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How is it really, for the non-meta builds at end game?

  • p00tx
    p00tx
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    Here's the deal: In real end game, no one has a "main" We all have a bunch of characters carefully designed to fit a specific role in a very specific group for a particular piece of content. If you're a healer, you're expected to have a selection of healers to choose from depending on what the group needs. You play for the group, not individual roleplay desires.

    In 4 person content though (barring BRP or score pushing DSA), anything goes. Have fun, get wild, and be creative. It really doesn't matter as long as you're doing your job and staying alive. Anyone who complains about someone being off-meta in a 4-person dungeon is a pompous wienie who doesn't know what they're talking about.
    PC/Xbox NA
    Unchained | Unstoppable | Mindmender | Swashbuckler Supreme | Planes Breaker | Dawnbringer | Godslayer | Immortal Redeemer | Gryphon Heart | Tick-tock Tormentor | Dro-m'Athra Destroyer | Stormproof | Grand Overlord | Grand Mastercrafter | Master Grappler | Tamriel Hero
  • amm7sb14_ESO
    amm7sb14_ESO
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    p00tx wrote: »
    Here's the deal: In real end game, no one has a "main" We all have a bunch of characters carefully designed to fit a specific role in a very specific group for a particular piece of content. If you're a healer, you're expected to have a selection of healers to choose from depending on what the group needs. You play for the group, not individual roleplay desires.

    In 4 person content though (barring BRP or score pushing DSA), anything goes. Have fun, get wild, and be creative. It really doesn't matter as long as you're doing your job and staying alive. Anyone who complains about someone being off-meta in a 4-person dungeon is a pompous wienie who doesn't know what they're talking about.

    But what is "real end game"?

    Is "real end game" playing through vet trials for the sake of the experience and completion? If so, I disagree with you about how people build their characters and have a selection on hand.

    Is "real end game" playing through vet hard modes for leaderboards and achievements? Then I agree. In that capacity, the meta is 100% appropriate and should be expected.

    I don't want to run a meta build, but I also don't have objectives of pushing scores or leaderboards or anything like that. The most I enjoy about scores is simply seeing what my builds are capable of, but I have no desires or ambitions of topping leaderboards or scores. I simply enjoy the extra challenge of vet. I don't feel like that does or should require a fully optimized meta BiS build.

    What is your definition of "read end game"?
  • Czekoludek
    Czekoludek
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    p00tx wrote: »
    Here's the deal: In real end game, no one has a "main" We all have a bunch of characters carefully designed to fit a specific role in a very specific group for a particular piece of content. If you're a healer, you're expected to have a selection of healers to choose from depending on what the group needs. You play for the group, not individual roleplay desires.

    In 4 person content though (barring BRP or score pushing DSA), anything goes. Have fun, get wild, and be creative. It really doesn't matter as long as you're doing your job and staying alive. Anyone who complains about someone being off-meta in a 4-person dungeon is a pompous wienie who doesn't know what they're talking about.

    I have multiple TTT, GH, IR, progressing GS currently. Every title at first I did on my main nightblade no matter if it was weak or strong. Meta is for score pushing, right now only triple that require more meta approach is GS. Meta class won't make bad player a good player. Knowledge of your main and ability to transfer that knowledge and experience to other classes can. So tell me, am I doing real end game or not?
  • Everest_Lionheart
    Everest_Lionheart
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    As much as I like trials and all that kind of stuff I still prefer the solo game. I’ve got characters that solo 4 man dungeons that fit in well on most trials. Their DPS may not be optimal but they get the job done because they are rarely on the floor. The solo builds are a bit selfish but I have utility skills I can switch out to help my people.

    Whether I ever get into vet trials is a whole other question for another time. Personally though I prefer the freedom to not be judged when I hit some of this content as a lone wolf. I also like the challenge of learning to deal with the mechanics to win the battles instead of winning something because someone carried me through. It gives me more satisfaction.
  • BRCOURTN
    BRCOURTN
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    It all depends on how well you know the game. I've seen some awesome off-meta builds, but they really knew what they were dont; what they were giving up and gaining from their sets and skills. Mainly fun tank builds that give your group something new.
  • StarOfElyon
    StarOfElyon
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    Twilanthe wrote: »
    I hear a lot on both sides, if I go googling enough I get responses from it doesn't matter to it 100% does and everywhere in between.

    But how is it really? If I want to make a Nord Dragonknight Healer, or a Bosmer Nightblade Tank, am I excluding myself from higher end game content? Will I get vote kicked out of vet dungeons the second I set foot in one? What would be my glass ceiling? Vet dungeons? Normal trials?

    Do people have any luck theory-crafting their own builds, or does everyone at the higher end have cookie cutter builds?

    Not sure about the Pve side of the things, but when it comes to PvP meta it doesnt matter.

    For example i play 2H+SnB Dark Elf stamsorc. I have 33k resists and 3k hp recovery. Its a heavy armor bleed build and i often wreck meta players with it 🤷‍♂️

    Play what u want and build how u want, it is infinitely more fun creating something of your own rather then copy paste others 😊

    And when the nerfs are coming and u need to switch build, just put it on youtube so others can copy paste it, since u dont fear meeting that build in the battlefield anymore 🤣

    If you said Breton, I would have been impressed.
  • buttaface
    buttaface
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    "Endgame" a nebulous fanboism among many that means absolutely nothing in MMOs despite many of them thinking it means something.

    "Endgame" is when you stop playing a particular game or finished with it, as in "well that was the end of that game, natural blackjack!" but that is not the way fanbois use it.

    To the topic, anyone who gets snotty about race/class below veteran trials is an ass and a *** at the same time, so you will see TONS of those all through MMO Land. Get used to it ;)
  • Aznarb
    Aznarb
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    p00tx wrote: »
    Here's the deal: In real end game, no one has a "main" We all have a bunch of characters carefully designed to fit a specific role in a very specific group for a particular piece of content. If you're a healer, you're expected to have a selection of healers to choose from depending on what the group needs. You play for the group, not individual roleplay desires.

    In 4 person content though (barring BRP or score pushing DSA), anything goes. Have fun, get wild, and be creative. It really doesn't matter as long as you're doing your job and staying alive. Anyone who complains about someone being off-meta in a 4-person dungeon is a pompous wienie who doesn't know what they're talking about.

    But what is "real end game"?

    Is "real end game" playing through vet trials for the sake of the experience and completion? If so, I disagree with you about how people build their characters and have a selection on hand.

    Is "real end game" playing through vet hard modes for leaderboards and achievements? Then I agree. In that capacity, the meta is 100% appropriate and should be expected.

    I don't want to run a meta build, but I also don't have objectives of pushing scores or leaderboards or anything like that. The most I enjoy about scores is simply seeing what my builds are capable of, but I have no desires or ambitions of topping leaderboards or scores. I simply enjoy the extra challenge of vet. I don't feel like that does or should require a fully optimized meta BiS build.

    What is your definition of "read end game"?

    Their is no "end-game" general answer.
    For some, DLC HM is "end game".
    For some, vRaid HM is "end game".
    And for some, "Score pushing" is end-game.

    The ONLY moment where META is important is score pushing.
    For the rest, if you'r tank/healer provide buff/debuff it should and your DPS hit hard enough, no one should care what you play.

    The OP was speaking about a Nord DK healer as an exemple, well, I've do many vRaid and some HM with it and don't main it cuz even if fun don't provide enough to the team.
    I've even a Khajiit NB healer who have do most vDLC HM, and ton og Raid and HM Raid, so..

    Score pushing is different, you don't want just to succeed, you want to do it faster than everyone.
    So, here, obviously, yes, you'll need some very specific group composition.
    [ PC EU ]

    [ Khuram-dar ]
    [ Khajiit ]
    [ Templar - Healer ]
    [Crazy Gatherer & Compulsive Thief]

  • Vajrak
    Vajrak
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    Twilanthe wrote: »
    I hear a lot on both sides, if I go googling enough I get responses from it doesn't matter to it 100% does and everywhere in between.

    But how is it really? If I want to make a Nord Dragonknight Healer, or a Bosmer Nightblade Tank, am I excluding myself from higher end game content? Will I get vote kicked out of vet dungeons the second I set foot in one? What would be my glass ceiling? Vet dungeons? Normal trials?

    Do people have any luck theory-crafting their own builds, or does everyone at the higher end have cookie cutter builds?

    It matters if you are pushing for score runs in the top 1%. So very little, since 99% aren't in the top 1%.
  • amm7sb14_ESO
    amm7sb14_ESO
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    Aznarb wrote: »
    p00tx wrote: »
    Here's the deal: In real end game, no one has a "main" We all have a bunch of characters carefully designed to fit a specific role in a very specific group for a particular piece of content. If you're a healer, you're expected to have a selection of healers to choose from depending on what the group needs. You play for the group, not individual roleplay desires.

    In 4 person content though (barring BRP or score pushing DSA), anything goes. Have fun, get wild, and be creative. It really doesn't matter as long as you're doing your job and staying alive. Anyone who complains about someone being off-meta in a 4-person dungeon is a pompous wienie who doesn't know what they're talking about.

    But what is "real end game"?

    Is "real end game" playing through vet trials for the sake of the experience and completion? If so, I disagree with you about how people build their characters and have a selection on hand.

    Is "real end game" playing through vet hard modes for leaderboards and achievements? Then I agree. In that capacity, the meta is 100% appropriate and should be expected.

    I don't want to run a meta build, but I also don't have objectives of pushing scores or leaderboards or anything like that. The most I enjoy about scores is simply seeing what my builds are capable of, but I have no desires or ambitions of topping leaderboards or scores. I simply enjoy the extra challenge of vet. I don't feel like that does or should require a fully optimized meta BiS build.

    What is your definition of "read end game"?

    Their is no "end-game" general answer.
    For some, DLC HM is "end game".
    For some, vRaid HM is "end game".
    And for some, "Score pushing" is end-game.

    The ONLY moment where META is important is score pushing.
    For the rest, if you'r tank/healer provide buff/debuff it should and your DPS hit hard enough, no one should care what you play.

    The OP was speaking about a Nord DK healer as an exemple, well, I've do many vRaid and some HM with it and don't main it cuz even if fun don't provide enough to the team.
    I've even a Khajiit NB healer who have do most vDLC HM, and ton og Raid and HM Raid, so..

    Score pushing is different, you don't want just to succeed, you want to do it faster than everyone.
    So, here, obviously, yes, you'll need some very specific group composition.

    Then in that regard, I have no problems with it.

    If the intention is to top out leaderboards with the highest scores possible, then yes, building and mastering a meta should be the point there. Afterall, you are actually attempting to be the best.

    But for regular vet trial runs, I'm not going to focus on running meta sets. I know how to tank, whether that's in meta or off meta sets.
  • Integral1900
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    barney2525 wrote: »
    there's an end game ?


    :#

    Reading that I laughed so hard I snorted my tea LOL 😂

    Let’s face it, the entire veteran trials hard mode community would probably fit in less than half a tennis court 🤓

    I stopped doing anything veteran content wise a couple of years ago, it had basically turned into a build bottleneck full of angry people. It wasn’t fun anymore. If you enjoy off meta builds then just try different difficulty settings, different groups, different people and see where your sweet spot is. I’m someone who has a tank that can deal with any content in the game released up until about 18 months ago ( i’ve no idea after that point and I don’t particularly care) 😐

    These days it never gets any use, it sits as a crafting alt while my fluffy dragon knight hybrid romps around normal dungeons with pug groups. On a related note. I can thoroughly recommend taking experience players into really easy dungeons. It’s extremely entertaining to watch just how little attention some people pay to the game there in the middle of 😆

    Edited by Integral1900 on July 21, 2020 6:18AM
  • frozzzen101
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    But for regular vet trial runs, I'm not going to focus on running meta sets. I know how to tank, whether that's in meta or off meta sets.
    Can you please elaborate on that train of thoughts for me? As tank that adheres to meta quite a lot, I'm really curious where does this aversion towards group support sets come from. And honestly, I think tanks in organized groups, no matter how good or bad those groups are, have much less gear flexibility than people think, and most certainly have less flexibility than dds. Every raid lead worth their salt will try to put tanks and healers into group support style sets, whichever they chose.
  • amm7sb14_ESO
    amm7sb14_ESO
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    But for regular vet trial runs, I'm not going to focus on running meta sets. I know how to tank, whether that's in meta or off meta sets.
    Can you please elaborate on that train of thoughts for me? As tank that adheres to meta quite a lot, I'm really curious where does this aversion towards group support sets come from. And honestly, I think tanks in organized groups, no matter how good or bad those groups are, have much less gear flexibility than people think, and most certainly have less flexibility than dds. Every raid lead worth their salt will try to put tanks and healers into group support style sets, whichever they chose.

    I've already explained my aversion to it earlier in this thread.

    If I am expected to just constantly wear the same sets, use the same skills, apply all the exact same buffs and debuffs, and use all the exact same rotations, then they just need to remove races, classes, skills, abilities, passives, sets, and everything else from the game and just have 4 classes:

    -Tank
    -Stamina DPS
    -Magicka DPS
    -Healer

    There are no skills or gear to pick, the classes come automatically equipped and you can't change it. There will just be 4 characters that everyone will play and that will be it.

    ^ Does that sound like a fun game to you?

    If the answer is "no", then you understand why I have an "aversion" to falling in line with the same meta sets that everyone tells me to wear.

    I do *not* find enjoyment from playing a character like everyone else does.

    I *do* find enjoyment by creating characters to roleplay, with backstories, with concepts to build up and playstyles to accommodate those concepts and role plays. I enjoy finding different ways to tackle the same problems. I enjoy playing with people who just want to hang out in game together, each grab a beer or snack on our end, and have a fun adventure with our characters rolling through a trial.

    This game has far too many choices and alternatives to just be confined to one way of doing things because that's what all the meta build guides tell you to do. You can talk about group makeup and build utility and efficiency all you want, but to me, you are missing out on so much that the game has to offer by just trying to push through for leaderboards.

    I have far more fun and enjoyment rolling with my individual and personalized build that acts as an in game representation of me and the things about the game that I find enjoyable than just falling in line as a good meta-soldier and putting on my Galenwe like Alcast told me to.

    Also, as I said in another post, I can support my group in a lot of different ways.

    I can offer additional resistances to my party with sets like Lord Warden and Grave Guardian

    I can offer additional resistance debuffs to mobs with sets like Dragon's Defilement without taking on a non-tank set that does nothing to help me tank.

    I can apply Minor Maim through a multitude of ways without needing Thurvokin, or even needing Shield Slash.

    I can offer additional survivability to my group with Brands of Imperium and giving significant damage shields to my group.

    I can wear a set like Akaviri Dragonguard and have a higher uptime on support ults like War Horn, or in the case of my Necro, Glacial Colossus, all which add to the damage output of my group.

    And yes, even a "selfish" set like Leeching can help my group because I am putting less strain on my healers, letting them distribute their resources to the DD's and help buff their damage because I am taking care of my own survival. In fact, I have been specifically asked by my group in certain instances in vet trials to keep my Leeching on, as opposed to a trial set, because keeping myself alive was more important in that situation to maintain aggro than buffing for a little bit of additional damage output.

    Hell, I even have a Warden tank that runs Combat Physician, because my self heals also grab team members as well, and those big burst heals give them nice little damage shields as well to help keep them up. And yes, again, that tank has successfully tanked vet DLC content.

    My aversion is not to group support.

    My aversion is to being told that Alkosh, Galenwe, and Thurvokin are the only ways to achieve that group support.

    My trial leader has flat out told me that he will never tell me (or anyone else) what I (we) can or cannot wear. It is up to us to build our characters in a way that is fun and enjoyable for us, and we will all play together and have fun. As he says - we win together or we lose together but either way we do it together.

    My experiences with vet content, dungeons or trials, has told me that a knowledge and understanding of mechanics is far more important than any gear piece will be. Without changing gear sets, I have already greatly improved from "we'll get through it but I'm gonna die a lot more than a tank should" to "sturdy rock that can be relied on to solo tank vet trials" just by understanding the game mechanics and the workings of the fights I am tanking. I haven't upgraded or changed sets. I still use my Leeching / Akaviri / Lord Warden or Leeching / Grave Guardian / Lord Warden setups. I just simply understand the mechanics of how the fights work.

    I wouldn't run my set if we were attempting to do leaderboard runs. But I am not attempting to do leaderboard runs, nor do I ever intend to.

    But I will roll that setup out for a vet trial and feel 100% confident in my ability to get the job done with it.
    Edited by amm7sb14_ESO on July 21, 2020 7:00AM
  • frozzzen101
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    My aversion is not to group support.

    My aversion is to being told that Alkosh, Galenwe, and Thurvokin are the only ways to achieve that group support.

    My trial leader has flat out told me that he will never tell me (or anyone else) what I (we) can or cannot wear. It is up to us to build our characters in a way that is fun and enjoyable for us, and we will all play together and have fun. As he says - we win together or we lose together but either way we do it together.

    If you think meta is those 3 sets above in all situations are META (most efficient tactic available) you are horribly wrong. Selection for group support sets is nor that rigid nor that narrow.

    Alkosh
    Yolnakriin
    Torug
    Ebon
    Olorime
    Wormcult
    Hircine's
    Livewire
    Defiled Dragon
    Hollowfang

    Bloodspawn
    Symphony of Blades
    Earthgore
    Trollking
    Lord Warden
    Thurvokun

    Perfected AS destro
    Master's Resto
    Master's Sword and Shield
    Bloodlord's Embrace

    So of all those sets, every one of them can be meta in right situation. And yes, all those sets I have as option for my tanks. Some are used more often than others, but they can all be right set for right group at right time. I've excluded some sets that I don't see using myself like Galenwe but there are more options for sure. So as you can see, in that magic box called meta there is probably more sets than you expected and/or used, and I expect next patch to add some more useful sets. Again, nor that rigid nor narrow.

    Now, if your trial leader says he/she won't push you into wearing set X or Y that's totally fine in my book.
    BUT... it's kinda bleh attitude towards your group and yourself that you won't give your best to them.
    I know how to tank, whether that's in meta or off meta sets.
    If you can tank in meta sets, there is quite literally no reason not to use them. Once you are past Leeching and Plague Doctor learning phase either for specific content or tanking in general, you can give your sets to group in form of group support sets and rely on your skill as a player to do either self healing and drop Leeching and surviving on your own game awareness so you can drop training wheels that is Plague Doctor.
    And that mindset applies to both score runs and fungal grotto 1 normal with skips. It's mindset after all - progression mindset - giving your maximum to your group which will ultimately help you grow as a player and will help your group.
  • Djennku
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    OP, play whatever you want. There are 400+ item sets in the game, not to mention the near infinite possible combinations of things you can create. Don't let anyone tell you how to play your game.

    One of the BIGGEST things that will get you completing vet dungeons and trials is MECHANICS. Knowing how combat works, and how to survive each enemy's mechanics while contributing to the team be that dealing damage, healing, or tanking, is essential with any content in game. Also, you don't need much DPS to complete content. For example, vAS just need a group DPS of about 27-28k to complete it.

    If you have a setup you want to try out, slap stuff on on PTS and go Kit things to see whether you like it or not, and then make adjustments as needed.
    @Djennku, PCNA.

    Grand Master crafter, all styles and all furnishing plans known pre U41.
    Vamp and WW bites available for players.
    Shoot me an in-game mail if you need anything, happy to help!
  • Donny_Vito
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    If you have a setup you want to try out, slap stuff on on PTS and go Kit things to see whether you like it or not, and then make adjustments as needed.

    Unfortunately that doesn't really help over half the community on the two other systems.
  • NocturnalSonata
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    Djennku wrote: »
    OP, play whatever you want. There are 400+ item sets in the game, not to mention the near infinite possible combinations of things you can create. Don't let anyone tell you how to play your game.

    One of the BIGGEST things that will get you completing vet dungeons and trials is MECHANICS. Knowing how combat works, and how to survive each enemy's mechanics while contributing to the team be that dealing damage, healing, or tanking, is essential with any content in game. Also, you don't need much DPS to complete content. For example, vAS just need a group DPS of about 27-28k to complete it.

    If you have a setup you want to try out, slap stuff on on PTS and go Kit things to see whether you like it or not, and then make adjustments as needed.

    Yes, however... in group content, if your performance is causing a deficit, then its probably wise to do exactly the opposite, i.e. listen to what more experienced players are telling you. If your performance is fine, then (at least on pc) logs/addons will prove it. People who go into a vet trial by offering few to no reccomended buffs are not doign the rest of the grp any help. dps will be done, sustain will be down. Recommended gear set-ups are not arbitrary flavor of the month, they have been tried and tested to give the best performance. IMO playing your own way is relative to solo, the moment you expand into group stuff, you need to perform at group level.

    Saying you do not need much dps is very much dependent on content. Try running as a portal grp in vSS HM with <40k self buffed dps. Besides everyone seems to forget the tanks i.e. the longer a fight lasts the more pressure is on the tank and rest of support
  • amm7sb14_ESO
    amm7sb14_ESO
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    My aversion is not to group support.

    My aversion is to being told that Alkosh, Galenwe, and Thurvokin are the only ways to achieve that group support.

    My trial leader has flat out told me that he will never tell me (or anyone else) what I (we) can or cannot wear. It is up to us to build our characters in a way that is fun and enjoyable for us, and we will all play together and have fun. As he says - we win together or we lose together but either way we do it together.

    If you think meta is those 3 sets above in all situations are META (most efficient tactic available) you are horribly wrong. Selection for group support sets is nor that rigid nor that narrow.

    Alkosh
    Yolnakriin
    Torug
    Ebon
    Olorime
    Wormcult
    Hircine's
    Livewire
    Defiled Dragon
    Hollowfang

    Bloodspawn
    Symphony of Blades
    Earthgore
    Trollking
    Lord Warden
    Thurvokun

    Perfected AS destro
    Master's Resto
    Master's Sword and Shield
    Bloodlord's Embrace

    So of all those sets, every one of them can be meta in right situation. And yes, all those sets I have as option for my tanks. Some are used more often than others, but they can all be right set for right group at right time. I've excluded some sets that I don't see using myself like Galenwe but there are more options for sure. So as you can see, in that magic box called meta there is probably more sets than you expected and/or used, and I expect next patch to add some more useful sets. Again, nor that rigid nor narrow.

    Now, if your trial leader says he/she won't push you into wearing set X or Y that's totally fine in my book.
    BUT... it's kinda bleh attitude towards your group and yourself that you won't give your best to them.
    I know how to tank, whether that's in meta or off meta sets.
    If you can tank in meta sets, there is quite literally no reason not to use them. Once you are past Leeching and Plague Doctor learning phase either for specific content or tanking in general, you can give your sets to group in form of group support sets and rely on your skill as a player to do either self healing and drop Leeching and surviving on your own game awareness so you can drop training wheels that is Plague Doctor.
    And that mindset applies to both score runs and fungal grotto 1 normal with skips. It's mindset after all - progression mindset - giving your maximum to your group which will ultimately help you grow as a player and will help your group.

    You skipped so much of my point to cherry pick one part, and ignore the fact that I've already addressed that and why I play the way I play.

    You have 1 mindset: "clear content as fast and efficiently as possible"

    That is not my mindset. My mindset is "create characters that have roleplay themes and concepts, that exist within the canonical world of Tamriel and Elder Scrolls, and build characters within that theme and concept, and enjoy the experience of the adventures the game has to offer."

    Your mindset is not an enjoyable way of playing the game for me. Therefore, I have an "aversion" to it, and i play my way with a guild and group of people who share that same mindset.

    My way of playing has worked for me. My build and my mindset has never prevented me from clearing *any* content the game has to offer, including vet DLC dungeons and vet trials.

    I have little to no interest in leaderboard pushing, in PVE or PVP, so sitting back and doing all the spreadsheet math to find out which sets and which race / class makeup for a trial group makes for the most efficient clear. You talk about how I owe it to myself and my group to be the most efficiently built, but that is the same mindset that says a trial group can only have X stamina DPS (usually 2 or 3 if that), healers can only be Templars or Wardens, need X Nightblade DPS, X DK DPS, etc. That mindset removes the ability of people to play the way they want, and gatekeeps content for only players who play in a pre-authorized manner.

    That is the way of playing that I reject.

    You may not approve of my builds. That's fine. My builds are on my account and part of my character rotation, not yours. If you would like to start paying for my ESO+ sub, then maybe I'll let you start picking my sets for me.

    It's not about rejecting advice that has been given to me or advice that makes me more efficient. I have listened to a lot of advice, both from my guild and from build guides, on what a thank's responsibilities are and ways to achieve that. I have take that advice and I have implemented a lot of it for my playstyle and what works for what I want to do with my builds. I have passed on some of it that does not fit what I am trying to do with my characters.

    My builds might be "off-meta", but all of my builds are intentionally designed to play the role I chosen. For the example of tank, since that's what I main, all of my tanks are built to survive, hold aggro, CC, debuff mobs, and buff the party, each with a little bit of personalized flavor.

    I may not buff amd debuff the way I am told to do with Alkosh and Galenwe, but I am always buffing and debuffing.

    Again, my aversion is not to group support. In fact, I find group support to be very fun.

    I have an aversion to being told there is only one way to offer said group support, when the game offers many ways to support the group.

    And half those sets that you listed are not tank sets and don't do anything for the tank. I am not going to wear Alkosh, Hircine, Worm Cult, Hollowfang, Olorime, etc. on a tank when those are not tanking sets.
    Edited by amm7sb14_ESO on July 21, 2020 2:08PM
  • BXR_Lonestar
    BXR_Lonestar
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    My main character is a Nord healer, and if I'm doing any hard vet content, that is the character I'm playing. Off-meta is fine, so long as you aren't looking to do timed runs. Sure, people are gunna neckbeard, but I've had more than one healer scoff at me not being an argonian or breton, only to find themselves lying on the ground dead in a trial while I'm basically solo healing trying to keep the group from wiping.
  • Sahidom
    Sahidom
    ✭✭✭✭
    ethuiliel wrote: »
    Vet dungeons shouldn't be a big deal, vet trials is where you'll feel an off-meta build dragging you down.

    I understand some guild trial groups min max for the best trial run results.

    Yet. This is also an unfortunate statement where it illustrates how and why new players struggle with the requirements getting into trial groups. This is where the upcoming update may help these players reach expectation.
    Edited by Sahidom on July 21, 2020 2:56PM
  • Everest_Lionheart
    Everest_Lionheart
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    I’m was playing with a new guildie a few nights ago taking her through CoA for some equipment. Her old guild members wouldn’t take her through because she was playing a solo oriented off meta Khajiit MagDK. Though the build hit hard one thing we noticed is that she was vulnerable to one shots despite the extra mitigation on the build. I was running my Khajiit solo Stamwarden at the time which could survive basically anything because it’s toolkit runs deeper than DK as far as mitigation and heals go.

    After a few runs of CoA I grabbed my own MagDK to show her the difference in a meta vs off meta build. I’m running an Altmer DPS MagDK. About half our skills were the same but where she relied on proc sets for damage I had pure raw damage that could overwhelm very quickly plus an extra 1K Hp and resistances. Turns out she was missing a couple traits despite wearing full sets that were holding her back as well once we broke the build down. I made a few suggestions to bring her closer to the meta if she wants to get into trails with that build.

    There’s enough skill points to go around to make off meta builds into meta builds. That’s how I roll with my Stamwarden. I’ve got the solo setup and I swap 2-3 skills for trials because I don’t need the extra shield or self heal and it’s better to slot an extra ranged skill or execute. Bottom line there is flexibility even for off meta builds so long as you understand which toolkit to bring to the current situation.
  • xaraan
    xaraan
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    ✭✭✭✭✭
    xaraan wrote: »
    Few answers depending on how deep the questions is:

    Does it matter? sure in some situations.

    First off, if you aren't doing Hard Mode Vet trials, then the answer is mostly no.
    -Maybe if you are going for some really hard challenge like Unchained in BRP. And maybe you'll have issues with more toxic people just doing the newest 4 man HM vet dungeons too, but for the most part even then it doesn't make much difference.

    And even at vetHM trial end game, it depends on a few things: For example in support it effects you more than the team, so if you have your bosmer tank it won't really effect the team if you can still get the job done, you may only be making things a little harder on yourself. If you struggle to the point where you have to change your gear just to deal with things though and drop gear optimal for the raid, then we are into 'effecting the team' territory.

    Mostly people will nit pick it when it comes to DPS. Sure, some will say it doesn't matter much if you pick High Elf or Orc for a magicka sorc b/c the racials are only XX amount, but it does effect it more than they often let on and you will notice a difference in a raid group that is actively working on progress/builds/achievements. If you are as good as everyone else in a top guild on an Orc MagSorc, you'll still be better than most players on the meta race, but you'll always be the guy at the bottom of the DPS in that group every time they look at performance. Or, if you are in a good group and landing at the bottom or middle of the DPS anyhow, being on a meta race may bump you up a notch, even if it's due to better resource management and not just pure damage buffs. But if you get the job done and your team doesn't care, then it's all good IMO. But if things are a challenge and they start looking at who isn't bringing as much as everyone else to the table, you can stand out. Again, this is going to be for HMvet Trials, anyone nitpicking over anything less than that should chill and to a degree even some of those guys need to chill.

    I will say, I've noticed the people that worry about it the most outside of just their own performance are the groups that are not going to be great groups in the long run. Usually the top teams just end up with players that care about every little min max in their own right and you don't have to badger them into it, and it's the teams that want to be like those teams that end up stressing over it. The same guys that copy the strats we've all seen in the top teams vids and can't handle it if they run with another team that does a different strat. They just can't imagine it done a different way, so that same mentality will extend to builds. On the flip side of that, the players that are so anti-meta they reject any and all advice that can often help them don't do themselves any favors either.

    I fall somewhere in the middle of this.

    I hate "meta" builds. I don't like being told by someone else how to play my own character. That entirely defeats the purpose, imo, of creating and playing my own character. That defeats the purpose of giving people choices to play as. At that point, you might as well eliminate race, class, sets, and skills altogether at that point, and just have 4 character options:

    -Tank
    -Stamina DPS
    -Magicka DPS
    -Healer

    All come pre-equipped with their specific stats, skills, and gear to be used, and it can't be swapped out or alternated, because they are already pre-set to the "meta".

    Does that sound like a fun game? If not, then you know why I am anti-meta.

    On the flip side, I do aspire to at least play and complete vet trials. I don't care about leaderboards, I don't care about score pushing, I don't care about high end achievements, or anything like that. I just enjoy the experience of playing through the trials, and appreciate the additional challenge that comes from vet levels as opposed to normal levels (which I can almost clear in my sleep, at this point)

    While I am anti-meta, I *do* acknowledge and agree that I need to build *intentionally*

    I main a tank, so I do need to build intentionally to have survivability, crowd control, buffs, and debuffs. I am fine with doing that.

    What I am not fine with is being told that the only way to provide those is to wear Galenwe and Alkosh, and that any form of self buff or survivability is "selfish".

    I can buff and help my group in a lot of ways. I can use my totem to give protection to group members. I can use Lord Warden or Grave Guardian to give resistances. I can use Akaviri Dragonguard to give higher uptime on War Horn or Major Vulnerability. Brands of Imperium can give damage shields to my group. I can use Dragon's Defilement to give additional resistance drop. Hell, I've even had instances where my trial group *told* me to keep Leeching on, because my max survivability was the key, not the extra damage from my Yolnakhriin set. Something like Leeching helps me not strain the healer's resources as heavily.

    There is no need to saying that Alkosh, Galenwe, and Thurvokin has to be the one and only set up for a tank in content. And people telling me that's what I have to be running is what bothers me about meta.

    I don't want to scoreboard or leaderboard push, I don't care about achievements, I just want to play the game in a way that is fun for me. Being like everyone else is not fun. It takes away the main thing I love about this game, which is having a personalized character to represent me in a larger world.

    According to a lot of the meta people, I have no place in this game.

    I would not say you have no place in the game, but you COULD BE limiting yourself IMO, and if you are ok with that choice, then cool, own it. You also may be doing what you need to do, I don't know for sure unless I'm there in the same group doing the same job.

    Most of the content, except for end game HM vet trials (usually the newer ones on top of that) are where people really should stress about builds. Anything less than that is more about showing off or maybe for specific burn strats or whatever.

    My problem with some of what you said would be this: If you know the game, then you don't need to be told what to wear. I don't need a build video to tell me the benefits of Alkosh, Ebon, Yoln, etc. to the group, so no one is telling me anything I don't know. And there needs to be a realization that no matter how they balance or build sets, there will always be optimal setups. Really my only problem is that you seem to embrace the anti-meta the same way players that don't know any better embrace the meta. That may be a wrong impression, but if you are looking to jump at any chance to buck the meta, and not just doing it when you have to, then you may be doing it for the wrong reasons. There are also irrelevant buffs, like you mentioned giving the group grave guardian or getting higher warhorn uptime with Dragonguard, both of these are good, but might not be needed. If they are, then I see no issues with it, that's up to you and your raid lead.

    That being said, like you stated, there are reasons to not kit out in the meta gear. A lot of mimic groups (groups that just copy whatever build and trial strats the top teams do and don't put their own thought into it) have no concept of how things change when the group isn't as good as those top teams. I've subbed in for top groups before as tank and it's a cake walk, fights ten times shorter, little to no deaths in groups, etc. Which means that resource management is hardly an issue and the amount of chances you have as a tank to make one mistake that kills you is a fraction of what it is with a group just a notch below those top groups where the fight can take much longer simply because of a little slower DPS and messy group deaths slowing down the fight. The group I run regularly on is good, we do vHMs and clear all that, but we are not a 'top team' and even then I can feel a huge difference between that and when I've helped out a stronger team. Or a huge difference between when we start progging a trial and when we have it down and smoother. So I can say there are definitely times for mixing up gear and wearing more "selfish" setups for tanks.

    To feed your concept and show an example of how what you say can be right, I just had this discussion a week ago about our vKAHM prog on last boss where I was O-Tanking and was built more to help support (heal and mitigate group dmg) when I wasn't tanking the couple things you have to tank in there as O-Tank instead of maybe trying to DPS like some groups are doing. Someone questioned why I was doing certain things and I explained how the DPS' lack of smoothness in mechanics during one phase was a big reason. When the boss does the chain lightning, our group tends to not space out well, with half the group crowding the boss too much and the other half taking hits from lightning that isn't completing the circuit. So I essentially have a few other group healing skills on my bar and blow through magicka during this phase propping the group up b/c they refuse to space out correctly quickly enough b/c nobody wants to lose DPS. (Sometimes I think they don't realize DPS drops to zero when we die). Yes, we could let them wipe and start over, but that fight is ridiculously long (like so long and boring its dumb) and we needed the most practice in execute, so IMO pushing the group through some of that stupid stuff was more important for us to get practice at last phase.

    And I'll add one more example, I have a build I use for my warden tank where I wear Yoln/Olorime for 4 man content without a dedicated healer. I've had DPS offer to run synergies for Alkosh and in trying that instead of Olorime, they don't realize the buff only hitting for a certain amount of time when synergies are limited like that from one source that its way less effective than Olorime (plus Olo will give buffs to off heals in addition to just the pen that alkosh offers). Every time I've dropped Olo for Alkosh in a small group it's been a waste and I've tested it enough that now I don't bother. Olo is also more useful to me personally as a tank in a group without a dedicated healer where I may need to be more selfish at times, without being a wholely selfish set. So the point here is that sometimes people argue for the meta just b/c it's the meta and not b/c it's actually better. Me keeping Olo up full time on the group is much stronger than occasional Alkosh debuffs in rando 4 man runs 99% of the time.

    But your group has to trust you and your judgement. When I tell my group I need to wear XX instead of YY, they are usually fine with it. Like you said, your lead wanted you to use Leeching at one point b/c you both felt it was needed. BUT, my issue would be: you start off with the build most useful to the groups DPS and go backwards from there, dropping something for group utility or selfishness b/c you have to, not because you want to find every reason to not, for example, run Alkosh. So while I agree with you overall, I think someone's mindset is important when they pull away from meta. If you are doing it for right reasons, then do it. For example: You wanna drop alkosh b/c dps is so low the fights take forever and you are struggling with resource management and need a different sort of group utility for survival, you don't wanna drop Alkosh and make the fights take longer and be more of a struggle when the DPS increase from that pen would be more useful than a little extra group armor.

    Plus, you said you don't go for achievements or scores, and if your whole team is on that same page with you, then do your thing. Sometimes if all you are after is a clear and gear, then play it safe and make it easy on yourself and the team.

    I also have to add, usually the true top players are pretty chill for the most part. If you wanna pick their brain, they will often give you plenty of opinions, but don't stress too much openly about every little thing that isn't meta. The problem guys that run their mouths and act like they know it all are usually the next rung down. Either they are on teams that just copy everything and can't imagine anything different, or they are good enough to hang with a top team and clear with them, but not good enough to be with a team that isn't smooth and essentially 'carrying' them. (It is a team, we all carry each other at times, some more than others, and those aren't the ones that can carry anything but themselves).
    Edited by xaraan on July 21, 2020 6:29PM
    -- @xaraan --
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  • amm7sb14_ESO
    amm7sb14_ESO
    ✭✭✭✭✭
    xaraan wrote: »
    xaraan wrote: »
    Few answers depending on how deep the questions is:

    Does it matter? sure in some situations.

    First off, if you aren't doing Hard Mode Vet trials, then the answer is mostly no.
    -Maybe if you are going for some really hard challenge like Unchained in BRP. And maybe you'll have issues with more toxic people just doing the newest 4 man HM vet dungeons too, but for the most part even then it doesn't make much difference.

    And even at vetHM trial end game, it depends on a few things: For example in support it effects you more than the team, so if you have your bosmer tank it won't really effect the team if you can still get the job done, you may only be making things a little harder on yourself. If you struggle to the point where you have to change your gear just to deal with things though and drop gear optimal for the raid, then we are into 'effecting the team' territory.

    Mostly people will nit pick it when it comes to DPS. Sure, some will say it doesn't matter much if you pick High Elf or Orc for a magicka sorc b/c the racials are only XX amount, but it does effect it more than they often let on and you will notice a difference in a raid group that is actively working on progress/builds/achievements. If you are as good as everyone else in a top guild on an Orc MagSorc, you'll still be better than most players on the meta race, but you'll always be the guy at the bottom of the DPS in that group every time they look at performance. Or, if you are in a good group and landing at the bottom or middle of the DPS anyhow, being on a meta race may bump you up a notch, even if it's due to better resource management and not just pure damage buffs. But if you get the job done and your team doesn't care, then it's all good IMO. But if things are a challenge and they start looking at who isn't bringing as much as everyone else to the table, you can stand out. Again, this is going to be for HMvet Trials, anyone nitpicking over anything less than that should chill and to a degree even some of those guys need to chill.

    I will say, I've noticed the people that worry about it the most outside of just their own performance are the groups that are not going to be great groups in the long run. Usually the top teams just end up with players that care about every little min max in their own right and you don't have to badger them into it, and it's the teams that want to be like those teams that end up stressing over it. The same guys that copy the strats we've all seen in the top teams vids and can't handle it if they run with another team that does a different strat. They just can't imagine it done a different way, so that same mentality will extend to builds. On the flip side of that, the players that are so anti-meta they reject any and all advice that can often help them don't do themselves any favors either.

    I fall somewhere in the middle of this.

    I hate "meta" builds. I don't like being told by someone else how to play my own character. That entirely defeats the purpose, imo, of creating and playing my own character. That defeats the purpose of giving people choices to play as. At that point, you might as well eliminate race, class, sets, and skills altogether at that point, and just have 4 character options:

    -Tank
    -Stamina DPS
    -Magicka DPS
    -Healer

    All come pre-equipped with their specific stats, skills, and gear to be used, and it can't be swapped out or alternated, because they are already pre-set to the "meta".

    Does that sound like a fun game? If not, then you know why I am anti-meta.

    On the flip side, I do aspire to at least play and complete vet trials. I don't care about leaderboards, I don't care about score pushing, I don't care about high end achievements, or anything like that. I just enjoy the experience of playing through the trials, and appreciate the additional challenge that comes from vet levels as opposed to normal levels (which I can almost clear in my sleep, at this point)

    While I am anti-meta, I *do* acknowledge and agree that I need to build *intentionally*

    I main a tank, so I do need to build intentionally to have survivability, crowd control, buffs, and debuffs. I am fine with doing that.

    What I am not fine with is being told that the only way to provide those is to wear Galenwe and Alkosh, and that any form of self buff or survivability is "selfish".

    I can buff and help my group in a lot of ways. I can use my totem to give protection to group members. I can use Lord Warden or Grave Guardian to give resistances. I can use Akaviri Dragonguard to give higher uptime on War Horn or Major Vulnerability. Brands of Imperium can give damage shields to my group. I can use Dragon's Defilement to give additional resistance drop. Hell, I've even had instances where my trial group *told* me to keep Leeching on, because my max survivability was the key, not the extra damage from my Yolnakhriin set. Something like Leeching helps me not strain the healer's resources as heavily.

    There is no need to saying that Alkosh, Galenwe, and Thurvokin has to be the one and only set up for a tank in content. And people telling me that's what I have to be running is what bothers me about meta.

    I don't want to scoreboard or leaderboard push, I don't care about achievements, I just want to play the game in a way that is fun for me. Being like everyone else is not fun. It takes away the main thing I love about this game, which is having a personalized character to represent me in a larger world.

    According to a lot of the meta people, I have no place in this game.

    I would not say you have no place in the game, but you COULD BE limiting yourself IMO, and if you are ok with that choice, then cool, own it. You also may be doing what you need to do, I don't know for sure unless I'm there in the same group doing the same job.

    Most of the content, except for end game HM vet trials (usually the newer ones on top of that) are where people really should stress about builds. Anything less than that is more about showing off or maybe for specific burn strats or whatever.

    My problem with some of what you said would be this: If you know the game, then you don't need to be told what to wear. I don't need a build video to tell me the benefits of Alkosh, Ebon, Yoln, etc. to the group, so no one is telling me anything I don't know. And there needs to be a realization that no matter how they balance or build sets, there will always be optimal setups. Really my only problem is that you seem to embrace the anti-meta the same way players that don't know any better embrace the meta. That may be a wrong impression, but if you are looking to jump at any chance to buck the meta, and not just doing it when you have to, then you may be doing it for the wrong reasons. There are also irrelevant buffs, like you mentioned giving the group grave guardian or getting higher warhorn uptime with Dragonguard, both of these are good, but might not be needed. If they are, then I see no issues with it, that's up to you and your raid lead.

    That being said, like you stated, there are reasons to not kit out in the meta gear. A lot of mimic groups (groups that just copy whatever build and trial strats the top teams do and don't put their own thought into it) have no concept of how things change when the group isn't as good as those top teams. I've subbed in for top groups before as tank and it's a cake walk, fights ten times shorter, little to no deaths in groups, etc. Which means that resource management is hardly an issue and the amount of chances you have as a tank to make one mistake that kills you is a fraction of what it is with a group just a notch below those top groups where the fight can take much longer simply because of a little slower DPS and messy group deaths slowing down the fight. The group I run regularly on is good, we do vHMs and clear all that, but we are not a 'top team' and even then I can feel a huge difference between that and when I've helped out a stronger team. Or a huge difference between when we start progging a trial and when we have it down and smoother. So I can say there are definitely times for mixing up gear and wearing more "selfish" setups for tanks.

    To feed your concept and show an example of how what you say can be right, I just had this discussion a week ago about our vKAHM prog on last boss where I was O-Tanking and was built more to help support (heal and mitigate group dmg) when I wasn't tanking the couple things you have to tank in there as O-Tank instead of maybe trying to DPS like some groups are doing. Someone questioned why I was doing certain things and I explained how the DPS' lack of smoothness in mechanics during one phase was a big reason. When the boss does the chain lightning, our group tends to not space out well, with half the group crowding the boss too much and the other half taking hits from lightning that isn't completing the circuit. So I essentially have a few other group healing skills on my bar and blow through magicka during this phase propping the group up b/c they refuse to space out correctly quickly enough b/c nobody wants to lose DPS. (Sometimes I think they don't realize DPS drops to zero when we die). Yes, we could let them wipe and start over, but that fight is ridiculously long (like so long and boring its dumb) and we needed the most practice in execute, so IMO pushing the group through some of that stupid stuff was more important for us to get practice at last phase.

    And I'll add one more example, I have a build I use for my warden tank where I wear Yoln/Olorime for 4 man content without a dedicated healer. I've had DPS offer to run synergies for Alkosh and in trying that instead of Olorime, they don't realize the buff only hitting for a certain amount of time when synergies are limited like that from one source that its way less effective than Olorime (plus Olo will give buffs to off heals in addition to just the pen that alkosh offers). Every time I've dropped Olo for Alkosh in a small group it's been a waste and I've tested it enough that now I don't bother. Olo is also more useful to me personally as a tank in a group without a dedicated healer where I may need to be more selfish at times, without being a wholely selfish set. So the point here is that sometimes people argue for the meta just b/c it's the meta and not b/c it's actually better. Me keeping Olo up full time on the group is much stronger than occasional Alkosh debuffs in rando 4 man runs 99% of the time.

    But your group has to trust you and your judgement. When I tell my group I need to wear XX instead of YY, they are usually fine with it. Like you said, your lead wanted you to use Leeching at one point b/c you both felt it was needed. BUT, my issue would be: you start off with the build most useful to the groups DPS and go backwards from there, dropping something for group utility or selfishness b/c you have to, not because you want to find every reason to not, for example, run Alkosh. So while I agree with you overall, I think someone's mindset is important when they pull away from meta. If you are doing it for right reasons, then do it. For example: You wanna drop alkosh b/c dps is so low the fights take forever and you are struggling with resource management and need a different sort of group utility for survival, you don't wanna drop Alkosh and make the fights take longer and be more of a struggle when the DPS increase from that pen would be more useful than a little extra group armor.

    Plus, you said you don't go for achievements or scores, and if your whole team is on that same page with you, then do your thing. Sometimes if all you are after is a clear and gear, then play it safe and make it easy on yourself and the team.

    I also have to add, usually the true top players are pretty chill for the most part. If you wanna pick their brain, they will often give you plenty of opinions, but don't stress too much openly about every little thing that isn't meta. The problem guys that run their mouths and act like they know it all are usually the next rung down. Either they are on teams that just copy everything and can't imagine anything different, or they are good enough to hang with a top team and clear with them, but not good enough to be with a team that isn't smooth and essentially 'carrying' them. (It is a team, we all carry each other at times, some more than others, and those aren't the ones that can carry anything but themselves).

    To clarify; my mindset is exactly what I stated earlier: I prioritize roleplay and personalization over min / maxed optimization. I have no desire to play the "spreadsheet math" game to figure out which setups squeeze out every little last bit of DPS to make the run go faster and get the highest score. That has 0 appeal to me.

    I am more of a "casual" gamer. I enjoy creating character roleplays and concepts, and bringing them to life in the game, and running dungeons and trials with my in game friends. We all basically have the same objectives. We may fluctuate on the spectrum a bit here or there, some are more invested in optimized builds than I, some are less invested in optimized builds than I, but overall, we are a casual guild that runs the trials for fun, not for scores.

    I have purposefully and intentionally stayed away from trial guilds, because I do not want to run with people who are only looking for maxed out optimization.

    Perhaps a better phrase to use than "anti-meta" is "non-meta". "Anti-meta" implies that I have something against people playing that way and that I purposefully turn my nose up at something just because it is considered "meta". A more accurate description is "non-meta" - I have no intention or goal of building min / maxed setups for full optimization. I play character concepts and roleplays that are fun for me. I will build as efficiently as I can within the parameters of my roleplay concept, but I will not compromise my roleplay concept to crank out a few extra numbers.

    Afterall, I am a writer by hobby, and most of my characters are in game representations of characters in my own hobby writing.

    I will, however, make certain compromises. I.E. while I love my Leeching Plate armor because it fits the concept of my character, it does little to no benefit to me even as a selfish set in many trial bosses. I won't be getting nearly enough healing to make the effect worth it. I have a small number of trial sets that I have determined benefit myself, benefit my group, and still fall within the roleplay concept I am running, and as such I have farmed them and have them ready for rotation if needed. Yolnakhriin is a specific set for that.

    As we are a casual guild, we have never had any expectation that people run specific item sets, skills, attribute distribution, DPS #'s, etc. As a tank, I do *appreciate* in particular when my healer is a specific class or runs specific skills for me, but if my healer isn't running those classes, skills, or sets, I am prepared to function without those things.

    When I am healing or dps'ing (not as often because I am not good at dps, and I enjoy healing, but not as much as tanking - and I have basically become the de-facto guild tank), again I appreciate when my tank does certain things, but if my tank isn't doing those things, I am prepared to proceed without them.

    I always always always thank my group members who use skills and abilities and sets that directly benefit me and make my job easier, and I never never never throw anyone under the bus who doesn't have those things. I hold my group members to the same standards I hold myself, which is, if those skills, sets, or abilities don't fit your playstyle, don't run them and I will work around that, but if you do, I much appreciate them.

    Because I am a group content player with aspirations of completing vet trials (and already have done some), I do build my characters intentionally. I don't just say "screw it I do what I want" and run a tank in medium armor, inferno staff, no taunts, and DD abilities. But I do think I have a different design ideology than you.

    You mention "start with increasing group DPS and go backwards from there", but I go in the opposite direction. Again, I main tanks so I'll use that example:

    I start with building my resistances, health, survivability, and my ability to hold and maintain aggro.

    From there, I start working on mob debuffs and crowd control.

    And then from there, I start working on group buffs, whether their own survivability or DPS output.

    Buffing my party does nothing if I am dead. My first priority has to be to keep myself alive so I can maintain all the aggro. If I'm not alive, my DPS buffs mean nothing.

    So I'm not so much "anti-meta", as I am "non-meta", because I won't compromise my own roleplay concepts for min / maxing.

    Through all my experiences, I can genuinely say that my performance or the group's has never been held back because of my build.

    *I* personally have been the problem before, but it was issues with mechanics or my own gameplay, NOT build related. All things that have always worked themselves out with practice and a deeper understanding of the particular fights. There are some fights in particular that have been a bane for me, until I learned them and figured them out.

    But threads like this show that I'm not alone in not wanting to be railroaded into the same sets and playstyles. So while some people do love the meta and say the rest of us are holding ourselves and our groups back, others of us find enjoyment in finding different ways to create builds and complete content. Not all of us enjoy the meta of being just like everyone else.
    Edited by amm7sb14_ESO on July 21, 2020 7:37PM
  • p00tx
    p00tx
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    So, I just recently made the full switch from XBox to PC, since ZoS has decided to completely ignore their customer base on console. The biggest difference I've noticed between the PC community and the console community is that there is very little competitiveness and looooots of roleplay on PC. The RP community on console is very small and very niche, and they very seldom participate in anything beyond basic veteran content, unless they're buying a skin or title. We're not used to the majority of the community being RPers, and we come with a very different mindset. We compete over literally everything, and our groups are carefully crafted to get the most out of all of the passives the classes offer. We all want high scores and big achievements, and since we don't have CMX or logs or notifiers, we have to go above and beyond what is necessary for completing the content to ensure we get the best results possible, or sometimes just to ensure we can even complete the content at all since we're contending with crippling lag and constant disconnects. Faster kills means less time in content, which means less overall time someone could potentially lag out. It's a culture born of necessity.

    A huge number of us are currently making the switch and leaving XBox, so it's going to be interesting to see if we can acclimate to this more relaxed and softer way of doing things. No one way is wrong, it's just different.
    PC/Xbox NA
    Unchained | Unstoppable | Mindmender | Swashbuckler Supreme | Planes Breaker | Dawnbringer | Godslayer | Immortal Redeemer | Gryphon Heart | Tick-tock Tormentor | Dro-m'Athra Destroyer | Stormproof | Grand Overlord | Grand Mastercrafter | Master Grappler | Tamriel Hero
  • newtinmpls
    newtinmpls
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    p00tx wrote: »
    Here's the deal: In real end game, no one has a "main" We all have a bunch of characters carefully designed to fit a specific role in a very specific group for a particular piece of content. If you're a healer, you're expected to have a selection of healers to choose from depending on what the group needs. You play for the group, not individual roleplay desires.

    This is a very interesting choice of play-style. Kind of reminds me of .... sort of a collaborative chess; where you need to be able to build a "team" with certain abilities or combinations of abilities. This would seem to be very much about the "player" rather than any given "character".
    You have 1 mindset: "clear content as fast and efficiently as possible"

    That is not my mindset. My mindset is "create characters that have roleplay themes and concepts, that exist within the canonical world of Tamriel and Elder Scrolls, and build characters within that theme and concept, and enjoy the experience of the adventures the game has to offer."

    <snip>

    My way of playing has worked for me. My build and my mindset has never prevented me from clearing *any* content the game has to offer, including vet DLC dungeons and vet trials.

    My builds might be "off-meta", but all of my builds are intentionally designed to play the role I chosen. For the example of tank, since that's what I main, all of my tanks are built to survive, hold aggro, CC, debuff mobs, and buff the party, each with a little bit of personalized flavor.

    I tend to this latter "build and explore individual characters" mindset as being more enjoyable to me.

    And for me personally, "endgame" is everything after that particular character gets to CP 160+. I can go after whatever gear I want (or buy it if need be - if I can afford it), try any combination of builds, and work to max out all that character's skill lines and skills so they have the maximum options to choose from.

    Some days I like to go to IC and "rescue the civilians" some days I am still (slowly) working to Master Angler on the character that likes fishing the most. Some days I play around with housing. I am nowhere near the imagination and creativity of some folks here, but it's fun.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • exeeter702
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    When people mention ens game, it is not subjective.

    End game is simply the content with the highest degree of challenge specifically acheived by the win conditions set forth by the developers of the game, where there is an actual failure state and where the apex of character power progression carries a measurable influence performance.

    If someone prefers to collect minions and outfits, that is entirely their choice, but it is not "end game" as is specifically designed by the games creators.
  • Playboy_Shrek
    Playboy_Shrek
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    Twilanthe wrote: »
    I hear a lot on both sides, if I go googling enough I get responses from it doesn't matter to it 100% does and everywhere in between.

    But how is it really? If I want to make a Nord Dragonknight Healer, or a Bosmer Nightblade Tank, am I excluding myself from higher end game content? Will I get vote kicked out of vet dungeons the second I set foot in one? What would be my glass ceiling? Vet dungeons? Normal trials?

    Do people have any luck theory-crafting their own builds, or does everyone at the higher end have cookie cutter builds?

    they work. lol, not everything. but plenty and tens and tens of offmeta works.

    its just that the typical trial guild runners want you to go onto some mordor hike to get world records when even forcing you to use the addons and items you need chances are they won't be even close. I don't get it . its absolutely not fun.

    literally every trial guild think they are on a life/death situation when they go into trials.
  • idk
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    For any dungeon and normal trial, the choice of race is fairly inconsequential. The challenge for most of them is not on par with requiring top performance. I would not stress about it since a raid leader requiring meta builds for normal trial is probably not the greatest raid leader to run with.
  • Karmanorway
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    Twilanthe wrote: »
    I hear a lot on both sides, if I go googling enough I get responses from it doesn't matter to it 100% does and everywhere in between.

    But how is it really? If I want to make a Nord Dragonknight Healer, or a Bosmer Nightblade Tank, am I excluding myself from higher end game content? Will I get vote kicked out of vet dungeons the second I set foot in one? What would be my glass ceiling? Vet dungeons? Normal trials?

    Do people have any luck theory-crafting their own builds, or does everyone at the higher end have cookie cutter builds?

    Not sure about the Pve side of the things, but when it comes to PvP meta it doesnt matter.

    For example i play 2H+SnB Dark Elf stamsorc. I have 33k resists and 3k hp recovery. Its a heavy armor bleed build and i often wreck meta players with it 🤷‍♂️

    Play what u want and build how u want, it is infinitely more fun creating something of your own rather then copy paste others 😊

    And when the nerfs are coming and u need to switch build, just put it on youtube so others can copy paste it, since u dont fear meeting that build in the battlefield anymore 🤣

    If you said Breton, I would have been impressed.

    Actually i used to be a Breton since i started the game as magsorc for a year or so. Then i switched to stamsorc, it did not go so well i admit 😂
  • universal_wrath
    universal_wrath
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    Hamish999 wrote: »
    Housing is perfectly fine in off meta gear and setups :D

    Edit: everyone knows housing is the true endgame.

    I believe it is fishing
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