A program that is not well-written continues to run poorly on a better PC. Considering Cyrodiil used to perform better than it does today it is clear the servers are not the issue but how Zos has managed the game.
In many ways, Zos seems to have bitten off more than they can handle, and pushing mega-servers as they have is just one of those areas.
This is why zos is cleaning up their code first before buying better servers.
I started using fear in pvp. It is the best stun. For some reason it makes the foe stand there looking stupid even after its done.
gatekeeper13 wrote: »The experience from the recent MYM event told us that it is possible for Cyro to see some performance improvement.
Can't tell what they did to the server, but it worked better at full load than it works now at 1 bar population.
Maybe they dedicated more hardware? Whatever the truth is, I dont see them spending money to upgrade their servers. They will milk their game till it's dead and then shut them down.
gatekeeper13 wrote: »Whatever the truth is, I dont see them spending money to upgrade their servers. They will milk their game till it's dead and then shut them down.
They will milk the game until it is dead. That is totally true, and you would do the same, I am sure. I mean, seriously, the whole point of the game is to make money. If it were not, they would not even waste the effort to monetize it.
ZOS could spend the rest of days just rolling out PVE content every quarter and pay no heed, or money, to performance. The game would probably continue to be successful for years, given that PVE works pretty well, even with the performance as it is today.
Unless someone has decided that ZOS just lies about stuff, it is easily observable that they are spending money to improve performance. There are some performance improvements on PTS that I want today. I don't want to wait.
Of course, I am exclusively a PVE player, so my idea of "performance improvements" will be different from someone who is measuring performance by PVP standards.
SimplyRuben wrote: »A program that is not well-written continues to run poorly on a better PC. Considering Cyrodiil used to perform better than it does today it is clear the servers are not the issue but how Zos has managed the game.
In many ways, Zos seems to have bitten off more than they can handle, and pushing mega-servers as they have is just one of those areas.
It's just gutting. The game has so much potential, especially PvP with how unique and engaging combat can be but it's all ruined by the [snip]
I wish I could still enjoy Cyrodil but I can't bare that lag and junk of non-functional abilities even after spamming keys, random ping spikes, dawnbreaker not registrating hits and more.. if only it just worked.
[Edited to remove Bashing]
NeoXanthus wrote: »They don’t have enough or the right kind of compute resources to handle high time load. I see these debates almost every time they talk about fixing game code. The problem with that is it is expensive and most cases does not bare fruit. The old information technology saying that is still true today “CPU cycles are cheap and heart beats are expensive.” Meaning in the long run it will cost more to rewrite a program than it does to throw more hardware at it.
Other big issue with this game currently is transport. They are using a great anti-DDoS service in fact it is one of the best out there. There setup is one that use asymmetric massive cloud-based anti-DDoS cleaning services using Generic Routing Encapsulation (GRE) tunnels for returned clean traffic. Again, this is a great setup and used by some of the biggest and best companies out there. The issue is ESO application sets the “Don’t Fragment” or DF bit to value of 1. This means a good amount of traffic will be larger than the max transmission unit or MTU for short. This can be migrated a multitude of different ways however none of them are good and many of them increase latency by load.
I propose ZoS/ESO gets a massive data center upgrade and transport overhaul.
NeoXanthus wrote: »They don’t have enough or the right kind of compute resources to handle high time load. I see these debates almost every time they talk about fixing game code. The problem with that is it is expensive and most cases does not bare fruit. The old information technology saying that is still true today “CPU cycles are cheap and heart beats are expensive.” Meaning in the long run it will cost more to rewrite a program than it does to throw more hardware at it.
Other big issue with this game currently is transport. They are using a great anti-DDoS service in fact it is one of the best out there. There setup is one that use asymmetric massive cloud-based anti-DDoS cleaning services using Generic Routing Encapsulation (GRE) tunnels for returned clean traffic. Again, this is a great setup and used by some of the biggest and best companies out there. The issue is ESO application sets the “Don’t Fragment” or DF bit to value of 1. This means a good amount of traffic will be larger than the max transmission unit or MTU for short. This can be migrated a multitude of different ways however none of them are good and many of them increase latency by load.
I propose ZoS/ESO gets a massive data center upgrade and transport overhaul.
Honestly, it sounds like they should scrap the Cyrodiil PVP and replace it with PVE at this point. Someone else posted this and I totally agree. Making focused PVP matches really cuts down on the server problems and makes skill balancing easier. Let's face it, after 6 years of PVP being problematic, time to cut your losses. Thank Azura PVE mostly works.
TineaCruris wrote: »PvP was great, almost 100% of the time, for the first three years.
TineaCruris wrote: »PvP was great, almost 100% of the time, for the first three years.
I quit PVP over performance because it was becoming a slide show whenever a fort was being attacked. Power Point Online. Fighting over forts is sort of the thing to do in Cyrodiil, so it was kinda important. There were other things, like drunk players and nothing but zergs, but the slide shows were the main reason.
That was long before the three year mark. It was in 2015, as I recall.
As far as I am concerned, the time to complain about PVP performance was 20 updates ago, and it didn't do any good then, either. Now, it should just be treated "as-is" and if you can deal with it, super, but if you can't, time to move onto some other activity or to a different game.
TineaCruris wrote: »TineaCruris wrote: »PvP was great, almost 100% of the time, for the first three years.
I quit PVP over performance because it was becoming a slide show whenever a fort was being attacked. Power Point Online. Fighting over forts is sort of the thing to do in Cyrodiil, so it was kinda important. There were other things, like drunk players and nothing but zergs, but the slide shows were the main reason.
That was long before the three year mark. It was in 2015, as I recall.
As far as I am concerned, the time to complain about PVP performance was 20 updates ago, and it didn't do any good then, either. Now, it should just be treated "as-is" and if you can deal with it, super, but if you can't, time to move onto some other activity or to a different game.
I believe this is the exact take home message Zenimax is trying their absolute best to drive home to their customers.
A program that is not well-written continues to run poorly on a better PC. Considering Cyrodiil used to perform better than it does today it is clear the servers are not the issue but how Zos has managed the game.
In many ways, Zos seems to have bitten off more than they can handle, and pushing mega-servers as they have is just one of those areas.