So, I just recently made the full switch from XBox to PC, since ZoS has decided to completely ignore their customer base on console. The biggest difference I've noticed between the PC community and the console community is that there is very little competitiveness and looooots of roleplay on PC. The RP community on console is very small and very niche, and they very seldom participate in anything beyond basic veteran content, unless they're buying a skin or title. We're not used to the majority of the community being RPers, and we come with a very different mindset. We compete over literally everything, and our groups are carefully crafted to get the most out of all of the passives the classes offer. We all want high scores and big achievements, and since we don't have CMX or logs or notifiers, we have to go above and beyond what is necessary for completing the content to ensure we get the best results possible, or sometimes just to ensure we can even complete the content at all since we're contending with crippling lag and constant disconnects. Faster kills means less time in content, which means less overall time someone could potentially lag out. It's a culture born of necessity.
A huge number of us are currently making the switch and leaving XBox, so it's going to be interesting to see if we can acclimate to this more relaxed and softer way of doing things. No one way is wrong, it's just different.
StarOfElyon wrote: »So, I just recently made the full switch from XBox to PC, since ZoS has decided to completely ignore their customer base on console. The biggest difference I've noticed between the PC community and the console community is that there is very little competitiveness and looooots of roleplay on PC. The RP community on console is very small and very niche, and they very seldom participate in anything beyond basic veteran content, unless they're buying a skin or title. We're not used to the majority of the community being RPers, and we come with a very different mindset. We compete over literally everything, and our groups are carefully crafted to get the most out of all of the passives the classes offer. We all want high scores and big achievements, and since we don't have CMX or logs or notifiers, we have to go above and beyond what is necessary for completing the content to ensure we get the best results possible, or sometimes just to ensure we can even complete the content at all since we're contending with crippling lag and constant disconnects. Faster kills means less time in content, which means less overall time someone could potentially lag out. It's a culture born of necessity.
A huge number of us are currently making the switch and leaving XBox, so it's going to be interesting to see if we can acclimate to this more relaxed and softer way of doing things. No one way is wrong, it's just different.
I wish I could make the jump. But I don't have a gaming pc and I don't want to remake my two main characters.
Housing is perfectly fine in off meta gear and setups
Edit: everyone knows housing is the true endgame.
universal_wrath wrote: »I believe it is fishing
amm7sb14_ESO wrote: »Another thing that gets me:
As a tank, we are expected to wear Alkosh - a non tank set, because it applies resistance debuffs to the mobs.
But, we are looked down upon for wearing Dragon's Defilement - an actual tanking set, that gives the same debuffs........
amm7sb14_ESO wrote: »Another thing that gets me:
As a tank, we are expected to wear Alkosh - a non tank set, because it applies resistance debuffs to the mobs.
But, we are looked down upon for wearing Dragon's Defilement - an actual tanking set, that gives the same debuffs........
amm7sb14_ESO wrote: »Another thing that gets me:
As a tank, we are expected to wear Alkosh - a non tank set, because it applies resistance debuffs to the mobs.
But, we are looked down upon for wearing Dragon's Defilement - an actual tanking set, that gives the same debuffs........
Welcome to the world of supports in trials. Healers wear Martial Knowledge, Z’ens (those two often paired together whilst maintaining a healing rota and meeting proc requirements for both) and Roaring Opportunist for example. Tanks run Alkosh, Powerful Assault, Worm cult in some cases. Thing is with supports in trials - you’re not there to be an undying meat shield as a tank and you’re not there to heal everyone into oblivion even if they’re at 100% with 8 seperate healing skills as a healer. You’re there to be a buff to the group and whatever they need at the time so DPS aren’t forced into sets that stray from the most damage output. Selfish builds aren’t really any use in 12 man content as you’re the only one benefitting from it. Sadly that’s the outlook but I must admit adjusting to these sets and circumstances you’re put into just improves you as a player. It’s challenging and fun.
I really don't understand this attitude of wanting to participate in content that requires a high degree of team cooperation and coordination but not wanting to be a team player. It's like wanting to play football but showing up wearing hockey gear and getting mad when you're told you can't bring your stick and skates onto the field.
amm7sb14_ESO wrote: »I really don't understand this attitude of wanting to participate in content that requires a high degree of team cooperation and coordination but not wanting to be a team player. It's like wanting to play football but showing up wearing hockey gear and getting mad when you're told you can't bring your stick and skates onto the field.
Nope, incorrect assessment of what's being said all the way around.
The point is that there is more than one way to be a team player, outside of running only Alkosh and Galenwe.
Just like football teams have different ways of winning games, passing the football, running the football, playing strong defense, having a strong pass rush.
Telling tanks to wear DPS sets and that they can *only* be successful with sets like Alkosh and Galenwe is like saying the only way to win a football game is by only ever running the ball.
There are multiple ways to work together as a team in football to win games, just as there are multiple ways to work together in trials to complete them.
Also, an understanding of mechanics is 1000x more important than sets. If you don't understand the mechanics, then no amount of meta gear is going to carry you through, and if you do understand the mechanics, you don't need meta gear to defeat them.
It's not my fault that DPS want to treat trials like live action parses and pass off every other responsibility off on tanks and healers, but I will not allow DPS to dictate to me how I play my own characters.
Funny thing is, those same dps that try to dictate *my* character are usually the ones with the shortcomings holding the group back from completing content.
My non-meta builds have *never* held my groups back from content (a lack of understanding of mechanics has, tho, many times as I was still learning and still am), but I have definitely been held back by low performing DPS that like to tell everyone else how to play but can't carry their own weight.
newtinmpls wrote: »Housing is perfectly fine in off meta gear and setups
Edit: everyone knows housing is the true endgame.universal_wrath wrote: »I believe it is fishing
You two are totally my heroes today!!
amm7sb14_ESO wrote: »I really don't understand this attitude of wanting to participate in content that requires a high degree of team cooperation and coordination but not wanting to be a team player. It's like wanting to play football but showing up wearing hockey gear and getting mad when you're told you can't bring your stick and skates onto the field.
Nope, incorrect assessment of what's being said all the way around.
The point is that there is more than one way to be a team player, outside of running only Alkosh and Galenwe.
Just like football teams have different ways of winning games, passing the football, running the football, playing strong defense, having a strong pass rush.
Telling tanks to wear DPS sets and that they can *only* be successful with sets like Alkosh and Galenwe is like saying the only way to win a football game is by only ever running the ball.
There are multiple ways to work together as a team in football to win games, just as there are multiple ways to work together in trials to complete them.
Also, an understanding of mechanics is 1000x more important than sets. If you don't understand the mechanics, then no amount of meta gear is going to carry you through, and if you do understand the mechanics, you don't need meta gear to defeat them.
It's not my fault that DPS want to treat trials like live action parses and pass off every other responsibility off on tanks and healers, but I will not allow DPS to dictate to me how I play my own characters.
Funny thing is, those same dps that try to dictate *my* character are usually the ones with the shortcomings holding the group back from completing content.
My non-meta builds have *never* held my groups back from content (a lack of understanding of mechanics has, tho, many times as I was still learning and still am), but I have definitely been held back by low performing DPS that like to tell everyone else how to play but can't carry their own weight.
Got it, not only do you not want to change to suit the team, you demand the team change to suit you. So even worse than what I said before.
amm7sb14_ESO wrote: »Telling tanks to wear DPS sets and that they can *only* be successful with sets like Alkosh and Galenwe is like saying the only way to win a football game is by only ever running the ball.
newtinmpls wrote: »amm7sb14_ESO wrote: »Telling tanks to wear DPS sets and that they can *only* be successful with sets like Alkosh and Galenwe is like saying the only way to win a football game is by only ever running the ball.
I love this metaphor all the more because I was raised in Minnesota as a die-hard fan of the Vikings passing game led by Fran Tarkenton
/script JumpToHouse("@Hateful_Huske")
Paramedicus wrote: »the problem with "off-meta" crowd is that you will find the best and the worst players among them.
Good players, with deeper knowledge of the game, know where 'meta' works (and where it don't) and they adapt accordingly. They will have few builds for different occasions (some of them off meta).
But there gonna be many bad non meta players (most of them probably) that just want to be hipster 2x bow tank.
And ofc there is 'middle group', in which people insist in using alcast's builds in every content
/script JumpToHouse("@Hateful_Huske")
Paramedicus wrote: »i see your point but i think you are bit biased.
I know that people who don't really understand game too deeply and just copy latest meta trial builds can be annoying (because of their ignorance + sense of infallibility ). But beside being victims of Dunning–Kruger effect, they aren't the worst. When I mean 'the worst' I see guy who just jumps around and uses light attacks only (I met those few times.. is there some off-meta guide which tells you to do it specifically?) or guy who must be light armor stamDK tank, because he needs to feel unqique
/script JumpToHouse("@Hateful_Huske")
Paramedicus wrote: »Ok i went too far with those examples :>
But there are ppl in non meta crowd that will wear anything but meta just to feel unique or because they dont want to be flexible ie selfish tank in competent team that would really benefit from more support from said tank or healer that overheals on purpose (because nObOdY GoNnA tELL hIM hOW to PLaY HiS GaMe) or ppl who make builds that are inflexible (depending entirely on fixed gear serup) or bearly reliable, like tanks lacking proper CC, using just ice staff as ranged taunt (tru stories) or that are unable to survive/sustain on their own for longer than 30s.
So there bad players in both groups, just they are annoying in different ways : p
Milli_Rabbit wrote: »It kind of depends. The question is more can the off meta build meet the needs of the group? For example, a tank running battalion defender or plague doctor instead of alkosh is not as strong for group buffs, but if it keeps you alive, it might be good for your team. For dps, the question is much more simple. Can you do x thousand damage/second? No one cares what you are wearing in that case as long as you meet the parse minimum.
For healers and tanks, there are a variety of sets you can choose from to help the team. There are meta set ups, but many other set ups have their uses.
The key is it doesn't have to be meta, but non-meta is often harder to pull off. If the max deeps of the meta set up is 90k, and the max deeps of an off meta set up is 75k, then it will be much harder to hit a 60k minimum parse with the 75k set up. You have less room for error with off meta set ups, essentially.
Milli_Rabbit wrote: »It kind of depends. The question is more can the off meta build meet the needs of the group? For example, a tank running battalion defender or plague doctor instead of alkosh is not as strong for group buffs, but if it keeps you alive, it might be good for your team. For dps, the question is much more simple. Can you do x thousand damage/second? No one cares what you are wearing in that case as long as you meet the parse minimum.
For healers and tanks, there are a variety of sets you can choose from to help the team. There are meta set ups, but many other set ups have their uses.
The key is it doesn't have to be meta, but non-meta is often harder to pull off. If the max deeps of the meta set up is 90k, and the max deeps of an off meta set up is 75k, then it will be much harder to hit a 60k minimum parse with the 75k set up. You have less room for error with off meta set ups, essentially.
Meta mean copycat builds from youtune content creator who try to tell other players how they need to complete content.
I'm here to tell you that you can complete any endgame content without any of the copycat builds or gewr requirements by the egos in ESO.
Our guilds complete content with ease as a non meta guild. You can complete all endgame co tent without tanks wearing buff sets and without healers wearing buff sets. And when I say complete endgame content, I mean it takes less than 1hr to complete with zero wipes and everyone enjoys there ien builds and appreciate the other team members for there contribution as well (Find a guild that does not require sets and promote member theorycrafting).
Please enjoy the game and take content creators with a grain of salt. Fail miserably with your builds so you learn on your own what works and what doesnt. Then you will understand the game better if you dont depend on content creators from youtube. Resource them only.
You didnt pay for the game to have some "A Hole" try to tell you how to play the game.
These are some sets you dont need to complete content endgame content:
Olrime
Spell Power Cure
Alkosh
Ebon
Roaring Opportunist
If a guild requires you to wear this stuff and your the type who wants to execute your own theorycraft.....
"Run, You run your arse off"
Paramedicus wrote: »Ok i went too far with those examples :>
But there are ppl in non meta crowd that will wear anything but meta just to feel unique or because they dont want to be flexible ie selfish tank in competent team that would really benefit from more support from said tank or healer that overheals on purpose (because nObOdY GoNnA tELL hIM hOW to PLaY HiS GaMe) or ppl who make builds that are inflexible (depending entirely on fixed gear serup) or bearly reliable, like tanks lacking proper CC, using just ice staff as ranged taunt (tru stories) or that are unable to survive/sustain on their own for longer than 30s.
So there bad players in both groups, just they are annoying in different ways : p
/script JumpToHouse("@Hateful_Huske")