A couple of weeks ago if I remember correctly I was doing tests with this type of sets. Since I often play I only use them for Worl bosses or PvP, also in a group with a templar healer. One of the errors reported by me "in game" was the synergy between this type of sets and the skills that minor lifesteal grants. They completely broke the mechanics, they made every player who benefited from minor lifesteal and healed when they doing damage counted as an active healing of the player who carries this type of heal procs sets.
For me the best thing about this set in particular is the strategic use of who is the beneficiary of the shield (A SINGLE AND HIGHT VALUE SHIELD). This is the most important fact to keep in mind. know when the shield goes to yourself or another player who needs it the most. By changing the mechanics to reduce the high value of the shield and sharing it with other players, you developers are destroying the reason why this set is valuable.
Today we already have sets that has this characteristics with more or less similar mechanics (NOT LARGE BUT GROUP SHIELDS). For example Prayer Shawl, his 5 bonus does exactly this: "When you heal a friendly target, you have a 6% chance to grant them a damage shield that absorbs 2425 damage for 6 seconds". In this PTS is Increased the damage shield size to 4997. So what's the point of having two almost equal sets?. I'm going to remember the Combat Physician set change in PTS: Combat Physician: Reduced the shield size of this set to 4308, down from 9506. The cooldown is now per target, rather than overall. I'm not saying that it is exactly the same, but similar mechanics to reach the same goal.
I really hope that you developers think about the change in mechanics of the Combat Physician and continue to maintain it with its characteristic of a single shield and of high value but fixing the bug of the skills that grant minor steal life, so that only the healer's active heals count. I'm not against ballance changes, but such a radical change and a halving of the shield value is for me to completely ruin a very competent set and I think it would be a great loss to the gameplay.
Edited by Darkblade_305 on July 27, 2020 1:05PM