    Edited by bharathitman on July 27, 2020 9:57AM
  • visionality
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    Czekoludek wrote: »
    CompM4s wrote: »
    Just remember that end game pve has some of the most toxic people that will blame your build if they die.

    Wow, that is pretty toxic way to encourage someone to try PvE in this game

    It is also true.
  • Tigerseye
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    Once you get to a certain CP level and assuming you have got used to your class/build (so your performance is at least reasonable) it's unlikely you will get kicked from Vet dungeons, just because your race choice and/or build isn't meta.

    However, it does mean that you will probably take a little longer to get to that safe point, than you would have done had you picked the meta in all regards.

    Basically, you're hampering yourself.

    This is why I am against set racials and anything else that narrows choice and effectively, dictates certain choices over others.

    People will say that it doesn't matter much and it probably doesn't, assuming both you and the people who you play with are fairly laid back and relaxed and/or the content isn't too gruelling, but the entire point of min-maxing is that every little counts.

    So, inevitably, it does make a difference and the people right at the top of the game will care about that.

    If the difference between killing something and not quite killing something is very slight, then people will of course prefer to take people who are at maximum effectiveness, all other things being equal.
    Edited by Tigerseye on July 27, 2020 11:02AM
  • Tigerseye
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    ...and then, of course, you have the people (in Vets) who are obsessed with speedruns.

    They won't want anything that slows them down, even slightly.

    So, even if the group as a whole has a reasonable average CP level and performance, they still won't want you if you don't, yet.

    Fortunately, most people aren't like that, though.

  • Astrid
    Astrid
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    P.S: You are bringing Galenwe up way too much, it's a decent set but not meta at all as there are better support sets available. If anything people would consider it off-meta

    Agree. Whoever has been feeding you information on Galenwe being the go to meta tank set is sorely mistaken, that would be Yolnahkriin for the minor courage upon taunt - again, to help damage.
    Edited by Astrid on July 27, 2020 12:30PM
  • amm7sb14_ESO
    amm7sb14_ESO
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    Astrid wrote: »
    Astrid wrote: »
    Another thing that gets me:

    As a tank, we are expected to wear Alkosh - a non tank set, because it applies resistance debuffs to the mobs.

    But, we are looked down upon for wearing Dragon's Defilement - an actual tanking set, that gives the same debuffs........

    Welcome to the world of supports in trials. Healers wear Martial Knowledge, Z’ens (those two often paired together whilst maintaining a healing rota and meeting proc requirements for both) and Roaring Opportunist for example. Tanks run Alkosh, Powerful Assault, Worm cult in some cases. Thing is with supports in trials - you’re not there to be an undying meat shield as a tank and you’re not there to heal everyone into oblivion even if they’re at 100% with 8 seperate healing skills as a healer. You’re there to be a buff to the group and whatever they need at the time so DPS aren’t forced into sets that stray from the most damage output. Selfish builds aren’t really any use in 12 man content as you’re the only one benefitting from it. Sadly that’s the outlook but I must admit adjusting to these sets and circumstances you’re put into just improves you as a player. It’s challenging and fun. :)

    No, its not fun.

    I find no enjoyment from being a cookie cutter copy paste build that everyone else runs with 0 aspects of personalization.

    As I've said earlier in this thread, if that's the case the ZOS should just remove classes and builds altogether and just have everyone select "tank", "stam dps", "mag dps", and "healer" characters that come pre-equipped and pre-loaded with all the singular skills and sets that those roles wear.

    As it is, the game offers much choice for variety, and I will continue to personalize and individualize my builds

    You talk about selfish builds, but everything you just said is all about dps running selfish builds.

    And that's really what this is all about. DPS want to all wear selfish builds, have 0 utility what so ever, and just treat trials as live action parses. So they force us tanks and healers to wear all the sets and use all the slotted abilities that they don't want to, but then they want to whine and cry and wonder why there are no tanks or healers in the game to group up with.

    I can tell you this: I never have and never will run with any of those tank sets you listed, and nobody in my guilds run those tank or healer sets. Yet, we still routinely clear content, and including vet.

    DPS continue to dictate to us how we play our own characters, all while telling us that we aren't needed ("you don't even need a tank and healer in dungeons, you can just clear it with 4 dps"), but still routinely blame us first when things go wrong, and then whine that there's none left to group with for group content.

    I can't tell you how many times I have been with a dps that thinks he's a badass because he can parse 90k dps, but is *always* the first one dead in a boss fight and holds the group back from proceeding because they have no actual utility or survivability because they want to pass that off on tanks and healers for their own selfish builds.

    You say it's "challenging and fun", but tbh, when the time comes that I'm done with this game, right at the top of the list is going to be dictated to by others how to build my own characters.

    Oh no I’m not telling you how to build your characters or how to play. By all means you can run whatever makes you happy and such.. I’m just explaining that properly organised end-game raid teams run such things. I’m GH/TTT/IR and it’s how you squeeze the most damage for those time-pushes that you need for the titles and scores. Any trial you can sit in for hours upon hours wiping and not meeting DPS checks and it not matter from Craglorns all the way to vCR+3 but you’re not necessarily learning anything.. For example vCR+3 no death and speed is less than 15 minutes, that’s Z’maja and three mini bosses (two if you skip Galanwe) Your dds need all the buffs and help they can get if you’re progging that for the first time. The goal is to blitz through the content comfortably and smoothly with good damage and supports who are.. well yknow.. supportive. The last thing i’d want as a healer is to be told to “just heal”. It’s so dull even in the hardest of content. The fun comes from being diverse and open and accepting the challenges these sets and abilities bring. Its surprising as to how much swapping about supports have to do. There is no one size fits all in vet trials for us supports, we all are given our sets to run by our raid lead for specific purposes. Yes main tank probably will have the most boring role and is usually slapped in Yolna/Alkosh but your play style will change with the trial. You’ll be asked to switch class on tank even, as sorc and even nightblade are more suited than regular DK and it depends if you’re main or off. I have one of each healer just for whatever my team needs.

    You say DPS are selfish and supports can’t be. You’re missing one key thing: “Support”. You don’t spend hours on a dummy perfecting your rotation, getting everything as min/max as possible to get the most damage output for your group.. Probably going through thousands of spell/weapon pots to hit those numbers to get into those teams in the first place. Provided you have the sets and the knowledge and good buff uptime, us supports are under far less scrutiny than our damage dealers until it comes down to the crunch. If damage is suffering and all of those dds are proven to be hitting the numbers - they look at the support classes to see who isn’t pulling their weight. And if you’re stood in selfish sets bringing nothing/unneeded sets into the group it’s going to be you i’m afraid.

    If you wanna play anti meta, fine. Excellent for you but in all honesty the way raid teams work when actually pushing content i’m afraid it won’t work out so well there. Casual, sure by all means.

    Again, you're using examples that don't apply to me. I'm not a score pusher, and never will be. The times that I have run with power gamer groups has been absolutely torturous and exhausting, with no fun to be had. Usually run by a bunch of selfish dps that have 0 utility, can't keep themselves alive, drain resources from the healers, and hold back the group all because all they want to do is parse, and typically led by a trial leader who holds the group to standards that he doesn't hold himself to, constantly makes mistakes that wipe the group, and then passes the blame off on everyone else.

    I have 0 desire to ever push leaderboards and speed runs. Even in the best case optimal scenario, that playstyle does not sound even the least bit appealing to me, and I want nothing to do with it.

    And I dont even know what you mean when you say GH / TTT / IR.

    So your reply basically proves the point that I have been trying to say, which is, meta is *only* necessary for those things: leaderboards, speedruns, achievements, etc.

    But if you just want to play and clear content with no concern for a scoreboard, then meta is 100% *unnecessary*, including for vet dlc dungeons and trials.

    The fact that I've cleared vet content with an off meta build, rolling with an off meta guild, is all the testament to that I need.

    My experience with this game has shown me that meta builds are 100% wholly unnecessary.

    What *is* necessary is an intentionally designed build, so I agree, tanking in light armor with bow / bow is not going to get the job done.

    The problem with these build guides, or other players pushing the meta, is that they are speaking from that perspective of power gaming for leaderboards and such. Those of us that aren't concerned with that then get wrapped up in the expectation of being built up for that, and so the leaderboard pusher expectations end up getting passed off on the rest of us. It took me awhile before I realized that those build guides and power gamer set ups didn't apply to me, because that's not what I'm trying to push.

    So the topic of this thread is "how is it really for off-meta end game builds", and really that question has to be answered with another question, which is "what is your goal?"

    Unfortunately, the build guides and advice from power gamers does not take into consideration that players have different objectives for the game, and the advice gets passed off as *all encompassing* end game advice, when that advice is only applicable to power gaming.

    Because the truth is, you don't have to be fully min / maxed to *clear* any end game content of any level. You don't need 60k, 70k, 90k dps. You don't need maximum trial buff sets from tanks and healers. You don't need to match up the proper race with the proper roles, or limit how many stam builds you have in your group, or limit your healers to only Templars and Wardens. I have cleared vet DLC level content with a Wood Elf tank wearing Combat Physician grouped up with a DPS wearing tank sets. I have cleared vet trials with a Breton tank wearing Leeching and Grave Guardian grouped up with PVP builds wearing all impen gear. I've cleared vet scalecaller with a stam DPS that tops out at 15k dps.

    I have held back my group plenty of times, but never because of my build. Anytime I have been the problem, it can always be traced 100% back to not knowing the mechanics. Once I know the mechanics and how to execute them, the build at that point becomes wholly less important. The closest that I've ever come to holding my group back due to my build was when I first hit CP levels, and had my CP's wrongly distributed because I didn't understand the CP's and put my points in the wrong places for what I wanted. Once I got that sorted out, it's been a whole different ball game.

    The meta matters if you want leaderboards. If you don't, then it doesn't.
  • Lab3360
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    Astrid wrote: »
    Another thing that gets me:

    As a tank, we are expected to wear Alkosh - a non tank set, because it applies resistance debuffs to the mobs.

    But, we are looked down upon for wearing Dragon's Defilement - an actual tanking set, that gives the same debuffs........

    Welcome to the world of supports in trials. Healers wear Martial Knowledge, Z’ens (those two often paired together whilst maintaining a healing rota and meeting proc requirements for both) and Roaring Opportunist for example. Tanks run Alkosh, Powerful Assault, Worm cult in some cases. Thing is with supports in trials - you’re not there to be an undying meat shield as a tank and you’re not there to heal everyone into oblivion even if they’re at 100% with 8 seperate healing skills as a healer. You’re there to be a buff to the group and whatever they need at the time so DPS aren’t forced into sets that stray from the most damage output. Selfish builds aren’t really any use in 12 man content as you’re the only one benefitting from it. Sadly that’s the outlook but I must admit adjusting to these sets and circumstances you’re put into just improves you as a player. It’s challenging and fun. :)

    That's not a fact. Just because you have you tanks and healer wear dps sets dosent mean everyone has to. Tanks are meat shields by nature which makes them not selfish. The y protect squishy dps and healers. Healers can heal the group. Literally the title is in the job description.

    [snip]

    You can complete endgame content in less than an hour with cheat and cheese methods mention above with like minded guilds. Stay clear of people who try to tell you the best way is there way only.

    The best way is the way you like and with like minded guilds and people.

    [Edited to remove Baiting and Rude Comments]
    Edited by ZOS_ConnorG on July 27, 2020 6:30PM
  • Everest_Lionheart
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    Algorax wrote: »
    Copypaste builds are antithetical to this game's essence and those who rely on them should be mocked by friends and foes alike.

    But if i was prone to easy, uncorrect judgements i would now tell you to obscure sites like Alcast's, but truth is that siteslike that one and its builds are... like drugs: the real problem dwells in those who uses them, in their shallowness.

    I use Alcast as a base for starting my toons when I’ve wanted to learn a new class or role and I still use it as a reference sometimes because it’s organized and intuitive. I’ve also used Dottz often because he has a different take on a similar build. I’ve been known to mash the two together as well. Lately I’ve been gravitating more towards HTM because the builds are way easier to use though they take longer to flesh out because you’ll chase skills further down the skill lines or in the case of magicka builds you’ll need the later mages/psijic skills and those take extra time to unlock. I’ve built my MagDK off Liko where there are several options to search and find builds that work for you, some meta and some off meta. I still twist and tweak them all to make it my own but there is no denying the power some of these meta builds have provided you understand how to use them. For the most part though I stick to tried and true formulas instead of chasing the flavour of the month. Swap a skill here or equipment set there and you’ll be in the ballpark most of the time anyway. I’m the end it still comes down to managing you rss and skill bars anyway. If you can’t sustain or stay off the floor nothing else really matters.
  • Lab3360
    Lab3360
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    Algorax wrote: »
    Copypaste builds are antithetical to this game's essence and those who rely on them should be mocked by friends and foes alike.

    But if i was prone to easy, uncorrect judgements i would now tell you to obscure sites like Alcast's, but truth is that siteslike that one and its builds are... like drugs: the real problem dwells in those who uses them, in their shallowness.

    I use Alcast as a base for starting my toons when I’ve wanted to learn a new class or role and I still use it as a reference sometimes because it’s organized and intuitive. I’ve also used Dottz often because he has a different take on a similar build. I’ve been known to mash the two together as well. Lately I’ve been gravitating more towards HTM because the builds are way easier to use though they take longer to flesh out because you’ll chase skills further down the skill lines or in the case of magicka builds you’ll need the later mages/psijic skills and those take extra time to unlock. I’ve built my MagDK off Liko where there are several options to search and find builds that work for you, some meta and some off meta. I still twist and tweak them all to make it my own but there is no denying the power some of these meta builds have provided you understand how to use them. For the most part though I stick to tried and true formulas instead of chasing the flavour of the month. Swap a skill here or equipment set there and you’ll be in the ballpark most of the time anyway. I’m the end it still comes down to managing you rss and skill bars anyway. If you can’t sustain or stay off the floor nothing else really matters.

    Perfect! This is someone who thinks for themselves.
  • Lab3360
    Lab3360
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    There are 1.9 million different gear combinations in this game. And 3% of a vocal minority telling you that there are less than 50 ways to wear sets? ....

    ERROR

    Edited by Lab3360 on July 27, 2020 4:07PM
  • Varana
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    Again, you're using examples that don't apply to me. ...

    This thread runs in circles.
    People are talking about very different things, all claiming to be "end game".
    No one really doubts that you can clear content in slightly off-meta builds. But for those who disagree with you, that's not "end game".
    Because the truth is, you don't have to be fully min / maxed to *clear* any end game content of any level. You don't need 60k, 70k, 90k dps. You don't need maximum trial buff sets from tanks and healers.
    And that's the second thing - sure, you might not need that. But it makes things so much easier if everyone plays as a team, and that includes gear composition. There are still lots of options and alternatives, but supportive sets and abilities make everyone's life easier.
  • amm7sb14_ESO
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    Algorax wrote: »
    Copypaste builds are antithetical to this game's essence and those who rely on them should be mocked by friends and foes alike.

    But if i was prone to easy, uncorrect judgements i would now tell you to obscure sites like Alcast's, but truth is that siteslike that one and its builds are... like drugs: the real problem dwells in those who uses them, in their shallowness.

    I use Alcast as a base for starting my toons when I’ve wanted to learn a new class or role and I still use it as a reference sometimes because it’s organized and intuitive. I’ve also used Dottz often because he has a different take on a similar build. I’ve been known to mash the two together as well. Lately I’ve been gravitating more towards HTM because the builds are way easier to use though they take longer to flesh out because you’ll chase skills further down the skill lines or in the case of magicka builds you’ll need the later mages/psijic skills and those take extra time to unlock. I’ve built my MagDK off Liko where there are several options to search and find builds that work for you, some meta and some off meta. I still twist and tweak them all to make it my own but there is no denying the power some of these meta builds have provided you understand how to use them. For the most part though I stick to tried and true formulas instead of chasing the flavour of the month. Swap a skill here or equipment set there and you’ll be in the ballpark most of the time anyway. I’m the end it still comes down to managing you rss and skill bars anyway. If you can’t sustain or stay off the floor nothing else really matters.

    I can agree with this. I do believe there is a place for Alcast / Dottz / HTM / Nefas / Xynode, etc even for non-meta players. I used those guides so I can learn what responsibilities are expected of the tank role, so that I can be a proper support to my group. I've gotten a lot of helpful information from those guides, and hell, even some of my builds even are similar in some regards. I.E. the basis of my Warden tank is rather similar to a Xynode Warden tank concept (tho there are some changes, most notably in the sets, as his build uses Leeching and Plague Doctor, and mine uses Imperium and Combat Physician - meaning I'm actually offering more group utility than a "meta" guide)

    The funny thing is, all this talk about group support, and yet, my builds actually are built for group support, but I'm called a "selfish tank" simply because said group support isn't Alkosh / Galenwe. *And yes, as a divergent, I have literally been told by people - typically the power gamers - that I need to go farm Galenwe to use it on my tank*

    But first of all, the term "selfish tank" is problematic in its own right. By virtue of the role, tanks cannot be selfish. Tanks are taking on all the aggro and all the damage so that the DPS can parse uninterrupted. We do all the bashes and interrupts, take all the aggro off of you, and put our own health bars on the line for the rest of the group, all while being told that buffing our health bars, resistances, and mitigations are "selfish", so I don't care if a tank is only using Leeching and Plague Doctor, he is automatically *NOT* a "selfish" tank simply by virtue of being a tank. Selfish tanks literally do not exist in the game. It is literally impossible for a selfish tank to exist within the design of the game. The closest thing to a "selfish tank" is the DPS that goes into the dungeon or the trial as a "fake tank" because "a tank isn't needed, we need the extra DPS output for a faster clear". By definition, the only selfish players in the game are dps. They are the only role in the game that is all about maxing out their own output, taking from the rest of the group, and offering nothing back. "Selfish tank" is simply a term coined by DPS who want tanks and healers to cater to them so they can do live action parses without actually having to offer anything back to the group themselves.

    But secondly, the term "selfish tank" gets thrown around way too loosely, because it basically applies to any tank that doesn't wear damage buff sets. But, in my experiences with power gaming groups, the problem isn't the fact that dps can't parse high enough dps, it's that they are constantly dead, so their dps output is 0. As a tank, I am contributing more to the group by offering survival buffs to my party through sets like Brands Of Imperium, Lord Warden, Grave Guardian, or Ebon Armory, (or in the unique case of my Warden tank build, Combat Physician) than I am through sets like Alkosh and Yolnakhriin. You know that philosophy that says a tank can be "too" tanky by investing too heavily in health that is unneccesary? Well the same can be said for resistance debuffs. Tanks are already debuffing. We are already giving you at the very least Major Breach & Major Fracture (in AOE form in the case of my Necro tank), very often also giving Minor Breach & Minor Fracture, and also frequently giving additional damage debuffs like Minor Vulnerability (Major, in the case of my Necro tank), additional resource pools and critical output with War Horn, etc. DPS don't need more resistance debuffs with Alkosh. You all are already getting more than enough of those. But you have no survivability. You all are dropping in a one shot if a trash mob so much as even sneezes in your direction, which means that not only are you doing 0 DPS, but the other DPS is also now doing 0 DPS because they have to stop and rez you, which means that your focus on maximum dps output at the expense of self utility and survivability is a detriment to the team, NOT a help. So actually, I *am* offering group utility and support by aiding your survivability with damage shields, additional resistances, health bar buffs, etc.

    Out of my 2 tanks, only 1 of my 6 sets (armor, weapons / jewelry, monster) is "selfish", and that is the Leeching that I wear on my Necro tank for a number of reasons, both efficiency and RP concept alike. Everything else I wear (or the additional sets that I also have in rotation that aren't part of the main builds) all offer group support: Grave Guardian, Lord Warden on my necro tank (with Akaviri Dragonguard as a rotation set), and Brands Of Imperium, Combat Physician (or Ebon Armory), with a rotation of Thurvokun, Sellestrix, or Chokethorn on my Warden tank. I do have Yolnakhriin and Galenwe sets in my storage if I need them, but I never rotate them in because DPS output is never the problem - survivability is.

    So no, not only do "selfish tanks" NOT exist in this game, as they cannot exist in this game, but my builds don't even fit the guidelines of "selfish tank" anyways, because my builds are still all about supporting my group. But those meta damage buffing sets aren't a help when the DPS have no survivability to begin with.

    I'd much rather group with a 30k - 40k dps that has some survivability than group with a 70k - 90k dps that dies when the wind shifts. In the long run, the 30k - 40k dps will be doing more damage and contributing more to the group than the 90k dps.

    And when I start seeing dps willing to drop their parse for a little bit of self utility and survivability, then at that point I'll be more inclined to help them out with some damage buffing sets to help out with what they are giving up.

    But until that time, I'm going to focus on 1. my survivability and 2. my group's survivability before I focus on buffing damage output.
    Edited by amm7sb14_ESO on July 27, 2020 5:09PM
  • Eliran
    Eliran
    ✭✭✭✭✭
    Non meta builds are no builds.

    For example, you cant be a Stamina NB without Lok/Relequen combo, you will simply do 50% less damage and then people think you suck.
  • Varana
    Varana
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    ✭✭✭
    Now that is quite obvious nonsense.
  • Lab3360
    Lab3360
    ✭✭✭✭✭
    Eliran wrote: »
    Non meta builds are no builds.

    For example, you cant be a Stamina NB without Lok/Relequen combo, you will simply do 50% less damage and then people think you suck.

    They dont care what you or anyone thinks.
    They will find like minded people and guilds to run with.

    And you can run other set combos to get pretty close to the same damge...no less than 5% in exchange for more sustain or survivability. Some players who are actually good can smoke so called meta setups in lower sets.
  • Lab3360
    Lab3360
    ✭✭✭✭✭
    Varana wrote: »
    Now that is quite obvious nonsense.

    Absolute nonsense
  • Elrond87
    Elrond87
    ✭✭✭
    i think if you are competent you can use what you like but if you want leader-board quality stuff better to use meta
    PC|EU
    cp2807
    20 characters
  • Lab3360
    Lab3360
    ✭✭✭✭✭
    Algorax wrote: »
    Copypaste builds are antithetical to this game's essence and those who rely on them should be mocked by friends and foes alike.

    But if i was prone to easy, uncorrect judgements i would now tell you to obscure sites like Alcast's, but truth is that siteslike that one and its builds are... like drugs: the real problem dwells in those who uses them, in their shallowness.

    I use Alcast as a base for starting my toons when I’ve wanted to learn a new class or role and I still use it as a reference sometimes because it’s organized and intuitive. I’ve also used Dottz often because he has a different take on a similar build. I’ve been known to mash the two together as well. Lately I’ve been gravitating more towards HTM because the builds are way easier to use though they take longer to flesh out because you’ll chase skills further down the skill lines or in the case of magicka builds you’ll need the later mages/psijic skills and those take extra time to unlock. I’ve built my MagDK off Liko where there are several options to search and find builds that work for you, some meta and some off meta. I still twist and tweak them all to make it my own but there is no denying the power some of these meta builds have provided you understand how to use them. For the most part though I stick to tried and true formulas instead of chasing the flavour of the month. Swap a skill here or equipment set there and you’ll be in the ballpark most of the time anyway. I’m the end it still comes down to managing you rss and skill bars anyway. If you can’t sustain or stay off the floor nothing else really matters.

    I can agree with this. I do believe there is a place for Alcast / Dottz / HTM / Nefas / Xynode, etc even for non-meta players. I used those guides so I can learn what responsibilities are expected of the tank role, so that I can be a proper support to my group. I've gotten a lot of helpful information from those guides, and hell, even some of my builds even are similar in some regards. I.E. the basis of my Warden tank is rather similar to a Xynode Warden tank concept (tho there are some changes, most notably in the sets, as his build uses Leeching and Plague Doctor, and mine uses Imperium and Combat Physician - meaning I'm actually offering more group utility than a "meta" guide)

    The funny thing is, all this talk about group support, and yet, my builds actually are built for group support, but I'm called a "selfish tank" simply because said group support isn't Alkosh / Galenwe. *And yes, as a divergent, I have literally been told by people - typically the power gamers - that I need to go farm Galenwe to use it on my tank*

    But first of all, the term "selfish tank" is problematic in its own right. By virtue of the role, tanks cannot be selfish. Tanks are taking on all the aggro and all the damage so that the DPS can parse uninterrupted. We do all the bashes and interrupts, take all the aggro off of you, and put our own health bars on the line for the rest of the group, all while being told that buffing our health bars, resistances, and mitigations are "selfish", so I don't care if a tank is only using Leeching and Plague Doctor, he is automatically *NOT* a "selfish" tank simply by virtue of being a tank. Selfish tanks literally do not exist in the game. It is literally impossible for a selfish tank to exist within the design of the game. The closest thing to a "selfish tank" is the DPS that goes into the dungeon or the trial as a "fake tank" because "a tank isn't needed, we need the extra DPS output for a faster clear". By definition, the only selfish players in the game are dps. They are the only role in the game that is all about maxing out their own output, taking from the rest of the group, and offering nothing back. "Selfish tank" is simply a term coined by DPS who want tanks and healers to cater to them so they can do live action parses without actually having to offer anything back to the group themselves.

    But secondly, the term "selfish tank" gets thrown around way too loosely, because it basically applies to any tank that doesn't wear damage buff sets. But, in my experiences with power gaming groups, the problem isn't the fact that dps can't parse high enough dps, it's that they are constantly dead, so their dps output is 0. As a tank, I am contributing more to the group by offering survival buffs to my party through sets like Brands Of Imperium, Lord Warden, Grave Guardian, or Ebon Armory, (or in the unique case of my Warden tank build, Combat Physician) than I am through sets like Alkosh and Yolnakhriin. You know that philosophy that says a tank can be "too" tanky by investing too heavily in health that is unneccesary? Well the same can be said for resistance debuffs. Tanks are already debuffing. We are already giving you at the very least Major Breach & Major Fracture (in AOE form in the case of my Necro tank), very often also giving Minor Breach & Minor Fracture, and also frequently giving additional damage debuffs like Minor Vulnerability (Major, in the case of my Necro tank), additional resource pools and critical output with War Horn, etc. DPS don't need more resistance debuffs with Alkosh. You all are already getting more than enough of those. But you have no survivability. You all are dropping in a one shot if a trash mob so much as even sneezes in your direction, which means that not only are you doing 0 DPS, but the other DPS is also now doing 0 DPS because they have to stop and rez you, which means that your focus on maximum dps output at the expense of self utility and survivability is a detriment to the team, NOT a help. So actually, I *am* offering group utility and support by aiding your survivability with damage shields, additional resistances, health bar buffs, etc.

    Out of my 2 tanks, only 1 of my 6 sets (armor, weapons / jewelry, monster) is "selfish", and that is the Leeching that I wear on my Necro tank for a number of reasons, both efficiency and RP concept alike. Everything else I wear (or the additional sets that I also have in rotation that aren't part of the main builds) all offer group support: Grave Guardian, Lord Warden on my necro tank (with Akaviri Dragonguard as a rotation set), and Brands Of Imperium, Combat Physician (or Ebon Armory), with a rotation of Thurvokun, Sellestrix, or Chokethorn on my Warden tank. I do have Yolnakhriin and Galenwe sets in my storage if I need them, but I never rotate them in because DPS output is never the problem - survivability is.

    So no, not only do "selfish tanks" NOT exist in this game, as they cannot exist in this game, but my builds don't even fit the guidelines of "selfish tank" anyways, because my builds are still all about supporting my group. But those meta damage buffing sets aren't a help when the DPS have no survivability to begin with.

    I'd much rather group with a 30k - 40k dps that has some survivability than group with a 70k - 90k dps that dies when the wind shifts. In the long run, the 30k - 40k dps will be doing more damage and contributing more to the group than the 90k dps.

    And when I start seeing dps willing to drop their parse for a little bit of self utility and survivability, then at that point I'll be more inclined to help them out with some damage buffing sets to help out with what they are giving up.

    But until that time, I'm going to focus on 1. my survivability and 2. my group's survivability before I focus on buffing damage output.

    Yep. Run away from those types. Enjoy the game.

    "Die when the wind blows" lol. You are so right.
  • amm7sb14_ESO
    amm7sb14_ESO
    ✭✭✭✭✭
    Lab3360 wrote: »
    Algorax wrote: »
    Copypaste builds are antithetical to this game's essence and those who rely on them should be mocked by friends and foes alike.

    But if i was prone to easy, uncorrect judgements i would now tell you to obscure sites like Alcast's, but truth is that siteslike that one and its builds are... like drugs: the real problem dwells in those who uses them, in their shallowness.

    I use Alcast as a base for starting my toons when I’ve wanted to learn a new class or role and I still use it as a reference sometimes because it’s organized and intuitive. I’ve also used Dottz often because he has a different take on a similar build. I’ve been known to mash the two together as well. Lately I’ve been gravitating more towards HTM because the builds are way easier to use though they take longer to flesh out because you’ll chase skills further down the skill lines or in the case of magicka builds you’ll need the later mages/psijic skills and those take extra time to unlock. I’ve built my MagDK off Liko where there are several options to search and find builds that work for you, some meta and some off meta. I still twist and tweak them all to make it my own but there is no denying the power some of these meta builds have provided you understand how to use them. For the most part though I stick to tried and true formulas instead of chasing the flavour of the month. Swap a skill here or equipment set there and you’ll be in the ballpark most of the time anyway. I’m the end it still comes down to managing you rss and skill bars anyway. If you can’t sustain or stay off the floor nothing else really matters.

    I can agree with this. I do believe there is a place for Alcast / Dottz / HTM / Nefas / Xynode, etc even for non-meta players. I used those guides so I can learn what responsibilities are expected of the tank role, so that I can be a proper support to my group. I've gotten a lot of helpful information from those guides, and hell, even some of my builds even are similar in some regards. I.E. the basis of my Warden tank is rather similar to a Xynode Warden tank concept (tho there are some changes, most notably in the sets, as his build uses Leeching and Plague Doctor, and mine uses Imperium and Combat Physician - meaning I'm actually offering more group utility than a "meta" guide)

    The funny thing is, all this talk about group support, and yet, my builds actually are built for group support, but I'm called a "selfish tank" simply because said group support isn't Alkosh / Galenwe. *And yes, as a divergent, I have literally been told by people - typically the power gamers - that I need to go farm Galenwe to use it on my tank*

    But first of all, the term "selfish tank" is problematic in its own right. By virtue of the role, tanks cannot be selfish. Tanks are taking on all the aggro and all the damage so that the DPS can parse uninterrupted. We do all the bashes and interrupts, take all the aggro off of you, and put our own health bars on the line for the rest of the group, all while being told that buffing our health bars, resistances, and mitigations are "selfish", so I don't care if a tank is only using Leeching and Plague Doctor, he is automatically *NOT* a "selfish" tank simply by virtue of being a tank. Selfish tanks literally do not exist in the game. It is literally impossible for a selfish tank to exist within the design of the game. The closest thing to a "selfish tank" is the DPS that goes into the dungeon or the trial as a "fake tank" because "a tank isn't needed, we need the extra DPS output for a faster clear". By definition, the only selfish players in the game are dps. They are the only role in the game that is all about maxing out their own output, taking from the rest of the group, and offering nothing back. "Selfish tank" is simply a term coined by DPS who want tanks and healers to cater to them so they can do live action parses without actually having to offer anything back to the group themselves.

    But secondly, the term "selfish tank" gets thrown around way too loosely, because it basically applies to any tank that doesn't wear damage buff sets. But, in my experiences with power gaming groups, the problem isn't the fact that dps can't parse high enough dps, it's that they are constantly dead, so their dps output is 0. As a tank, I am contributing more to the group by offering survival buffs to my party through sets like Brands Of Imperium, Lord Warden, Grave Guardian, or Ebon Armory, (or in the unique case of my Warden tank build, Combat Physician) than I am through sets like Alkosh and Yolnakhriin. You know that philosophy that says a tank can be "too" tanky by investing too heavily in health that is unneccesary? Well the same can be said for resistance debuffs. Tanks are already debuffing. We are already giving you at the very least Major Breach & Major Fracture (in AOE form in the case of my Necro tank), very often also giving Minor Breach & Minor Fracture, and also frequently giving additional damage debuffs like Minor Vulnerability (Major, in the case of my Necro tank), additional resource pools and critical output with War Horn, etc. DPS don't need more resistance debuffs with Alkosh. You all are already getting more than enough of those. But you have no survivability. You all are dropping in a one shot if a trash mob so much as even sneezes in your direction, which means that not only are you doing 0 DPS, but the other DPS is also now doing 0 DPS because they have to stop and rez you, which means that your focus on maximum dps output at the expense of self utility and survivability is a detriment to the team, NOT a help. So actually, I *am* offering group utility and support by aiding your survivability with damage shields, additional resistances, health bar buffs, etc.

    Out of my 2 tanks, only 1 of my 6 sets (armor, weapons / jewelry, monster) is "selfish", and that is the Leeching that I wear on my Necro tank for a number of reasons, both efficiency and RP concept alike. Everything else I wear (or the additional sets that I also have in rotation that aren't part of the main builds) all offer group support: Grave Guardian, Lord Warden on my necro tank (with Akaviri Dragonguard as a rotation set), and Brands Of Imperium, Combat Physician (or Ebon Armory), with a rotation of Thurvokun, Sellestrix, or Chokethorn on my Warden tank. I do have Yolnakhriin and Galenwe sets in my storage if I need them, but I never rotate them in because DPS output is never the problem - survivability is.

    So no, not only do "selfish tanks" NOT exist in this game, as they cannot exist in this game, but my builds don't even fit the guidelines of "selfish tank" anyways, because my builds are still all about supporting my group. But those meta damage buffing sets aren't a help when the DPS have no survivability to begin with.

    I'd much rather group with a 30k - 40k dps that has some survivability than group with a 70k - 90k dps that dies when the wind shifts. In the long run, the 30k - 40k dps will be doing more damage and contributing more to the group than the 90k dps.

    And when I start seeing dps willing to drop their parse for a little bit of self utility and survivability, then at that point I'll be more inclined to help them out with some damage buffing sets to help out with what they are giving up.

    But until that time, I'm going to focus on 1. my survivability and 2. my group's survivability before I focus on buffing damage output.

    Yep. Run away from those types. Enjoy the game.

    "Die when the wind blows" lol. You are so right.

    The ironic thing is, I'd actually be more inclined to roll a meta setup for my casual end game guild that never tells us we have to run specific gear or have minimum parse requirements, and lets us roll into a trial however we want. I'd be more inclined to roll more "meta" sets for them to help out their damage because they aren't forcing me into it.
  • Eiregirl
    Eiregirl
    ✭✭✭
    Twilanthe wrote: »
    I hear a lot on both sides, if I go googling enough I get responses from it doesn't matter to it 100% does and everywhere in between.

    But how is it really? If I want to make a Nord Dragonknight Healer, or a Bosmer Nightblade Tank, am I excluding myself from higher end game content? Will I get vote kicked out of vet dungeons the second I set foot in one? What would be my glass ceiling? Vet dungeons? Normal trials?

    Do people have any luck theory-crafting their own builds, or does everyone at the higher end have cookie cutter builds?

    If you don’t want to read the entire wall of text the basic point I am trying to make is that what someone considers to be The META may not be your META and it may not be the best for the group you play with. The same can be said for what people consider end game.

    I can only give my own opinion from my personal experiences in playing the game from day 1 and things have changed over the years mostly for the better.

    The game was initially designed for people to be able to play the way they want to play. I still hold them to this and of course people should use their brains and not load up on magicka while all their skills are stamina. People should be able to use various abilities and gear while still being decently viable for normal trials and even low end vet trials (not pushing for leader boards but just going for completion). All of this is possible if you play with similar minded people.

    What is a META build? META is the Most Effective Tactics Available. As you pointed out you have googled and found different answers. You can also google different builds for the same class and that is because different people have found different ways to build the same class and still be effective.

    I ask again, what is a META build? For me most of my builds are for solo play or groups of myself and 1 or 2 others with no tank and no heals. I make these builds mainly to survive and deal enough damage to take care of business. I have made some builds for trials in the past but trials are not my end game. My META for playing solo in norm/vet dungeons could and most likely would be very different from someone else doing the same stuff because we play differently and use different skills and/or gear.

    In groups and especially trials the META will be different if you want to take advantage of synergies from skills and group buffs from gear. Most if not all guilds running high end content for leaderboards want every advantage they can get even if it means just 1 extra point of dps or keeping someone alive who stood in the bad a half second to long because of lag. So in some cases people will be required to have certain gear and use certain skills during a trial but outside of the trial they could care less what you do.

    As you have probably noticed you can find different theorycrafters online who have different builds for tanks, healers and dps (mag and stam). Two that come to mind are Alcast and Xynode but there are many others who also promote their own builds and many are similar with some differences in gear and/or skills and some are very different but will give you similar results. Why?

    The reason these online theorycrafters have different setups is because they are different people who play differently and have their own META. What they found was what was the most effective for THEM and it works well for them in the GROUP they run with but could still be effective in any group. People copy their builds to the last crossed T (which is why there are a lot of cookie cutters) and then complain that they can’t make it work the way the online theorycrafter did. “Why can’t I be like them?”. First off you are not them and secondly they are parsing on a dummy. It is their META and it may not be yours. Most if not all builds you find from online theorycrafters will be what they found to be the best for them and the groups they run with and some will even tell you that what they have come up with is a guide for you and that you can use it as is or tweak it to suit you and your group.
  • amm7sb14_ESO
    amm7sb14_ESO
    ✭✭✭✭✭
    Varana wrote: »
    Again, you're using examples that don't apply to me. ...

    This thread runs in circles.
    People are talking about very different things, all claiming to be "end game".
    No one really doubts that you can clear content in slightly off-meta builds. But for those who disagree with you, that's not "end game".
    Because the truth is, you don't have to be fully min / maxed to *clear* any end game content of any level. You don't need 60k, 70k, 90k dps. You don't need maximum trial buff sets from tanks and healers.
    And that's the second thing - sure, you might not need that. But it makes things so much easier if everyone plays as a team, and that includes gear composition. There are still lots of options and alternatives, but supportive sets and abilities make everyone's life easier.

    This thread is running in circles, and I am just as responsible as anyone else for that.

    But what you said about "for them, that's not end game" furthers my point that I said earlier: When someone asks "what works in end game?" the response should be "what are your end game objectives?", rather than automatically advising them to run leaderboard meta setups that might not be applicable to them. I never had and never will do leaderboard runs, because I have 0 interest in them whatsoever. I don't care what achievements or rewards may come from them, it is not a way that I want to play, so trying to advise me with leaderboard caliber builds is invalid advice.

    As for your next part - those damage buff sets don't make everyone's lives easier when the dps have no survivability. I don't care about your parse output when you're laying on the ground needing rezzes, and draining resources from my healers because you don't know how to keep yourself alive cuz all you do is parse on dummies inside your player house. I don't care that you parse 90k dps, you're actually putting out 0 dps when you're dead because you're rolling with 14k health buffed (yes... I have grouped up with power gamers who do this).

    In that case, you're getting my damage shield and resistance buffs. I'm not wearing Alkosh when you're already getting multiple resistance debuffs from me but you can't take advantage of the ones you have because you're dead.

    Want me to roll Alkosh and Yolnakhriin? Get yourself up to 20k - 25k health, get some resistances, learning how to self heal, avoid damage, use ranged interrupts, and have self utility that doesn't make you a drain on my healers.

    You want me to be a team player, but you're not willing to do the same. So many times I've heard a trial leader say "we need a dps to run a ranged interrupt" and the first response back is a whiny "but it will hurt my dps"

    I don't care about your dps. Put in the Crushing Shock and help out your team.

    A trial leader asking for minimum parses, or dps bragging about how high their parses are, are 2 instant red flags to me that those trial runs are going to be a disaster.
  • RebornV3x
    RebornV3x
    ✭✭✭✭✭
    ✭✭
    depends on what's your endgame is something insane like a no death run on Vet Sunspire your endgame? its meta or nothing. I can say 90% of the games content can be completed without having a meta build will it be easy probably not will your group mates get a little irritated maybe.
    Xbox One - NA GT: RebornV3x
    I also play on PC from time to time but I just wanna be left alone on there so sorry.
  • agegarton
    agegarton
    ✭✭✭✭✭
    ✭✭
    Mostly depends on whether you can actually log on, to be honest.
  • Kadoin
    Kadoin
    ✭✭✭✭✭
    ✭✭
    Eliran wrote: »
    Non meta builds are no builds.

    For example, you cant be a Stamina NB without Lok/Relequen combo, you will simply do 50% less damage and then people think you suck.

    You know, I would rather take that guy instead of the other guy in meta gear that spams chat when he dies because he ran ahead of the tank and tried to show of his DPS in Vet Moongrave Fane. Most of the people running meta builds don't even have the skill to run them without being carried in PvE and PvP by healers and/or tanks. That said, I rather someone with skill then someone wearing a meta set every time.

    How much DPS is a DPS doing when they are dead on the ground and crying because they failed to do DPS and have to actually use the mechanics instead of skipping them? Play a tank in dungeon finder and you will find out the answer to that question real fast.
  • Everest_Lionheart
    Everest_Lionheart
    ✭✭✭✭✭
    Kadoin wrote: »
    Eliran wrote: »
    Non meta builds are no builds.

    For example, you cant be a Stamina NB without Lok/Relequen combo, you will simply do 50% less damage and then people think you suck.

    You know, I would rather take that guy instead of the other guy in meta gear that spams chat when he dies because he ran ahead of the tank and tried to show of his DPS in Vet Moongrave Fane. Most of the people running meta builds don't even have the skill to run them without being carried in PvE and PvP by healers and/or tanks. That said, I rather someone with skill then someone wearing a meta set every time.

    How much DPS is a DPS doing when they are dead on the ground and crying because they failed to do DPS and have to actually use the mechanics instead of skipping them? Play a tank in dungeon finder and you will find out the answer to that question real fast.

    I must have been lucky the last few PUGs because it’s been nothing but solid players each time. I think one of us dies to the final boss each time when they were down around 5-10% health left because were were trying to burn at that point and stopped paying attention to mechanics! The only unfortunate thing is that I haven’t looted a pug in about a week because all my groups are interested in getting through as fast as possible. Easy enough. So I feed everyone spears so we can burn without slowing down. In and out in 5-7 minutes and on to the next.
  • Astrid
    Astrid
    ✭✭✭✭✭
    The biggest of all sighs, it’s like talking to a brick wall.

    Not once have I said in any of my comments that you MUST run what I’ve advised. Ive told you what to expect if you dip your toes into the “end game” trials teams. You asked how will a non meta tank fare in end game and my answer was and still is: Not very well. Wear what you please, and honestly I hope you find “end game” enlightening when it comes to sets/class composition. You people who get upset over meta to this extent without really giving it a shot and seeing the results are sorta lost on me. Good luck tho.

    PS dds with 25k health isn’t a thing.
    Lab3360 wrote: »
    You can complete endgame content in less than an hour with cheat and cheese methods mention above with like minded guilds. Stay clear of people who try to tell you the best way is there way only.

    “cheat and cheese” It’s a yikes from me. Whatever you just said became invalid.
    Edited by Astrid on July 28, 2020 2:18AM
  • amm7sb14_ESO
    amm7sb14_ESO
    ✭✭✭✭✭
    Astrid wrote: »
    The biggest of all sighs, it’s like talking to a brick wall.

    Not once have I said in any of my comments that you MUST run what I’ve advised. Ive told you what to expect if you dip your toes into the “end game” trials teams. You asked how will a non meta tank fare in end game and my answer was and still is: Not very well. Wear what you please, and honestly I hope you find “end game” enlightening when it comes to sets/class composition. You people who get upset over meta to this extent without really giving it a shot and seeing the results are sorta lost on me. Good luck tho.

    PS dds with 25k health isn’t a thing.
    Lab3360 wrote: »
    You can complete endgame content in less than an hour with cheat and cheese methods mention above with like minded guilds. Stay clear of people who try to tell you the best way is there way only.

    “cheat and cheese” It’s a yikes from me. Whatever you just said became invalid.

    *I* didn't -ask- how will a non-meta tank do in end game. I am telling you how they do: just fine.

    How do I know this?

    Because I complete vet DLC and vet trials in off-meta tank setups.

    You are right tho... talking to meta-heads is like talking to a brick wall
  • witchdoctor
    witchdoctor
    ✭✭✭✭✭
    Astrid wrote: »
    You people who get upset over meta to this extent without really giving it a shot and seeing the results are sorta lost on me. Good luck tho.

    @Astrid

    That's because you are building rocket ships;
    Astrid wrote: »
    ... I’m GH/TTT/IR ...

    And they are building paper airplanes.
    ... [a]nd I dont even know what you mean when you say GH / TTT / IR ...

    (Genuinely, no offence to paper airplanes).

    You and they are literally the non-overlapping circles in a Venn Diagram. You speak Greek, they speak Mandarin. You are on a paleo diet, they are vegan.

    Because I like to think that ... most people ... are inherently rational, I believe the reason for their view of your world (and all the anti-META, anti-raider, cheat, etc. nonsense) comes from the tryhards who couldn't get a seat with you, and so are 'stuck' flying with them and do nothing but *** in their aisle seats being Karens/Chads to the flight attendant.

    Other than forum posts like these, your world and their's never cross.
    Edited by witchdoctor on July 28, 2020 3:49AM
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